This commit is contained in:
Putoo
2026-07-07 08:38:26 +08:00
parent 63d56b245e
commit 49ac29c50a
18 changed files with 525 additions and 39 deletions

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@@ -4,18 +4,18 @@ public static class GameConfig
{
public const int GameMaxLev = 320;//最大等级
public const int OnLineTime = 30;//在线延迟时间(分钟)
public const int SendChatGoodsBase = 10014;//小海螺
public const int SendChatGoodsBase = 10000;//小海螺
public const int SendChatGoodsArea = 10001;//大海螺
public const int SendChatGoodsService = 10002;//金海螺
public const int UpLevAddWeight = 10;//升级增加负重
public const int GameBaseVigour = 50;//初始活力
public const int GameRelationEnemyNeedGold = 300;//添加仇人所需金元
public const int GameUpdateNickNeedGoods = 10001;//更新昵称所需道具
public const int GameUpdateSexNeedGoods = 10001;//更新性别所需道具
public const int GameUpdateNickNeedGoods = 10018;//更新昵称所需道具
public const int GameUpdateSexNeedGoods = 10065;//更新性别所需道具
public const int GameUserFriendMaxCount = 50;//好友最大上限人数
public const int GameAutoBagGoodsId = 10001;//百宝箱物品ID
public const int GameAutoDrugGoodsId = 10001;//急救箱物品ID
public const int GameAutoBagGoodsId = 10022;//百宝箱物品ID
public const int GameAutoDrugGoodsId = 10023;//急救箱物品ID
public const int GameToMapNeedCopper = 5;//传送每海里费用
public const int TeamCacheTime = 300;//队伍缓存时间
public const int GameEquApprGoods = 10001;//鉴定装备道具
public const int GameEquApprGoods = 10019;//鉴定装备道具
}

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@@ -59,6 +59,7 @@ public static class GameEnum
MapTo,
Store,
Make,
Exchange,
}
public enum DicCode

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@@ -0,0 +1,9 @@
namespace Application.Domain;
public interface IExchangeService
{
Task<List<game_exchange>> GetExchangeData(int npcId);
Task<game_exchange> GetExchangeInfo(int exId);
Task<int> GetExchangeCount(string userId, int exId);
Task<bool> AddUserExchangeLog(string userId, int exId, int count, long endTime);
}

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@@ -18,7 +18,7 @@ public interface IGameEquService
Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId);
Task<unit_user_equ> GetUserEquInfo(string ueId);
Task<int> GetUserEquByEquIdCount(string userId, int equId);
Task<List<unit_user_equ>> GetUserEquByEquId(string userId, int equId);
Task<List<unit_user_equ>> GetUserEquByEquIdToDeduct(string userId, int equId);
Task<bool> AddUserEqu(string userId, int equId, int count, string remark);
Task<bool> AddUserEqu(unit_user_equ equData, string remark);
Task<unit_user_equ> AddUserEqu(string userId, int equId, bool rdAttr = false, string remark = "");

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@@ -0,0 +1,41 @@
namespace Application.Domain;
public class ExchangeService(ISqlSugarClient DbClient, IRedisCache redis) : IExchangeService, ITransient
{
public async Task<List<game_exchange>> GetExchangeData(int npcId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange>();
var data = await db.Queryable<game_exchange>().Where(it => it.npcId == npcId).ToListAsync();
return data;
}
public async Task<game_exchange> GetExchangeInfo(int exId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange>();
return await db.Queryable<game_exchange>().Where(it => it.exId == exId).SingleAsync();
}
public async Task<int> GetExchangeCount(string userId, int exId)
{
int result = 0;
string key = $"{userId}_{exId}";
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange_log>();
return await db.Queryable<game_exchange_log>().Where(it => it.userId == userId && it.exId == exId)
.SumAsync(it => (int)it.count);
}
public async Task<bool> AddUserExchangeLog(string userId, int exId, int count,long endTime)
{
game_exchange_log log = new game_exchange_log();
log.ueId = StringAssist.NewGuid;
log.userId = userId;
log.exId = exId;
log.count = count;
log.addTime = TimeExtend.GetTimeStampSeconds;
log.endTime = endTime;
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange_log>();
bool result = await db.Insertable(log).ExecuteCommandAsync() > 0;
return result;
}
}

