This commit is contained in:
Putoo
2026-07-07 08:38:26 +08:00
parent 63d56b245e
commit 49ac29c50a
18 changed files with 525 additions and 39 deletions

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@@ -0,0 +1,45 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Log")]
public class game_exchange_log
{
/// <summary>
/// ueId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string ueId { get; set; }
/// <summary>
/// userId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? userId { get; set; }
/// <summary>
/// exId
/// </summary>
[SugarColumn(IsNullable = true)]
public int? exId { get; set; }
/// <summary>
/// count
/// </summary>
[SugarColumn(IsNullable = true)]
public int? count { get; set; }
/// <summary>
/// addTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? addTime { get; set; }
/// <summary>
/// endTime
/// </summary>
[SugarColumn(IsNullable = true)]
public long? endTime { get; set; }
}
}

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@@ -0,0 +1,75 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_exchange
{
/// <summary>
/// exId
/// </summary>
[SugarColumn(IsPrimaryKey = true)]
public int exId { get; set; }
/// <summary>
/// areaId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? areaId { get; set; }
/// <summary>
/// npcId
/// </summary>
[SugarColumn(IsNullable = true)]
public int? npcId { get; set; }
/// <summary>
/// name
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? name { get; set; }
/// <summary>
/// tips
/// </summary>
[SugarColumn(IsNullable = true)]
public string? tips { get; set; }
/// <summary>
/// exType
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? exType { get; set; }
/// <summary>
/// count
/// </summary>
[SugarColumn(IsNullable = true)]
public int? count { get; set; }
/// <summary>
/// needData
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<TowerNeed> needData { get; set; }
/// <summary>
/// getData
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<TowerGet> getData { get; set; }
/// <summary>
/// startTime
/// </summary>
[SugarColumn(IsNullable = true)]
public DateTime? startTime { get; set; }
/// <summary>
/// endTime
/// </summary>
[SugarColumn(IsNullable = true)]
public DateTime? endTime { get; set; }
}
}

View File

@@ -4,18 +4,18 @@ public static class GameConfig
{ {
public const int GameMaxLev = 320;//最大等级 public const int GameMaxLev = 320;//最大等级
public const int OnLineTime = 30;//在线延迟时间(分钟) public const int OnLineTime = 30;//在线延迟时间(分钟)
public const int SendChatGoodsBase = 10014;//小海螺 public const int SendChatGoodsBase = 10000;//小海螺
public const int SendChatGoodsArea = 10001;//大海螺 public const int SendChatGoodsArea = 10001;//大海螺
public const int SendChatGoodsService = 10002;//金海螺 public const int SendChatGoodsService = 10002;//金海螺
public const int UpLevAddWeight = 10;//升级增加负重 public const int UpLevAddWeight = 10;//升级增加负重
public const int GameBaseVigour = 50;//初始活力 public const int GameBaseVigour = 50;//初始活力
public const int GameRelationEnemyNeedGold = 300;//添加仇人所需金元 public const int GameRelationEnemyNeedGold = 300;//添加仇人所需金元
public const int GameUpdateNickNeedGoods = 10001;//更新昵称所需道具 public const int GameUpdateNickNeedGoods = 10018;//更新昵称所需道具
public const int GameUpdateSexNeedGoods = 10001;//更新性别所需道具 public const int GameUpdateSexNeedGoods = 10065;//更新性别所需道具
public const int GameUserFriendMaxCount = 50;//好友最大上限人数 public const int GameUserFriendMaxCount = 50;//好友最大上限人数
public const int GameAutoBagGoodsId = 10001;//百宝箱物品ID public const int GameAutoBagGoodsId = 10022;//百宝箱物品ID
public const int GameAutoDrugGoodsId = 10001;//急救箱物品ID public const int GameAutoDrugGoodsId = 10023;//急救箱物品ID
public const int GameToMapNeedCopper = 5;//传送每海里费用 public const int GameToMapNeedCopper = 5;//传送每海里费用
public const int TeamCacheTime = 300;//队伍缓存时间 public const int TeamCacheTime = 300;//队伍缓存时间
public const int GameEquApprGoods = 10001;//鉴定装备道具 public const int GameEquApprGoods = 10019;//鉴定装备道具
} }

