This commit is contained in:
Putoo
2026-07-12 17:36:07 +08:00
parent c40f3711bc
commit 035eb476ea
19 changed files with 932 additions and 22 deletions

View File

@@ -0,0 +1,63 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class game_trade
{
/// <summary>
/// tradeId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string tradeId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// code
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// propId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? propId { get; set; }
/// <summary>
/// name
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
/// <summary>
/// count
/// </summary>
[SugarColumn(IsNullable = true)]
public int? count { get; set; }
/// <summary>
/// price
/// </summary>
[SugarColumn(IsNullable = true)]
public long? price { get; set; }
/// <summary>
/// content
/// </summary>
[SugarColumn(IsNullable = true)]
public string? content { get; set; }
/// <summary>
/// addTime
/// </summary>
[SugarColumn(IsNullable = true)]
public DateTime? addTime { get; set; }
}
}

View File

@@ -17,6 +17,7 @@ public static class GoodsEnum
ChoicePack,//选择宝箱
Weight,//负重
Gift,//礼物道具
Tease,//整蛊道具
Exp,//经验
State,//状态物品
Ship,//船只

View File

@@ -14,6 +14,8 @@ public interface IGameEquService
Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex, int PageSize,
RefAsync<int> Total, bool isRemOn = false, bool isRemLock = false);
Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex,
int PageSize, RefAsync<int> Total,int DealType);
Task<List<unit_user_equ>> GetUserEquData(string userId, string query);
Task<List<unit_user_equ>> GetUserEquData(string userId, int equId);
Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId);

View File

@@ -17,6 +17,9 @@ public interface IGameGoodsService
Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode, string search, int page,
int limit, RefAsync<int> total);
Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode, string search, int page,
int limit, RefAsync<int> total,int DealType);
Task<List<unit_user_goods>> GetUserGoodsData(string userId, string code);
Task<bool> UpdateUserGoods(string userId, int op, int goodsId, int count, string remark = "");

View File

@@ -0,0 +1,7 @@
namespace Application.Domain;
public interface ITradeService
{
Task<bool> AddTrade(string userId, string code,string name, string propId, int count, long price,string content);
Task<int> GetUserTradeCount(string userId);
}

View File

@@ -137,7 +137,7 @@ public class GameChatService : IGameChatService, ITransient
chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddHours(6));
break;
case "Notice":
chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(1));
chat.delTime = TimeExtend.GetTimeStampBySeconds(DateTime.Now.AddDays(7));
chat.code = nameof(GameChatEnum.Code.System);
break;
case "Group":

View File

@@ -55,14 +55,32 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
.OrderByDescending(it => it.lev)
.OrderByDescending(it => it.ueId).ToPageListAsync(PageIndex, PageSize, Total);
}
public async Task<List<unit_user_equ>> GetUserEquData(string userId,string query)
public async Task<List<unit_user_equ>> GetUserEquData(string userId, int type, string equName, int PageIndex,
int PageSize, RefAsync<int> Total,int DealType)
{
long onTime = TimeExtend.GetTimeStampSeconds;
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
return await db.Queryable<unit_user_equ>().Where(it =>
it.userId == userId && it.isOn == 0 && it.isLock == 0 &&
it.useEndTime > onTime)
.WhereIF(DealType == 0, it => it.isDeal == 1)
.WhereIF(DealType == 1, it => it.isDeal == 1 && it.isGive == 1)
.WhereIF(!string.IsNullOrEmpty(equName),
it => it.equName.Contains(equName) || it.unitEquName.Contains(equName))
.OrderByDescending(it => it.isOn)
.OrderByDescending(it => it.lev)
.OrderByDescending(it => it.ueId).ToPageListAsync(PageIndex, PageSize, Total);
}
public async Task<List<unit_user_equ>> GetUserEquData(string userId, string query)
{
long onTime = TimeExtend.GetTimeStampSeconds;
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
return await db.Queryable<unit_user_equ>().Where(it => it.userId == userId)
.WhereIF(!string.IsNullOrEmpty(query),
it => it.equName.Contains(query) || it.unitEquName.Contains(query))
.ToListAsync();
.ToListAsync();
}
public async Task<List<unit_user_equ>> GetUserEquData(string userId, int equId)
@@ -857,8 +875,8 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
await EquOnOrDown(item, 0);
}
}
}
#endregion
#region

