1212
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@@ -70,7 +70,7 @@ public class MapController : ControllerBase
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#region 地图导向处理
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bool isSelfMap = false;
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bool isSelfMap = string.IsNullOrEmpty(map);
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if (!isSelfMap)
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{
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//血量为0得时候地图点为本身
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@@ -78,7 +78,7 @@ public class MapController : ControllerBase
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if (myBlood.blood < 1)
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{
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//设置默认地图点
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await _mapService.SetUserMapDefult(userId);
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await _mapService.SetUserMapDefault(userId);
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isSelfMap = true;
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gameTips = "➢当前体力为0,恢复一下吧!";
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}
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@@ -147,6 +147,8 @@ public class MapController : ControllerBase
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var userFight = await _fightService.GetUserFight(userId);
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string fightId = userFight.Count > 0 ? userFight[0] : "";
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var mapGoods = await _fightService.GetMapFightGoods(mapInfo.mapId);
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mapGoods = mapGoods.FindAll(it => it.userId == "0" || it.userId == userId).Take(3).ToList();
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object ret = new
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{
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@@ -159,6 +161,7 @@ public class MapController : ControllerBase
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noReadMsg = noReadMsg[3],
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business,
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mapRes,
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mapGoods,
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broadcast,
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monster = monsterData,
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fightId,
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@@ -733,4 +736,42 @@ public class MapController : ControllerBase
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}
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#endregion
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#region 地图物品
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/// <summary>
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/// 拾取地图物品
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/// </summary>
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/// <param name="mgId"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetMapGoods(string mgId)
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{
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string userId = StateHelper.userId;
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var onMap = await _mapService.GetUserOnMapId(userId);
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var goods = await _fightService.GetFightGoodsInfo(onMap, mgId);
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if (goods == null)
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{
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return PoAction.Message("物品已被拾取!");
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}
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if (await _weightService.CheckUserWeight(userId, goods.code, goods.par, goods.count))
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{
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await _fightService.RemoveFightGoods(onMap, mgId);
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if (await GameBus.UpdateBag(userId, 1, goods.code, goods.par, goods.count, "城市地图拾取"))
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{
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return PoAction.Ok(true, $"成功拾取:{goods.name}×{goods.count}!");
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}
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else
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{
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return PoAction.Message("拾取失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("背包暂无空间!");
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}
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}
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#endregion
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}
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@@ -180,6 +180,7 @@ public class FightController : ControllerBase
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await _fightService.SetUserFightHarm(fight.mainId, fightResult.otHarm);
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await _attrService.UpdateUserBlood(fight.mainId, 1, fightResult.otHarm);
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}
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otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
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}
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@@ -195,14 +196,21 @@ public class FightController : ControllerBase
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{
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await _fightService.SetFightWin(fight, fight.mainId);
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}
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await _fightService.RemoveUserFight(userId, fightId);
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return PoAction.Message("战斗结束", 100);
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}
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else
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{
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//自动使用药品
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if (fightResult.result == 0)
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{
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//自动使用药品
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await _fightService.AutoUseDrug(myAttr, fight);
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if (otAttr.code == nameof(UserEnum.AttrCode.Person))
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{
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await _fightService.AutoUseDrug(otAttr, fight);
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}
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}
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}
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//获取个人药品栏
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@@ -216,7 +224,8 @@ public class FightController : ControllerBase
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{
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decimal diff = myAttr.agility - otAttr.agility;
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decimal bl = diff / otAttr.agility;
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cool = Convert.ToInt32(bl * 1000.0m);
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cool = Convert.ToInt32((1-bl) * 1000.0m);
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cool = cool < 10 ? 10 : cool;
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cool = cool > 1000 ? 1000 : cool;
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}
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@@ -227,10 +236,7 @@ public class FightController : ControllerBase
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cool = Convert.ToInt32(cool * (1 + atkCoolData.count * 0.1M));
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}
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//更新伤害提示
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int exitCopper = otAttr.lev * 5;
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int exitCopper = otAttr.lev * 5; //退出战斗需要的铜贝
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var result = new
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{
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myHarm,
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@@ -294,7 +300,7 @@ public class FightController : ControllerBase
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{
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if (await _fightService.RemoveUserFight(userId, fightId))
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{
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await _fightService.SetFightWin(fight, fight.mainId);
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await _fightService.SetFightWin(fight, fight.mainId,false);
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await _fightService.RemoveFightHarm(fightId, userId); //移除伤害
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var nextFight = myFight.FindAll(it => it != fightId);
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string nextId = nextFight.Count > 0 ? nextFight[0] : "";
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@@ -389,7 +395,7 @@ public class FightController : ControllerBase
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{
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string userId = StateHelper.userId;
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var myFight = await _fightService.GetUserFight(userId);
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var fight = await _fightService.GetFightInfo(fightId);
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if (fight == null)
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{
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@@ -411,7 +417,7 @@ public class FightController : ControllerBase
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{
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isWin = 0;
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}
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else if(fight.winUser==userId)
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else if (fight.winUser == userId)
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{
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isWin = 1;
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}
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@@ -460,7 +466,7 @@ public class FightController : ControllerBase
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otName = monsterInfo.name;
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}
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}
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var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
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@@ -1,4 +1,5 @@
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using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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namespace Application.Web.Controllers.User;
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@@ -398,11 +399,13 @@ public class UserController : ControllerBase
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{
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if (isAdd)
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{
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string drugConfig = await _goodsService.GetGoodsContent(goodsId);
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dynamic _drugConfig = JsonConvert.DeserializeObject<dynamic>(drugConfig);
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UserDrugModel temp = new UserDrugModel();
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temp.id = StringAssist.NewGuid;
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temp.goodsId = goodsId;
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temp.name = myGoods.goodsName;
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temp.code = "Blood";
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temp.code =Convert.ToString(_drugConfig.cls);
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temp.count = count;
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myDrug.drug.Add(temp);
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}
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