121212
This commit is contained in:
63
Service/Application.Domain.Entity/game/game/game_trade.cs
Normal file
63
Service/Application.Domain.Entity/game/game/game_trade.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using SqlSugar;
|
||||
using System;
|
||||
|
||||
namespace Application.Domain.Entity
|
||||
{
|
||||
[Tenant("Kg.SeaTime.Game")]
|
||||
public class game_trade
|
||||
{
|
||||
/// <summary>
|
||||
/// tradeId
|
||||
/// </summary>
|
||||
[SugarColumn(IsPrimaryKey = true, Length = 50)]
|
||||
public string tradeId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// userId
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 50, IsNullable = true)]
|
||||
public string? userId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// code
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 50, IsNullable = true)]
|
||||
public string? code { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// propId
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 50, IsNullable = true)]
|
||||
public string? propId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// name
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 50, IsNullable = true)]
|
||||
public string? name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// count
|
||||
/// </summary>
|
||||
[SugarColumn(IsNullable = true)]
|
||||
public int? count { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// price
|
||||
/// </summary>
|
||||
[SugarColumn(IsNullable = true)]
|
||||
public long? price { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// content
|
||||
/// </summary>
|
||||
[SugarColumn(IsNullable = true)]
|
||||
public string? content { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// addTime
|
||||
/// </summary>
|
||||
[SugarColumn(IsNullable = true)]
|
||||
public DateTime? addTime { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -17,6 +17,7 @@ public static class GoodsEnum
|
||||
ChoicePack,//选择宝箱
|
||||
Weight,//负重
|
||||
Gift,//礼物道具
|
||||
Tease,//整蛊道具
|
||||
Exp,//经验
|
||||
State,//状态物品
|
||||
Ship,//船只
|
||||
|
||||
@@ -14,6 +14,8 @@ public interface IGameEquService
|
||||
Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex, int PageSize,
|
||||
RefAsync<int> Total, bool isRemOn = false, bool isRemLock = false);
|
||||
|
||||
Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex,
|
||||
int PageSize, RefAsync<int> Total,int DealType);
|
||||
Task<List<unit_user_equ>> GetUserEquData(string userId, string query);
|
||||
Task<List<unit_user_equ>> GetUserEquData(string userId, int equId);
|
||||
Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId);
|
||||
|
||||
@@ -17,6 +17,9 @@ public interface IGameGoodsService
|
||||
|
||||
Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode, string search, int page,
|
||||
int limit, RefAsync<int> total);
|
||||
|
||||
Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode, string search, int page,
|
||||
int limit, RefAsync<int> total,int DealType);
|
||||
|
||||
Task<List<unit_user_goods>> GetUserGoodsData(string userId, string code);
|
||||
Task<bool> UpdateUserGoods(string userId, int op, int goodsId, int count, string remark = "");
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public interface ITradeService
|
||||
{
|
||||
Task<bool> AddTrade(string userId, string code,string name, string propId, int count, long price,string content);
|
||||
Task<int> GetUserTradeCount(string userId);
|
||||
}
|
||||
@@ -137,7 +137,7 @@ public class GameChatService : IGameChatService, ITransient
|
||||
chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddHours(6));
|
||||
break;
|
||||
case "Notice":
|
||||
chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(1));
|
||||
chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(7));
|
||||
chat.code = nameof(GameChatEnum.Code.System);
|
||||
break;
|
||||
case "Group":
|
||||
|
||||
@@ -55,14 +55,32 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
.OrderByDescending(it => it.lev)
|
||||
.OrderByDescending(it => it.ueId).ToPageListAsync(PageIndex, PageSize, Total);
|
||||
}
|
||||