View File

@@ -70,6 +70,23 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
.ToPageListAsync(page, limit, total);
}
public async Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode,
string search, int page,
int limit, RefAsync<int> total, int DealType)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
return await db.Queryable<unit_user_goods>().Where(it =>
it.userId == userId && it.count > 0)
.WhereIF(DealType == 0, it => it.isDeal == 1)
.WhereIF(DealType == 1, it => it.isDeal == 1 && it.isGive == 1)
.WhereIF(code.Count > 0, it => code.Contains(it.code))
.WhereIF(noCode.Count > 0, it => !noCode.Contains(it.code))
.WhereIF(!string.IsNullOrEmpty(search), it => it.goodsName.Contains(search))
.OrderBy(it => it.lev, OrderByType.Desc)
.OrderBy(it => it.count, OrderByType.Desc)
.ToPageListAsync(page, limit, total);
}
public async Task<List<unit_user_goods>> GetUserGoodsData(string userId, string code)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
@@ -263,7 +280,7 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
{
result = "您已经使用过该药品啦!";
}
if (!string.IsNullOrEmpty(scene))
{
//要判断使用个数
@@ -282,14 +299,16 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
return result;
}
public async Task<string> CheckUseDrug(string userId, int goodsId,string scene = "")
public async Task<string> CheckUseDrug(string userId, int goodsId, string scene = "")
{
string result = string.Empty;
var goodsInfo = await GetGoodsContent(goodsId);
if (!string.IsNullOrEmpty(goodsInfo))
{
result = await CheckUseDrug(userId,goodsId, goodsInfo, scene);
result = await CheckUseDrug(userId, goodsId, goodsInfo, scene);
}
return result;
}
@@ -320,7 +339,8 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
}
else if (_drugConfig.cls == nameof(GoodsEnum.DrugCls.BloodStock))
{
result = await attrService.AddUserStock(userId, goodsId.ToString(), Convert.ToString(_drugConfig.name),Convert.ToString(_drugConfig.type),
result = await attrService.AddUserStock(userId, goodsId.ToString(), Convert.ToString(_drugConfig.name),
Convert.ToString(_drugConfig.type),
Convert.ToString(_drugConfig.code),
Convert.ToInt64(_drugConfig.num), Convert.ToString(_drugConfig.par),
Convert.ToInt32(_drugConfig.minute));
@@ -332,13 +352,14 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
return result;
}
public async Task<bool> UseDrug(string userId, int goodsId, string scene = "")
{
bool result = false;
var goodsInfo = await GetGoodsContent(goodsId);
if (!string.IsNullOrEmpty(goodsInfo))
{
result = await UseDrug(userId,goodsId, goodsInfo, scene);
result = await UseDrug(userId, goodsId, goodsInfo, scene);
}
return result;

View File

@@ -0,0 +1,28 @@
namespace Application.Domain;
public class TradeService(ISqlSugarClient DbClient, IRedisCache redis) : ITradeService, ITransient
{
public async Task<bool> AddTrade(string userId, string code,string name, string propId, int count,long price, string content)
{
game_trade trade = new game_trade()
{
tradeId = StringAssist.NewGuid,
userId = userId,
code = code,
name = name,
propId = propId,
count = count,
price = price,
content = content,
addTime = DateTime.Now
};
var db = DbClient.AsTenant().GetConnectionWithAttr<game_trade>();
return await db.Insertable(trade).ExecuteCommandAsync() > 0;
}
public async Task<int> GetUserTradeCount(string userId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_trade>();
return await db.Queryable<game_trade>().Where(it => it.userId == userId).CountAsync();
}
}

