增加修炼功能

This commit is contained in:
LN
2026-07-04 14:09:22 +08:00
147 changed files with 7790 additions and 693 deletions

View File

@@ -0,0 +1,10 @@
namespace Application.Domain.Entity;
public class unit_user_load
{
public string id { get; set; }
public string userId { get; set; }
public string name { get; set; }
public string code { get; set; }
public int count { get; set; }
}

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@@ -0,0 +1,21 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_drug
{
/// <summary>
/// userId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string userId { get; set; }
/// <summary>
/// drug
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<UserDrugModel> drug { get; set; }
}
}

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@@ -0,0 +1,69 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_monster
{
/// <summary>
/// umId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string umId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// areaCode
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? areaCode { get; set; }
/// <summary>
/// mapId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? mapId { get; set; }
/// <summary>
/// monsterId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? monsterId { get; set; }
/// <summary>
/// monsterName
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? monsterName { get; set; }
/// <summary>
/// code
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// par
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? par { get; set; }
/// <summary>
/// addTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? addTime { get; set; }
/// <summary>
/// endTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}

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@@ -47,5 +47,17 @@ namespace Application.Domain.Entity
/// </summary>
[SugarColumn(IsNullable = true)]
public int? copper { get; set; }
/// <summary>
/// 出售价格
/// </summary>
[SugarColumn(IsNullable = true)]
public long? sale { get; set; }
/// <summary>
/// remark
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? remark { get; set; }
}
}

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@@ -0,0 +1,63 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_state
{
/// <summary>
/// usId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string usId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// goodsId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? goodsId { get; set; }
/// <summary>
/// name
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
/// <summary>
/// 场景
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? scene { get; set; }
/// <summary>
/// tips
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? tips { get; set; }
/// <summary>
/// attr
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<AttrItem> attr { get; set; }
/// <summary>
/// addTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? addTime { get; set; }
/// <summary>
/// endTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}

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@@ -0,0 +1,60 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_stock
{
/// <summary>
/// usId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string usId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// goodsId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? goodsId { get; set; }
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
/// <summary>
/// type
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? type { get; set; }
/// <summary>
/// code
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// sign
/// </summary>
[SugarColumn(IsNullable = true)]
public long? sign { get; set; }
/// <summary>
/// par
/// </summary>
[SugarColumn(IsNullable = true)]
public string? par { get; set; }
/// <summary>
/// endTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}

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@@ -0,0 +1,113 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Log")]
public class game_fight_data
{
/// <summary>
/// fightId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string fightId { get; set; }
/// <summary>
/// 作用区域
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? areaCode { get; set; }
/// <summary>
/// 关联ID
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? keyId { get; set; }
/// <summary>
/// 对方主ID
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? mainId { get; set; }
/// <summary>
/// 战斗类型
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// 场景
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? scene { get; set; }
/// <summary>
/// mapId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? mapId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// state
/// </summary>
[SugarColumn(IsNullable = true)]
public int? state { get; set; }
/// <summary>
/// 胜利方
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? winUser { get; set; }
/// <summary>
/// 经验
/// </summary>
[SugarColumn(IsNullable = true)]
public long? exp { get; set; }
/// <summary>
/// 铜贝
/// </summary>
[SugarColumn(IsNullable = true)]
public long? copper { get; set; }
/// <summary>
/// 宠物经验
/// </summary>
[SugarColumn(IsNullable = true)]
public long? petExp { get; set; }
/// <summary>
/// 奖励
/// </summary>
[SugarColumn(IsNullable = true)]
public string? award { get; set; }
[SugarColumn(IsNullable = true)]
public string? pars { get; set; }
/// <summary>
/// addTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? addTime { get; set; }
/// <summary>
/// 战斗结束时间
/// </summary>
[SugarColumn(IsNullable = true)]
public long? okTime { get; set; }
/// <summary>
/// 删除时间
/// </summary>
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}

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@@ -0,0 +1,13 @@
namespace Application.Domain.Entity;
public class game_broadcast
{
public string Id { get; set; }
public int area { get; set; }
public string code { get; set; }
public string userId { get; set; }
public string userNo { get; set; }
public string nick { get; set; }
public string msg { get; set; }
public long endTime { get; set; }
}

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@@ -0,0 +1,30 @@
namespace Application.Domain.Entity;
public class CheckTowerNeeds
{
private bool _result;
public bool result
{ get { return this._result; } set { this._result = value; } }
private System.Int32 _isDeal;
/// <summary>
/// 0不可交易1可交易
/// </summary>
public System.Int32 isDeal
{ get { return this._isDeal; } set { this._isDeal = value; } }
private System.Int32 _isGive;
/// <summary>
/// 0不可交易1可交易
/// </summary>
public System.Int32 isGive
{ get { return this._isGive; } set { this._isGive = value; } }
private List<TowerNeeds> _Needs;
public List<TowerNeeds> Needs
{ get { return this._Needs; } set { this._Needs = value; } }
}