public async Task<List<unit_user_equ>> GetUserEquData(string userId,string query)
|
||||
|
||||
public async Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex,
|
||||
int PageSize, RefAsync<int> Total,int DealType)
|
||||
{
|
||||
long onTime = TimeExtend.GetTimeStampSeconds;
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
|
||||
return await db.Queryable<unit_user_equ>().Where(it =>
|
||||
it.userId == userId && it.isOn == 0 && it.isLock == 0 &&
|
||||
it.useEndTime > onTime)
|
||||
.WhereIF(DealType == 0, it => it.isDeal == 1)
|
||||
.WhereIF(DealType == 1, it => it.isDeal == 1 && it.isGive == 1)
|
||||
.WhereIF(!string.IsNullOrEmpty(equName),
|
||||
it => it.equName.Contains(equName) || it.unitEquName.Contains(equName))
|
||||
.OrderByDescending(it => it.isOn)
|
||||
.OrderByDescending(it => it.lev)
|
||||
.OrderByDescending(it => it.ueId).ToPageListAsync(PageIndex, PageSize, Total);
|
||||
}
|
||||
|
||||
public async Task<List<unit_user_equ>> GetUserEquData(string userId, string query)
|
||||
{
|
||||
long onTime = TimeExtend.GetTimeStampSeconds;
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
|
||||
return await db.Queryable<unit_user_equ>().Where(it => it.userId == userId)
|
||||
.WhereIF(!string.IsNullOrEmpty(query),
|
||||
it => it.equName.Contains(query) || it.unitEquName.Contains(query))
|
||||
.ToListAsync();
|
||||
.ToListAsync();
|
||||
}
|
||||
|
||||
public async Task<List<unit_user_equ>> GetUserEquData(string userId, int equId)
|
||||
@@ -857,8 +875,8 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
|
||||
await EquOnOrDown(item, 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 耐久
|
||||
|
||||
@@ -70,6 +70,23 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
|
||||
.ToPageListAsync(page, limit, total);
|
||||
}
|
||||
|
||||
public async Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode,
|
||||
string search, int page,
|
||||
int limit, RefAsync<int> total, int DealType)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
|
||||
return await db.Queryable<unit_user_goods>().Where(it =>
|
||||
it.userId == userId && it.count > 0)
|
||||
.WhereIF(DealType == 0, it => it.isDeal == 1)
|
||||
.WhereIF(DealType == 1, it => it.isDeal == 1 && it.isGive == 1)
|
||||
.WhereIF(code.Count > 0, it => code.Contains(it.code))
|
||||
.WhereIF(noCode.Count > 0, it => !noCode.Contains(it.code))
|
||||
.WhereIF(!string.IsNullOrEmpty(search), it => it.goodsName.Contains(search))
|
||||
.OrderBy(it => it.lev, OrderByType.Desc)
|
||||
.OrderBy(it => it.count, OrderByType.Desc)
|
||||
.ToPageListAsync(page, limit, total);
|
||||
}
|
||||
|
||||
public async Task<List<unit_user_goods>> GetUserGoodsData(string userId, string code)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
|
||||
@@ -263,7 +280,7 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
|
||||
{
|
||||
result = "您已经使用过该药品啦!";
|
||||
}
|
||||
|
||||
|
||||
if (!string.IsNullOrEmpty(scene))
|
||||
{
|
||||
//要判断使用个数
|
||||
@@ -282,14 +299,16 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
|
||||
|
||||
return result;
|
||||
}
|
||||
public async Task<string> CheckUseDrug(string userId, int goodsId,string scene = "")
|
||||
|
||||
public async Task<string> CheckUseDrug(string userId, int goodsId, string scene = "")
|
||||
{
|
||||
string result = string.Empty;
|
||||
var goodsInfo = await GetGoodsContent(goodsId);
|
||||
if (!string.IsNullOrEmpty(goodsInfo))
|
||||
{
|
||||
result = await CheckUseDrug(userId,goodsId, goodsInfo, scene);
|
||||
result = await CheckUseDrug(userId, goodsId, goodsInfo, scene);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -320,7 +339,8 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
|
||||
}
|
||||
else if (_drugConfig.cls == nameof(GoodsEnum.DrugCls.BloodStock))
|
||||
{
|
||||
result = await attrService.AddUserStock(userId, goodsId.ToString(), Convert.ToString(_drugConfig.name),Convert.ToString(_drugConfig.type),
|
||||
result = await attrService.AddUserStock(userId, goodsId.ToString(), Convert.ToString(_drugConfig.name),
|
||||
Convert.ToString(_drugConfig.type),
|
||||
Convert.ToString(_drugConfig.code),
|
||||
