1111
This commit is contained in:
@@ -10,8 +10,4 @@
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<ProjectReference Include="..\Application.Service.Pub\Application.Service.Pub.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="game\" />
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</ItemGroup>
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</Project>
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69
Service/Application.Domain.Entity/game/game/game_chat.cs
Normal file
69
Service/Application.Domain.Entity/game/game/game_chat.cs
Normal file
@@ -0,0 +1,69 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class game_chat
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{
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/// <summary>
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/// chatId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string chatId { get; set; }
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// areaId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? areaId { get; set; }
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? userId { get; set; }
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/// <summary>
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/// par
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? par { get; set; }
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/// <summary>
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/// sign
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? sign { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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/// <summary>
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/// sort
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? sort { get; set; }
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/// <summary>
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/// delTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? delTime { get; set; }
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/// <summary>
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/// state
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? state { get; set; }
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}
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}
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11
Service/Application.Domain.Entity/model/UserModel.cs
Normal file
11
Service/Application.Domain.Entity/model/UserModel.cs
Normal file
@@ -0,0 +1,11 @@
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namespace Application.Domain.Entity;
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public class UserModel
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{
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public string userNo { get; set; }
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public string nick { get; set; }
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public string sex { get; set; }
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public string headImg { get; set; }
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public int area { get; set; }
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public string icon { get; set; }
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}
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8
Service/Application.Domain.Entity/view/GameChatView.cs
Normal file
8
Service/Application.Domain.Entity/view/GameChatView.cs
Normal file
@@ -0,0 +1,8 @@
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namespace Application.Domain.Entity;
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public class GameChatView
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{
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public game_chat chat { get; set; }
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public UserModel user { get; set; }
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}
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14
Service/Application.Domain/Enum/GameChatEnum.cs
Normal file
14
Service/Application.Domain/Enum/GameChatEnum.cs
Normal file
@@ -0,0 +1,14 @@
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namespace Application.Domain;
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public class GameChatEnum
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{
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public enum Code
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{
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Public,//公共
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Group,//帮派
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Team,//队伍
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Region,//全区
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Dress,//全服
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System//系统
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}
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}
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@@ -3,3 +3,4 @@ global using SqlSugar;
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global using Application.Domain.Entity;
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global using Photon.Core.Redis;
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global using Photon.Core.Assist;
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global using Application.Service.Pub;
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@@ -0,0 +1,13 @@
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namespace Application.Domain;
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public interface IGameChatService
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{
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Task<List<GameChatView>> GetChatTop(int areaId, int top, string teamId, string groupId);
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Task<List<GameChatView>> GetChatData(int type, int areaId, string teamId, string groupId, int page, int limit,
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RefAsync<int> total);
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Task<bool> SendChat(string userId, int areaId, string code, string sign, string par = "");
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Task<bool> DeleteChat(string chatId);
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}
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@@ -0,0 +1,153 @@
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namespace Application.Domain;