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@@ -0,0 +1,8 @@
namespace Application.Domain.Entity;
public class ChoiceGoods
{
public int id { get; set; }
public string name { get; set; }
public List<TowerGet> award { get; set; }
}

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@@ -31,7 +31,6 @@ public class EquAwaken
/// <summary>
///
/// </summary>
[SqlSugar.SugarColumn(ColumnDataType = "varchar(max)", IsJson = true)]
public List<AttrItem> awaken
{ get { return this._awaken; } set { this._awaken = value; } }
}

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@@ -0,0 +1,36 @@
namespace Application.Domain.Entity;
public class EquAwakenData
{
private System.Int32 _lev;
/// <summary>
///
/// </summary>
public System.Int32 lev
{ get { return this._lev; } set { this._lev = value; } }
private System.Int32 _success;
/// <summary>
///
/// </summary>
public System.Int32 success
{ get { return this._success; } set { this._success = value; } }
private List<TowerNeed> _need;
/// <summary>
///
/// </summary>
public List<TowerNeed> need
{ get { return this._need; } set { this._need = value; } }
private List<AttrItem> _attr;
/// <summary>
///
/// </summary>
public List<AttrItem> attr
{ get { return this._attr; } set { this._attr = value; } }
}

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@@ -0,0 +1,7 @@
namespace Application.Domain.Entity;
public class FightAwardModel
{
public string code { get; set; }
public object award { get; set; }
}

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@@ -0,0 +1,13 @@
namespace Application.Domain.Entity;
public class MapMonsterModel
{
public string monterId { get; set; }
public string name { get; set; }
/// <summary>
/// 0地图怪物 1生成怪物
/// </summary>
public int type { get; set; }
public string sign { get; set; }
}

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@@ -0,0 +1,7 @@
namespace Application.Domain.Entity;
public class MonsterAwardModel
{
public string type { get; set; }
public RandomModel award { get; set; }
}

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@@ -0,0 +1,7 @@
namespace Application.Domain.Entity;
public class RandomDataBase
{
public double random { get; set; }
public object data { get; set; }
}

View File

@@ -22,6 +22,7 @@ public class RandomData
public string code { get; set; }
public string name { get; set; }
public string par { get; set; }
public long count { get; set; }
public int minCount { get; set; }
public int maxCount { get; set; }
public double chance { get; set; }
}

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@@ -26,20 +26,20 @@ public class TowerNeed
public System.String parameter
{ get { return this._parameter; } set { this._parameter = value; } }
private System.Int32 _count;
private long _count;
/// <summary>
///
/// </summary>
public System.Int32 count
public long count
{ get { return this._count; } set { this._count = value; } }
private System.Int32 _retCount;
private long _retCount;
/// <summary>
///
/// </summary>
public System.Int32 retCount
public long retCount
{ get { return this._retCount; } set { this._retCount = value; } }
private System.Int32 _isOp;
@@ -57,4 +57,12 @@ public class TowerNeed
/// </summary>
public System.Int32 isAsk
{ get { return this._isAsk; } set { this._isAsk = value; } }
private long _onCount;
/// <summary>
///
/// </summary>
public long onCount
{ get { return this._onCount; } set { this._onCount = value; } }
}

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@@ -0,0 +1,111 @@
namespace Application.Domain.Entity;
public class TowerNeeds
{
private System.Int32 _Id;
/// <summary>
///
/// </summary>
public System.Int32 Id
{
get { return this._Id; }
set { this._Id = value; }
}
private System.String _code;
/// <summary>
///
/// </summary>
public System.String code
{
get { return this._code; }
set { this._code = value; }
}
private System.String _name;
/// <summary>
///
/// </summary>
public System.String name
{
get { return this._name; }
set { this._name = value; }
}
private System.String _parameter;
/// <summary>
///
/// </summary>
public System.String parameter
{
get { return this._parameter; }
set { this._parameter = value; }
}
private long _count;
/// <summary>
///
/// </summary>
public long count
{
get { return this._count; }
set { this._count = value; }
}
private long _retCount;
/// <summary>
///
/// </summary>
public long retCount
{
get { return this._retCount; }
set { this._retCount = value; }
}
private System.Int32 _isOp;
/// <summary>
///
/// </summary>
public System.Int32 isOp
{
get { return this._isOp; }
set { this._isOp = value; }
}
private System.Int32 _isAsk;
/// <summary>
///
/// </summary>
public System.Int32 isAsk
{
get { return this._isAsk; }
set { this._isAsk = value; }
}
private long _onCount;
/// <summary>
///
/// </summary>
public long onCount
{
get { return this._onCount; }
set { this._onCount = value; }
}
private List<TowerNeed> _NeedItem;
public List<TowerNeed> NeedItem
{
get { return this._NeedItem; }
set { this._NeedItem = value; }
}
}

