121212
This commit is contained in:
63
Service/Application.Domain.Entity/game/game/game_trade.cs
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63
Service/Application.Domain.Entity/game/game/game_trade.cs
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@@ -0,0 +1,63 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class game_trade
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{
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/// <summary>
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/// tradeId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string tradeId { get; set; }
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? userId { get; set; }
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// propId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? propId { get; set; }
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/// <summary>
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/// name
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// count
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? count { get; set; }
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/// <summary>
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/// price
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? price { get; set; }
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/// <summary>
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/// content
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? content { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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}
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}
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@@ -17,6 +17,7 @@ public static class GoodsEnum
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ChoicePack,//选择宝箱
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Weight,//负重
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Gift,//礼物道具
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Tease,//整蛊道具
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Exp,//经验
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State,//状态物品
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Ship,//船只
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@@ -14,6 +14,8 @@ public interface IGameEquService
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Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex, int PageSize,
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RefAsync<int> Total, bool isRemOn = false, bool isRemLock = false);
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Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex,
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int PageSize, RefAsync<int> Total,int DealType);
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Task<List<unit_user_equ>> GetUserEquData(string userId, string query);
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Task<List<unit_user_equ>> GetUserEquData(string userId, int equId);
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Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId);
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@@ -18,6 +18,9 @@ public interface IGameGoodsService
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Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode, string search, int page,
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int limit, RefAsync<int> total);
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Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode, string search, int page,
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int limit, RefAsync<int> total,int DealType);
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Task<List<unit_user_goods>> GetUserGoodsData(string userId, string code);
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Task<bool> UpdateUserGoods(string userId, int op, int goodsId, int count, string remark = "");
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#endregion
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@@ -0,0 +1,7 @@
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namespace Application.Domain;
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public interface ITradeService
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{
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Task<bool> AddTrade(string userId, string code,string name, string propId, int count, long price,string content);
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Task<int> GetUserTradeCount(string userId);
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}
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@@ -137,7 +137,7 @@ public class GameChatService : IGameChatService, ITransient
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chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddHours(6));
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break;
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case "Notice":
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chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(1));
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chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(7));
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chat.code = nameof(GameChatEnum.Code.System);
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break;
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case "Group":
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@@ -55,7 +55,25 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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.OrderByDescending(it => it.lev)