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public class GameChatService : IGameChatService, ITransient
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{
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private readonly ISqlSugarClient _dbClient;
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private readonly IRedisCache _redisClient;
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public GameChatService(ISqlSugarClient dbClient, IRedisCache redisClient)
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{
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_dbClient = dbClient;
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_redisClient = redisClient;
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}
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public async Task<List<GameChatView>> GetChatTop(int areaId, int top, string teamId, string groupId)
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{
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var db = _dbClient.AsTenant().GetConnectionWithAttr<game_chat>();
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List<string> allCode = new List<string>() { "Public", "Region", "System" };
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var data = await db.Queryable<game_chat>().Where(it => it.state == 1 &&
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(
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(allCode.Contains(it.code) && it.areaId == areaId) ||
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(it.code == "Group" && it.par == groupId) ||
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(it.code == "Team" && it.par == teamId) ||
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(it.code == "Dress")
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)
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).Take(top).OrderByDescending(it => it.sort).ToListAsync();
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var result = new List<GameChatView>();
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foreach (var item in data)
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{
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var userModel = await UserModelTool.GetUserView(item.userId, true);
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result.Add(new GameChatView() { chat = item, user = userModel });
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}
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return result;
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}
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public async Task<List<GameChatView>> GetChatData(int type, int areaId, string teamId, string groupId, int page,
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int limit,
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RefAsync<int> total)
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{
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List<game_chat> data = new List<game_chat>();
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var db = _dbClient.AsTenant().GetConnectionWithAttr<game_chat>();
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if (type == 0)
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{
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List<string> allCode = new List<string>() { "Public", "Region", "System" };
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data = await db.Queryable<game_chat>().Where(it => it.state == 1 &&
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(
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(allCode.Contains(it.code) && it.areaId == areaId) ||
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(it.code == "Group" && it.par == groupId) ||
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(it.code == "Team" && it.par == teamId) ||
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(it.code == "Dress")
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)
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).OrderByDescending(it => it.sort).ToPageListAsync(page, limit, total);
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}
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else if (type == 1) //队伍
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{
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data = await db.Queryable<game_chat>().Where(it => it.state == 1 && it.code == "Team" && it.par == teamId
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).OrderByDescending(it => it.sort).ToPageListAsync(page, limit, total);
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}
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else if (type == 2) //帮派
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{
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data = await db.Queryable<game_chat>().Where(it => it.state == 1 && it.code == "Group" && it.par == groupId
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).OrderByDescending(it => it.sort).ToPageListAsync(page, limit, total);
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}
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else if (type == 3) //全区
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{
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data = await db.Queryable<game_chat>()
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.Where(it => it.state == 1 && it.code == "Region" && it.areaId == areaId
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).OrderByDescending(it => it.sort).ToPageListAsync(page, limit, total);
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}
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else if (type == 4) //全服
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{
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data = await db.Queryable<game_chat>().Where(it => it.state == 1 && it.code == "Dress"
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).OrderByDescending(it => it.sort).ToPageListAsync(page, limit, total);
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}
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else if (type == 5) //系统
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{
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data = await db.Queryable<game_chat>()
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.Where(it => it.state == 1 && it.code == "System" && it.areaId == areaId
