1212121
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93
Service/Application.Domain.Entity/game/game/game_onhook.cs
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93
Service/Application.Domain.Entity/game/game/game_onhook.cs
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class game_onhook
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{
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string userId { get; set; }
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/// <summary>
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/// 场景
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? scene { get; set; }
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/// <summary>
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/// copper
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? copper { get; set; }
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/// <summary>
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/// exp
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? exp { get; set; }
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/// <summary>
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/// status
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? status { get; set; }
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/// <summary>
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/// name
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// award
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? award { get; set; }
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/// <summary>
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/// 平分
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/// </summary>
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[SugarColumn(Length = 60, IsNullable = true)]
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public decimal? score { get; set; }
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/// <summary>
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/// 时间/秒
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? time { get; set; }
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/// <summary>
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/// uptime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? uptime { get; set; }
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/// <summary>
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/// endTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? endTime { get; set; }
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/// <summary>
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/// 停止时间
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? stopTime { get; set; }
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/// <summary>
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/// sumCopper
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? sumCopper { get; set; }
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/// <summary>
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/// sumExp
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? sumExp { get; set; }
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}
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}
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63
Service/Application.Domain.Entity/resource/game/game_job.cs
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63
Service/Application.Domain.Entity/resource/game/game_job.cs
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_job
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{
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/// <summary>
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/// jobId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? jobId { get; set; }
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/// <summary>
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/// name
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// par
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? par { get; set; }
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/// <summary>
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/// opType
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? opType { get; set; }
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/// <summary>
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/// cron
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? cron { get; set; }
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/// <summary>
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/// state
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? state { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public DateTime? addTime { get; set; }
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/// <summary>
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/// remark
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? remark { get; set; }
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}
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}
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