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@@ -78,16 +78,21 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
public async Task<int> GetUserEquByEquIdCount(string userId, int equId)
{
int result = 0;
var data = await GetUserEquByEquId(userId, equId);
var data = await GetUserEquData(userId, equId);
result = data.Count;
return result;
}
public async Task<List<unit_user_equ>> GetUserEquByEquId(string userId, int equId)
public async Task<List<unit_user_equ>> GetUserEquByEquIdToDeduct(string userId, int equId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>();
return await db.Queryable<unit_user_equ>().Where(i => i.userId == userId && i.equId == equId).ToListAsync();
var userEqu = await GetUserEquData(userId, equId);
userEqu = userEqu.FindAll(it => it.isLock == 0 && it.isOn == 0);
userEqu = userEqu.OrderBy(it => (int)it.intensifyLev)
.ThenBy(it => it.quality)
.ToList();
return userEqu;
}
public async Task<bool> AddUserEqu(string userId, int equId, int count, string remark)
{
@@ -358,21 +363,11 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
public async Task<bool> DeductUserEqu(string userId, int equId, int count, string remark)
{
var userEqu = await GetUserEquData(userId, equId);
var userEqu = await GetUserEquByEquIdToDeduct(userId, equId);
if (userEqu.Count < 1)
{
return false;
}
userEqu = userEqu.FindAll(it => it.isLock == 0 && it.isOn == 0);
if (userEqu.Count < count)
{
return false;
}
userEqu = userEqu.OrderBy(it => (int)it.intensifyLev)
.OrderBy(it => it.quality)
.ToList();
var opData = userEqu.Take(count).ToList();
return await DeductUserEqu(userId, opData, remark);
}

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@@ -48,42 +48,42 @@ public class EquTool
return onAttr;
}
int result = onLev * 3;
result = result > 57 ? 57 : result;
int result = onLev;
result = result > 19 ? 19 : result;
if (onLev > 19)
{
int addLev = onLev - 19;
addLev = addLev > 10 ? 10 : addLev;
result += addLev * 5;
result += addLev * 3;
}
if (onLev > 29)
{
int addLev = onLev - 29;
addLev = addLev > 10 ? 10 : addLev;
result += addLev * 10;
result += addLev * 5;
}
if (onLev > 39)
{
int addLev = onLev - 39;
addLev = addLev > 10 ? 10 : addLev;
result += addLev * 15;
result += addLev * 10;
}
if (onLev > 49)
{
int addLev = onLev - 49;
addLev = addLev > 10 ? 10 : addLev;
result += addLev * 20;
result += addLev * 15;
}
if (onLev > 59)
{
int addLev = onLev - 59;
addLev = addLev > 10 ? 10 : addLev;
result += addLev * 25;
result += addLev * 20;
}
if (onLev > 69)
@@ -91,7 +91,7 @@ public class EquTool
int addLev = onLev - 69;
addLev = addLev > 10 ? 10 : addLev;
int unitAdd = Convert.ToInt32(onAttr * 0.05);
unitAdd = unitAdd < 30 ? 30 : unitAdd;
unitAdd = unitAdd < 25 ? 25 : unitAdd;
result += addLev * unitAdd;
}
@@ -100,7 +100,7 @@ public class EquTool
int addLev = onLev - 79;
addLev = addLev > 10 ? 10 : addLev;
int unitAdd = Convert.ToInt32(onAttr * 0.1);
unitAdd = unitAdd < 35 ? 35 : unitAdd;
unitAdd = unitAdd < 30 ? 30 : unitAdd;
result += addLev * unitAdd;
}
@@ -109,7 +109,7 @@ public class EquTool
int addLev = onLev - 89;
addLev = addLev > 10 ? 10 : addLev;
int unitAdd = Convert.ToInt32(onAttr * 0.15);
unitAdd = unitAdd < 40 ? 40 : unitAdd;
unitAdd = unitAdd < 35 ? 35 : unitAdd;
result += addLev * unitAdd;
}

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@@ -112,7 +112,8 @@ public static class GameBus
if (item.code == nameof(GameEnum.PropCode.Equ))
{
var equService = App.GetService<IGameEquService>();
int MyCount = await equService.GetUserEquByEquIdCount(userId, Convert.ToInt32(item.parameter));
var myOpEqu = await equService.GetUserEquByEquIdToDeduct(userId, Convert.ToInt32(item.parameter));
int MyCount = myOpEqu.Count;
long needCount = item.count * count;
item.count = needCount;
item.onCount = MyCount;