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).OrderByDescending(it => it.sort).ToPageListAsync(page, limit, total);
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}
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else
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{
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data = new List<game_chat>();
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}
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var result = new List<GameChatView>();
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foreach (var item in data)
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{
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var userModel = await UserModelTool.GetUserView(item.userId, true);
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result.Add(new GameChatView() { chat = item, user = userModel });
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}
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return result;
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}
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/// <summary>
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/// 添加聊天
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/// </summary>
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/// <param name="userId"></param>
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/// <param name="areaId"></param>
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/// <param name="code"></param>
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/// <param name="sign"></param>
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/// <param name="par"></param>
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/// <returns></returns>
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public async Task<bool> SendChat(string userId, int areaId, string code, string sign, string par = "")
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{
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game_chat chat = new game_chat();
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chat.chatId = StringAssist.NewGuid;
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chat.userId = userId;
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chat.areaId = areaId;
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chat.code = code;
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chat.par = par;
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chat.sign = sign;
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chat.state = 1;
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chat.addTime = DateTime.Now;
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chat.sort = TimeExtend.GetTimeStampSeconds;
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chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(3));
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switch (code)
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{
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case "Region":
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chat.sort += 300; //五分钟
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break;
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case "Dress":
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chat.sort += 600; //10分钟
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break;
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case "System":
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chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddHours(6));
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break;
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case "Group":
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chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddHours(6));
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break;
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case "Team":
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chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddHours(6));
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break;
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}
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var db = _dbClient.AsTenant().GetConnectionWithAttr<game_chat>();
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return await db.Insertable(chat).ExecuteCommandAsync() > 0;
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}
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/// <summary>
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/// 删除聊天
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/// </summary>
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/// <param name="chatId"></param>
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/// <returns></returns>
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public async Task<bool> DeleteChat(string chatId)
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{
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var db = _dbClient.AsTenant().GetConnectionWithAttr<game_chat>();
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return await db.Updateable<game_chat>().SetColumns(it => it.state == 0).Where(it => it.chatId == chatId)
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.ExecuteCommandAsync() > 0;
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}
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}
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@@ -1,5 +1,4 @@
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using Photon.Core.Assist;
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namespace Application.Domain;
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public class GameTool
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@@ -38,4 +37,5 @@ public class GameTool
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List<string> onArea = new List<string>() {"0",area.ToString() };
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return onArea.Any(it => areas.Contains(it));
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}
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}
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32
Service/Application.Domain/Tool/ModelTool/UserModelTool.cs
Normal file
32
Service/Application.Domain/Tool/ModelTool/UserModelTool.cs
Normal file
@@ -0,0 +1,32 @@
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namespace Application.Domain;
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public class UserModelTool