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.OrderByDescending(it => it.ueId).ToPageListAsync(PageIndex, PageSize, Total);
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}
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public async Task<List<unit_user_equ>> GetUserEquData(string userId,string query)
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public async Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex,
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int PageSize, RefAsync<int> Total,int DealType)
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{
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long onTime = TimeExtend.GetTimeStampSeconds;
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
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return await db.Queryable<unit_user_equ>().Where(it =>
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it.userId == userId && it.isOn == 0 && it.isLock == 0 &&
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it.useEndTime > onTime)
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.WhereIF(DealType == 0, it => it.isDeal == 1)
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.WhereIF(DealType == 1, it => it.isDeal == 1 && it.isGive == 1)
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.WhereIF(!string.IsNullOrEmpty(equName),
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it => it.equName.Contains(equName) || it.unitEquName.Contains(equName))
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.OrderByDescending(it => it.isOn)
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.OrderByDescending(it => it.lev)
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.OrderByDescending(it => it.ueId).ToPageListAsync(PageIndex, PageSize, Total);
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}
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public async Task<List<unit_user_equ>> GetUserEquData(string userId, string query)
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{
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long onTime = TimeExtend.GetTimeStampSeconds;
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
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@@ -857,8 +875,8 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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await EquOnOrDown(item, 0);
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}
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}
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}
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#endregion
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#region 耐久
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@@ -70,6 +70,23 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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.ToPageListAsync(page, limit, total);
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}
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public async Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode,
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string search, int page,
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int limit, RefAsync<int> total, int DealType)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
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return await db.Queryable<unit_user_goods>().Where(it =>
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it.userId == userId && it.count > 0)
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.WhereIF(DealType == 0, it => it.isDeal == 1)
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.WhereIF(DealType == 1, it => it.isDeal == 1 && it.isGive == 1)
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.WhereIF(code.Count > 0, it => code.Contains(it.code))
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.WhereIF(noCode.Count > 0, it => !noCode.Contains(it.code))
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.WhereIF(!string.IsNullOrEmpty(search), it => it.goodsName.Contains(search))
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.OrderBy(it => it.lev, OrderByType.Desc)
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.OrderBy(it => it.count, OrderByType.Desc)
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.ToPageListAsync(page, limit, total);
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}
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public async Task<List<unit_user_goods>> GetUserGoodsData(string userId, string code)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
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@@ -282,14 +299,16 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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return result;
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}
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public async Task<string> CheckUseDrug(string userId, int goodsId,string scene = "")
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public async Task<string> CheckUseDrug(string userId, int goodsId, string scene = "")
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{
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string result = string.Empty;
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var goodsInfo = await GetGoodsContent(goodsId);
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if (!string.IsNullOrEmpty(goodsInfo))
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{
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result = await CheckUseDrug(userId,goodsId, goodsInfo, scene);
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result = await CheckUseDrug(userId, goodsId, goodsInfo, scene);