View File

@@ -59,6 +59,7 @@ public static class GameEnum
MapTo, MapTo,
Store, Store,
Make, Make,
Exchange,
} }
public enum DicCode public enum DicCode

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@@ -0,0 +1,9 @@
namespace Application.Domain;
public interface IExchangeService
{
Task<List<game_exchange>> GetExchangeData(int npcId);
Task<game_exchange> GetExchangeInfo(int exId);
Task<int> GetExchangeCount(string userId, int exId);
Task<bool> AddUserExchangeLog(string userId, int exId, int count, long endTime);
}

View File

@@ -18,7 +18,7 @@ public interface IGameEquService
Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId); Task<List<unit_user_equ>> GetUserEquData(string userId, string code, List<string> noUeId);
Task<unit_user_equ> GetUserEquInfo(string ueId); Task<unit_user_equ> GetUserEquInfo(string ueId);
Task<int> GetUserEquByEquIdCount(string userId, int equId); Task<int> GetUserEquByEquIdCount(string userId, int equId);
Task<List<unit_user_equ>> GetUserEquByEquId(string userId, int equId); Task<List<unit_user_equ>> GetUserEquByEquIdToDeduct(string userId, int equId);
Task<bool> AddUserEqu(string userId, int equId, int count, string remark); Task<bool> AddUserEqu(string userId, int equId, int count, string remark);
Task<bool> AddUserEqu(unit_user_equ equData, string remark); Task<bool> AddUserEqu(unit_user_equ equData, string remark);
Task<unit_user_equ> AddUserEqu(string userId, int equId, bool rdAttr = false, string remark = ""); Task<unit_user_equ> AddUserEqu(string userId, int equId, bool rdAttr = false, string remark = "");

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@@ -0,0 +1,41 @@
namespace Application.Domain;
public class ExchangeService(ISqlSugarClient DbClient, IRedisCache redis) : IExchangeService, ITransient
{
public async Task<List<game_exchange>> GetExchangeData(int npcId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange>();
var data = await db.Queryable<game_exchange>().Where(it => it.npcId == npcId).ToListAsync();
return data;
}
public async Task<game_exchange> GetExchangeInfo(int exId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange>();
return await db.Queryable<game_exchange>().Where(it => it.exId == exId).SingleAsync();
}
public async Task<int> GetExchangeCount(string userId, int exId)
{
int result = 0;
string key = $"{userId}_{exId}";
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange_log>();
return await db.Queryable<game_exchange_log>().Where(it => it.userId == userId && it.exId == exId)
.SumAsync(it => (int)it.count);
}
public async Task<bool> AddUserExchangeLog(string userId, int exId, int count,long endTime)
{
game_exchange_log log = new game_exchange_log();
log.ueId = StringAssist.NewGuid;
log.userId = userId;
log.exId = exId;
log.count = count;
log.addTime = TimeExtend.GetTimeStampSeconds;
log.endTime = endTime;
var db = DbClient.AsTenant().GetConnectionWithAttr<game_exchange_log>();
bool result = await db.Insertable(log).ExecuteCommandAsync() > 0;
return result;
}
}

