This commit is contained in:
Putoo
2026-07-14 15:29:46 +08:00
parent aa6ca6ac08
commit 3324d7c742
10 changed files with 35 additions and 77 deletions

View File

@@ -37,8 +37,7 @@ public interface IUnitUserAttrService
Task<unit_user_vigour> GetUserVigourInfo(string userId);
Task<bool> UpdateUserVigour(string userId, int op, long count, string UpTime = "");
Task<bool> UpdateUserUpVigour(string userId, decimal count);
Task<long> GetUserMaxVitality(string userId);
#endregion
#region 线

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@@ -1,4 +1,6 @@
namespace Application.Domain;
using Newtonsoft.Json;
namespace Application.Domain;
public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) : IUnitUserAttrService, ITransient
{
@@ -87,29 +89,17 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
{
foreach (var item in MyState)
{
minAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
temp.minAtk));
maxAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
temp.maxAtk));
Defense += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Defense.ToString(),
item.attr, temp.defense));
Agility += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Agility.ToString(),
item.attr, temp.agility));
upBlood += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Blood.ToString(), item.attr,
temp.upBlood));
upMorale += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Morale.ToString(),
item.attr, temp.upMorale));
ExtendAttrData.AddRange(item.attr);
}
}
#endregion
#region
var otTemp = GameAttrTool.GetRoleAttrTemp(temp, ExtendAttrData);
result = GameAttrTool.GetRoleAttrTempMerge(result, otTemp); //加层其他
result = GameAttrTool.GetRoleAttrTempMerge(result, temp); //加层其他
result.minAtk += minAtk;
result.maxAtk += maxAtk;
result.defense += Defense;
@@ -313,9 +303,6 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
var data = GameTool.GetAttrData(OnLev);
result = await db.Updateable<unit_user_attr>(data).Where(i => i.userId == userId)
.ExecuteCommandAsync() > 0;
int upVigour = GameConfig.GameBaseVigour + (OnLev * 10);
await UpdateUserUpVigour(userId, upVigour);
IsUpUserAttr = result;
}
}
@@ -439,7 +426,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
if (op == 1)
{
var userVigour = await GetUserVigourInfo(userId);
long endVigour = (long)userVigour.upVitality - (long)userVigour.vitality;
long endVigour = await GetUserMaxVitality(userId) - (long)userVigour.vitality;
count = endVigour > count ? count : endVigour;
}
@@ -470,17 +457,12 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
return result;
}
public async Task<bool> UpdateUserUpVigour(string userId, decimal count)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_vigour>();
bool isok = await db.Updateable<unit_user_vigour>().SetColumns(i => i.upVitality == count)
.Where(i => i.userId == userId).ExecuteCommandAsync() > 0;
if (isok)
{
await ClearUserVigourCache(userId);
}
return isok;
public async Task<long> GetUserMaxVitality(string userId)
{
var OnLev = await GetUserLev(userId);
return GameConfig.GameBaseVigour + (OnLev * 10);
}
#endregion

View File

@@ -244,7 +244,6 @@ public class UnitUserService(ISqlSugarClient DbClient, IRedisCache redis) : IUni
unit_user_vigour vitality = new unit_user_vigour();
vitality.userId = userId;
vitality.vitality = GameConfig.GameBaseVigour;
vitality.upVitality = GameConfig.GameBaseVigour;
vitality.upTime = TimeAssist.GetDateTimeYMDString(-1);
db.Insertable(vitality).AddQueue();