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@@ -11,10 +11,13 @@ public class MapBusController : ControllerBase
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{
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private readonly IGameMapService _mapService;
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private readonly IMessageService _messageService;
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public MapBusController(IGameMapService mapService,IMessageService messageService)
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private readonly IGameMagicService _magicService;
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public MapBusController(IGameMapService mapService, IMessageService messageService, IGameMagicService magicService)
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{
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_mapService = mapService;
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_messageService = messageService;
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_magicService = magicService;
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}
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/// <summary>
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@@ -52,6 +55,7 @@ public class MapBusController : ControllerBase
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public async Task<IPoAction> MapBusTo(int id, int num)
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{
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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var busData = await _mapService.GetMapBusInfo(id);
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if (busData == null)
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{
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@@ -63,39 +67,59 @@ public class MapBusController : ControllerBase
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return PoAction.Message("业务不存在!");
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}
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var toData = JsonConvert.DeserializeObject<List<MapBusTo> >(busData.busContent);
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var toData = JsonConvert.DeserializeObject<List<MapBusTo>>(busData.busContent);
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if (num > (toData.Count - 1))
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{
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return PoAction.Message("业务不存在!");
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}
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var onMap = await _mapService.GetUserOnMapId(userId);
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if (busData.busCode != onMap)
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{
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return PoAction.Message("业务不存在!");
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}
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var mapToData = toData[num];
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if (TimeAssist.GetHourNum < mapToData.sTime || TimeAssist.GetHourNum > mapToData.eTime)
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{
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return PoAction.Message($"当前时间不允许进入");
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}
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#region 验证机制
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if (mapToData.code == nameof(MapEnum.MapCode.Magic_Map)) //魔城场景,验证否否进入过
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{
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if (await _magicService.CheckInMagic(userId) == false)
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{
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return PoAction.Message($"您的魔城记录冷却中,冷却时间为7天!");
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}
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}
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#endregion
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var checkResult = await GameBus.CheckNeed(userId, busData.busNeed, 1);
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if (checkResult.result==false)
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if (checkResult.result == false)
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{
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return PoAction.Message("不满足传送要求!");
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}
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if (await GameBus.UpdateBag(userId, 0, busData.busNeed, "业务传送"))
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{
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var ResultMap = await _mapService.GetToMapInfo(userId, mapToData.mapId, true, true);
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if (ResultMap != null)
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{
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if (mapToData.code == nameof(MapEnum.MapCode.Magic_Map)) //魔城场景
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{
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await _magicService.UpdateUserMagicTime(userId,areaId);
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("操作失败,请稍后尝试!");
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return PoAction.Message("操作失败,请稍后尝试!");
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}
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}
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else
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@@ -103,7 +127,7 @@ public class MapBusController : ControllerBase
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return PoAction.Message("操作失败,请稍后尝试!");
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}
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}
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/// <summary>
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/// 打开宝箱
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/// </summary>
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@@ -129,13 +153,13 @@ public class MapBusController : ControllerBase
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{
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return PoAction.Message("业务不存在!");
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}
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var checkResult = await GameBus.CheckNeed(userId, busData.busNeed, 1);
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if (checkResult.result==false)
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if (checkResult.result == false)
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{
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return PoAction.Message("不满足开启要求!");
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}
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if (await GameBus.UpdateBag(userId, 0, busData.busNeed, "业务传送"))
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{
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string message = "";
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@@ -158,7 +182,8 @@ public class MapBusController : ControllerBase
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{
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message = "空空如也,什么也没有得到!";
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}
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return PoAction.Ok(true,message);
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return PoAction.Ok(true, message);
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}
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else
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{
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@@ -1,4 +1,6 @@
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namespace Application.Web.Controllers.Map;
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using Newtonsoft.Json;
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namespace Application.Web.Controllers.Map;
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/// <summary>
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/// 地图接口
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@@ -29,7 +31,7 @@ public class MapController : ControllerBase
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IUnitUserAttrService attrService, IMessageService messageService, IUnitUserWeight weightService,
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IUnitUserAccService accService, IGameSkillService skillService, IGameGoodsService goodsService,
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IGameTeamService teamService, IGameMonsterService monsterService, IGameFightService fightService,
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IOnHookService hookService, IGameTaskService taskService,INoticeService noticeService)
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IOnHookService hookService, IGameTaskService taskService, INoticeService noticeService)
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{
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_userService = userService;
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_mapService = mapService;
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@@ -128,8 +130,8 @@ public class MapController : ControllerBase
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#endregion
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var busData = await _mapService.GetMapBus(mapInfo.mapId, 0, 0);//地图业务
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var busData = await _mapService.GetMapBus(mapInfo.mapId, 0, 0); //地图业务
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IEnumerable<object> business = busData.Select(it => new
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{
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busId = it.busId,
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@@ -214,6 +216,7 @@ public class MapController : ControllerBase
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var onMap = await _mapService.GetUserOnMap(userId);
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var mapInfo = await _mapService.GetMapInfo(onMap.mapId);
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var data = await _mapService.GetCityMap((int)mapInfo.cityId);
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data = data.FindAll(it => it.code == nameof(MapEnum.MapCode.DEF_MAP));
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if (!string.IsNullOrEmpty(search))
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{
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data = data.FindAll(it => it.mapName.Contains(search));
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@@ -672,6 +675,66 @@ public class MapController : ControllerBase
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return PoAction.Ok(new { data, task });
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}
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/// <summary>
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/// 处理Npc事务
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/// </summary>
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/// <param name="npcId"></param>
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/// <param name="code"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> HandleNpcEvent(int npcId, string code, string? parms)
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{
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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var data = await _mapService.GetNpcInfo(npcId);
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if (data == null)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (data.status != 1)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (data.code != nameof(MapEnum.NpcCode.Event))
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{
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return PoAction.Message("无法处理该业务!");
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}
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if (data.bus.Any(it => it.code == code) == false)
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{
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return PoAction.Message("无法处理该业务!");
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}
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var onMap = await _mapService.GetUserOnMap(userId);
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if (data.mapId != onMap.mapId)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (code == nameof(MapEnum.NpcEventCode.Magic_Event)) //魔城
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{
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bool isWin = false;
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if (TimeAssist.GetHourNum > 221000)
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{
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var onMapUser = await _mapService.GetMapUser(GameConfig.GameMagicMapId, areaId, 1, [userId], 1);
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if (onMapUser.Count == 0)
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{
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isWin = true;
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}
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}
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var magicService = App.GetService<IGameMagicService>();
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await magicService.UpdateUserMagicEndTime(userId, isWin);
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await _mapService.UpdateUserOnMap(onMap, GameConfig.GameMagicInMapId);//设置地图
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return PoAction.Ok(0, "魔城成功退出!");
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}
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return PoAction.Message("非处理的游戏项!");
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}
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#endregion
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#region 采集相关
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