View File

@@ -78,17 +78,22 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
public async Task<int> GetUserEquByEquIdCount(string userId, int equId) public async Task<int> GetUserEquByEquIdCount(string userId, int equId)
{ {
int result = 0; int result = 0;
var data = await GetUserEquByEquId(userId, equId); var data = await GetUserEquData(userId, equId);
result = data.Count; result = data.Count;
return result; return result;
} }
public async Task<List<unit_user_equ>> GetUserEquByEquId(string userId, int equId) public async Task<List<unit_user_equ>> GetUserEquByEquIdToDeduct(string userId, int equId)
{ {
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_equ>(); var userEqu = await GetUserEquData(userId, equId);
return await db.Queryable<unit_user_equ>().Where(i => i.userId == userId && i.equId == equId).ToListAsync(); userEqu = userEqu.FindAll(it => it.isLock == 0 && it.isOn == 0);
userEqu = userEqu.OrderBy(it => (int)it.intensifyLev)
.ThenBy(it => it.quality)
.ToList();
return userEqu;
} }
public async Task<bool> AddUserEqu(string userId, int equId, int count, string remark) public async Task<bool> AddUserEqu(string userId, int equId, int count, string remark)
{ {
bool result = false; bool result = false;
@@ -358,21 +363,11 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
public async Task<bool> DeductUserEqu(string userId, int equId, int count, string remark) public async Task<bool> DeductUserEqu(string userId, int equId, int count, string remark)
{ {
var userEqu = await GetUserEquData(userId, equId); var userEqu = await GetUserEquByEquIdToDeduct(userId, equId);
if (userEqu.Count < 1) if (userEqu.Count < 1)
{ {
return false; return false;
} }
userEqu = userEqu.FindAll(it => it.isLock == 0 && it.isOn == 0);
if (userEqu.Count < count)
{
return false;
}
userEqu = userEqu.OrderBy(it => (int)it.intensifyLev)
.OrderBy(it => it.quality)
.ToList();
var opData = userEqu.Take(count).ToList(); var opData = userEqu.Take(count).ToList();
return await DeductUserEqu(userId, opData, remark); return await DeductUserEqu(userId, opData, remark);
} }

View File

@@ -48,42 +48,42 @@ public class EquTool
return onAttr; return onAttr;
} }
int result = onLev * 3; int result = onLev;
result = result > 57 ? 57 : result; result = result > 19 ? 19 : result;
if (onLev > 19) if (onLev > 19)
{ {
int addLev = onLev - 19; int addLev = onLev - 19;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
result += addLev * 5; result += addLev * 3;
} }
if (onLev > 29) if (onLev > 29)
{ {
int addLev = onLev - 29; int addLev = onLev - 29;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
result += addLev * 10; result += addLev * 5;
} }
if (onLev > 39) if (onLev > 39)
{ {
int addLev = onLev - 39; int addLev = onLev - 39;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
result += addLev * 15; result += addLev * 10;
} }
if (onLev > 49) if (onLev > 49)
{ {
int addLev = onLev - 49; int addLev = onLev - 49;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
result += addLev * 20; result += addLev * 15;
} }
if (onLev > 59) if (onLev > 59)
{ {
int addLev = onLev - 59; int addLev = onLev - 59;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
result += addLev * 25; result += addLev * 20;
} }
if (onLev > 69) if (onLev > 69)
@@ -91,7 +91,7 @@ public class EquTool
int addLev = onLev - 69; int addLev = onLev - 69;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
int unitAdd = Convert.ToInt32(onAttr * 0.05); int unitAdd = Convert.ToInt32(onAttr * 0.05);
unitAdd = unitAdd < 30 ? 30 : unitAdd; unitAdd = unitAdd < 25 ? 25 : unitAdd;
result += addLev * unitAdd; result += addLev * unitAdd;
} }
@@ -100,7 +100,7 @@ public class EquTool
int addLev = onLev - 79; int addLev = onLev - 79;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
int unitAdd = Convert.ToInt32(onAttr * 0.1); int unitAdd = Convert.ToInt32(onAttr * 0.1);
unitAdd = unitAdd < 35 ? 35 : unitAdd; unitAdd = unitAdd < 30 ? 30 : unitAdd;
result += addLev * unitAdd; result += addLev * unitAdd;
} }
@@ -109,7 +109,7 @@ public class EquTool
int addLev = onLev - 89; int addLev = onLev - 89;
addLev = addLev > 10 ? 10 : addLev; addLev = addLev > 10 ? 10 : addLev;
int unitAdd = Convert.ToInt32(onAttr * 0.15); int unitAdd = Convert.ToInt32(onAttr * 0.15);
unitAdd = unitAdd < 40 ? 40 : unitAdd; unitAdd = unitAdd < 35 ? 35 : unitAdd;
result += addLev * unitAdd; result += addLev * unitAdd;
} }

