This commit is contained in:
Putoo
2026-07-06 14:44:15 +08:00
parent a1dbce8a96
commit 63d56b245e
21 changed files with 483 additions and 36 deletions

View File

@@ -1,4 +1,7 @@
namespace Application.Domain;
using Dm.util;
using Newtonsoft.Json;
namespace Application.Domain;
public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGameFightService, ITransient
{
@@ -164,7 +167,7 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
return result;
}
public async Task<bool> SetFightWin(game_fight_data fightData, string winUser)
public async Task<bool> SetFightWin(game_fight_data fightData, string winUser,bool setDefMap=true)
{
bool result = false;
long okTime = TimeExtend.GetTimeStampSeconds;
@@ -213,6 +216,10 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
if (result)
{
await RemoveUserFight(fightData.userId);
if (setDefMap)
{
await UserStateTool.SetUserMapDefault(fightData.userId);
}
}
}
}
@@ -224,6 +231,10 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
if (result)
{
await RemoveUserFight(lowUser);
if (setDefMap)
{
await UserStateTool.SetUserMapDefault(lowUser);
}
}
}
@@ -306,6 +317,8 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
await redis.AddHashAsync(key, userId, harm);
}
#region
public async Task HandleFight(game_fight_data fightData)
{
string winUser = fightData.winUser;
@@ -328,8 +341,227 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
{
}
if (!string.IsNullOrEmpty(fightData.award)) //发放物品奖励
{
await PutFightAwardGoods(fightData);
}
#endregion
}
private async Task PutFightAwardGoods(game_fight_data fightData)
{
var fightAward = JsonConvert.DeserializeObject<FightAwardModel>(fightData.award);
if (fightAward.code == "Default")
{
var userService = App.GetService<IUnitUserService>();
var userConfig = await userService.GetUserConfigInfo(fightData.winUser);
List<TowerGet> AddMapGoods = new List<TowerGet>();
var opGoods = JsonConvert.DeserializeObject<List<TowerGet>>(fightAward.award.ToString());
string addGoodsUser = fightData.areaCode == nameof(GameEnum.AreaCode.Public) ? "0" : fightData.winUser;
if (userConfig.autoBag == 1)
{
var weightService = App.GetService<IUnitUserWeight>();
bool auto = true;
foreach (var item in opGoods)
{
if (auto == false)
{
AddMapGoods.Add(item);
}
else
{
if (await weightService.CheckUserWeight(fightData.winUser, item))
{
await GameBus.UpdateBag(fightData.winUser, 1, item.code, item.parameter, item.count,
"战斗获得");
}
else
{
auto = false;
AddMapGoods.add(item);
}
}
}
}
else
{
AddMapGoods = opGoods;
}
if (AddMapGoods.Count > 0)
{
await AddMapFightGoods(addGoodsUser, fightData.mapId, AddMapGoods);
}
}
}
public async Task<List<game_map_goods>> GetMapFightGoods(string mapId)
{
List<game_map_goods> result = new List<game_map_goods>();
string key = string.Format(FightCache.FightCacheKeys, "MapGoods", mapId);
if (await redis.ExistsAsync(key))
{
result = await redis.GetAsync<List<game_map_goods>>(key);
}
return result;
}
public async Task<game_map_goods> GetFightGoodsInfo(string mapId, string mgId)
{
var data = await GetMapFightGoods(mapId);
var result = data.Find(it => it.mgId == mgId);
return result;
}
private async Task AddMapFightGoods(string userId, string mapId, List<TowerGet> goods)
{
var data = await GetMapFightGoods(mapId);
List<game_map_goods> addData = new List<game_map_goods>();
foreach (var item in goods)
{
game_map_goods temp = new game_map_goods()
{
mgId = StringAssist.NewGuid,
userId = userId,
mapId = mapId,
name = item.name,
code = item.code,
par = item.parameter,
count = item.count
};
addData.Add(temp);
}
data.AddRange(addData);