View File

@@ -0,0 +1,148 @@
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace Application.Web.Controllers.Pub;
[Route("[controller]/[action]")]
[ApiController]
[Authorize]
public class TradeController : ControllerBase
{
private readonly IGameGoodsService _goodsService;
private readonly IGameEquService _equService;
private readonly IUnitUserWeight _weightService;
private readonly IUnitUserService _userService;
private readonly IGameChatService _chatService;
private readonly IUnitUserAttrService _attrService;
private readonly ITradeService _tradeService;
public TradeController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
IUnitUserService userService, IGameChatService chatService,
IUnitUserAttrService attrService, ITradeService tradeService)
{
_goodsService = goodsService;
_equService = equService;
_weightService = weightService;
_userService = userService;
_chatService = chatService;
_attrService = attrService;
_tradeService = tradeService;
}
/// <summary>
/// 寄售物品
/// </summary>
/// <param name="type"></param>
/// <param name="prop"></param>
/// <param name="price"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> Trade(int type, string prop, long price, int count)
{
count = count < 1 ? 1 : count;
string userId = StateHelper.userId;
int lev = await _attrService.GetUserLev(userId);
if (lev < 60)
{
return PoAction.Message("60级后才可以寄售物品哦!");
}
var tradeCount = await _tradeService.GetUserTradeCount(userId);
if (tradeCount >= 5)
{
return PoAction.Message("玩家最多同时寄售5件物品哦!");
}
if (type == 0) //装备
{
var equInfo = await _equService.GetUserEquInfo(prop);
if (equInfo == null)
{
return PoAction.Message("装备不存在!");
}
if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1 || equInfo.isDeal == 0)
{
return PoAction.Message("该装备无法寄售!");
}
long minPrice = (int)equInfo.lev * 100;
if (price < minPrice)
{
return PoAction.Message($"该装备最低寄售价格{minPrice}铜贝!");
}
if (await _equService.DeductUserEqu(userId, [equInfo], "寄售装备"))
{
string data = JsonConvert.SerializeObject(equInfo);
if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Equ), equInfo.unitEquName,
equInfo.ueId, 1, price, data))
{
return PoAction.Ok(true);
}
else
{
await _equService.AddUserEqu(equInfo, "寄售失败返还!");
return PoAction.Message("寄售失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("寄售失败,请稍后尝试!");
}
}
else if (type == 1) //物品
{
if (count > 99)
{
return PoAction.Message("单次寄售数量最多为99个!");
}
int goodsId = Convert.ToInt32(prop);
var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
if (MyGoods == null)
{
return PoAction.Message("物品数量不足!");
}
if (MyGoods.count < count)
{
return PoAction.Message("物品数量不足!");
}
if (MyGoods.isDeal == 0)
{
return PoAction.Message("该物品无法寄售!");
}
long minPrice = (int)MyGoods.lev * 100;
if (price < minPrice)
{
return PoAction.Message($"该物品最低寄售价格{minPrice}铜贝!");
}
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "寄售物品"))
{
if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Goods), MyGoods.goodsName, prop,
count, price,
""))
{
return PoAction.Ok(true);
}
else
{
await _goodsService.UpdateUserGoods(userId, 1, goodsId, count, "寄售失败返还!");
return PoAction.Message("寄售失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("寄售失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("该物品不允许寄售!");
}
}
}