View File

@@ -112,7 +112,8 @@ public static class GameBus
if (item.code == nameof(GameEnum.PropCode.Equ)) if (item.code == nameof(GameEnum.PropCode.Equ))
{ {
var equService = App.GetService<IGameEquService>(); var equService = App.GetService<IGameEquService>();
int MyCount = await equService.GetUserEquByEquIdCount(userId, Convert.ToInt32(item.parameter)); var myOpEqu = await equService.GetUserEquByEquIdToDeduct(userId, Convert.ToInt32(item.parameter));
int MyCount = myOpEqu.Count;
long needCount = item.count * count; long needCount = item.count * count;
item.count = needCount; item.count = needCount;
item.onCount = MyCount; item.onCount = MyCount;

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@@ -0,0 +1,169 @@
using Microsoft.AspNetCore.Mvc;
namespace Application.Web.Controllers.Pub;
/// <summary>
/// 兑换接口
/// </summary>
[Route("[controller]/[action]")]
[ApiController]
[Authorize]
public class ExchangeController : ControllerBase
{
private readonly IGameMapService _mapService;
private readonly IExchangeService _exchangeService;
public ExchangeController(IGameMapService mapService, IExchangeService exchangeService)
{
_mapService = mapService;
_exchangeService = exchangeService;
}
/// <summary>
/// 获取兑换信息
/// </summary>
/// <param name="npcId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetExchangeData(int npcId)
{
string userId = StateHelper.userId;
int areaId = StateHelper.areaId;
var npcInfo = await _mapService.GetNpcInfo(npcId);
if (npcInfo == null)
{
return PoAction.Message("Npc不存在!");
}
if (npcInfo.status != 1)
{
return PoAction.Message("Npc不存在!");
}
if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.Exchange)))
{
return PoAction.Message("业务不可用!");
}
var onMap = await _mapService.GetUserOnMapId(userId);
if (npcInfo.mapId != onMap)
{
return PoAction.Message("Npc不存在!");
}
var data = await _exchangeService.GetExchangeData(npcId);
data = data.FindAll(it => GameTool.AreaVerify(areaId, it.areaId) && it.endTime > DateTime.Now);
return PoAction.Ok(data);
}
/// <summary>
/// 兑换物品
/// </summary>
/// <param name="npcId"></param>
/// <param name="exId"></param>
/// <param name="count"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> ExchangeOk(int npcId, int exId, int count)
{
count = count < 1 ? 1 : count;
string userId = StateHelper.userId;
int areaId = StateHelper.areaId;
var npcInfo = await _mapService.GetNpcInfo(npcId);
if (npcInfo == null)
{
return PoAction.Message("Npc不存在!");
}
if (npcInfo.status != 1)
{
return PoAction.Message("Npc不存在!");
}
if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.Exchange)))
{
return PoAction.Message("业务不可用!");
}
var onMap = await _mapService.GetUserOnMapId(userId);
if (npcInfo.mapId != onMap)
{
return PoAction.Message("Npc不存在!");
}
var exInfo = await _exchangeService.GetExchangeInfo(exId);
if (exInfo == null)
{
return PoAction.Message("兑换不存在!");
}
if (exInfo.endTime < DateTime.Now)
{
return PoAction.Message("兑换已结束!");
}
if (GameTool.AreaVerify(areaId, exInfo.areaId) == false)
{
return PoAction.Message("兑换不存在!");
}
int sumCount = await _exchangeService.GetExchangeCount(userId, exId);
if ((sumCount + count) > exInfo.count)
{
int endCount = (int)exInfo.count - sumCount;
if (endCount == 0)
{
return PoAction.Message("您已达到兑换上限!");
}
else
{
return PoAction.Message($"您最多还能兑换{endCount}次!");
}
}
var result = await GameBus.CheckNeed(userId, exInfo.needData, count);
if (result.result)
{
if (await GameBus.UpdateBag(userId, 0, exInfo.needData, "兑换", count))
{
long endTime = 0;
switch (exInfo.exType)
{
case "Long":
endTime = TimeExtend.GetTimeStampBySeconds((DateTime)exInfo.endTime);
break;
case "Day":
endTime = TimeExtend.GetTimeStampBySeconds(TimeAssist.GetDateTimeYMD(1));
break;
case "Month":
DateTime nt = DateTime.Now.AddMonths(1);
nt = Convert.ToDateTime($"{nt.Year}-{nt.Month}-01");
endTime = TimeExtend.GetTimeStampBySeconds(nt);
break;
case "Week":
endTime = TimeExtend.GetTimeStampBySeconds(TimeAssist.WeekEndTime);
break;
}
if (await _exchangeService.AddUserExchangeLog(userId, exId, count, endTime))
{
await GameBus.UpdateBag(userId, 1, exInfo.getData, "兑换", count);
return PoAction.Ok(true);
}
else
{
return PoAction.Message("兑换失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("兑换失败,请稍后尝试!");
}
}
else
{
return PoAction.Message("兑换失败,请稍后尝试!");
}
}
}