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{
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/// <summary>
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/// 获取用户模型
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/// </summary>
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/// <param name="userId"></param>
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/// <param name="addIcon"></param>
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/// <returns></returns>
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public static async Task<UserModel> GetUserView(string userId,bool addIcon=false)
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{
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UserModel result = new UserModel();
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var userService = App.GetService<IUnitUserService>();
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var userInfo = await userService.GetUserInfoByUserId(userId);
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if (userInfo != null)
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{
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result.userNo = userInfo.userNo;
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result.nick = userInfo.nick;
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result.sex = userInfo.sex;
|
||||
result.headImg = userInfo.headImg;
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||||
result.area = (int)userInfo.areaId;
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||||
result.icon = "";
|
||||
if (addIcon)//获取图标信息
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||||
{
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||||
result.icon = "";
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
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||||
24
Service/Application.Service.Pub/Extends/TimeExtend.cs
Normal file
24
Service/Application.Service.Pub/Extends/TimeExtend.cs
Normal file
@@ -0,0 +1,24 @@
|
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namespace Application.Service.Pub;
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||||
|
||||
public class TimeExtend
|
||||
{
|
||||
public static long GetTimeStampSeconds
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||||
{
|
||||
get => Convert.ToInt64((DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds);
|
||||
}
|
||||
|
||||
public static long GetTimeStampMilliseconds
|
||||
{
|
||||
get => Convert.ToInt64((DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalMilliseconds);
|
||||
}
|
||||
|
||||
public static long GetTimeStampBySeconds(DateTime time)
|
||||
{
|
||||
return Convert.ToInt64((time - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalSeconds);
|
||||
}
|
||||
|
||||
public static long GetTimeStampByMilliseconds(DateTime time)
|
||||
{
|
||||
return Convert.ToInt64((time - new DateTime(1970, 1, 1, 0, 0, 0, 0)).TotalMilliseconds);
|
||||
}
|
||||
}
|
||||
117
Service/Application.Web/Controllers/Chat/ChatController.cs
Normal file
117
Service/Application.Web/Controllers/Chat/ChatController.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
|
||||
namespace Application.Web.Controllers.Chat;
|
||||
|
||||
/// <summary>
|
||||
/// 公聊接口
|
||||
/// </summary>
|
||||
[Route("Chat/[controller]/[action]")]
|
||||
[ApiController]
|
||||
[Authorize]
|
||||
public class ChatController : ControllerBase
|
||||
{
|
||||
private readonly IGameChatService _chatService;
|
||||
|
||||
public ChatController(IGameChatService chatService)
|
||||
{
|
||||
_chatService = chatService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取公聊信息
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="page"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetChatData(int type, int page)
|
||||
{
|
||||
int areaId = StateHelper.areaId;
|
||||
string teamId = "";
|
||||
string groupId = "";
|
||||
RefAsync<int> Total = 0;
|
||||
var data = await _chatService.GetChatData(type, areaId, teamId, groupId, page, 10, Total);
|
||||
//物品数量
|
||||
int sendGoodsCount = 0;
|
||||
string sendGoodsName = "";
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
sendGoodsCount = 199;
|
||||
sendGoodsName = "小海螺";
|
||||
break;
|
||||
case 3:
|
||||
sendGoodsCount = 15;
|
||||
sendGoodsName = "大海螺";
|
||||
break;
|
||||
case 4:
|
||||
sendGoodsCount = 9;
|
||||
sendGoodsName = "金海螺";
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return PoAction.Ok(new { data, total = Total.Value ,sendGoodsCount,sendGoodsName});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 发言
|
||||
/// </summary>
|
||||
/// <param name="pars"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> SendChat([FromBody] SendChatParms pars)
|
||||
{
|
||||
if (string.IsNullOrEmpty(pars.sign))
|
||||
{
|
||||
return PoAction.Message("发言内容不能为空!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
string par = string.Empty;
|
||||
string code = GameChatEnum.Code.Public.ToString();
|
||||
bool isSend = false;
|
||||
switch (pars.type)
|
||||
{
|
||||
case 0:
|
||||
isSend = true;
|
||||
code =nameof(GameChatEnum.Code.Public);
|
||||
break;
|
||||
case 1:
|
||||
isSend = true;
|
||||
code = nameof(GameChatEnum.Code.Team);
|
||||
par = "";
|
||||
break;
|
||||
case 2:
|
||||
isSend = true;
|
||||
code = nameof(GameChatEnum.Code.Group);
|
||||
par="";
|
||||
break;
|
||||
case 3:
|
||||
isSend = true;
|
||||
code = nameof(GameChatEnum.Code.Region);
|
||||
break;
|
||||
case 4:
|
||||
isSend = true;
|
||||
code = nameof(GameChatEnum.Code.Dress);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if (isSend == false)
|
||||
{
|
||||
return PoAction.Message("无法发言!");
|
||||
}
|
||||
string sign = StringAssist.NoHTML(pars.sign);
|
||||
bool result = await _chatService.SendChat(userId, areaId, code, sign, par);
|
||||
if (result)
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("发送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,11 +13,13 @@ public class MapController : ControllerBase
|
||||
{
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IGameMapService _mapService;
|
||||
private readonly IGameChatService _chatService;
|
||||
|
||||
public MapController(IUnitUserService userService, IGameMapService mapService)
|
||||
public MapController(IUnitUserService userService, IGameMapService mapService, IGameChatService chatService)
|
||||
{
|
||||
_userService = userService;
|
||||
_mapService = mapService;
|
||||
_chatService = chatService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -29,6 +31,7 @@ public class MapController : ControllerBase