Convert.ToInt64(_drugConfig.num), Convert.ToString(_drugConfig.par),
|
||||
Convert.ToInt32(_drugConfig.minute));
|
||||
@@ -332,13 +352,14 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<bool> UseDrug(string userId, int goodsId, string scene = "")
|
||||
{
|
||||
bool result = false;
|
||||
var goodsInfo = await GetGoodsContent(goodsId);
|
||||
if (!string.IsNullOrEmpty(goodsInfo))
|
||||
{
|
||||
result = await UseDrug(userId,goodsId, goodsInfo, scene);
|
||||
result = await UseDrug(userId, goodsId, goodsInfo, scene);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class TradeService(ISqlSugarClient DbClient, IRedisCache redis) : ITradeService, ITransient
|
||||
{
|
||||
public async Task<bool> AddTrade(string userId, string code,string name, string propId, int count,long price, string content)
|
||||
{
|
||||
game_trade trade = new game_trade()
|
||||
{
|
||||
tradeId = StringAssist.NewGuid,
|
||||
userId = userId,
|
||||
code = code,
|
||||
name = name,
|
||||
propId = propId,
|
||||
count = count,
|
||||
price = price,
|
||||
content = content,
|
||||
addTime = DateTime.Now
|
||||
};
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_trade>();
|
||||
return await db.Insertable(trade).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
public async Task<int> GetUserTradeCount(string userId)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_trade>();
|
||||
return await db.Queryable<game_trade>().Where(it => it.userId == userId).CountAsync();
|
||||
}
|
||||
}
|
||||
148
Service/Application.Web/Controllers/Pub/TradeController.cs
Normal file
148
Service/Application.Web/Controllers/Pub/TradeController.cs
Normal file
@@ -0,0 +1,148 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Application.Web.Controllers.Pub;
|
||||
|
||||
[Route("[controller]/[action]")]
|
||||
[ApiController]
|
||||
[Authorize]
|
||||
public class TradeController : ControllerBase
|
||||
{
|
||||
private readonly IGameGoodsService _goodsService;
|
||||
private readonly IGameEquService _equService;
|
||||
private readonly IUnitUserWeight _weightService;
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IGameChatService _chatService;
|
||||
private readonly IUnitUserAttrService _attrService;
|
||||
private readonly ITradeService _tradeService;
|
||||
|
||||
public TradeController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
|
||||
IUnitUserService userService, IGameChatService chatService,
|
||||
IUnitUserAttrService attrService, ITradeService tradeService)
|
||||
{
|
||||
_goodsService = goodsService;
|
||||
_equService = equService;
|
||||
_weightService = weightService;
|
||||
_userService = userService;
|
||||
_chatService = chatService;
|
||||
_attrService = attrService;
|
||||
_tradeService = tradeService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 寄售物品
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="prop"></param>
|
||||
/// <param name="price"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> Trade(int type, string prop, long price, int count)
|
||||
{
|
||||
count = count < 1 ? 1 : count;
|
||||
string userId = StateHelper.userId;
|
||||
int lev = await _attrService.GetUserLev(userId);
|
||||
if (lev < 60)
|
||||
{
|
||||
return PoAction.Message("60级后才可以寄售物品哦!");
|
||||
}
|
||||
|
||||
var tradeCount = await _tradeService.GetUserTradeCount(userId);
|
||||
if (tradeCount >= 5)
|
||||
{
|
||||
return PoAction.Message("玩家最多同时寄售5件物品哦!");
|
||||
}
|
||||
|
||||
if (type == 0) //装备
|
||||
{
|
||||
var equInfo = await _equService.GetUserEquInfo(prop);
|
||||
if (equInfo == null)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1 || equInfo.isDeal == 0)
|
||||
{
|
||||
return PoAction.Message("该装备无法寄售!");
|
||||
}
|
||||
|
||||
long minPrice = (int)equInfo.lev * 100;
|
||||
if (price < minPrice)
|
||||
{
|
||||
return PoAction.Message($"该装备最低寄售价格{minPrice}铜贝!");
|
||||
}
|
||||
|
||||
if (await _equService.DeductUserEqu(userId, [equInfo], "寄售装备"))
|
||||
{
|
||||
string data = JsonConvert.SerializeObject(equInfo);
|
||||
if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Equ), equInfo.unitEquName,
|
||||