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}
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return result;
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}
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@@ -320,7 +339,8 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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}
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else if (_drugConfig.cls == nameof(GoodsEnum.DrugCls.BloodStock))
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{
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result = await attrService.AddUserStock(userId, goodsId.ToString(), Convert.ToString(_drugConfig.name),Convert.ToString(_drugConfig.type),
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result = await attrService.AddUserStock(userId, goodsId.ToString(), Convert.ToString(_drugConfig.name),
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Convert.ToString(_drugConfig.type),
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Convert.ToString(_drugConfig.code),
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Convert.ToInt64(_drugConfig.num), Convert.ToString(_drugConfig.par),
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Convert.ToInt32(_drugConfig.minute));
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@@ -332,13 +352,14 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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return result;
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}
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public async Task<bool> UseDrug(string userId, int goodsId, string scene = "")
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{
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bool result = false;
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var goodsInfo = await GetGoodsContent(goodsId);
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if (!string.IsNullOrEmpty(goodsInfo))
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{
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result = await UseDrug(userId,goodsId, goodsInfo, scene);
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result = await UseDrug(userId, goodsId, goodsInfo, scene);
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}
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return result;
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@@ -0,0 +1,28 @@
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namespace Application.Domain;
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public class TradeService(ISqlSugarClient DbClient, IRedisCache redis) : ITradeService, ITransient
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{
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public async Task<bool> AddTrade(string userId, string code,string name, string propId, int count,long price, string content)
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{
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game_trade trade = new game_trade()
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{
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tradeId = StringAssist.NewGuid,
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userId = userId,
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code = code,
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name = name,
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propId = propId,
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count = count,
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price = price,
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content = content,
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addTime = DateTime.Now
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};
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_trade>();
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return await db.Insertable(trade).ExecuteCommandAsync() > 0;
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}
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public async Task<int> GetUserTradeCount(string userId)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_trade>();
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return await db.Queryable<game_trade>().Where(it => it.userId == userId).CountAsync();
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}
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}
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148
Service/Application.Web/Controllers/Pub/TradeController.cs
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148
Service/Application.Web/Controllers/Pub/TradeController.cs
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@@ -0,0 +1,148 @@
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using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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namespace Application.Web.Controllers.Pub;
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[Route("[controller]/[action]")]
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[ApiController]
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[Authorize]
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public class TradeController : ControllerBase
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{
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private readonly IGameGoodsService _goodsService;
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private readonly IGameEquService _equService;
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private readonly IUnitUserWeight _weightService;
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private readonly IUnitUserService _userService;