|
||||
public async Task<IPoAction> GetMapData(string? map)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
int area = StateHelper.areaId;
|
||||
var onMap = await _mapService.GetUserOnMap(userId);
|
||||
game_city_map mapInfo = new game_city_map();
|
||||
if (string.IsNullOrEmpty(map))
|
||||
@@ -40,6 +43,10 @@ public class MapController : ControllerBase
|
||||
mapInfo = await _mapService.GetMapInfo(map);
|
||||
}
|
||||
|
||||
//公聊信息
|
||||
string teamId = "";
|
||||
string groupId = "";
|
||||
var chatData = await _chatService.GetChatTop(area, 2, teamId, groupId);
|
||||
//NPC信息
|
||||
|
||||
var npcData = await _mapService.GetMapNpc(mapInfo.mapId);
|
||||
@@ -54,7 +61,7 @@ public class MapController : ControllerBase
|
||||
|
||||
#endregion
|
||||
|
||||
object ret = new { mapInfo, cityInfo, npcData };
|
||||
object ret = new { mapInfo, cityInfo, npcData, chatData };
|
||||
|
||||
return PoAction.Ok(ret);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Application.Web;
|
||||
|
||||
public class SendChatParms
|
||||
{
|
||||
public int type { get; set; }
|
||||
public string sign { get; set; }
|
||||
}
|
||||
@@ -1,31 +1,26 @@
|
||||
<template>
|
||||
<div class="pagination">
|
||||
<div class="pagination" v-if="totalPages > 1">
|
||||
<!-- 第一行:导航按钮 -->
|
||||
<div class="pagination-nav">
|
||||
<span v-if="currentPage > 1" @click="changePage('first')">首页</span>
|
||||
<span v-if="currentPage > 1"> . </span>
|
||||
<span v-if="currentPage > 1" @click="changePage('prev')">上一页</span>
|
||||
<span v-if="currentPage > 1 && currentPage < totalPages"> . </span>
|
||||
<span v-if="currentPage < totalPages" @click="changePage('next')">下一页</span>
|
||||
<span v-if="currentPage < totalPages"> . </span>
|
||||
<span v-if="currentPage < totalPages" @click="changePage('last')">尾页</span>
|
||||
</div>
|
||||
<!-- 第二行:页码信息与跳转 -->
|
||||
<div class="pagination-info">
|
||||
<div class="pagination-info" style="margin-top: 0px;">
|
||||
<span>第{{ currentPage }}/{{ totalPages }}页</span>
|
||||
<input
|
||||
v-model.number="goPage"
|
||||
type="number"
|
||||
min="1"
|
||||
:max="totalPages"
|
||||
class="page-input"
|
||||
@keyup.enter="changePage('input')"
|
||||
/>
|
||||
<button @click="changePage('input')">跳转</button>
|
||||
<input v-model.number="goPage" type="number" min="1" :max="totalPages" class="page-input"
|
||||
@keyup.enter="changePage('input')" />
|
||||
<button @click="changePage('input')" style="padding: 0px 10px; font-size: 15px; ">跳转</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, computed, watch } from 'vue'
|
||||
|
||||
// 定义Props
|
||||
interface Props {
|
||||
currentPage: number; // 当前页
|
||||
@@ -114,10 +109,7 @@ const changePage = (type: 'first' | 'prev' | 'next' | 'last' | 'input') => {
|
||||
margin: 16px 0;
|
||||
}
|
||||
|
||||
.pagination-nav {
|
||||
display: flex;
|
||||
gap: 12px;
|
||||
}
|
||||
.pagination-nav {}
|
||||
|
||||
.pagination-nav span {
|
||||
display: inline-block;
|
||||
@@ -128,7 +120,8 @@ const changePage = (type: 'first' | 'prev' | 'next' | 'last' | 'input') => {
|
||||
.pagination-nav span.disabled {
|
||||
color: #999;
|
||||
cursor: not-allowed;
|
||||
pointer-events: none; /* 禁用点击 */
|
||||
pointer-events: none;
|
||||
/* 禁用点击 */
|
||||
}
|
||||
|
||||
.pagination-info {
|
||||
@@ -140,7 +133,8 @@ const changePage = (type: 'first' | 'prev' | 'next' | 'last' | 'input') => {
|
||||
|
||||
.page-input {
|
||||
width: 46px;
|
||||
padding: 4px 6px;
|
||||
font-size: 14px;
|
||||
padding: 0px 6px;
|
||||
text-align: center;
|
||||
border: 1px solid #ccc;
|
||||
border-radius: 4px;
|
||||
|
||||
51
Web/src/components/Business/GameChat.vue
Normal file
51
Web/src/components/Business/GameChat.vue
Normal file
@@ -0,0 +1,51 @@
|
||||
<template>
|
||||
<div class="chat">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
<span>[{{ GetChatType(item.chat.code) }}]</span>
|
||||
<span>
|
||||
<GameUser :data="item.user" :show-icon="1"></GameUser>:
|
||||
<span>
|
||||
{{ item.chat.sign }}
|
||||
</span>
|
||||
<span v-if="showTime == 1">
|
||||
({{ TimeExtend.StrToFormat(item.chat.addTime, "dd日HH:mm") }})
|
||||
</span>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<script lang="ts" setup>
|
||||
const props = defineProps({
|
||||
// 字段名、类型、默认值
|
||||
data: Array<any>,
|
||||
showTime: Number,
|
||||
page: Number,
|
||||
limit: Number
|
||||
})
|
||||
|
||||
const GetChatType = (type: string) => {
|
||||
let result = "";
|
||||
switch (type) {
|
||||
case "Public":
|
||||
result = "公共";
|
||||
break;
|
||||
case "Team":
|
||||
result = "队伍";
|
||||
break;
|
||||
case "Group":
|
||||
result = "帮派";
|
||||
break;
|
||||
case "Region":
|
||||
result = "全区";
|
||||
break;
|
||||
case "Dress":
|
||||
result = "全服";
|
||||
break;
|
||||
case "System":
|
||||
result = "系统";
|
||||
break;
|
||||
|
||||
}
|
||||
return result;
|
||||
}
|
||||
</script>
|
||||
10
Web/src/components/Business/GameUser.vue
Normal file
10
Web/src/components/Business/GameUser.vue
Normal file
@@ -0,0 +1,10 @@
|
||||
<template>
|
||||
<Abar href="">{{data.nick}}</Abar>
|
||||
</template>
|
||||
<script lang="ts" setup>
|
||||
const props = defineProps({
|
||||
// 字段名、类型、默认值
|
||||
data: null,
|
||||
showIcon: Number
|
||||
})
|
||||
</script>
|
||||
@@ -69,4 +69,31 @@ export class TimeExtend {
|
||||
public static GetTimeStr(): string {
|
||||
return this.Now('HH:mm:ss')
|
||||
}
|
||||
|
||||
/**
|
||||
* 时间字符串 转换为 指定格式字符串
|
||||
* 场景:把 "2025-01-01 12:30:45" 转成 "2025年01月01日" / "01-01 12:30" 等
|
||||
* @param timeStr 时间字符串(如 2025-01-01、2025/01/01 12:30、2025-01-01 12:30:45)
|
||||
* @param format 目标格式
|
||||
*/
|
||||
public static StrToFormat(timeStr: string, format = 'yyyy-MM-dd HH:mm:ss'): string {
|
||||
return this.Format(timeStr, format);
|
||||
}
|
||||
/**
|
||||
* 时间字符串 转 日期对象
|
||||
* @param timeStr 时间字符串
|
||||
*/
|
||||
public static StrToDate(timeStr: string): Date | null {
|
||||
const date = new Date(timeStr);
|
||||
return isNaN(date.getTime()) ? null : date;
|
||||
}
|
||||
|
||||
/**
|
||||
* 时间字符串 转 秒级时间戳
|
||||
* @param timeStr 时间字符串
|
||||
*/
|
||||
public static StrToSecondStamp(timeStr: string): number | null {
|
||||
const date = this.StrToDate(timeStr);
|
||||
return date ? Math.floor(date.getTime() / 1000) : null;
|
||||
}
|
||||
}
|
||||
@@ -4,26 +4,53 @@
|
||||
<Abar href="/news">*更新内容早知道</Abar>
|
||||
</div>
|
||||
<div class="title">
|
||||
<Acheak @click="BindData('')" :on-value="type" on-cheak="">公共</Acheak>.