equInfo.ueId, 1, price, data))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
await _equService.AddUserEqu(equInfo, "寄售失败返还!");
|
||||
return PoAction.Message("寄售失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("寄售失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else if (type == 1) //物品
|
||||
{
|
||||
if (count > 99)
|
||||
{
|
||||
return PoAction.Message("单次寄售数量最多为99个!");
|
||||
}
|
||||
|
||||
int goodsId = Convert.ToInt32(prop);
|
||||
var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
|
||||
if (MyGoods == null)
|
||||
{
|
||||
return PoAction.Message("物品数量不足!");
|
||||
}
|
||||
|
||||
if (MyGoods.count < count)
|
||||
{
|
||||
return PoAction.Message("物品数量不足!");
|
||||
}
|
||||
|
||||
if (MyGoods.isDeal == 0)
|
||||
{
|
||||
return PoAction.Message("该物品无法寄售!");
|
||||
}
|
||||
|
||||
long minPrice = (int)MyGoods.lev * 100;
|
||||
if (price < minPrice)
|
||||
{
|
||||
return PoAction.Message($"该物品最低寄售价格{minPrice}铜贝!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "寄售物品"))
|
||||
{
|
||||
if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Goods), MyGoods.goodsName, prop,
|
||||
count, price,
|
||||
""))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
await _goodsService.UpdateUserGoods(userId, 1, goodsId, count, "寄售失败返还!");
|
||||
return PoAction.Message("寄售失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("寄售失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("该物品不允许寄售!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,10 +19,11 @@ public class GiveController : ControllerBase
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IGameChatService _chatService;
|
||||
private readonly IMessageService _messageService;
|
||||
private readonly IUnitUserAttrService _attrService;
|
||||
|
||||
public GiveController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
|
||||
IUnitUserRelationService relationService, IUnitUserService userService, IGameChatService chatService,
|
||||
IMessageService messageService)
|
||||
IMessageService messageService,IUnitUserAttrService attrService)
|
||||
{
|
||||
_goodsService = goodsService;
|
||||
_equService = equService;
|
||||
@@ -31,6 +32,7 @@ public class GiveController : ControllerBase
|
||||
_userService = userService;
|
||||
_chatService = chatService;
|
||||
_messageService = messageService;
|
||||
_attrService = attrService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -159,4 +161,286 @@ public class GiveController : ControllerBase
|
||||
return PoAction.Ok(new { data, total = total.Value });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取赠送物品列表
|
||||
/// </summary>
|
||||
/// <param name="npcId"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="query"></param>
|
||||
/// <param name="page"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetGoodsData(string no, int type, string? query, int page)
|
||||
{
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
RefAsync<int> total = 0;
|
||||
if (type == 0)
|
||||
{
|
||||
var data = await _equService.GetUserEquData(userId, 0, query, page, 10, total, 1);
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data, total = total.Value
|
||||
});
|
||||
}
|
||||
else if (type == 1)
|
||||
{
|
||||
List<string> code = new List<string>() { nameof(GoodsEnum.Code.Drug) };
|
||||
var data = await _goodsService.GetUserGoodsData(userId, code, new List<string>(), query, page, 10, total,
|
||||
1);
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data, total = total.Value
|
||||
});
|
||||
}
|
||||
else if (type == 2)
|
||||
{
|
||||
List<string> code = new List<string>();
|
||||
List<string> noCode = new List<string>() { nameof(GoodsEnum.Code.Drug) };
|
||||
var data = await _goodsService.GetUserGoodsData(userId, code, noCode, query, page, 10, total, 1);
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data, total = total.Value
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data = new List<string>(), total = total.Value
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 赠送物品
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="propId"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GiveGoods(string no, int type, string propId, int count)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
