12121
This commit is contained in:
@@ -97,12 +97,6 @@ namespace Application.Domain.Entity
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[SugarColumn(IsNullable = true)]
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public string? pars { get; set; }
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/// <summary>
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/// 预计用时
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? dueTime { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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@@ -13,7 +13,7 @@ public interface IGameFightService
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Task RemoveFightHarm(string fightId, string userId);
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Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code,
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string scene, string mapId,
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string userId,long dueTime, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "");
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string userId, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "");
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Task<bool> SetFightWin(game_fight_data fightData, string winUser, bool setDefMap=true);
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Task HandleFightData();
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@@ -29,7 +29,10 @@ public interface IGameFightService
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Task RemoveFightGoods(string mapId, string mgId);
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Task AutoUseDrug(UserAttrModel user, game_fight_data fight);
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Task HandelFightEnd(string userId, List<FightRemoveData> data);
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Task<bool> ValidFight(game_fight_data fight, bool isBlack = true);
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Task<bool> CheckFightLock(string userId, string lockStr);
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Task<string> SetFightLock(string userId);
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Task<bool> FightIsCool(string userId);
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Task SetFightCool(string userId, long CoolTime);
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#endregion
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}
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@@ -94,7 +94,7 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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public async Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code,
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string scene, string mapId,
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string userId, long dueTime, long exp = 0, long copper = 0, long petExp = 0, string award = "",
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string userId,long exp = 0, long copper = 0, long petExp = 0, string award = "",
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string pars = "")
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{
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long addTime = TimeExtend.GetTimeStampMilliseconds;
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@@ -119,7 +119,6 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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petExp = petExp,
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award = award,
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pars = pars,
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dueTime = dueTime,
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addTime = addTime,
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okTime = 0,
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endTime = endTime
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@@ -382,11 +381,6 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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public async Task HandleFight(game_fight_data fightData)
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{
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if (await ValidFight(fightData) == false)
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{
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return;
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}
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string winUser = fightData.winUser;
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string lowUser = fightData.userId == winUser ? fightData.mainId : fightData.userId;
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@@ -701,26 +695,34 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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await Task.CompletedTask;
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}
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public async Task<bool> ValidFight(game_fight_data fight, bool isBlack = true)
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public async Task<bool> CheckFightLock(string userId, string lockStr)
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{
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bool result = true;
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if (fight.dueTime > 0)
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{
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int diffTime = Convert.ToInt32(fight.okTime - fight.addTime);
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if (diffTime < 3000)
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{
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result = diffTime >= fight.dueTime;
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if (result == false && isBlack) //异常处理
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{
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//封禁账号
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var userService = App.GetService<IUnitUserService>();
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await userService.BlackUser(fight.userId);
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}
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}
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}
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string key = string.Format(BaseCache.BaseCacheKey, "FightLock");
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var onData = await redis.GetHashAsync<string>(key, userId);
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return onData == lockStr;
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}
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return result;
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public async Task<string> SetFightLock(string userId)
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{
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string lockStr = StringAssist.NewGuid;
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string key = string.Format(BaseCache.BaseCacheKey, "FightLock");
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await redis.AddHashAsync(key, userId, lockStr);
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return lockStr;
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}
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public async Task<bool> FightIsCool(string userId)
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{
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string key = string.Format(BaseCache.BaseCacheKey, "FightCool");
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var onData = await redis.GetHashAsync<long>(key, userId);
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return TimeExtend.GetTimeStampMilliseconds >= onData;
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}
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public async Task SetFightCool(string userId, long CoolTime)
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{
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long lockStr = TimeExtend.GetTimeStampMilliseconds + CoolTime;
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string key = string.Format(BaseCache.BaseCacheKey, "FightCool");
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await redis.AddHashAsync(key, userId, lockStr);
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}
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#endregion
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217
Service/Application.Domain/Tool/Base/FightCompute.cs
Normal file
217