View File

@@ -19,10 +19,11 @@ public class GiveController : ControllerBase
private readonly IUnitUserService _userService;
private readonly IGameChatService _chatService;
private readonly IMessageService _messageService;
private readonly IUnitUserAttrService _attrService;
public GiveController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
IUnitUserRelationService relationService, IUnitUserService userService, IGameChatService chatService,
IMessageService messageService)
IMessageService messageService,IUnitUserAttrService attrService)
{
_goodsService = goodsService;
_equService = equService;
@@ -31,6 +32,7 @@ public class GiveController : ControllerBase
_userService = userService;
_chatService = chatService;
_messageService = messageService;
_attrService = attrService;
}
/// <summary>
@@ -159,4 +161,286 @@ public class GiveController : ControllerBase
return PoAction.Ok(new { data, total = total.Value });
}
/// <summary>
/// 获取赠送物品列表
/// </summary>
/// <param name="npcId"></param>
/// <param name="type"></param>
/// <param name="query"></param>
/// <param name="page"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetGoodsData(string no, int type, string? query, int page)
{
var fromInfo = await _userService.GetUserInfoByUserNo(no);
if (fromInfo == null)
{
return PoAction.Message("玩家不存在!");
}
string userId = StateHelper.userId;
int areaId = StateHelper.areaId;
if (areaId != fromInfo.areaId)
{
return PoAction.Message("玩家不存在!");
}
RefAsync<int> total = 0;
if (type == 0)
{
var data = await _equService.GetUserEquData(userId, 0, query, page, 10, total, 1);
return PoAction.Ok(new
{
userNo = fromInfo.userNo,
nick = fromInfo.nick, data, total = total.Value
});
}
else if (type == 1)
{
List<string> code = new List<string>() { nameof(GoodsEnum.Code.Drug) };
var data = await _goodsService.GetUserGoodsData(userId, code, new List<string>(), query, page, 10, total,
1);
return PoAction.Ok(new
{
userNo = fromInfo.userNo,
nick = fromInfo.nick, data, total = total.Value
});
}
else if (type == 2)
{
List<string> code = new List<string>();
List<string> noCode = new List<string>() { nameof(GoodsEnum.Code.Drug) };
var data = await _goodsService.GetUserGoodsData(userId, code, noCode, query, page, 10, total, 1);
return PoAction.Ok(new
{
userNo = fromInfo.userNo,
nick = fromInfo.nick, data, total = total.Value
});
}
else
{
return PoAction.Ok(new
{
userNo = fromInfo.userNo,
nick = fromInfo.nick, data = new List<string>(), total = total.Value
});
}
}
/// <summary>
/// 赠送物品
/// </summary>
/// <param name="no"></param>
/// <param name="type"></param>
/// <param name="propId"></param>
/// <param name="count"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GiveGoods(string no, int type, string propId, int count)
{
string userId = StateHelper.userId;
int myLev = await _attrService.GetUserLev(userId);
if (myLev < 60)
{
return PoAction.Message("等级达到60级才可以赠送哦!");
}
count = count < 1 ? 1 : count;
var fromInfo = await _userService.GetUserInfoByUserNo(no);
if (fromInfo == null)
{
return PoAction.Message("玩家不存在!");
}
int areaId = StateHelper.areaId;
if (areaId != fromInfo.areaId)
{
return PoAction.Message("玩家不存在!");
}
if (type == 0)
{
var equInfo = await _equService.GetUserEquInfo(propId);
if (equInfo == null)
{
return PoAction.Message("装备不存在!");
}
if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1)
{
return PoAction.Message("该装备锁定或穿戴中!");
}
if (equInfo.isDeal == 0 || equInfo.isGive == 0)
{
return PoAction.Message("该装备无法交易或不可赠送!");
}
//验证负重
if (await _weightService.CheckUserWeight(fromInfo.userId, (int)equInfo.weight) == false)
{
return PoAction.Message("对方负重不足!");
}
if (await _equService.DeductUserEqu(userId, [equInfo], $"赠送给玩家:{fromInfo.userId}"))
{
equInfo.userId = fromInfo.userId;
if (await _equService.AddUserEqu(equInfo, $"收到赠送,来源玩家:{userId}"))
{
var myInfo = await _userService.GetUserInfoByUserId(userId);
string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的装备[{equInfo.equName}]";
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
msg);
return PoAction.Ok(true);
}
else
{
return PoAction.Message("赠送失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("赠送失败,请稍后尝试!");
}
}
else if (type == 1 || type == 2)
{
int goodsId = Convert.ToInt32(propId);
var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
if (MyGoods == null)
{
return PoAction.Message("物品数量不足!");
}
if (MyGoods.count < count)
{
return PoAction.Message("物品数量不足!");
}
if (MyGoods.isDeal == 0 || MyGoods.isGive == 0)
{
return PoAction.Message("该无法无法交易或不可赠送!");
}
int useWeight = (int)MyGoods.weight * count;
if (await _weightService.CheckUserWeight(fromInfo.userId, useWeight) == false)
{
return PoAction.Message("对方负重不足!");
}
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, $"赠送给玩家:{fromInfo.userId}"))
{
if (await _goodsService.UpdateUserGoods(fromInfo.userId, 1, goodsId, count, $"收到赠送,来源玩家:{userId}"))
{
var myInfo = await _userService.GetUserInfoByUserId(userId);
string msg = $"收到[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送的物品[{MyGoods.goodsName}]×{count}";
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
msg);
return PoAction.Ok(true);
}
else
{
return PoAction.Message("赠送失败,请稍后尝试");
}
}
else
{
return PoAction.Message("赠送失败,请稍后尝试");
}
}
else
{
return PoAction.Message("赠送失败,请稍后尝试");
}
}
/// <summary>
/// 逗一下物品列表
/// </summary>
/// <param name="no"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetUserDouGoods(string no)
{
var fromInfo = await _userService.GetUserInfoByUserNo(no);
if (fromInfo == null)
{
return PoAction.Message("玩家不存在!");
}
string userId = StateHelper.userId;
int areaId = StateHelper.areaId;
if (areaId != fromInfo.areaId)
{
return PoAction.Message("玩家不存在!");
}
var data = await _goodsService.GetUserGoodsData(userId, nameof(GoodsEnum.Code.Tease));
return PoAction.Ok(new
{
userNo = fromInfo.userNo,
nick = fromInfo.nick,
data = data
});
}
/// <summary>
/// 使用逗物品
/// </summary>
/// <param name="no"></param>
/// <param name="goodsId"></param>
/// <param name="count"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> UseDou(string no,int goodsId, int count)
{
var fromInfo = await _userService.GetUserInfoByUserNo(no);
if (fromInfo == null)
{
return PoAction.Message("玩家不存在!");
}
string userId = StateHelper.userId;
int areaId = StateHelper.areaId;
if (areaId != fromInfo.areaId)
{
return PoAction.Message("玩家不存在!");
}
count = count < 1 ? 1 : count;
var myGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId);
if (myGoods == null)
{
return PoAction.Message("您暂无该道具!");
}
if (myGoods.count < count)
{
return PoAction.Message("您的道具不足!");
}
if (myGoods.code != nameof(GoodsEnum.Code.Tease))
{
return PoAction.Message("该道具无法使用!");
}
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "使用道具"))
{
var goodsInfo = await _goodsService.GetGoodsInfo(goodsId);
UserStateModel stateConfig = JsonConvert.DeserializeObject<UserStateModel>(goodsInfo.content);
if(await _attrService.AddUserState(fromInfo.userId, goodsInfo.goodsId.ToString(), stateConfig.name,
stateConfig.scene, stateConfig.tips, stateConfig.attr, stateConfig.time, count))
{
var myInfo = await _userService.GetUserInfoByUserId(userId);
string msg = $"[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]对您使用了[{goodsInfo.goodsName}]×{count}";
await _chatService.SendChat(fromInfo.userId, (int)fromInfo.areaId, nameof(GameChatEnum.Code.Notice),
msg);
}
return PoAction.Ok(true);
}
else
{
return PoAction.Message("使用失败,请稍后尝试!");
}
}
}