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@@ -8,11 +8,14 @@
public int isCopy { get; set; }
public string viceId { get; set; }
public string name { get; set; }
public int figState { get; set; }
public string sex { get; set; }
public string code { get; set; }
public string remark { get; set; }
public string TmImg { get; set; }
public string tips { get; set; }
public decimal addExp { get; set; }
public decimal addGold { get; set; }
public decimal burst { get; set; }//爆率
public decimal luck { get; set; }//幸运
public int weight { get; set; }//负重
public int lev { get; set; }//等级
public int minAtk { get; set; }//最小攻击
public int maxAtk { get; set; }//最大攻击

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@@ -0,0 +1,10 @@
namespace Application.Domain.Entity;
public class UserDrugModel
{
public string id { get; set; }
public int goodsId { get; set; }
public string name { get; set; }
public string code { get; set; }
public int count { get; set; }
}

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@@ -0,0 +1,7 @@
namespace Application.Domain.Entity;
public class UserEquAttrModel
{
public UserAttrModel equ { get; set; }
public List<AttrItem> attr { get; set; }
}

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@@ -0,0 +1,8 @@
namespace Application.Domain.Entity;
public class UserEquSuit
{
public string suitCode { get; set; }
public string suitName { get; set; }
public List<EquSuitAttr> SuitAttr { get; set; }
}

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@@ -0,0 +1,10 @@
namespace Application.Domain.Entity;
public class UserStateModel
{
public string name { get; set; }
public int time { get; set; }
public string scene { get; set; }
public string tips { get; set; }
public List<AttrItem> attr { get; set; }
}

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@@ -0,0 +1,27 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_dic
{
/// <summary>
/// code
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// sign
/// </summary>
[SugarColumn(IsNullable = true)]
public string? sign { get; set; }
/// <summary>
/// remark
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? remark { get; set; }
}
}

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@@ -4,72 +4,78 @@ using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_ship
public class game_equ_attr
{
/// <summary>
/// shipId
/// erId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public int shipId { get; set; }
public string erId { get; set; }
/// <summary>
/// npc
/// equCode
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? equCode { get; set; }
/// <summary>
/// minLev
/// </summary>
[SugarColumn(IsNullable = true)]
public int? npc { get; set; }
public int? minLev { get; set; }
/// <summary>
/// shipName
/// maxLev
/// </summary>
[SugarColumn(IsNullable = true)]
public int? maxLev { get; set; }
/// <summary>
/// 权重
/// </summary>
[SugarColumn(IsNullable = true)]
public int? random { get; set; }
/// <summary>
/// 属性类型Number 数值 float 百分比
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string shipName { get; set; }
public string? nt { get; set; }
/// <summary>
/// img
/// 属性
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string img { get; set; }
public string? code { get; set; }
/// <summary>
/// price
/// compute
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? compute { get; set; }
/// <summary>
/// min_v
/// </summary>
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? price { get; set; }
public decimal? min_v { get; set; }
/// <summary>
/// salePrice
/// max_v
/// </summary>
[SugarColumn(Length = 18, IsNullable = true)]
public decimal? salePrice { get; set; }
public decimal? max_v { get; set; }
/// <summary>
/// payType
/// tips
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string payType { get; set; }
/// <summary>
/// weight
/// </summary>
[SugarColumn(IsNullable = true)]
public int? weight { get; set; }
/// <summary>
/// speed
/// </summary>
[SugarColumn(IsNullable = true)]
public int? speed { get; set; }
/// <summary>
/// neeGold
/// </summary>
[SugarColumn(IsNullable = true)]
public int? neeGold { get; set; }
[SugarColumn(Length = 255, IsNullable = true)]
public string? tips { get; set; }
/// <summary>
/// remark
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string remark { get; set; }
[SugarColumn(Length = 255, IsNullable = true)]
public string? remark { get; set; }
}
}