|
||||
<Acheak @click="BindData('0')" :on-value="type" on-cheak="0">公共</Acheak>.
|
||||
<Acheak @click="BindData('1')" :on-value="type" on-cheak="1">队伍</Acheak>.
|
||||
<Acheak @click="BindData('2')" :on-value="type" on-cheak="2">帮派</Acheak>.
|
||||
<Acheak @click="BindData('3')" :on-value="type" on-cheak="3">全区</Acheak>.
|
||||
<Acheak @click="BindData('4')" :on-value="type" on-cheak="4">系统</Acheak>.
|
||||
<Acheak @click="BindData('5')" :on-value="type" on-cheak="5">全服</Acheak>
|
||||
<Acheak @click="BindData('4')" :on-value="type" on-cheak="4">全服</Acheak>.
|
||||
<Acheak @click="BindData('5')" :on-value="type" on-cheak="5">系统</Acheak>
|
||||
</div>
|
||||
<div class="chat">
|
||||
<div class="item">
|
||||
暂无发言.
|
||||
<div class="content">
|
||||
<GameChat :data="data" :show-time="1"></GameChat>
|
||||
<span v-if="data.length == 0">暂无发言.</span>
|
||||
</div>
|
||||
<div class="content">
|
||||
<Pagination :currentPage="currentPage" :limit="10" :total="total" @pageChange="handlePageChange" />
|
||||
</div>
|
||||
<div class="content" v-if="type != '5'">
|
||||
<span>请输入聊天信息:</span><br>
|
||||
<div v-if="goodsName != ''">
|
||||
{{ goodsName }}:{{ goodsCount }} <span style="font-size: 18px;">(每次发言需要1个哦)</span>
|
||||
</div>
|
||||
<div>
|
||||
<textarea name="sign" id="sign" rows="2" cols="20" maxlength="80" class="ipt emojiTxt"
|
||||
v-model="sign"></textarea>
|
||||
</div>
|
||||
<div>
|
||||
<input type="submit" value="发言" class="btn btn-danger" @click="SendChat" />.