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@@ -0,0 +1,23 @@
<template>
<div class="common" v-for="item in data">
<div v-if="item.code == 'Goods'">
<Abar :href='"/prop/goods?id=" + item.parameter'>{{ item.name }}</Abar>+{{ item.count * props.count }}
</div>
<div v-else-if="item.code == 'Equ'">
<Abar :href='"/prop/equ?id=" + item.parameter'>{{ item.name }}</Abar>+{{ item.count * props.count }}
</div>
<div v-else>
{{ item.name }}+{{ item.count * props.count }}
</div>
</div>
</template>
<script lang="ts" setup>
const props = defineProps({
// 字段名、类型、默认值
data: Array<any>,
count: {
type: Number,
default: () => (1)
}
})
</script>

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@@ -0,0 +1,93 @@
<template>
<div class="content">
请选择:<br>
<div class="content" v-for="(item, index) in data" :key="index">
{{ index + 1 }}.<Abutton @click="btnShowView(item)">{{ item.name }}</Abutton>
</div>
</div>
<GamePopup v-model:show="showView" title="【兑换】">
<!-- 自定义内容 -->
<div class="common">
<strong style="font-size: 14px;">兑换标题:</strong> {{ onData.name }}<br>
<strong style="font-size: 14px;">兑换说明:</strong>{{ onData.tips }}<br>
<strong style="font-size: 14px;">结束时间:</strong>{{ TimeExtend.Format(onData.endTime) }}<br>
<strong style="font-size: 14px;">兑换次数:</strong>{{ GameTool.GetTimeCountTips(onData.exType,
onData.count)}}<br>
<strong style="font-size: 14px;">兑换奖励:</strong><br>
<GameProp :data="onData.getData" :count="count"></GameProp>
<strong style="font-size: 14px;">兑换所需:</strong><br>
<GamePropVerify :data="verifyData.needs"></GamePropVerify>
</div>
<div class="common" v-if="verifyData.result == true">
<strong style="font-size: 14px;">兑换数量:</strong><input type="number" class="search-ipt" v-model="count"><br>
<div style="text-align: center;">
<button class="ipt-btn" name="serch" @click="ExChangeOk" style="margin-top: 15px;">兑换</button>
</div>
</div>
</GamePopup>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
})
const data = ref<Array<any>>([]);
const onData = ref<any>({});
const verifyData = ref<any>({});
const needs = ref<Array<any>>([]);
const showView = ref(false);
const count = ref(1);
let npcId = LocalStorageHelper.GetOnNpc();
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async (): Promise<void> => {
let result = await ExchangeService.GetExchangeData(Number(npcId));
if (result.code == 0) {
data.value = result.data;
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
};
const btnShowView = async (exData: any) => {
onData.value = exData;
MessageExtend.LoadingToast("操作中...");
let result = await BagService.CheckUserProp(0, count.value, JSON.stringify(exData.needData));
MessageExtend.LoadingClose();
if (result.code == 0) {
verifyData.value = result.data;
needs.value = verifyData.value.needs;
showView.value = true;
}
else {
MessageExtend.ShowDialog("兑换", result.msg);
}
}
const ExChangeOk = async (): Promise<void> => {
MessageExtend.LoadingToast("兑换中...");
let result = await ExchangeService.ExchangeOk(Number(npcId), onData.value.exId, count.value)
MessageExtend.LoadingClose();
if (result.code == 0) {
showView.value = false;
MessageExtend.Notify("兑换成功!", "success");
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
};
</script>

