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@@ -0,0 +1,6 @@
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namespace Application.Domain;
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public interface IGameEquService
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{
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}
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@@ -0,0 +1,24 @@
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namespace Application.Domain;
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public interface IGameGoodsService
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{
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#region 道具资源
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Task<game_goods> GetGoodsInfo(int goodsId);
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Task<string> GetGoodsContent(int goodsId);
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#endregion
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#region 个人道具
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Task<unit_user_goods> GetUserGoodsInfo(string ugId);
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Task<unit_user_goods> GetUserGoodsInfo(string userId, int goodsId);
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Task<int> GetUserGoodsCount(string userId, int goodsId);
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Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, string search, int page,
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int limit, RefAsync<int> total);
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Task<bool> UpdateUserGoods(string userId, int op, int goodsId, int count, string remark = "");
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#endregion
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}
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@@ -6,6 +6,7 @@ public interface IGameMapService
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Task<game_city> GetCityInfo(int cityId);
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Task<game_city_map> GetMapInfo(string mapId);
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Task<List<game_city_map>> GetMapCity(int cityId);
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Task<int> GetMapCityByMapId(string mapId);
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Task<List<game_city_npc>> GetMapNpc(string mapId);
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Task<game_city_npc> GetNpcInfo(int npcId);
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