This commit is contained in:
Putoo
2026-07-18 13:11:48 +08:00
parent 723a6861a0
commit 37eb063f33
9 changed files with 315 additions and 100 deletions

View File

@@ -97,12 +97,6 @@ namespace Application.Domain.Entity
[SugarColumn(IsNullable = true)]
public string? pars { get; set; }
/// <summary>
/// 预计用时
/// </summary>
[SugarColumn(IsNullable = true)]
public long? dueTime { get; set; }
/// <summary>
/// addTime
/// </summary>

View File

@@ -13,7 +13,7 @@ public interface IGameFightService
Task RemoveFightHarm(string fightId, string userId);
Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code,
string scene, string mapId,
string userId,long dueTime, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "");
string userId, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "");
Task<bool> SetFightWin(game_fight_data fightData, string winUser, bool setDefMap=true);
Task HandleFightData();
@@ -29,7 +29,10 @@ public interface IGameFightService
Task RemoveFightGoods(string mapId, string mgId);
Task AutoUseDrug(UserAttrModel user, game_fight_data fight);
Task HandelFightEnd(string userId, List<FightRemoveData> data);
Task<bool> ValidFight(game_fight_data fight, bool isBlack = true);
Task<bool> CheckFightLock(string userId, string lockStr);
Task<string> SetFightLock(string userId);
Task<bool> FightIsCool(string userId);
Task SetFightCool(string userId, long CoolTime);
#endregion
}

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@@ -94,7 +94,7 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
public async Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code,
string scene, string mapId,
string userId, long dueTime, long exp = 0, long copper = 0, long petExp = 0, string award = "",
string userId,long exp = 0, long copper = 0, long petExp = 0, string award = "",
string pars = "")
{
long addTime = TimeExtend.GetTimeStampMilliseconds;
@@ -119,7 +119,6 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
petExp = petExp,
award = award,
pars = pars,
dueTime = dueTime,
addTime = addTime,
okTime = 0,
endTime = endTime
@@ -382,11 +381,6 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
public async Task HandleFight(game_fight_data fightData)
{
if (await ValidFight(fightData) == false)
{
return;
}
string winUser = fightData.winUser;
string lowUser = fightData.userId == winUser ? fightData.mainId : fightData.userId;
@@ -702,25 +696,33 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
await Task.CompletedTask;
}
public async Task<bool> ValidFight(game_fight_data fight, bool isBlack = true)
public async Task<bool> CheckFightLock(string userId, string lockStr)
{
bool result = true;
if (fight.dueTime > 0)
{
int diffTime = Convert.ToInt32(fight.okTime - fight.addTime);
if (diffTime < 3000)
{
result = diffTime >= fight.dueTime;
if (result == false && isBlack) //异常处理
{
//封禁账号
var userService = App.GetService<IUnitUserService>();
await userService.BlackUser(fight.userId);
}
}
}
string key = string.Format(BaseCache.BaseCacheKey, "FightLock");
var onData = await redis.GetHashAsync<string>(key, userId);
return onData == lockStr;
}
return result;
public async Task<string> SetFightLock(string userId)
{
string lockStr = StringAssist.NewGuid;
string key = string.Format(BaseCache.BaseCacheKey, "FightLock");
await redis.AddHashAsync(key, userId, lockStr);
return lockStr;
}
public async Task<bool> FightIsCool(string userId)
{
string key = string.Format(BaseCache.BaseCacheKey, "FightCool");
var onData = await redis.GetHashAsync<long>(key, userId);
return TimeExtend.GetTimeStampMilliseconds >= onData;
}
public async Task SetFightCool(string userId, long CoolTime)
{
long lockStr = TimeExtend.GetTimeStampMilliseconds + CoolTime;
string key = string.Format(BaseCache.BaseCacheKey, "FightCool");
await redis.AddHashAsync(key, userId, lockStr);
}
#endregion

