This commit is contained in:
Putoo
2026-07-14 15:29:46 +08:00
parent aa6ca6ac08
commit 3324d7c742
10 changed files with 35 additions and 77 deletions

View File

@@ -18,12 +18,6 @@ namespace Application.Domain.Entity
[SugarColumn(IsNullable = true)]
public long? vitality { get; set; }
/// <summary>
/// 最大活力
/// </summary>
[SugarColumn(IsNullable = true)]
public long? upVitality { get; set; }
/// <summary>
/// 更新时间
/// </summary>

View File

@@ -37,8 +37,7 @@ public interface IUnitUserAttrService
Task<unit_user_vigour> GetUserVigourInfo(string userId);
Task<bool> UpdateUserVigour(string userId, int op, long count, string UpTime = "");
Task<bool> UpdateUserUpVigour(string userId, decimal count);
Task<long> GetUserMaxVitality(string userId);
#endregion
#region 线

View File

@@ -1,4 +1,6 @@
namespace Application.Domain;
using Newtonsoft.Json;
namespace Application.Domain;
public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) : IUnitUserAttrService, ITransient
{
@@ -87,29 +89,17 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
{
foreach (var item in MyState)
{
minAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
temp.minAtk));
maxAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
temp.maxAtk));
Defense += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Defense.ToString(),
item.attr, temp.defense));
Agility += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Agility.ToString(),
item.attr, temp.agility));
upBlood += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Blood.ToString(), item.attr,
temp.upBlood));
upMorale += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Morale.ToString(),
item.attr, temp.upMorale));
ExtendAttrData.AddRange(item.attr);
}
}
#endregion
#region
var otTemp = GameAttrTool.GetRoleAttrTemp(temp, ExtendAttrData);
result = GameAttrTool.GetRoleAttrTempMerge(result, otTemp); //加层其他
result = GameAttrTool.GetRoleAttrTempMerge(result, temp); //加层其他
result.minAtk += minAtk;
result.maxAtk += maxAtk;
result.defense += Defense;
@@ -313,9 +303,6 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
var data = GameTool.GetAttrData(OnLev);
result = await db.Updateable<unit_user_attr>(data).Where(i => i.userId == userId)
.ExecuteCommandAsync() > 0;
int upVigour = GameConfig.GameBaseVigour + (OnLev * 10);
await UpdateUserUpVigour(userId, upVigour);
IsUpUserAttr = result;
}
}
@@ -439,7 +426,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
if (op == 1)
{
var userVigour = await GetUserVigourInfo(userId);
long endVigour = (long)userVigour.upVitality - (long)userVigour.vitality;
long endVigour = await GetUserMaxVitality(userId) - (long)userVigour.vitality;
count = endVigour > count ? count : endVigour;
}
@@ -470,17 +457,12 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
return result;
}
public async Task<bool> UpdateUserUpVigour(string userId, decimal count)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_vigour>();
bool isok = await db.Updateable<unit_user_vigour>().SetColumns(i => i.upVitality == count)
.Where(i => i.userId == userId).ExecuteCommandAsync() > 0;
if (isok)
{
await ClearUserVigourCache(userId);
}
return isok;
public async Task<long> GetUserMaxVitality(string userId)
{
var OnLev = await GetUserLev(userId);
return GameConfig.GameBaseVigour + (OnLev * 10);
}
#endregion

View File

@@ -244,7 +244,6 @@ public class UnitUserService(ISqlSugarClient DbClient, IRedisCache redis) : IUni
unit_user_vigour vitality = new unit_user_vigour();
vitality.userId = userId;
vitality.vitality = GameConfig.GameBaseVigour;
vitality.upVitality = GameConfig.GameBaseVigour;
vitality.upTime = TimeAssist.GetDateTimeYMDString(-1);
db.Insertable(vitality).AddQueue();

View File

@@ -98,7 +98,7 @@ public class ChatController : ControllerBase
isSend = par != "0";
break;
case 2:
isSend = true;
isSend = false;
code = nameof(GameChatEnum.Code.Group);
par = "";
break;

View File

@@ -15,7 +15,8 @@ public class RecoverController : ControllerBase
private readonly IUnitUserAccService _accService;
private readonly IGameEquService _equService;
public RecoverController(IUnitUserAttrService attrService, IGameMapService mapService,IUnitUserAccService accService,IGameEquService equService)
public RecoverController(IUnitUserAttrService attrService, IGameMapService mapService,
IUnitUserAccService accService, IGameEquService equService)
{
_attrService = attrService;
_mapService = mapService;
@@ -144,7 +145,8 @@ public class RecoverController : ControllerBase
{
string userId = StateHelper.userId;
var data = await _attrService.GetUserVigourInfo(userId);
return PoAction.Ok(data);
long maxVigour = await _attrService.GetUserMaxVitality(userId);
return PoAction.Ok(new { data, maxVigour });
}
/// <summary>
@@ -189,12 +191,14 @@ public class RecoverController : ControllerBase
{
return PoAction.Message("今天已恢复过活力啦!");
}
if (data.vitality >= data.upVitality)
long maxVitality = await _attrService.GetUserMaxVitality(userId);
if (data.vitality >= maxVitality)
{
return PoAction.Message("活力满满,无需恢复!");
}
bool result = await _attrService.UpdateUserVigour(userId, 2, (long)data.upVitality,time);
bool result = await _attrService.UpdateUserVigour(userId, 2, maxVitality, time);
if (result)
{
return PoAction.Ok(true);
@@ -245,8 +249,8 @@ public class RecoverController : ControllerBase
var data = await _equService.GetUserOnEqu(userId);
var needData = data.FindAll(it =>
it.isAppr == 1 && it.durability < it.maxdurability && it.useEndTime > TimeExtend.GetTimeStampSeconds);
need = needData.Sum(it => (int)it.maxdurability - (int)it.durability);
return PoAction.Ok(new { data, need });
need = needData.Sum(it => (int)it.maxdurability - (int)it.durability);
return PoAction.Ok(new { data, need });
}
/// <summary>
@@ -256,7 +260,7 @@ public class RecoverController : ControllerBase
/// <param name="ueId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> RecoverEqu(int npcId,string? ueId)
public async Task<IPoAction> RecoverEqu(int npcId, string? ueId)
{
string userId = StateHelper.userId;
@@ -296,7 +300,7 @@ public class RecoverController : ControllerBase
{
return PoAction.Message("耐久已满,无需恢复!");
}
var myAcc = await _accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
if (need > myAcc)
{
@@ -310,6 +314,7 @@ public class RecoverController : ControllerBase
item.durability = item.maxdurability;
await _equService.UpdateUserEquInfo(item);
}
return PoAction.Ok(true, $"恢复成功,花费{need}铜贝!");
}
else
@@ -369,27 +374,5 @@ public class RecoverController : ControllerBase
return PoAction.Message("恢复失败,请稍后尝试!");
}
}
var data = await _attrService.GetUserVigourInfo(userId);
string time = TimeAssist.GetDateTimeYMDString(0);
if (data.upTime == time)
{
return PoAction.Message("今天已恢复过活力啦!");
}
if (data.vitality >= data.upVitality)
{
return PoAction.Message("活力满满,无需恢复!");
}
bool result = await _attrService.UpdateUserVigour(userId, 2, (long)data.upVitality,time);
if (result)
{
return PoAction.Ok(true);
}
else
{
return PoAction.Message("恢复失败,请稍后尝试!");
}
}
}