Service/Application.Domain/Tool/Base/FightCompute.cs
Normal file
@@ -0,0 +1,217 @@
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using Dm.util;
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namespace Application.Domain;
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public class FightCompute
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{
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public static FightResultModel ComputeFight(UserAttrModel atkUser, UserAttrModel defUser)
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{
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int result = 0;
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int myHarm = 0;
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int otHarm = 0;
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List<string> myStateData = new List<string>();
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List<FightRemoveData> myRemData = new List<FightRemoveData>();
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List<string> otStateData = new List<string>();
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List<FightRemoveData> otRemData = new List<FightRemoveData>();
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var atkHandle = UnitFight(atkUser, defUser);
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myHarm += atkHandle.atkHarm;
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otHarm += atkHandle.defHarm;
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otStateData.AddRange(atkHandle.stateData);
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otRemData.AddRange(atkHandle.remData);
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if (defUser.IsSystem == 1) {
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var defHandle = UnitFight(defUser, atkUser);
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myHarm += defHandle.defHarm;
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otHarm += defHandle.atkHarm;
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myStateData.AddRange(defHandle.stateData);
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myRemData.AddRange(defHandle.remData);
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}
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return new FightResultModel() {
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result = result,
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myHarm = myHarm,
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otHarm = otHarm,
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myStateData = myStateData,
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myRemData = myRemData,
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otStateData = otStateData,
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otRemData = otRemData
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};
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}
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private static UnitFightResult UnitFight(UserAttrModel atkUser, UserAttrModel defUser)
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{
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int atkHarm = 0;
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int defHarm = 0;
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List<string> stateData = new List<string>();
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List<FightRemoveData> remData = new List<FightRemoveData>();
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//闪避处理
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if (defUser.Dodge > 0)
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{
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decimal dodgeRide = defUser.Dodge - atkUser.Deadly + defUser.DeadlyLess;
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if (dodgeRide > 0)
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{
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if (randomTrigger(dodgeRide))
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{
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return new UnitFightResult()
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{
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atkHarm = 0,
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defHarm = 0,
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stateData = stateData,
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remData = remData
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};
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}
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}
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}
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//士气处理
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if (atkUser.upMorale > 0)
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{
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atkUser.minAtk = Convert.ToInt32(atkUser.minAtk * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3));
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}
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if (defUser.upMorale > 0)
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{
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defUser.defense = Convert.ToInt32(defUser.defense * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3));
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}
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if (atkUser.minAtk > defUser.defense && defUser.defense > 0)
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{
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double harmRide = (atkUser.minAtk - defUser.defense) / defUser.defense;
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harmRide = harmRide > 1.2 ? 1.2 : harmRide;
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double fight_Harm = harmRide * atkUser.maxAtk;
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defHarm +=Convert.ToInt32( 0 - fight_Harm);
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}
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else
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{
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defHarm = -1;
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}
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//暴击处理
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if (atkUser.Crit > 0)
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{
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if (randomTrigger(atkUser.Crit))
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{
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defHarm = Convert.ToInt32(defHarm * 1.5) ;
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}
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}
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//处理反弹
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if (defUser.Rebound > 0)
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{
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decimal reboundRide = defUser.Rebound = atkUser.ReboundLess;
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if (reboundRide > 0)
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{
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atkHarm += Convert.ToInt32( defHarm * reboundRide);
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}
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}
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defHarm +=Convert.ToInt32(0 - atkUser.Harm_Add) ; //额外伤害
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//连击处理
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if (atkUser.Atk_Next > 0)
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{
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if (randomTrigger(atkUser.Atk_Next))
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{
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defHarm =Convert.ToInt32( defHarm * 1.3);
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atkHarm += Convert.ToInt32(atkHarm * 1.3) ;
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}
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}
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//免伤处理
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if (defUser.NoHarm > 0 && defHarm < -1)
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{
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defHarm = Convert.ToInt32( defHarm * (1 - defUser.NoHarm));
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defHarm = defHarm > 0 ? 0 : defHarm;