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@@ -0,0 +1,217 @@
using Dm.util;
namespace Application.Domain;
public class FightCompute
{
public static FightResultModel ComputeFight(UserAttrModel atkUser, UserAttrModel defUser)
{
int result = 0;
int myHarm = 0;
int otHarm = 0;
List<string> myStateData = new List<string>();
List<FightRemoveData> myRemData = new List<FightRemoveData>();
List<string> otStateData = new List<string>();
List<FightRemoveData> otRemData = new List<FightRemoveData>();
var atkHandle = UnitFight(atkUser, defUser);
myHarm += atkHandle.atkHarm;
otHarm += atkHandle.defHarm;
otStateData.AddRange(atkHandle.stateData);
otRemData.AddRange(atkHandle.remData);
if (defUser.IsSystem == 1) {
var defHandle = UnitFight(defUser, atkUser);
myHarm += defHandle.defHarm;
otHarm += defHandle.atkHarm;
myStateData.AddRange(defHandle.stateData);
myRemData.AddRange(defHandle.remData);
}
return new FightResultModel() {
result = result,
myHarm = myHarm,
otHarm = otHarm,
myStateData = myStateData,
myRemData = myRemData,
otStateData = otStateData,
otRemData = otRemData
};
}
private static UnitFightResult UnitFight(UserAttrModel atkUser, UserAttrModel defUser)
{
int atkHarm = 0;
int defHarm = 0;
List<string> stateData = new List<string>();
List<FightRemoveData> remData = new List<FightRemoveData>();
//闪避处理
if (defUser.Dodge > 0)
{
decimal dodgeRide = defUser.Dodge - atkUser.Deadly + defUser.DeadlyLess;
if (dodgeRide > 0)
{
if (randomTrigger(dodgeRide))
{
return new UnitFightResult()
{
atkHarm = 0,
defHarm = 0,
stateData = stateData,
remData = remData
};
}
}
}
//士气处理
if (atkUser.upMorale > 0)
{
atkUser.minAtk = Convert.ToInt32(atkUser.minAtk * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3));
}
if (defUser.upMorale > 0)
{
defUser.defense = Convert.ToInt32(defUser.defense * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3));
}
if (atkUser.minAtk > defUser.defense && defUser.defense > 0)
{
double harmRide = (atkUser.minAtk - defUser.defense) / defUser.defense;
harmRide = harmRide > 1.2 ? 1.2 : harmRide;
double fight_Harm = harmRide * atkUser.maxAtk;
defHarm +=Convert.ToInt32( 0 - fight_Harm);
}
else
{
defHarm = -1;
}
//暴击处理
if (atkUser.Crit > 0)
{
if (randomTrigger(atkUser.Crit))
{
defHarm = Convert.ToInt32(defHarm * 1.5) ;
}
}
//处理反弹
if (defUser.Rebound > 0)
{
decimal reboundRide = defUser.Rebound = atkUser.ReboundLess;
if (reboundRide > 0)
{
atkHarm += Convert.ToInt32( defHarm * reboundRide);
}
}
defHarm +=Convert.ToInt32(0 - atkUser.Harm_Add) ; //额外伤害
//连击处理
if (atkUser.Atk_Next > 0)
{
if (randomTrigger(atkUser.Atk_Next))
{
defHarm =Convert.ToInt32( defHarm * 1.3);
atkHarm += Convert.ToInt32(atkHarm * 1.3) ;
}
}
//免伤处理
if (defUser.NoHarm > 0 && defHarm < -1)
{
defHarm = Convert.ToInt32( defHarm * (1 - defUser.NoHarm));
defHarm = defHarm > 0 ? 0 : defHarm;
}
//吸血处理
if (defHarm < 0 && atkUser.InBlood > 0)
{
decimal inBloodRide = atkUser.InBlood - defUser.Punish;
if (inBloodRide > 0)
{
atkHarm += Convert.ToInt32((0 - defHarm) * inBloodRide);
}
}
//#region 状态类处理
decimal slow = atkUser.Slow - defUser.SlowLess;
if (randomTrigger(slow))
{
stateData.Add("Slow");
}
decimal poison = atkUser.Poison - defUser.PoisonLess;
if (randomTrigger(poison))
{
stateData.Add("Poison");
}
decimal curse = atkUser.Curse - defUser.CurseLess;
if (randomTrigger(curse))
{
stateData.Add("Curse");
}
decimal weaken = atkUser.Weaken - defUser.WeakenLess;
if (randomTrigger(weaken))
{
stateData.Add("Weaken");
}
decimal depressed = atkUser.Depressed - defUser.DepressedLess;
if (randomTrigger(depressed))
{
stateData.Add("Depressed");
}
decimal breach = atkUser.Breach - defUser.BreachLess;
if (randomTrigger(breach))
{
stateData.Add("Breach");
}
decimal palsyatk = atkUser.PalsyAtk - defUser.PalsyAtkLess;
if (randomTrigger(palsyatk))
{
stateData.Add("PalsyAtk");
}
if (randomTrigger(atkUser.Del_Fashion))
{
if (defUser.code == nameof(UserEnum.AttrCode.Person))
{
remData.Add(new FightRemoveData()
{
code = "Equ",
par = "Fashion",
count = 1
});
}
}
//#endregion
return new UnitFightResult()
{
atkHarm = atkHarm,
defHarm = defHarm,
stateData = stateData,
remData = remData
};
}
private static bool randomTrigger(decimal rate)
{
Random random = new Random();
double rand = random.NextDouble();
return rand < Convert.ToDouble(rate);
}
}
public class UnitFightResult
{
public int atkHarm { get; set; }
public int defHarm { get; set; }
public List<string> stateData { get; set; }
public List<FightRemoveData> remData { get; set; }
}