int myLev = await _attrService.GetUserLev(userId);
|
||||
if (myLev < 60)
|
||||
{
|
||||
return PoAction.Message("等级达到60级才可以赠送哦!");
|
||||
}
|
||||
|
||||
count = count < 1 ? 1 : count;
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
if (type == 0)
|
||||
{
|
||||
var equInfo = await _equService.GetUserEquInfo(propId);
|
||||
if (equInfo == null)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1)
|
||||
{
|
||||
return PoAction.Message("该装备锁定或穿戴中!");
|
||||
}
|
||||
|
||||
if (equInfo.isDeal == 0 || equInfo.isGive == 0)
|
||||
{
|
||||
return PoAction.Message("该装备无法交易或不可赠送!");
|
||||
}
|
||||
|
||||
//验证负重
|
||||
if (await _weightService.CheckUserWeight(fromInfo.userId, (int)equInfo.weight) == false)
|
||||
{
|
||||
return PoAction.Message("对方负重不足!");
|
||||
}
|
||||
|
||||
if (await _equService.DeductUserEqu(userId, [equInfo], $"赠送给玩家:{fromInfo.userId}"))
|
||||
{
|
||||
equInfo.userId = fromInfo.userId;
|
||||
if (await _equService.AddUserEqu(equInfo, $"收到赠送,来源玩家:{userId}"))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的装备[{equInfo.equName}]";
|
||||
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
|
||||
msg);
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else if (type == 1 || type == 2)
|
||||
{
|
||||
int goodsId = Convert.ToInt32(propId);
|
||||
var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
|
||||
if (MyGoods == null)
|
||||
{
|
||||
return PoAction.Message("物品数量不足!");
|
||||
}
|
||||
|
||||
if (MyGoods.count < count)
|
||||
{
|
||||
return PoAction.Message("物品数量不足!");
|
||||
}
|
||||
|
||||
if (MyGoods.isDeal == 0 || MyGoods.isGive == 0)
|
||||
{
|
||||
return PoAction.Message("该无法无法交易或不可赠送!");
|
||||
}
|
||||
|
||||
int useWeight = (int)MyGoods.weight * count;
|
||||
if (await _weightService.CheckUserWeight(fromInfo.userId, useWeight) == false)
|
||||
{
|
||||
return PoAction.Message("对方负重不足!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, $"赠送给玩家:{fromInfo.userId}"))
|
||||
{
|
||||
if (await _goodsService.UpdateUserGoods(fromInfo.userId, 1, goodsId, count, $"收到赠送,来源玩家:{userId}"))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的物品[{MyGoods.goodsName}]×{count}";
|
||||
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
|
||||
msg);
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 逗一下物品列表
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetUserDouGoods(string no)
|
||||
{
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
var data = await _goodsService.GetUserGoodsData(userId, nameof(GoodsEnum.Code.Tease));
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick,
|
||||
data = data
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用逗物品
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <param name="goodsId"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> UseDou(string no,int goodsId, int count)
|
||||
{
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
count = count < 1 ? 1 : count;
|
||||
var myGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
|
||||
if (myGoods == null)
|
||||
{
|
||||
return PoAction.Message("您暂无该道具!");
|
||||
}
|
||||
|
||||
if (myGoods.count < count)
|
||||
{
|
||||
return PoAction.Message("您的道具不足!");
|
||||
}
|
||||
|
||||
if (myGoods.code != nameof(GoodsEnum.Code.Tease))
|
||||
{
|
||||
return PoAction.Message("该道具无法使用!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "使用道具"))
|
||||
{
|
||||
var goodsInfo = await _goodsService.GetGoodsInfo(goodsId);
|
||||
UserStateModel stateConfig = JsonConvert.DeserializeObject<UserStateModel>(goodsInfo.content);
|
||||
if(await _attrService.AddUserState(fromInfo.userId, goodsInfo.goodsId.ToString(), stateConfig.name,
|
||||
stateConfig.scene, stateConfig.tips, stateConfig.attr, stateConfig.time, count))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]对您使用了[{goodsInfo.goodsName}]×{count}";
|
||||
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
|
||||
msg);
|
||||
}
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("使用失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user