View File

@@ -71,7 +71,7 @@
</span>
<span v-if="equAwaken.length > 0">
<Abar :href='"/user/equ/awaken?ue=" + equData.ueId'>装备特性:{{ equAwaken[0].name }}({{ equAwaken[0].lev
}})
}})
</Abar><br>
</span>
附魔:{{ equMent.name }}<br>
@@ -134,7 +134,7 @@
<Abutton @click="LockEqu">{{ equData.isLock == 0 ? "绑定" : "解绑" }}</Abutton><br>
</span>
<span v-if="equData.isOn == 0 && equData.isDeal == 1">
<Abar href="/">寄售</Abar><br>
<Abutton @click="saleState = true">寄售</Abutton><br>
</span>
<!-- <span>
<Abutton>个性化</Abutton><br>
@@ -169,9 +169,20 @@
</div>
</GamePopup>
<!-- 寄售 -->
<GamePopup v-model:show="saleState" title="【寄售装备】" style="width: 60%;">
<div class="common" style="margin-top: 10px;">
装备名称:<span v-html="EquTool.ConvertEquName(equData, 0)"></span><br>
<span style="font-size: 16px;">寄售价格:</span><input type="number" class="search-ipt" v-model="salePrice" />铜贝
</div>
<div class="common" style="text-align: center;">
<button class="ipt-btn" name="serch" @click="SaleOk" style="margin-top: 15px;">寄售</button>
</div>
</GamePopup>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
@@ -292,4 +303,20 @@ const ApprEqu = async () => {
return true;
});
}
const saleState = ref(false);
const salePrice = ref(1);
const SaleOk = async () => {
MessageExtend.LoadingToast("寄售中...");
let result = await TradeService.Trade(0, ueId, salePrice.value, 1);
MessageExtend.LoadingClose();
if (result.code == 0) {
MessageExtend.ShowDialogEvent("寄售装备", "寄售成功!", () => {
PageExtend.RedirectTo("/user/bag");
});
}
else {
MessageExtend.ShowDialog("寄售装备", result.msg);
}
}
</script>