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}
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//吸血处理
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if (defHarm < 0 && atkUser.InBlood > 0)
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{
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decimal inBloodRide = atkUser.InBlood - defUser.Punish;
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if (inBloodRide > 0)
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{
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atkHarm += Convert.ToInt32((0 - defHarm) * inBloodRide);
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}
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}
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//#region 状态类处理
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decimal slow = atkUser.Slow - defUser.SlowLess;
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if (randomTrigger(slow))
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{
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stateData.Add("Slow");
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}
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decimal poison = atkUser.Poison - defUser.PoisonLess;
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if (randomTrigger(poison))
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{
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stateData.Add("Poison");
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}
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decimal curse = atkUser.Curse - defUser.CurseLess;
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if (randomTrigger(curse))
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{
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stateData.Add("Curse");
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}
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decimal weaken = atkUser.Weaken - defUser.WeakenLess;
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if (randomTrigger(weaken))
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{
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stateData.Add("Weaken");
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}
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decimal depressed = atkUser.Depressed - defUser.DepressedLess;
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if (randomTrigger(depressed))
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{
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stateData.Add("Depressed");
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}
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decimal breach = atkUser.Breach - defUser.BreachLess;
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if (randomTrigger(breach))
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{
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stateData.Add("Breach");
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}
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decimal palsyatk = atkUser.PalsyAtk - defUser.PalsyAtkLess;
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if (randomTrigger(palsyatk))
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{
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stateData.Add("PalsyAtk");
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}
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if (randomTrigger(atkUser.Del_Fashion))
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{
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if (defUser.code == nameof(UserEnum.AttrCode.Person))
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{
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remData.Add(new FightRemoveData()
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{
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code = "Equ",
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par = "Fashion",
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count = 1
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});
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}
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}
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//#endregion
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return new UnitFightResult()
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{
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atkHarm = atkHarm,
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defHarm = defHarm,
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stateData = stateData,
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remData = remData
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};
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}
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private static bool randomTrigger(decimal rate)
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{
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Random random = new Random();
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double rand = random.NextDouble();
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return rand < Convert.ToDouble(rate);
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}
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}
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public class UnitFightResult
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{
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public int atkHarm { get; set; }
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public int defHarm { get; set; }
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public List<string> stateData { get; set; }
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public List<FightRemoveData> remData { get; set; }
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}
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@@ -102,10 +102,8 @@ public class FightController : ControllerBase
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}
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}
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var otAttr = await _monsterService.GetMonsterAttrModel(keyId, mainId);
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long dueTime = FightTool.GetFightDueTime(userAttr, otAttr);
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bool result = await _fightService.AddFight(fightId, areaCode, keyId, mainId, code, scene, mapId, userId,
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dueTime, exp,
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exp,
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copper, petExp, award, pars);
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if (result)
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{
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@@ -177,11 +175,8 @@ public class FightController : ControllerBase
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long petExp = 0;
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string award = string.Empty;
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string pars = "";
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var userAttr = await _attrService.GetUserAttrModel(userId);
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var otAttr = await _attrService.GetUserAttrModel(otUser.userId);
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long dueTime = FightTool.GetFightDueTime(userAttr, otAttr);
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bool result = await _fightService.AddFight(fightId, areaCode, keyId, otUser.userId, code, onMapInfo.code,
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onMapInfo.mapId, userId, dueTime, exp,
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onMapInfo.mapId, userId, exp,
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copper, petExp, award, pars);
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if (result)
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{
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@@ -227,57 +222,68 @@ public class FightController : ControllerBase
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#region 此处处理战斗
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FightResultModel fightResult = new FightResultModel()
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{
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result = -1
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};
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if (!string.IsNullOrEmpty(parms.data))
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{
