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@@ -233,7 +233,9 @@ public class FightController : ControllerBase
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otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
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}
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int cool = FightTool.GetFightCool(myAttr.agility, otAttr.agility); //冷却时间
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//获取个人负面
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var myLoad = await _attrService.GetUserLoadState(userId);
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int cool = FightTool.GetFightCool(myAttr.agility, otAttr.agility, myLoad); //冷却时间
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FightResultModel fightResult = new FightResultModel()
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{
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@@ -315,8 +317,7 @@ public class FightController : ControllerBase
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//获取个人药品栏
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var myDrug = await _attrService.GetUserDrug(userId);
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//获取个人负面
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var myLoad = await _attrService.GetUserLoadState(userId);
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int exitCopper = otAttr.lev * 5; //退出战斗需要的铜贝
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string fightKey = await _fightService.SetFightLock(userId);
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