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private readonly IGameChatService _chatService;
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private readonly IUnitUserAttrService _attrService;
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private readonly ITradeService _tradeService;
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public TradeController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
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IUnitUserService userService, IGameChatService chatService,
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IUnitUserAttrService attrService, ITradeService tradeService)
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{
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_goodsService = goodsService;
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_equService = equService;
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_weightService = weightService;
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_userService = userService;
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_chatService = chatService;
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_attrService = attrService;
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_tradeService = tradeService;
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}
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/// <summary>
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/// 寄售物品
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/// </summary>
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/// <param name="type"></param>
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/// <param name="prop"></param>
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/// <param name="price"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> Trade(int type, string prop, long price, int count)
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{
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count = count < 1 ? 1 : count;
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string userId = StateHelper.userId;
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int lev = await _attrService.GetUserLev(userId);
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if (lev < 60)
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{
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return PoAction.Message("60级后才可以寄售物品哦!");
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}
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var tradeCount = await _tradeService.GetUserTradeCount(userId);
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if (tradeCount >= 5)
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{
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return PoAction.Message("玩家最多同时寄售5件物品哦!");
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}
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if (type == 0) //装备
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{
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var equInfo = await _equService.GetUserEquInfo(prop);
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if (equInfo == null)
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{
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return PoAction.Message("装备不存在!");
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}
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if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1 || equInfo.isDeal == 0)
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{
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return PoAction.Message("该装备无法寄售!");
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}
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long minPrice = (int)equInfo.lev * 100;
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if (price < minPrice)
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{
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return PoAction.Message($"该装备最低寄售价格{minPrice}铜贝!");
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}
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if (await _equService.DeductUserEqu(userId, [equInfo], "寄售装备"))
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{
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string data = JsonConvert.SerializeObject(equInfo);
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if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Equ), equInfo.unitEquName,
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equInfo.ueId, 1, price, data))
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{
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return PoAction.Ok(true);
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}
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else
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{
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await _equService.AddUserEqu(equInfo, "寄售失败返还!");
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return PoAction.Message("寄售失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("寄售失败,请稍后尝试!");
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}
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}
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else if (type == 1) //物品
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{
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if (count > 99)
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{
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return PoAction.Message("单次寄售数量最多为99个!");
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}