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fightResult = JsonConvert.DeserializeObject<FightResultModel>(parms.data);
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}
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#endregion
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//更新攻击
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var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
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UserAttrModel otAttr = new UserAttrModel();
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if (fight.code == nameof(GameEnum.FightCode.PVE))
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{
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otAttr = await _monsterService.GetMonsterAttrModel(fight.keyId, fight.mainId);
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if (fightResult.result == 0)
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{
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otAttr.blood = otAttr.blood + fightResult.otHarm;
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otAttr.blood = otAttr.blood < 0 ? 0 : otAttr.blood;
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otAttr.blood = otAttr.blood > otAttr.upBlood ? otAttr.upBlood : otAttr.blood;
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await _monsterService.SetMonsterBlood(fight.keyId, otAttr.blood);
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}
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}
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else
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{
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if (fightResult.result == 0)
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{
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await _fightService.SetUserFightHarm(fight.mainId, fightResult.otHarm);
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await _attrService.UpdateUserBlood(fight.mainId, 1, fightResult.otHarm);
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await _attrService.AddUserLoadState(fight.mainId, fightResult.otStateData);
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await _fightService.HandelFightEnd(fight.mainId, fightResult.otRemData);
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}
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otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
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}
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if (fightResult.result == 0)
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int cool = FightTool.GetFightCool(myAttr.agility, otAttr.agility); //冷却时间
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FightResultModel fightResult = new FightResultModel()
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{
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if (otAttr.blood > 0)
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result = -1
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};
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if (await _fightService.CheckFightLock(userId, parms.key))
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{
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//此处还需要判断冷却时间
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bool isCool = await _fightService.FightIsCool(userId);
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if (isCool)
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{
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myHarm = fightResult.myHarm;
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myHarm += await _fightService.GetUserFightHarm(userId);
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otHarm = fightResult.otHarm;
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await _attrService.UpdateUserBlood(userId, 1, fightResult.myHarm);
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await _attrService.AddUserLoadState(userId, fightResult.myStateData);
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await _fightService.HandelFightEnd(userId, fightResult.myRemData);
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fightResult = FightCompute.ComputeFight(myAttr, otAttr);
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if (fightResult.result == 0)
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{
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//此处记录冷却时间
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await _fightService.SetFightCool(userId, cool);
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otAttr.blood = otAttr.blood + fightResult.otHarm;
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otAttr.blood = otAttr.blood < 0 ? 0 : otAttr.blood;
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otAttr.blood = otAttr.blood > otAttr.upBlood ? otAttr.upBlood : otAttr.blood;
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if (fight.code == nameof(GameEnum.FightCode.PVE))
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{
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await _monsterService.SetMonsterBlood(fight.keyId, otAttr.blood);
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}
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else
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{
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await _fightService.SetUserFightHarm(fight.mainId, fightResult.otHarm);
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await _attrService.UpdateUserBlood(fight.mainId, 1, fightResult.otHarm);
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await _attrService.AddUserLoadState(fight.mainId, fightResult.otStateData);
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await _fightService.HandelFightEnd(fight.mainId, fightResult.otRemData);
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}
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if (otAttr.blood > 0)
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{
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myAttr.blood = myAttr.blood + fightResult.otHarm;
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myAttr.blood = myAttr.blood < 0 ? 0 : myAttr.blood;
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myAttr.blood = myAttr.blood > myAttr.upBlood ? myAttr.upBlood : myAttr.blood;
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myHarm = fightResult.myHarm;
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myHarm += await _fightService.GetUserFightHarm(userId);
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otHarm = fightResult.otHarm;
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await _attrService.UpdateUserBlood(userId, 1, fightResult.myHarm);
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await _attrService.AddUserLoadState(userId, fightResult.myStateData);
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||||
await _fightService.HandelFightEnd(userId, fightResult.myRemData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
|
||||
#endregion
|
||||
|
||||
//结束战斗都此处直接返回
|
||||
if (otAttr.blood < 1 || myAttr.blood < 1)
|
||||
@@ -312,21 +318,19 @@ public class FightController : ControllerBase
|
||||
//获取个人负面
|
||||
var myLoad = await _attrService.GetUserLoadState(userId);
|
||||
|
||||
//冷却时间
|
||||
int cool = FightTool.GetFightCool(myAttr.agility, otAttr.agility);
|
||||
|
||||
|
||||
int exitCopper = otAttr.lev * 5; //退出战斗需要的铜贝
|
||||
string fightKey = await _fightService.SetFightLock(userId);
|
||||
var result = new
|
||||
{
|
||||
myHarm,
|
||||
otHarm,
|
||||
myAttr = myAttr,
|
||||
otAttr = otAttr,
|
||||
myAttr = new { no = myAttr.viceId, name = myAttr.name, blood = myAttr.blood, upBlood = myAttr.upBlood },
|
||||
otAttr = new { no = otAttr.viceId, name = otAttr.name, blood = otAttr.blood, upBlood = otAttr.upBlood },
|
||||
myDrug = myDrug.drug,
|
||||
myLoad = myLoad,
|
||||
exitCopper,
|
||||
cool,
|
||||
key = fightKey
|
||||
};
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
@@ -631,11 +635,6 @@ public class FightController : ControllerBase
|
||||
return PoAction.Message("该战斗不可复刻挂机!");
|
||||
}
|
||||
|
||||
if (await _fightService.ValidFight(fight,false) == false)
|
||||
{
|
||||
return PoAction.Message("异常的战斗,无法挂机!");
|
||||
}
|
||||
|
||||
var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
|
||||
int diffTime = Convert.ToInt32(fight.okTime - fight.addTime);
|
||||
diffTime = diffTime < 300 ? 300 : diffTime;
|
||||
|
||||
@@ -3,5 +3,5 @@
|
||||
public class FightParms
|
||||
{
|
||||
public string fightId { get; set; }
|
||||
public string data { get; set; }
|
||||
public string key { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user