View File

@@ -3,7 +3,7 @@
<div class="common" v-if="data.img != ''">
<Aimage :url="data.img" _alt="."></Aimage>
</div>
名称:{{ data.goodsName }} <Abar href="/" v-if="count > 0">寄售</Abar><br>
名称:{{ data.goodsName }}<br>
<div class="common" v-if="data.code == 'Card'">
等级:{{ data.lev }}
</div>
@@ -29,6 +29,9 @@
<div class="common" v-if="useState == 3">
<Abutton @click="btnChoice">使用物品</Abutton>
</div>
<div class="common" v-if="data.isDeal == 1">
<Abutton @click="saleState=true">寄售</Abutton>
</div>
</div>
@@ -78,6 +81,18 @@
</div>
</div>
</GamePopup>
<!-- 寄售 -->
<GamePopup v-model:show="saleState" title="【寄售物品】" style="width: 60%;">
<div class="common" style="margin-top: 10px;">
物品名称{{ data.goodsName }}<br>
物品数量{{ count }}<br>
<span style="font-size: 16px;">寄售价格:</span><input type="number" class="search-ipt" v-model="salePrice" />铜贝<br>
<span style="font-size: 16px;">寄售数量:</span><input type="number" class="search-ipt" v-model="saleCount" />
</div>
<div class="common" style="text-align: center;">
<button class="ipt-btn" name="serch" @click="SaleOk" style="margin-top: 15px;">寄售</button>
</div>
</GamePopup>
</template>
<script setup lang="ts">
@@ -106,7 +121,7 @@ const BindData = async (): Promise<void> => {
if (result.code == 0) {
data.value = result.data.goods;
count.value = result.data.count;
useState.value = result.data.use;
useState.value = result.data.use;
}
else {
MessageExtend.ShowDialog("提示", result.msg);
@@ -174,7 +189,7 @@ const btnChoiceOk = async (id: number) => {
let result = await GoodsService.UseChoiceGoods(Number(goodsId), id);
MessageExtend.LoadingClose();
if (result.code == 0) {
showChoiceView.value = false;
showChoiceView.value = false;
await BindData();
MessageExtend.Notify(result.msg, "success", 5000);
}
@@ -183,4 +198,21 @@ const btnChoiceOk = async (id: number) => {
}
}
const saleState = ref(false);
const salePrice = ref(1);
const saleCount = ref(1);
const SaleOk = async () => {
MessageExtend.LoadingToast("寄售中...");
let result = await TradeService.Trade(1, goodsId, salePrice.value, saleCount.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
saleState.value =false;
await BindData();
MessageExtend.Notify("寄售成功!","success");
}
else {
MessageExtend.ShowDialog("寄售装备", result.msg);
}
}
</script>