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int goodsId = Convert.ToInt32(prop);
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var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
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if (MyGoods == null)
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{
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return PoAction.Message("物品数量不足!");
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}
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if (MyGoods.count < count)
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{
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return PoAction.Message("物品数量不足!");
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}
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if (MyGoods.isDeal == 0)
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{
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return PoAction.Message("该物品无法寄售!");
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||||
}
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||||
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||||
long minPrice = (int)MyGoods.lev * 100;
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||||
if (price < minPrice)
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{
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||||
return PoAction.Message($"该物品最低寄售价格{minPrice}铜贝!");
|
||||
}
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||||
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if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "寄售物品"))
|
||||
{
|
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if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Goods), MyGoods.goodsName, prop,
|
||||
count, price,
|
||||
""))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
await _goodsService.UpdateUserGoods(userId, 1, goodsId, count, "寄售失败返还!");
|
||||
return PoAction.Message("寄售失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("寄售失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("该物品不允许寄售!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,10 +19,11 @@ public class GiveController : ControllerBase
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||||
private readonly IUnitUserService _userService;
|
||||
private readonly IGameChatService _chatService;
|
||||
private readonly IMessageService _messageService;
|
||||
private readonly IUnitUserAttrService _attrService;
|
||||
|
||||
public GiveController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
|
||||
IUnitUserRelationService relationService, IUnitUserService userService, IGameChatService chatService,
|
||||
IMessageService messageService)
|
||||
IMessageService messageService,IUnitUserAttrService attrService)
|
||||
{
|
||||
_goodsService = goodsService;
|
||||
_equService = equService;
|
||||
@@ -31,6 +32,7 @@ public class GiveController : ControllerBase
|
||||
_userService = userService;
|
||||
_chatService = chatService;
|
||||
_messageService = messageService;
|
||||
_attrService = attrService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -159,4 +161,286 @@ public class GiveController : ControllerBase
|
||||
return PoAction.Ok(new { data, total = total.Value });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取赠送物品列表
|
||||
/// </summary>
|
||||
/// <param name="npcId"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="query"></param>
|
||||
/// <param name="page"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetGoodsData(string no, int type, string? query, int page)
|
||||
{
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
RefAsync<int> total = 0;
|
||||
if (type == 0)
|
||||
{
|
||||
var data = await _equService.GetUserEquData(userId, 0, query, page, 10, total, 1);
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data, total = total.Value
|
||||
});
|
||||
}
|
||||
else if (type == 1)
|
||||
{
|
||||
List<string> code = new List<string>() { nameof(GoodsEnum.Code.Drug) };
|
||||
var data = await _goodsService.GetUserGoodsData(userId, code, new List<string>(), query, page, 10, total,
|
||||
1);
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data, total = total.Value
|
||||
});
|
||||
}
|
||||
else if (type == 2)
|
||||
{
|
||||
List<string> code = new List<string>();
|
||||
List<string> noCode = new List<string>() { nameof(GoodsEnum.Code.Drug) };
|
||||
var data = await _goodsService.GetUserGoodsData(userId, code, noCode, query, page, 10, total, 1);
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data, total = total.Value
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick, data = new List<string>(), total = total.Value
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 赠送物品
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="propId"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GiveGoods(string no, int type, string propId, int count)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
int myLev = await _attrService.GetUserLev(userId);
|
||||
if (myLev < 60)
|
||||
{
|
||||
return PoAction.Message("等级达到60级才可以赠送哦!");
|
||||
}
|
||||
|
||||
count = count < 1 ? 1 : count;
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
if (type == 0)
|
||||
{
|
||||
var equInfo = await _equService.GetUserEquInfo(propId);
|
||||
if (equInfo == null)
|
||||
{
|
||||
return PoAction.Message("装备不存在!");
|
||||
}
|
||||
|
||||
if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1)
|
||||
{
|
||||
return PoAction.Message("该装备锁定或穿戴中!");
|
||||
}
|
||||
|
||||
if (equInfo.isDeal == 0 || equInfo.isGive == 0)
|
||||
{
|
||||
return PoAction.Message("该装备无法交易或不可赠送!");
|
||||
}
|
||||
|
||||
//验证负重
|
||||
if (await _weightService.CheckUserWeight(fromInfo.userId, (int)equInfo.weight) == false)
|
||||
{
