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148
Service/Application.Web/Controllers/Pub/TradeController.cs
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148
Service/Application.Web/Controllers/Pub/TradeController.cs
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using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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namespace Application.Web.Controllers.Pub;
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[Route("[controller]/[action]")]
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[ApiController]
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[Authorize]
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public class TradeController : ControllerBase
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{
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private readonly IGameGoodsService _goodsService;
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private readonly IGameEquService _equService;
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private readonly IUnitUserWeight _weightService;
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private readonly IUnitUserService _userService;
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private readonly IGameChatService _chatService;
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private readonly IUnitUserAttrService _attrService;
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private readonly ITradeService _tradeService;
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public TradeController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
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IUnitUserService userService, IGameChatService chatService,
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IUnitUserAttrService attrService, ITradeService tradeService)
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{
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_goodsService = goodsService;
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_equService = equService;
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_weightService = weightService;
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_userService = userService;
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_chatService = chatService;
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_attrService = attrService;
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_tradeService = tradeService;
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}
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/// <summary>
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/// 寄售物品
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/// </summary>
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/// <param name="type"></param>
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/// <param name="prop"></param>
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/// <param name="price"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> Trade(int type, string prop, long price, int count)
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{
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count = count < 1 ? 1 : count;
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string userId = StateHelper.userId;
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int lev = await _attrService.GetUserLev(userId);
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if (lev < 60)
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{
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return PoAction.Message("60级后才可以寄售物品哦!");
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}
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var tradeCount = await _tradeService.GetUserTradeCount(userId);
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if (tradeCount >= 5)
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{
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return PoAction.Message("玩家最多同时寄售5件物品哦!");
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}
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if (type == 0) //装备
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{
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var equInfo = await _equService.GetUserEquInfo(prop);
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if (equInfo == null)
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{
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return PoAction.Message("装备不存在!");
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}
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if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1 || equInfo.isDeal == 0)
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{
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return PoAction.Message("该装备无法寄售!");
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}
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long minPrice = (int)equInfo.lev * 100;
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if (price < minPrice)
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{
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return PoAction.Message($"该装备最低寄售价格{minPrice}铜贝!");
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}
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if (await _equService.DeductUserEqu(userId, [equInfo], "寄售装备"))
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{
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string data = JsonConvert.SerializeObject(equInfo);
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if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Equ), equInfo.unitEquName,
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equInfo.ueId, 1, price, data))
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{
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return PoAction.Ok(true);
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}
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else
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{
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await _equService.AddUserEqu(equInfo, "寄售失败返还!");
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return PoAction.Message("寄售失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("寄售失败,请稍后尝试!");
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}
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}
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else if (type == 1) //物品
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{
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if (count > 99)
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{
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return PoAction.Message("单次寄售数量最多为99个!");
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}
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int goodsId = Convert.ToInt32(prop);
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var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
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if (MyGoods == null)
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{
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return PoAction.Message("物品数量不足!");
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}
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if (MyGoods.count < count)
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{
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return PoAction.Message("物品数量不足!");
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}
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if (MyGoods.isDeal == 0)
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{
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return PoAction.Message("该物品无法寄售!");
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}
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long minPrice = (int)MyGoods.lev * 100;
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if (price < minPrice)
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{
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return PoAction.Message($"该物品最低寄售价格{minPrice}铜贝!");
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}
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if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "寄售物品"))
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{
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if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Goods), MyGoods.goodsName, prop,
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count, price,
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""))
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{
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return PoAction.Ok(true);
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}
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else
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{
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await _goodsService.UpdateUserGoods(userId, 1, goodsId, count, "寄售失败返还!");
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return PoAction.Message("寄售失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("寄售失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("该物品不允许寄售!");
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}
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}
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}
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