View File

@@ -1 +1,157 @@
<template></template>
<template>
<div class="module-title">
赠送道具
</div>
<div class="module-content">
<div class="common">
赠送给<Abar :href='"/user/user?no=" + userNo'>{{ nick }}</Abar>(ID:{{ userNo }})
</div>
<div class="content">
选择出售
<Acheak @click="Change('0')" :on-value="type" on-cheak="0">装备</Acheak>.
<Acheak @click="Change('1')" :on-value="type" on-cheak="1">药品</Acheak>.
<Acheak @click="Change('2')" :on-value="type" on-cheak="2">物品</Acheak>
</div>
<div class="common serch">
搜索内容<input type="text" class="search-ipt" v-model="serch">&nbsp;
<button class="ipt-btn" name="serch" @click="refData">搜索</button>
</div>
<div class="content">
<div class="common" v-if="type == '0'">
<div class="item" v-for="(item, index) in data" :key="index">
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }})</Abar>
[<Abutton @click="SaleView(item)">赠送</Abutton>]
</div>
</div>
<div class="common" v-if="type == '1'">
<div class="item" v-for="(item, index) in data" :key="index">
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}({{ item.count }})</Abar>
[<Abutton @click="SaleView(item)">赠送</Abutton>]
</div>
</div>
<div class="common" v-if="type == '2'">
<div class="item" v-for="(item, index) in data" :key="index">
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
<span v-if="item.code == 'Card'">
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}({{ item.count }})</Abar>
</span>
<span v-else>
<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}({{ item.count }})</Abar>
</span>
[<Abutton @click="SaleView(item)">赠送</Abutton>]
</div>
</div>
<span v-if="data.length == 0">暂无.</span>
</div>
<div class="content">
<Pagination :currentPage="currentPage" :limit="10" :total="total" @pageChange="handlePageChange" />
</div>
</div>
<!-- 购买 -->
<GamePopup v-model:show="showSale" title="【赠送物品】">
<!-- 自定义内容 -->
<div class="common" v-if="type == '0'">
装备名称{{ showGoods.equName }}<br>
装备等级{{ showGoods.lev }}
</div>
<div class="common" v-else>
物品名称{{ showGoods.goodsName }}<br>
背包数量{{ showGoods.count }}<br>
赠送数量<input type="number" class="search-ipt" v-model="count"><br>
</div>
<div class="common" style="text-align: center;">
<button class="ipt-btn" name="serch" @click="SaleOk" style="margin-top: 15px;">赠送</button>
</div>
</GamePopup>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
})
const currentPage = ref<number>(1);
const total = ref<number>(0);
const data = ref<Array<any>>([]);
const serch = ref('');
const type = ref('0');
const userNo = ref('');
const nick = ref('');
let no = PageExtend.QueryString("no");
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async (): Promise<void> => {
let result = await GiveService.GetGoodsData(no, Number(type.value), serch.value, currentPage.value);
if (result.code == 0) {
data.value = result.data.data;
total.value = result.data.total;
userNo.value = result.data.userNo;
nick.value = result.data.nick;
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
};
const refData = async () => {
currentPage.value = 1;
await BindData();
}
/**翻页 */
const handlePageChange = async (page: number): Promise<void> => {
currentPage.value = page;
await BindData();
};
const Change = async (_type: string): Promise<void> => {
type.value = _type;
await BindData();
};
//赠送
const showSale = ref(false);
const showGoods = ref<any>({});
const count = ref(1);
const SaleView = (info: any) => {
showGoods.value = info;
showSale.value = true;
count.value = 1;
}
const SaleOk = async (): Promise<void> => {
if (type.value != '0' && (count.value < 1 || count.value > showGoods.value.count)) {
MessageExtend.ShowToast("赠送数量不正确.");
return;
}
MessageExtend.LoadingToast("赠送中...");
let propId = '';
if (type.value == '0') {
propId = showGoods.value.ueId;
}
else {
propId = showGoods.value.goodsId;
}
let result = await GiveService.GiveGoods(no, Number(type.value), propId, count.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
showSale.value = false;
MessageExtend.Notify("赠送成功!", "success");
await BindData();
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
};
</script>

View File

@@ -5,9 +5,7 @@
金贝{{ bagInfo.cowry }} <br />
负重{{ bagInfo.onWeight }}/{{ bagInfo.maxWeight }}&nbsp;<span v-if="bagInfo.onWeight > bagInfo.maxWeight"
style="color: red;font-weight: bold;">!</span><br />
{{ GameTool.FormatCopper(bagInfo.copper) }}<br />
<Abar href="/">交易记录</Abar><br>
<Abar href="/">赠送记录</Abar>
{{ GameTool.FormatCopper(bagInfo.copper) }}<br />
</div>
<div class="content">
<div class="common" style="">