|
||||
return PoAction.Message("对方负重不足!");
|
||||
}
|
||||
|
||||
if (await _equService.DeductUserEqu(userId, [equInfo], $"赠送给玩家:{fromInfo.userId}"))
|
||||
{
|
||||
equInfo.userId = fromInfo.userId;
|
||||
if (await _equService.AddUserEqu(equInfo, $"收到赠送,来源玩家:{userId}"))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的装备[{equInfo.equName}]";
|
||||
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
|
||||
msg);
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else if (type == 1 || type == 2)
|
||||
{
|
||||
int goodsId = Convert.ToInt32(propId);
|
||||
var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
|
||||
if (MyGoods == null)
|
||||
{
|
||||
return PoAction.Message("物品数量不足!");
|
||||
}
|
||||
|
||||
if (MyGoods.count < count)
|
||||
{
|
||||
return PoAction.Message("物品数量不足!");
|
||||
}
|
||||
|
||||
if (MyGoods.isDeal == 0 || MyGoods.isGive == 0)
|
||||
{
|
||||
return PoAction.Message("该无法无法交易或不可赠送!");
|
||||
}
|
||||
|
||||
int useWeight = (int)MyGoods.weight * count;
|
||||
if (await _weightService.CheckUserWeight(fromInfo.userId, useWeight) == false)
|
||||
{
|
||||
return PoAction.Message("对方负重不足!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, $"赠送给玩家:{fromInfo.userId}"))
|
||||
{
|
||||
if (await _goodsService.UpdateUserGoods(fromInfo.userId, 1, goodsId, count, $"收到赠送,来源玩家:{userId}"))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的物品[{MyGoods.goodsName}]×{count}";
|
||||
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
|
||||
msg);
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("赠送失败,请稍后尝试");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 逗一下物品列表
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetUserDouGoods(string no)
|
||||
{
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
var data = await _goodsService.GetUserGoodsData(userId, nameof(GoodsEnum.Code.Tease));
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
userNo = fromInfo.userNo,
|
||||
nick = fromInfo.nick,
|
||||
data = data
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用逗物品
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <param name="goodsId"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> UseDou(string no,int goodsId, int count)
|
||||
{
|
||||
var fromInfo = await _userService.GetUserInfoByUserNo(no);
|
||||
if (fromInfo == null)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
if (areaId != fromInfo.areaId)
|
||||
{
|
||||
return PoAction.Message("玩家不存在!");
|
||||
}
|
||||
|
||||
count = count < 1 ? 1 : count;
|
||||
var myGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
|
||||
if (myGoods == null)
|
||||
{
|
||||
return PoAction.Message("您暂无该道具!");
|
||||
}
|
||||
|
||||
if (myGoods.count < count)
|
||||
{
|
||||
return PoAction.Message("您的道具不足!");
|
||||
}
|
||||
|
||||
if (myGoods.code != nameof(GoodsEnum.Code.Tease))
|
||||
{
|
||||
return PoAction.Message("该道具无法使用!");
|
||||
}
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "使用道具"))
|
||||
{
|
||||
var goodsInfo = await _goodsService.GetGoodsInfo(goodsId);
|
||||
UserStateModel stateConfig = JsonConvert.DeserializeObject<UserStateModel>(goodsInfo.content);
|
||||
if(await _attrService.AddUserState(fromInfo.userId, goodsInfo.goodsId.ToString(), stateConfig.name,
|
||||
stateConfig.scene, stateConfig.tips, stateConfig.attr, stateConfig.time, count))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]对您使用了[{goodsInfo.goodsName}]×{count}";
|
||||
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
|
||||
msg);
|
||||
}
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("使用失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -134,7 +134,7 @@
|
||||
◈<Abutton @click="LockEqu">{{ equData.isLock == 0 ? "绑定" : "解绑" }}</Abutton><br>
|
||||
</span>
|
||||
<span v-if="equData.isOn == 0 && equData.isDeal == 1">
|
||||
◈<Abar href="/">寄售</Abar><br>
|
||||
◈<Abutton @click="saleState = true">寄售</Abutton><br>
|
||||
</span>
|
||||
<!-- <span>
|
||||
◈<Abutton>个性化</Abutton><br>
|
||||
@@ -169,9 +169,20 @@
|
||||
</div>
|
||||
</GamePopup>
|
||||
|
||||
<!-- 寄售 -->
|
||||
<GamePopup v-model:show="saleState" title="【寄售装备】" style="width: 60%;">
|
||||
<div class="common" style="margin-top: 10px;">
|
||||
装备名称:<span v-html="EquTool.ConvertEquName(equData, 0)"></span><br>
|
||||
<span style="font-size: 16px;">寄售价格:</span><input type="number" class="search-ipt" v-model="salePrice" />铜贝
|
||||
</div>
|
||||
<div class="common" style="text-align: center;">
|
||||
<button class="ipt-btn" name="serch" @click="SaleOk" style="margin-top: 15px;">寄售</button>
|
||||
</div>
|
||||
</GamePopup>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
@@ -292,4 +303,20 @@ const ApprEqu = async () => {
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
const saleState = ref(false);
|
||||
const salePrice = ref(1);
|
||||
const SaleOk = async () => {
|
||||
MessageExtend.LoadingToast("寄售中...");
|
||||
let result = await TradeService.Trade(0, ueId, salePrice.value, 1);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
MessageExtend.ShowDialogEvent("寄售装备", "寄售成功!", () => {
|
||||
PageExtend.RedirectTo("/user/bag");
|
||||
});
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("寄售装备", result.msg);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -3,7 +3,7 @@
|
||||
<div class="common" v-if="data.img != ''">
|
||||
<Aimage :url="data.img" _alt="."></Aimage>
|
||||
</div>
|
||||
名称:{{ data.goodsName }} <Abar href="/" v-if="count > 0">寄售</Abar><br>
|
||||
名称:{{ data.goodsName }}<br>
|
||||
<div class="common" v-if="data.code == 'Card'">
|
||||
等级:{{ data.lev }}星
|
||||
</div>
|
||||
@@ -29,6 +29,9 @@
|
||||
<div class="common" v-if="useState == 3">
|
||||
<Abutton @click="btnChoice">使用物品</Abutton>
|
||||
</div>
|
||||