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@@ -0,0 +1,39 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_equ_awaken
{
/// <summary>
/// 特性表
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string atId { get; set; }
/// <summary>
/// 特性名称
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
/// <summary>
/// levAttr
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<EquAwakenData> levAttr { get; set; }
/// <summary>
/// 权重
/// </summary>
[SugarColumn(IsNullable = true)]
public int? random { get; set; }
/// <summary>
/// 可觉醒装备
/// </summary>
[SugarColumn(IsNullable = true)]
public string? position { get; set; }
}
}

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@@ -0,0 +1,45 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_equ_make
{
/// <summary>
/// mkId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string mkId { get; set; }
/// <summary>
/// goodsId
/// </summary>
[SugarColumn(IsNullable = true)]
public int? goodsId { get; set; }
/// <summary>
/// equId
/// </summary>
[SugarColumn(IsNullable = true)]
public int? equId { get; set; }
/// <summary>
/// equName
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? equName { get; set; }
/// <summary>
/// random
/// </summary>
[SugarColumn(IsNullable = true)]
public int? random { get; set; }
/// <summary>
/// 是否随机特性
/// </summary>
[SugarColumn(IsNullable = true)]
public int? rdAttr { get; set; }
}
}

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@@ -0,0 +1,39 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_equ_up
{
/// <summary>
/// euId
/// </summary>
[SugarColumn(IsPrimaryKey = true)]
public int euId { get; set; }
/// <summary>
/// onLev
/// </summary>
[SugarColumn(IsNullable = true)]
public int? onLev { get; set; }
/// <summary>
/// maxLev
/// </summary>
[SugarColumn(IsNullable = true)]
public int? maxLev { get; set; }
/// <summary>
/// okChance
/// </summary>
[SugarColumn(IsNullable = true)]
public int? okChance { get; set; }
/// <summary>
/// needData
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<TowerNeeds> needData { get; set; }
}
}

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@@ -0,0 +1,117 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_monster
{
/// <summary>
/// monsterId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string monsterId { get; set; }
/// <summary>
/// name
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
/// <summary>
/// 怪物应用区域
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// lev
/// </summary>
[SugarColumn(IsNullable = true)]
public int? lev { get; set; }
/// <summary>
/// exp
/// </summary>
[SugarColumn(IsNullable = true)]
public long? exp { get; set; }
/// <summary>
/// copper
/// </summary>
[SugarColumn(IsNullable = true)]
public long? copper { get; set; }
/// <summary>
/// petExp
/// </summary>
[SugarColumn(IsNullable = true)]
public long? petExp { get; set; }
/// <summary>
/// minAtk
/// </summary>
[SugarColumn(IsNullable = true)]
public int? minAtk { get; set; }
/// <summary>
/// maxAtk
/// </summary>
[SugarColumn(IsNullable = true)]
public int? maxAtk { get; set; }
/// <summary>
/// defense
/// </summary>
[SugarColumn(IsNullable = true)]
public int? defense { get; set; }
/// <summary>
/// agility
/// </summary>
[SugarColumn(IsNullable = true)]
public int? agility { get; set; }
/// <summary>
/// blood
/// </summary>
[SugarColumn(Length = 62, IsNullable = true)]
public decimal? blood { get; set; }
/// <summary>
/// 怪物属性
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<AttrItem> attr { get; set; }
/// <summary>
/// 怪物技能
/// </summary>
[SugarColumn(IsNullable = true)]
public string? skill { get; set; }
/// <summary>
/// award
/// </summary>
[SugarColumn(Length = 3000, IsNullable = true)]
public string? award { get; set; }
/// <summary>
/// 支持复制战斗0不支持 1支持
/// </summary>
[SugarColumn(IsNullable = true)]
public int? isCopy { get; set; }
/// <summary>
/// 怪物说明
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? remark { get; set; }
/// <summary>
/// 用于后台操作标记,无其他作用
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? markTips { get; set; }
}
}

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using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_monster_map
{
/// <summary>
/// mmId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string mmId { get; set; }
/// <summary>
/// mapId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? mapId { get; set; }
/// <summary>
/// monsterId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? monsterId { get; set; }
/// <summary>
/// monsterName
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? monsterName { get; set; }
/// <summary>
/// addCount
/// </summary>
[SugarColumn(IsNullable = true)]
public int? addCount { get; set; }
/// <summary>
/// chance
/// </summary>
[SugarColumn(IsNullable = true)]
public int? chance { get; set; }
/// <summary>
/// sTime
/// </summary>
[SugarColumn(IsNullable = true)]
public int? sTime { get; set; }
/// <summary>
/// eTime
/// </summary>
[SugarColumn(IsNullable = true)]
public int? eTime { get; set; }
}
}

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namespace Application.Domain.Entity;
public class MakePaperView
{
public game_goods goods { get; set; }
public long count { get; set; }
}