View File

@@ -102,10 +102,8 @@ public class FightController : ControllerBase
}
}
var otAttr = await _monsterService.GetMonsterAttrModel(keyId, mainId);
long dueTime = FightTool.GetFightDueTime(userAttr, otAttr);
bool result = await _fightService.AddFight(fightId, areaCode, keyId, mainId, code, scene, mapId, userId,
dueTime, exp,
exp,
copper, petExp, award, pars);
if (result)
{
@@ -177,11 +175,8 @@ public class FightController : ControllerBase
long petExp = 0;
string award = string.Empty;
string pars = "";
var userAttr = await _attrService.GetUserAttrModel(userId);
var otAttr = await _attrService.GetUserAttrModel(otUser.userId);
long dueTime = FightTool.GetFightDueTime(userAttr, otAttr);
bool result = await _fightService.AddFight(fightId, areaCode, keyId, otUser.userId, code, onMapInfo.code,
onMapInfo.mapId, userId, dueTime, exp,
onMapInfo.mapId, userId, exp,
copper, petExp, award, pars);
if (result)
{
@@ -227,57 +222,68 @@ public class FightController : ControllerBase
#region
FightResultModel fightResult = new FightResultModel()
{
result = -1
};
if (!string.IsNullOrEmpty(parms.data))
{
fightResult = JsonConvert.DeserializeObject<FightResultModel>(parms.data);
}
#endregion
//更新攻击
var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
UserAttrModel otAttr = new UserAttrModel();
if (fight.code == nameof(GameEnum.FightCode.PVE))
{
otAttr = await _monsterService.GetMonsterAttrModel(fight.keyId, fight.mainId);
if (fightResult.result == 0)
{
otAttr.blood = otAttr.blood + fightResult.otHarm;
otAttr.blood = otAttr.blood < 0 ? 0 : otAttr.blood;
otAttr.blood = otAttr.blood > otAttr.upBlood ? otAttr.upBlood : otAttr.blood;
await _monsterService.SetMonsterBlood(fight.keyId, otAttr.blood);
}
}
else
{
if (fightResult.result == 0)
{
await _fightService.SetUserFightHarm(fight.mainId, fightResult.otHarm);
await _attrService.UpdateUserBlood(fight.mainId, 1, fightResult.otHarm);
await _attrService.AddUserLoadState(fight.mainId, fightResult.otStateData);
await _fightService.HandelFightEnd(fight.mainId, fightResult.otRemData);
}
otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
}
if (fightResult.result == 0)
int cool = FightTool.GetFightCool(myAttr.agility, otAttr.agility); //冷却时间
FightResultModel fightResult = new FightResultModel()
{
if (otAttr.blood > 0)
result = -1
};
if (await _fightService.CheckFightLock(userId, parms.key))
{
//此处还需要判断冷却时间
bool isCool = await _fightService.FightIsCool(userId);
if (isCool)
{
myHarm = fightResult.myHarm;
myHarm += await _fightService.GetUserFightHarm(userId);
otHarm = fightResult.otHarm;
await _attrService.UpdateUserBlood(userId, 1, fightResult.myHarm);
await _attrService.AddUserLoadState(userId, fightResult.myStateData);
await _fightService.HandelFightEnd(userId, fightResult.myRemData);
fightResult = FightCompute.ComputeFight(myAttr, otAttr);
if (fightResult.result == 0)
{
//此处记录冷却时间
await _fightService.SetFightCool(userId, cool);
otAttr.blood = otAttr.blood + fightResult.otHarm;
otAttr.blood = otAttr.blood < 0 ? 0 : otAttr.blood;
otAttr.blood = otAttr.blood > otAttr.upBlood ? otAttr.upBlood : otAttr.blood;
if (fight.code == nameof(GameEnum.FightCode.PVE))
{
await _monsterService.SetMonsterBlood(fight.keyId, otAttr.blood);
}
else
{
await _fightService.SetUserFightHarm(fight.mainId, fightResult.otHarm);
await _attrService.UpdateUserBlood(fight.mainId, 1, fightResult.otHarm);
await _attrService.AddUserLoadState(fight.mainId, fightResult.otStateData);
await _fightService.HandelFightEnd(fight.mainId, fightResult.otRemData);
}
if (otAttr.blood > 0)
{
myAttr.blood = myAttr.blood + fightResult.otHarm;
myAttr.blood = myAttr.blood < 0 ? 0 : myAttr.blood;
myAttr.blood = myAttr.blood > myAttr.upBlood ? myAttr.upBlood : myAttr.blood;
myHarm = fightResult.myHarm;
myHarm += await _fightService.GetUserFightHarm(userId);
otHarm = fightResult.otHarm;
await _attrService.UpdateUserBlood(userId, 1, fightResult.myHarm);
await _attrService.AddUserLoadState(userId, fightResult.myStateData);
await _fightService.HandelFightEnd(userId, fightResult.myRemData);
}
}
}
}
var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
#endregion
//结束战斗都此处直接返回
if (otAttr.blood < 1 || myAttr.blood < 1)
@@ -312,21 +318,19 @@ public class FightController : ControllerBase
//获取个人负面
var myLoad = await _attrService.GetUserLoadState(userId);
//冷却时间
int cool = FightTool.GetFightCool(myAttr.agility, otAttr.agility);
int exitCopper = otAttr.lev * 5; //退出战斗需要的铜贝
string fightKey = await _fightService.SetFightLock(userId);
var result = new
{
myHarm,
otHarm,
myAttr = myAttr,
otAttr = otAttr,
myAttr = new { no = myAttr.viceId, name = myAttr.name, blood = myAttr.blood, upBlood = myAttr.upBlood },
otAttr = new { no = otAttr.viceId, name = otAttr.name, blood = otAttr.blood, upBlood = otAttr.upBlood },
myDrug = myDrug.drug,
myLoad = myLoad,
exitCopper,
cool,
key = fightKey
};
return PoAction.Ok(result);
}
@@ -631,11 +635,6 @@ public class FightController : ControllerBase
return PoAction.Message("该战斗不可复刻挂机!");
}
if (await _fightService.ValidFight(fight,false) == false)
{
return PoAction.Message("异常的战斗,无法挂机!");
}
var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
int diffTime = Convert.ToInt32(fight.okTime - fight.addTime);
diffTime = diffTime < 300 ? 300 : diffTime;