<div class="common" v-if="data.isDeal == 1">
|
||||
<Abutton @click="saleState=true">寄售</Abutton>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -78,6 +81,18 @@
|
||||
</div>
|
||||
</div>
|
||||
</GamePopup>
|
||||
<!-- 寄售 -->
|
||||
<GamePopup v-model:show="saleState" title="【寄售物品】" style="width: 60%;">
|
||||
<div class="common" style="margin-top: 10px;">
|
||||
物品名称:{{ data.goodsName }}<br>
|
||||
物品数量:{{ count }}<br>
|
||||
<span style="font-size: 16px;">寄售价格:</span><input type="number" class="search-ipt" v-model="salePrice" />铜贝<br>
|
||||
<span style="font-size: 16px;">寄售数量:</span><input type="number" class="search-ipt" v-model="saleCount" />
|
||||
</div>
|
||||
<div class="common" style="text-align: center;">
|
||||
<button class="ipt-btn" name="serch" @click="SaleOk" style="margin-top: 15px;">寄售</button>
|
||||
</div>
|
||||
</GamePopup>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
@@ -183,4 +198,21 @@ const btnChoiceOk = async (id: number) => {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const saleState = ref(false);
|
||||
const salePrice = ref(1);
|
||||
const saleCount = ref(1);
|
||||
const SaleOk = async () => {
|
||||
MessageExtend.LoadingToast("寄售中...");
|
||||
let result = await TradeService.Trade(1, goodsId, salePrice.value, saleCount.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
saleState.value =false;
|
||||
await BindData();
|
||||
MessageExtend.Notify("寄售成功!","success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("寄售装备", result.msg);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -1 +1,157 @@
|
||||
<template></template>
|
||||
<template>
|
||||
<div class="module-title">
|
||||
赠送道具
|
||||
</div>
|
||||
<div class="module-content">
|
||||
<div class="common">
|
||||
赠送给:<Abar :href='"/user/user?no=" + userNo'>{{ nick }}</Abar>(ID:{{ userNo }})
|
||||
</div>
|
||||
<div class="content">
|
||||
选择出售:
|
||||
<Acheak @click="Change('0')" :on-value="type" on-cheak="0">装备</Acheak>.
|
||||
<Acheak @click="Change('1')" :on-value="type" on-cheak="1">药品</Acheak>.
|
||||
<Acheak @click="Change('2')" :on-value="type" on-cheak="2">物品</Acheak>
|
||||
</div>
|
||||
<div class="common serch">
|
||||
搜索内容:<input type="text" class="search-ipt" v-model="serch">
|
||||
<button class="ipt-btn" name="serch" @click="refData">搜索</button>
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="common" v-if="type == '0'">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>
|
||||
[<Abutton @click="SaleView(item)">赠送</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="common" v-if="type == '1'">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}({{ item.count }})</Abar>
|
||||
[<Abutton @click="SaleView(item)">赠送</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="common" v-if="type == '2'">
|
||||
<div class="item" v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<span v-if="item.code == 'Card'">
|
||||
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}({{ item.count }})</Abar>
|
||||
</span>
|
||||
<span v-else>
|
||||
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}({{ item.count }})</Abar>
|
||||
</span>
|
||||
[<Abutton @click="SaleView(item)">赠送</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<span v-if="data.length == 0">暂无.</span>
|
||||
</div>
|
||||
<div class="content">
|
||||
<Pagination :currentPage="currentPage" :limit="10" :total="total" @pageChange="handlePageChange" />
|
||||
</div>
|
||||
</div>
|
||||
<!-- 购买 -->
|
||||
<GamePopup v-model:show="showSale" title="【赠送物品】">
|
||||
<!-- 自定义内容 -->
|
||||
<div class="common" v-if="type == '0'">
|
||||
装备名称:{{ showGoods.equName }}<br>
|
||||
装备等级:{{ showGoods.lev }}级
|
||||
</div>
|
||||
<div class="common" v-else>
|
||||
物品名称:{{ showGoods.goodsName }}<br>
|
||||
背包数量:{{ showGoods.count }}<br>
|
||||
赠送数量:<input type="number" class="search-ipt" v-model="count"><br>
|
||||
</div>
|
||||
<div class="common" style="text-align: center;">
|
||||
<button class="ipt-btn" name="serch" @click="SaleOk" style="margin-top: 15px;">赠送</button>
|
||||
</div>
|
||||
</GamePopup>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
|
||||
const currentPage = ref<number>(1);
|
||||
const total = ref<number>(0);
|
||||
const data = ref<Array<any>>([]);
|
||||
const serch = ref('');
|
||||
const type = ref('0');
|
||||
const userNo = ref('');
|
||||
const nick = ref('');
|
||||
let no = PageExtend.QueryString("no");
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await GiveService.GetGoodsData(no, Number(type.value), serch.value, currentPage.value);
|
||||
if (result.code == 0) {
|
||||
data.value = result.data.data;
|
||||
total.value = result.data.total;
|
||||
userNo.value = result.data.userNo;
|
||||
nick.value = result.data.nick;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
|
||||
const refData = async () => {
|
||||
currentPage.value = 1;
|
||||
await BindData();
|
||||
}
|
||||
|
||||
/**翻页 */
|
||||
const handlePageChange = async (page: number): Promise<void> => {
|
||||
currentPage.value = page;
|
||||
await BindData();
|
||||
};
|
||||
|
||||
const Change = async (_type: string): Promise<void> => {
|
||||
type.value = _type;
|
||||
await BindData();
|
||||
};
|
||||
|
||||
//赠送
|
||||
const showSale = ref(false);
|
||||
const showGoods = ref<any>({});
|
||||
const count = ref(1);
|
||||
const SaleView = (info: any) => {
|
||||
showGoods.value = info;
|
||||
showSale.value = true;
|
||||
count.value = 1;
|
||||
}
|
||||
|
||||
const SaleOk = async (): Promise<void> => {
|
||||
if (type.value != '0' && (count.value < 1 || count.value > showGoods.value.count)) {
|
||||
MessageExtend.ShowToast("赠送数量不正确.");
|
||||
return;
|
||||
}
|
||||
MessageExtend.LoadingToast("赠送中...");
|
||||
let propId = '';
|
