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@@ -83,10 +83,10 @@ public class FightController : ControllerBase
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pars = JsonConvert.SerializeObject(new { type = "Create", code = monster.code, par = monster.par });
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}
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var userAttr = await _attrService.GetUserAttrModel(userId, scene);
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var monsterInfo = await _monsterService.GetMonsterInfo(mainId);
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if (monsterInfo != null)
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{
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var userAttr = await _attrService.GetUserAttrModel(userId, scene);
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//处理奖励和资源
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exp = Convert.ToInt64(monsterInfo.exp * (1.0m + userAttr.addExp));
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copper = Convert.ToInt64(monsterInfo.copper * (1.0m + userAttr.addGold));
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@@ -102,7 +102,10 @@ public class FightController : ControllerBase
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}
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}
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bool result = await _fightService.AddFight(fightId, areaCode, keyId, mainId, code, scene, mapId, userId, exp,
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var otAttr = await _monsterService.GetMonsterAttrModel(keyId, mainId);
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long dueTime = FightTool.GetFightDueTime(userAttr, otAttr);
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bool result = await _fightService.AddFight(fightId, areaCode, keyId, mainId, code, scene, mapId, userId,
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dueTime, exp,
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copper, petExp, award, pars);
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if (result)
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{
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@@ -174,8 +177,11 @@ public class FightController : ControllerBase
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long petExp = 0;
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string award = string.Empty;
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string pars = "";
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var userAttr = await _attrService.GetUserAttrModel(userId);
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var otAttr = await _attrService.GetUserAttrModel(otUser.userId);
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long dueTime = FightTool.GetFightDueTime(userAttr, otAttr);
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bool result = await _fightService.AddFight(fightId, areaCode, keyId, otUser.userId, code, onMapInfo.code,
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onMapInfo.mapId, userId, exp,
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onMapInfo.mapId, userId, dueTime, exp,
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copper, petExp, award, pars);
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if (result)
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{
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@@ -257,9 +263,10 @@ public class FightController : ControllerBase
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otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
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}
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if (fightResult.result == 0)
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{
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if (otAttr.blood >0)
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if (otAttr.blood > 0)
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{
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myHarm = fightResult.myHarm;
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myHarm += await _fightService.GetUserFightHarm(userId);
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@@ -306,22 +313,8 @@ public class FightController : ControllerBase
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var myLoad = await _attrService.GetUserLoadState(userId);
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//冷却时间
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int cool = 1000;
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if (myAttr.agility > otAttr.agility && otAttr.agility > 0)
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{
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decimal diff = myAttr.agility - otAttr.agility;
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decimal bl = diff / otAttr.agility;
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cool = Convert.ToInt32((1 - bl) * 1000.0m);
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cool = cool < 10 ? 10 : cool;
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cool = cool > 1000 ? 1000 : cool;
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}
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int cool = FightTool.GetFightCool(myAttr.agility, otAttr.agility);
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//麻痹状态增加冷却时间
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var atkCoolData = myLoad.Find(it => it.code == nameof(GameEnum.AttrCode.PalsyAtk));
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if (atkCoolData != null)
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{
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cool = Convert.ToInt32(cool * (1 + atkCoolData.count * 0.1M));
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}
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int exitCopper = otAttr.lev * 5; //退出战斗需要的铜贝
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var result = new
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@@ -638,8 +631,14 @@ public class FightController : ControllerBase
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return PoAction.Message("该战斗不可复刻挂机!");
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}
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if (await _fightService.ValidFight(fight,false) == false)
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{
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return PoAction.Message("异常的战斗,无法挂机!");
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}
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var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
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int diffTime = Convert.ToInt32(fight.okTime - fight.addTime);
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diffTime = diffTime < 300 ? 300 : diffTime;
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decimal score = myAttr.score * 0.7M;
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bool result = await _hookService.StartOnHook(userId, fight.scene, (long)monster.copper, (long)monster.exp,
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monster.name,
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