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@@ -24,6 +24,7 @@ public static class GoodsEnum
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Practise,//修炼道具
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Durability,//耐久道具
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AddExp,//扣除经验获得道具
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Collect,//收集的物品
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GetExp//使用后获得经验
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}
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@@ -448,7 +448,7 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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List<TowerGet> AddMapGoods = new List<TowerGet>();
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var opGoods = JsonConvert.DeserializeObject<List<TowerGet>>(fightAward.award.ToString());
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string addGoodsUser = fightData.areaCode == nameof(GameEnum.AreaCode.Public) ? "0" : fightData.winUser;
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if (userConfig.autoBag == 1)
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if (userConfig.autoBag != 0)
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{
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var weightService = App.GetService<IUnitUserWeight>();
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bool auto = true;
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@@ -7,6 +7,8 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
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#region 个人属性
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public async Task<UserAttrModel> GetUserAttrModel(string userId, string scene = "Default")
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{
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try
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{
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UserAttrModel result = new UserAttrModel();
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result.id = userId;
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@@ -130,6 +132,12 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
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return result;
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}
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catch (Exception e)
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{
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Console.WriteLine($"错误ID:{userId},错误信息:{e.Message}");
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throw;
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}
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}
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private async Task<UserAttrModel> ReviseUserRoleAttr(UserAttrModel result)
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{
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@@ -112,6 +112,11 @@ public class UnitUserWeight(ISqlSugarClient DbClient, IRedisCache redis) : IUnit
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public async Task<bool> CheckUserWeight(string userId, int useWeight)
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{
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if (useWeight <= 0)
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{
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return true;
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}
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bool result = false;
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var weightInfo = await GetUserWeightInfo(userId);
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if (weightInfo != null)
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