||||
if (type.value == '0') {
|
||||
propId = showGoods.value.ueId;
|
||||
}
|
||||
else {
|
||||
propId = showGoods.value.goodsId;
|
||||
}
|
||||
let result = await GiveService.GiveGoods(no, Number(type.value), propId, count.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
showSale.value = false;
|
||||
MessageExtend.Notify("赠送成功!", "success");
|
||||
await BindData();
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
|
||||
</script>
|
||||
@@ -6,8 +6,6 @@
|
||||
负重:{{ bagInfo.onWeight }}/{{ bagInfo.maxWeight }} <span v-if="bagInfo.onWeight > bagInfo.maxWeight"
|
||||
style="color: red;font-weight: bold;">!</span><br />
|
||||
{{ GameTool.FormatCopper(bagInfo.copper) }}<br />
|
||||
<Abar href="/">交易记录</Abar><br>
|
||||
<Abar href="/">赠送记录</Abar>
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="common" style="">
|
||||
|
||||
@@ -1 +1,82 @@
|
||||
<template></template>
|
||||
<template>
|
||||
|
||||
<div class="module-title">
|
||||
逗一下
|
||||
</div>
|
||||
<div class="module-content">
|
||||
<div class="common">
|
||||
逗Ta:<Abar :href='"/user/user?no=" + data.userNo'>{{ data.nick }}</Abar>(ID:{{ data.userNo }})
|
||||
</div>
|
||||
<div class="item" v-for="(item, index) in goods" :key="index">
|
||||
{{ index + 1 }}.<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}</Abar>({{ item.count }})
|
||||
[<Abutton @click="showView(item)">使用</Abutton>]
|
||||
</div>
|
||||
<span v-if="goods.length == 0">暂无礼物.</span>
|
||||
</div>
|
||||
<GamePopup v-model:show="showInfo" title="【赠送礼物】" style="width: 50%;">
|
||||
<div class="common" style="margin-top: 10px;">
|
||||
道具名称:{{ onShow.goodsName }}<br>
|
||||
道具数量:{{ onShow.count }}<br>
|
||||
<span style="font-size: 16px;">使用数量:</span><input type="number" class="search-ipt" v-model="giveCount">
|
||||
</div>
|
||||
<div class="common" style="text-align: center;">
|
||||
<button class="ipt-btn" name="serch" @click="GiveOk" style="margin-top: 15px;">使用</button>
|
||||
</div>
|
||||
</GamePopup>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: middleware.loading
|
||||
})
|
||||
|
||||
const data = ref<any>({});
|
||||
const goods = ref<Array<any>>([]);
|
||||
const showInfo = ref(false);
|
||||
const onShow = ref<any>({});
|
||||
const giveCount = ref(1);
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async () => {
|
||||
let no = PageExtend.QueryString("no");
|
||||
let result = await GiveService.GetUserDouGoods(no);
|
||||
if (result.code == 0) {
|
||||
data.value = result.data;
|
||||
goods.value = result.data.data;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("赠送礼物", result.msg);
|
||||
}
|
||||
console.log(result);
|
||||
}
|
||||
|
||||
const showView = (data: any) => {
|
||||
showInfo.value = true;
|
||||
giveCount.value = 1;
|
||||
onShow.value = data;
|
||||
}
|
||||
|
||||
const GiveOk = async () => {
|
||||
let no = PageExtend.QueryString("no");
|
||||
MessageExtend.LoadingToast("使用中...");
|
||||
let result = await GiveService.UseDou(no, onShow.value.goodsId, giveCount.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
showInfo.value = false;
|
||||
await BindData();
|
||||
MessageExtend.Notify("使用成功!", "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
@@ -1,9 +1,9 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
<Abar :href='"/user/message/read?id=" + userData.userNo'>私聊</Abar>. <Abar
|
||||
:href='"/user/gift/give?no=" + userData.userNo'>送礼物</Abar>. <Abar href="/user/interact/dou">逗一下</Abar><br />
|
||||
:href='"/user/gift/give?no=" + userData.userNo'>送礼物</Abar>. <Abar :href='"/user/interact/dou?no="+userData.userNo'>逗一下</Abar><br />
|
||||
<Abar href="/user/master/add">拜师</Abar>. <Abar :href='"/trade/user?no=" + userData.userNo'>交易</Abar>. <Abar
|
||||
href="/user/bag/give">送道具</Abar><br>
|
||||
:href='"/user/bag/give?no="+userData.userNo'>送道具</Abar><br>
|
||||
<Abutton @click="FriendHandle">{{ isFriend ? "删除好友" : "加好友" }}</Abutton>
|
||||
<span v-if="isEnemy == false">
|
||||
.<Abutton @click="AddEnemy">加仇人</Abutton>
|
||||
|
||||
9
Web/src/services/Index/TradeService.ts
Normal file
9
Web/src/services/Index/TradeService.ts
Normal file
@@ -0,0 +1,9 @@
|
||||
export class TradeService {
|
||||
/**
|
||||
* 寄售物品
|
||||
* GET /Trade/Trade
|
||||
*/
|
||||
static async Trade(type: number, prop: string, price: number, count: number) {
|
||||
return await ApiService.Request("get", "/Trade/Trade", { type, prop, price, count });
|
||||
}
|
||||
}
|
||||
@@ -22,4 +22,36 @@ export class GiveService {
|
||||
static async GetGiftLog(no: string, page: number) {
|
||||
return await ApiService.Request("get", "/User/Give/GetGiftLog", { no, page });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取赠送物品列表
|
||||
* GET /User/Give/GetGoodsData
|
||||
*/
|
||||
static async GetGoodsData(no: string, type: number, query: string, page: number) {
|
||||
return await ApiService.Request("get", "/User/Give/GetGoodsData", { no, type, query, page });
|
||||
}
|
||||
|
||||
/**
|
||||
* 赠送物品
|
||||
* GET /User/Give/GiveGoods
|
||||
*/
|
||||
static async GiveGoods(no: string, type: number, propId: string, count: number) {
|
||||
return await ApiService.Request("get", "/User/Give/GiveGoods", { no, type, propId, count });
|
||||
}
|
||||
|
||||
/**
|
||||
* 逗一下物品列表
|
||||
* GET /User/Give/GetUserDouGoods
|
||||
*/
|
||||
static async GetUserDouGoods(no: string) {
|
||||
return await ApiService.Request("get", "/User/Give/GetUserDouGoods", { no });
|
||||
}
|
||||
|
||||
/**
|
||||
* 使用逗物品
|
||||
* GET /User/Give/UseDou
|
||||
*/
|
||||
static async UseDou(no: string, goodsId: number, count: number) {
|
||||
return await ApiService.Request("get", "/User/Give/UseDou", { no, goodsId, count });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user