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@@ -3,5 +3,5 @@
public class FightParms
{
public string fightId { get; set; }
public string data { get; set; }
public string key { get; set; }
}

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@@ -10,10 +10,10 @@
<Abutton @click="FightAtk">攻击</Abutton>
<span>&nbsp;.&nbsp;</span>
<span v-if="otAttr.code == 'Monster'">
<Abar :href='"/prop/monster?m=" + otAttr.viceId'>查看</Abar>
<Abar :href='"/prop/monster?m=" + otAttr.no'>查看</Abar>
</span>
<span v-else>
<Abar :href='"/user/user?no=" + otAttr.viceId'>查看</Abar>
<Abar :href='"/user/user?no=" + otAttr.no'>查看</Abar>
</span>
<span>&nbsp;.&nbsp;</span>
<Abutton @click="ExitFight">撤退({{ exitCopper }}铜贝)</Abutton>
@@ -68,6 +68,7 @@ const myDrug = ref<Array<any>>([]);
const myLoad = ref<Array<any>>([]);
const exitCopper = ref(0);
const coolTime = ref(0);
const fightKey = ref('');
let coolLock = false;//冷却锁
const coolTimer = ref(0);//冷却定时器
@@ -89,8 +90,8 @@ onUnmounted(() => {
})
/**加载方法 */
const BindData = async (data: string): Promise<void> => {
let result = await FightService.Fight(fightId, data);
const BindData = async (fig:string): Promise<void> => {
let result = await FightService.Fight(fightId, fig);
if (result.code == 0) {
myAttr.value = result.data.myAttr as IUserAttr;
otAttr.value = result.data.otAttr as IUserAttr;
@@ -101,6 +102,7 @@ const BindData = async (data: string): Promise<void> => {
dataLock = false;
myHarm.value = result.data.myHarm;
otHarm.value = result.data.otHarm;
fightKey.value = result.data.key;
}
else if (result.code == 100) {
PageExtend.RedirectTo("/fight/result?f=" + fightId);
@@ -151,9 +153,7 @@ const UseFightDrug = async (drugId: string) => {
const FightAtk = async () => {
if (coolLock == false && dataLock == false) {
StartCool();
let result = FightTool.FightHandle(myAttr.value, otAttr.value);
let data = JSON.stringify(result);
await BindData(data);
await BindData(fightKey.value);
}
}

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@@ -22,10 +22,10 @@ export class FightService {
* 战斗接口
* POST /Fight/Fight
* @param fightId body
* @param data body
* @param key body
*/
static async Fight(fightId: string, data: string) {
return await ApiService.Request("post", "/Fight/Fight", { fightId, data });
static async Fight(fightId: string, key: string) {
return await ApiService.Request("post", "/Fight/Fight", { fightId, key });
}
/**

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