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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_city_map_res
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{
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/// <summary>
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/// 资源id
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string resId { get; set; }
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/// <summary>
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/// 地图id
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? mapId { get; set; }
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/// <summary>
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/// 资源名称
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? resName { get; set; }
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/// <summary>
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/// 对应物品ID
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? goodsId { get; set; }
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/// <summary>
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/// 获取资源数量
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? count { get; set; }
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/// <summary>
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/// 采集需要数量
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? needVigour { get; set; }
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/// <summary>
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/// 成功率
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? okRadio { get; set; }
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/// <summary>
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/// 采集锁定时间
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? gatherTime { get; set; }
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}
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}
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