View File

@@ -1 +1,82 @@
<template></template>
<template>
<div class="module-title">
逗一下
</div>
<div class="module-content">
<div class="common">
逗Ta<Abar :href='"/user/user?no=" + data.userNo'>{{ data.nick }}</Abar>(ID:{{ data.userNo }})
</div>
<div class="item" v-for="(item, index) in goods" :key="index">
{{ index + 1 }}.<Abar :href='"/prop/goods?id=" + item.goodsId'>{{ item.goodsName }}</Abar>({{ item.count }})
[<Abutton @click="showView(item)">使用</Abutton>]
</div>
<span v-if="goods.length == 0">暂无礼物.</span>
</div>
<GamePopup v-model:show="showInfo" title="【赠送礼物】" style="width: 50%;">
<div class="common" style="margin-top: 10px;">
道具名称{{ onShow.goodsName }}<br>
道具数量{{ onShow.count }}<br>
<span style="font-size: 16px;">使用数量:</span><input type="number" class="search-ipt" v-model="giveCount">
</div>
<div class="common" style="text-align: center;">
<button class="ipt-btn" name="serch" @click="GiveOk" style="margin-top: 15px;">使用</button>
</div>
</GamePopup>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: middleware.loading
})
const data = ref<any>({});
const goods = ref<Array<any>>([]);
const showInfo = ref(false);
const onShow = ref<any>({});
const giveCount = ref(1);
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async () => {
let no = PageExtend.QueryString("no");
let result = await GiveService.GetUserDouGoods(no);
if (result.code == 0) {
data.value = result.data;
goods.value = result.data.data;
}
else {
MessageExtend.ShowDialog("赠送礼物", result.msg);
}
console.log(result);
}
const showView = (data: any) => {
showInfo.value = true;
giveCount.value = 1;
onShow.value = data;
}
const GiveOk = async () => {
let no = PageExtend.QueryString("no");
MessageExtend.LoadingToast("使用中...");
let result = await GiveService.UseDou(no, onShow.value.goodsId, giveCount.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
showInfo.value = false;
await BindData();
MessageExtend.Notify("使用成功!", "success");
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
}
</script>

View File

@@ -1,9 +1,9 @@
<template>
<div class="content">
<Abar :href='"/user/message/read?id=" + userData.userNo'>私聊</Abar>. <Abar
:href='"/user/gift/give?no=" + userData.userNo'>送礼物</Abar>. <Abar href="/user/interact/dou">逗一下</Abar><br />
:href='"/user/gift/give?no=" + userData.userNo'>送礼物</Abar>. <Abar :href='"/user/interact/dou?no="+userData.userNo'>逗一下</Abar><br />
<Abar href="/user/master/add">拜师</Abar>. <Abar :href='"/trade/user?no=" + userData.userNo'>交易</Abar>. <Abar
href="/user/bag/give">送道具</Abar><br>
:href='"/user/bag/give?no="+userData.userNo'>送道具</Abar><br>
<Abutton @click="FriendHandle">{{ isFriend ? "删除好友" : "加好友" }}</Abutton>
<span v-if="isEnemy == false">
.<Abutton @click="AddEnemy">加仇人</Abutton>

View File

@@ -0,0 +1,9 @@
export class TradeService {
/**
* 寄售物品
* GET /Trade/Trade
*/
static async Trade(type: number, prop: string, price: number, count: number) {
return await ApiService.Request("get", "/Trade/Trade", { type, prop, price, count });
}
}

View File

@@ -22,4 +22,36 @@ export class GiveService {
static async GetGiftLog(no: string, page: number) {
return await ApiService.Request("get", "/User/Give/GetGiftLog", { no, page });
}
/**
* 获取赠送物品列表
* GET /User/Give/GetGoodsData
*/
static async GetGoodsData(no: string, type: number, query: string, page: number) {
return await ApiService.Request("get", "/User/Give/GetGoodsData", { no, type, query, page });
}
/**
* 赠送物品
* GET /User/Give/GiveGoods
*/
static async GiveGoods(no: string, type: number, propId: string, count: number) {
return await ApiService.Request("get", "/User/Give/GiveGoods", { no, type, propId, count });
}
/**
* 逗一下物品列表
* GET /User/Give/GetUserDouGoods
*/
static async GetUserDouGoods(no: string) {
return await ApiService.Request("get", "/User/Give/GetUserDouGoods", { no });
}
/**
* 使用逗物品
* GET /User/Give/UseDou
*/
static async UseDou(no: string, goodsId: number, count: number) {
return await ApiService.Request("get", "/User/Give/UseDou", { no, goodsId, count });
}
}