View File

@@ -14,9 +14,9 @@
<div class="common">名称|价格</div> <div class="common">名称|价格</div>
<div class="item" v-for="(item, index) in data" :key="index"> <div class="item" v-for="(item, index) in data" :key="index">
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}. {{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
<Abar :href='"/prop/equ?id=" + item.parameter' v-if="item.type == 'Equ'"> <Abar :href='"/prop/equ?id=" + item.goodsId' v-if="item.type == 'Equ'">
{{ item.name }}({{ GameTool.GetCurrencyNameAll(item.price, item.payType) }})</Abar> {{ item.name }}({{ GameTool.GetCurrencyNameAll(item.price, item.payType) }})</Abar>
<Abar :href='"/prop/goods?id=" + item.parameter' v-else> <Abar :href='"/prop/goods?id=" + item.goodsId' v-else>
{{ item.name }}({{ GameTool.GetCurrencyNameAll(item.price, item.payType) }})</Abar> {{ item.name }}({{ GameTool.GetCurrencyNameAll(item.price, item.payType) }})</Abar>
[<Abutton @click="ShopView(item)">购买</Abutton>] [<Abutton @click="ShopView(item)">购买</Abutton>]
</div> </div>

View File

@@ -124,9 +124,9 @@
<span v-if="equData.isAppr == 1"> <span v-if="equData.isAppr == 1">
<Abutton @click="btnOpenAwaken">觉醒</Abutton><br> <Abutton @click="btnOpenAwaken">觉醒</Abutton><br>
</span> </span>
<span v-if="equData.isAppr == 1"> <!-- <span v-if="equData.isAppr == 1">
<Abar :href='"/user/equ/quality?ue=" + equData.ueId'>洗练</Abar><br> <Abar :href='"/user/equ/quality?ue=" + equData.ueId'>洗练</Abar><br>
</span> </span> -->
<span v-if="equData.isAppr == 0"> <span v-if="equData.isAppr == 0">
<Abutton @click="ApprEqu">鉴定</Abutton><br> <Abutton @click="ApprEqu">鉴定</Abutton><br>
</span> </span>

View File

@@ -57,7 +57,6 @@ const BindData = async (): Promise<void> => {
monster.value = result.data; monster.value = result.data;
if (monster.value.award != '') { if (monster.value.award != '') {
AwardTips.value = awardTipsStr(JSON.parse(monster.value.award)) AwardTips.value = awardTipsStr(JSON.parse(monster.value.award))
console.log(result);
} }
} }
else { else {

View File

@@ -0,0 +1,17 @@
export class ExchangeService {
/**
* 获取兑换信息
* GET /Exchange/GetExchangeData
*/
static async GetExchangeData(npcId: number) {
return await ApiService.Request("get", "/Exchange/GetExchangeData", { npcId });
}
/**
* 兑换物品
* GET /Exchange/ExchangeOk
*/
static async ExchangeOk(npcId: number, exId: number, count: number) {
return await ApiService.Request("get", "/Exchange/ExchangeOk", { npcId, exId, count });
}
}

View File

@@ -128,6 +128,24 @@ export class GameTool {
} }
return result; return result;
} }
public static GetTimeCountTips(code: string, count: number) {
let result = "";
switch (code) {
case "Long":
result = `永久${count}`;
break;
case "Day":
result = `每天${count}`;
break;
case "Week":
result = `每周${count}`;
break;
case "Month":
result = `每月${count}`;
break;
}
return result;
}
} }