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@@ -18,8 +18,8 @@ public interface IGameGoodsService
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Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, List<string> noCode, string search, int page,
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int limit, RefAsync<int> total);
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Task<List<unit_user_goods>> GetUserGoodsData(string userId, string code);
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Task<bool> UpdateUserGoods(string userId, int op, int goodsId, int count, string remark = "");
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#endregion
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#region 辅助
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@@ -26,6 +26,7 @@ public interface IGameMapService
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Task<game_city_map> GetToMapInfo(string userId, string toMap, bool isUpUserMap = true, bool isChangeCity = false);
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Task<List<unit_user_map>> GetUserCityMapData(string userId);
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Task<bool> AddUserCityMap(string userId, int cityId);
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Task<string> GetUserRunEvent(string userId);
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#endregion
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#region 其他相关
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@@ -53,4 +54,18 @@ public interface IGameMapService
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Task<bool> UpdateUserRunInfo(unit_user_run data);
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#endregion
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#region 地图业务
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Task<List<game_city_map_bus>> GetMapBus(string BusCode, int v, int l);
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Task<game_city_map_bus> GetMapBusInfo(int busId);
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Task<bool> CheckBusPower(game_city_map_bus bus, string userId);
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#endregion
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#region 地图资源
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Task<List<game_city_map_res>> GetMapRes(string mapId);
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#endregion
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}
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@@ -37,5 +37,12 @@ public interface IUnitUserAttrService
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Task<bool> UpdateUserVigour(string userId, int op, long count, string UpTime = "");
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Task<bool> UpdateUserUpVigour(string userId, decimal count);
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#endregion
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#region 在线时间
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Task<bool> UpdateOnLineTime(string userId, string code, int time);
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#endregion
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}
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