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72
Service/Application.Domain/Tool/Base/GameBus.cs
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72
Service/Application.Domain/Tool/Base/GameBus.cs
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namespace Application.Domain;
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public class GameBus
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{
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#region 物品资源操作
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public static async Task<bool> UpdateBag(string userId, int operate, string goodsType, string parameter, long count,
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string remark)
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{
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bool isok = false;
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if (goodsType.Equals(nameof(GameEnum.PropCode.Goods)))
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{
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var goodsService = App.GetService<IGameGoodsService>();
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isok = await goodsService.UpdateUserGoods(userId, operate, Convert.ToInt32(parameter), (int)count, remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.Equ)))
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{
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var equService = App.GetService<IGameEquService>();
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if (operate == 1)
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{
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isok = await equService.AddUserEqu(userId, Convert.ToInt32(parameter), (int)count, remark);
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}
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else
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{
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isok = await equService.DeductUserEqu(userId, Convert.ToInt32(parameter), (int)count, remark);
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}
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.copper)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserCopper(userId, operate, count);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.gold)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAcc(userId, operate, nameof(AccEnum.AccType.gold), count,
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nameof(AccEnum.Name.其他), remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.cowry)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAcc(userId, operate, nameof(AccEnum.AccType.cowry), count,
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nameof(AccEnum.Name.其他), remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.vigour)))
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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isok = await attrService.UpdateUserVigour(userId, operate, count);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.exp)))
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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isok = await attrService.UpdateUserExp(userId, count, operate);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.renown)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAcc(userId, operate, nameof(AccEnum.AccType.renown), count,
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nameof(AccEnum.Name.其他), remark);
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}
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else if (goodsType.Equals(nameof(GameEnum.PropCode.teach)))
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{
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var accService = App.GetService<IUnitUserAccService>();
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isok = await accService.UpdateUserAcc(userId, operate, nameof(AccEnum.AccType.teach), count,
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nameof(AccEnum.Name.其他), remark);
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}
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return isok;
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}
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#endregion
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}
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