string key = string.Format(FightCache.FightCacheKeys, "MapGoods", mapId);
await redis.SetAsync(key, data, 600);
}
public async Task RemoveFightGoods(string mapId, string mgId)
{
var data = await GetMapFightGoods(mapId);
data = data.FindAll(it => it.mgId != mgId);
string key = string.Format(FightCache.FightCacheKeys, "MapGoods", mapId);
await redis.SetAsync(key, data, 600);
}
#endregion
#region 使
public async Task AutoUseDrug(UserAttrModel user, game_fight_data fight)
{
var userService = App.GetService<IUnitUserService>();
var userConfig = await userService.GetUserConfigInfo(user.id);
await UseBloodDrug(user, fight, userConfig.autoDrug == 1, user.upBlood - user.blood);
if (userConfig.autoDrug == 1)
{
var attrService = App.GetService<IUnitUserAttrService>();
var myDrug = await attrService.GetUserDrug(user.id);
var loadDrug = myDrug.drug.Find(it => it.code == nameof(GoodsEnum.DrugCls.LoadBuff) && it.count > 0);
if (loadDrug != null)
{
var goodsService = App.GetService<IGameGoodsService>();
var _drugConfig = await goodsService.GetGoodsContent(loadDrug.goodsId);
string check = await goodsService.CheckUseDrug(user.id, loadDrug.goodsId, _drugConfig, fight.fightId);
if (string.IsNullOrEmpty(check))
{
if (await attrService.UpdateUserDrug(user.id, loadDrug.id, 0, 1))
{
await goodsService.UseDrug(user.id, loadDrug.goodsId, _drugConfig, fight.fightId);
}
}
}
}
}
private async Task UseBloodDrug(UserAttrModel user, game_fight_data fight, bool isAuto, int addBlood)
{
//先判断储存状态
var attrService = App.GetService<IUnitUserAttrService>();
var goodsService = App.GetService<IGameGoodsService>();
var bloodStock = await attrService.GetUserStock(user.id, "Blood");
var myDrug = await attrService.GetUserDrug(user.id);
if (bloodStock.Count > 0)
{
foreach (var item in bloodStock)
{
string[] config = item.par.split("|");
if (config[0] == fight.code || config[0] == "ALL")
{
decimal okLimit = Convert.ToDecimal(config[1]);
if ((Convert.ToDecimal(addBlood) / Convert.ToDecimal(user.upBlood) ) > okLimit)
{
if (item.type == "Number")
{
int opCount = item.sign > addBlood ? addBlood : Convert.ToInt32(item.sign);
item.sign = item.sign - opCount;
if (await attrService.UpdateUserStock(item))
{
addBlood -= opCount;
await attrService.UpdateUserBlood(user.id, 1, opCount);
if (addBlood < 1)
{
break;
}
}
}
else if (item.type == "Time")
{
await attrService.UpdateUserBlood(user.id, 1, addBlood);
addBlood = 0;
break;
}
}
}
}
}
if (isAuto && addBlood > 0)
{
//优先开放储存
var stockDrug = myDrug.drug.Find(it => it.code == nameof(GoodsEnum.DrugCls.BloodStock) && it.count > 0);
if (stockDrug != null)
{
var _drugConfig = await goodsService.GetGoodsContent(stockDrug.goodsId);
string check = await goodsService.CheckUseDrug(user.id, stockDrug.goodsId, _drugConfig, fight.fightId);
if (string.IsNullOrEmpty(check))
{
if (await attrService.UpdateUserDrug(user.id, stockDrug.id, 0, 1))
{
if (await goodsService.UseDrug(user.id, stockDrug.goodsId, _drugConfig, fight.fightId))
{
await UseBloodDrug(user, fight, isAuto, addBlood);
return;
}
}
}
}
//使用普通药品
if (addBlood > 0)
{
var unitDrug = myDrug.drug.Find(it => it.code == nameof(GoodsEnum.DrugCls.Blood) && it.count > 0);
if (unitDrug != null)
{
var _drugConfig = await goodsService.GetGoodsContent(unitDrug.goodsId);
string check =
await goodsService.CheckUseDrug(user.id, unitDrug.goodsId, _drugConfig, fight.fightId);
if (string.IsNullOrEmpty(check))
{
if (await attrService.UpdateUserDrug(user.id, unitDrug.id, 0, 1))
{
await goodsService.UseDrug(user.id, unitDrug.goodsId, _drugConfig, fight.fightId);
}
}
}
}
}
}
#endregion
#endregion
}