|
||||
<Abutton @click="Refresh">刷新</Abutton>
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
<Abar href="/">*公聊频道发言规范</Abar><br />
|
||||
<Abar href="/">*游戏用户守则规范</Abar>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
|
||||
const type = ref('');
|
||||
const type = ref('0');
|
||||
const currentPage = ref<number>(1);
|
||||
const total = ref<number>(0);
|
||||
const data = ref<Array<any>>([]);
|
||||
const goodsCount = ref(0);
|
||||
const goodsName = ref('');
|
||||
const sign = ref('');
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
@@ -38,6 +65,16 @@ const BindData = async (typeid: string): Promise<void> => {
|
||||
if (type.value != typeid) {
|
||||
type.value = typeid;
|
||||
}
|
||||
let result = await ChatService.GetChatData(Number(typeid), currentPage.value);
|
||||
if (result.code == 0) {
|
||||
data.value = result.data.data;
|
||||
goodsCount.value = result.data.sendGoodsCount
|
||||
goodsName.value = result.data.sendGoodsName
|
||||
total.value = result.data.total;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
|
||||
/**刷新 */
|
||||
@@ -48,4 +85,35 @@ const Refresh = async (): Promise<void> => {
|
||||
MessageExtend.Notify("刷新成功!", "success");
|
||||
PageExtend.ScrollToTop();
|
||||
}
|
||||
|
||||
/**翻页 */
|
||||
const handlePageChange = async (page: number): Promise<void> => {
|
||||
currentPage.value = page;
|
||||
await BindData(type.value);
|
||||
};
|
||||
|
||||
/**发送消息 */
|
||||
let send = true;
|
||||
const SendChat = async (): Promise<void> => {
|
||||
if (sign.value == '' || sign.value == null) {
|
||||
MessageExtend.ShowToast('聊天内容不能为空!');
|
||||
return;
|
||||
}
|
||||
if (send) {
|
||||
send = false;
|
||||
//发送消息请求
|
||||
let result = await ChatService.SendChat(Number(type.value), sign.value);
|
||||
send = true;
|
||||
if (result.code == 0) {
|
||||
sign.value = '';
|
||||
await BindData(type.value);
|
||||
PageExtend.ScrollToTop();
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</script>
|
||||
@@ -10,26 +10,7 @@
|
||||
</div>
|
||||
|
||||
<div class="notification">
|
||||
<div class="chat">
|
||||
<div class="item">
|
||||
[公共]
|
||||
<span><img src='http://gree.pccsh.com/res/badge/9001.gif' class='user-head' alt='头像' /><a
|
||||
class='a-nodec' href='/User/Index/Home/250822?sid=W6Wg8iH9gY7wIBNSEdtFcQ3KbI5YiKDo'><span
|
||||
class='Nick-Gold'> 航海百曉生 </span></a><img src='http://gree.pccsh.com/res/badge/9001.gif'
|
||||
alt='vip' class='vip' /> <span class='icon-cry'><i
|
||||
class='icon-crystal liangHao'></i></span><img src='http://gree.pccsh.com/res/badge/9001.gif'
|
||||
alt='心愿星河' class='badge' /> </span>
|
||||
:
|
||||
<span class=''>出身上天魔套15,复仇8,白副手10块,白四象5块,4级审判20,一套5级房子材料20</span>
|
||||
</div>
|
||||
<div class="item">
|
||||
[公共]
|
||||
<span><a class='a-nodec'
|
||||
href='/User/Index/Home/14637160?sid=W6Wg8iH9gY7wIBNSEdtFcQ3KbI5YiKDo'>长剑小苍穹失散多年的亲爹</a></span>
|
||||
:
|
||||
<span class=''><img src='http://r.kexunkeji.cn/em/unit/1.png' alt='嘟嘴' class='em' /></span>
|
||||
</div>
|
||||
</div>
|
||||
<GameChat :data="chatData" :show-time="0"></GameChat>
|
||||
</div>
|
||||
<div class="content">
|
||||
您看到:
|
||||
@@ -73,6 +54,7 @@ definePageMeta({
|
||||
const mapInfo = ref<any>({});
|
||||
const cityInfo = ref<any>({});
|
||||
const npcData = ref<Array<any>>([]);
|
||||
const chatData = ref<Array<any>>([]);
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
@@ -90,6 +72,7 @@ const BindData = async (map: string): Promise<void> => {
|
||||
mapInfo.value = result.data.mapInfo;
|
||||
cityInfo.value = result.data.cityInfo;
|
||||
npcData.value = result.data.npcData;
|
||||
chatData.value = result.data.chatData;
|
||||
MapVent(result.data.mapInfo.near);
|
||||
console.log(result.data);
|
||||
|
||||
|
||||
19
Web/src/services/Index/ChatService.ts
Normal file
19
Web/src/services/Index/ChatService.ts
Normal file
@@ -0,0 +1,19 @@
|
||||
export class ChatService {
|
||||
/**
|
||||
* 获取公聊信息
|
||||
* GET /Chat/Chat/GetChatData
|
||||
*/
|
||||
static async GetChatData(type: number, page: number) {
|
||||
return await ApiService.Request("get", "/Chat/Chat/GetChatData", { type, page });
|
||||
}
|
||||
|
||||
/**
|
||||
* 发言
|
||||
* POST /Chat/Chat/SendChat
|
||||
* @param type body
|
||||
* @param sign body
|
||||
*/
|
||||
static async SendChat(type: number, sign: string) {
|
||||
return await ApiService.Request("post", "/Chat/Chat/SendChat", { type, sign });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user