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This commit is contained in:
@@ -0,0 +1,81 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_goods
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{
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/// <summary>
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/// goodsId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true)]
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public int goodsId { get; set; }
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/// <summary>
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/// goodsName
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? goodsName { get; set; }
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/// <summary>
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/// lev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? lev { get; set; }
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/// <summary>
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/// code
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? code { get; set; }
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/// <summary>
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/// img
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? img { get; set; }
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/// <summary>
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/// tips
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? tips { get; set; }
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/// <summary>
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/// source
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? source { get; set; }
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/// <summary>
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/// weight
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? weight { get; set; }
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/// <summary>
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/// sysPrice
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? sysPrice { get; set; }
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/// <summary>
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/// content
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public string? content { get; set; }
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/// <summary>
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/// 0不可交易1可交易
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? isDeal { get; set; }
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/// <summary>
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/// 0不可赠送 1可赠送
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? isGive { get; set; }
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}
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}
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10
Service/Application.Domain/Enum/GameEnum.cs
Normal file
10
Service/Application.Domain/Enum/GameEnum.cs
Normal file
@@ -0,0 +1,10 @@
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namespace Application.Domain;
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public class GameEnum
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{
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public enum LogCode
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{
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减少,
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增加
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}
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}
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@@ -0,0 +1,6 @@
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namespace Application.Domain;
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public interface IGameEquService
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{
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}
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@@ -0,0 +1,24 @@
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namespace Application.Domain;
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public interface IGameGoodsService
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{
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#region 道具资源
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Task<game_goods> GetGoodsInfo(int goodsId);
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Task<string> GetGoodsContent(int goodsId);
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#endregion
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#region 个人道具
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Task<unit_user_goods> GetUserGoodsInfo(string ugId);
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Task<unit_user_goods> GetUserGoodsInfo(string userId, int goodsId);
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Task<int> GetUserGoodsCount(string userId, int goodsId);
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Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, string search, int page,
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int limit, RefAsync<int> total);
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Task<bool> UpdateUserGoods(string userId, int op, int goodsId, int count, string remark = "");
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#endregion
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}
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@@ -6,6 +6,7 @@ public interface IGameMapService
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Task<game_city> GetCityInfo(int cityId);
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Task<game_city_map> GetMapInfo(string mapId);
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Task<List<game_city_map>> GetMapCity(int cityId);
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Task<int> GetMapCityByMapId(string mapId);
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Task<List<game_city_npc>> GetMapNpc(string mapId);
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Task<game_city_npc> GetNpcInfo(int npcId);
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@@ -0,0 +1,5 @@
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namespace Application.Domain;
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public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGameEquService, ITransient
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{
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}
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@@ -0,0 +1,156 @@
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using System.Reflection.Metadata;
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namespace Application.Domain;
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public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGameEquService, ITransient
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{
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#region 道具资源
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public async Task<game_goods> GetGoodsInfo(int goodsId)
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{
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string key = string.Format(BaseCache.BaseCacheKey, "GoodsData");
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var data = await redis.GetHashAsync<game_goods>(key, goodsId.ToString());
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if (data == null)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_goods>();
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data = await db.Queryable<game_goods>().Where(it => it.goodsId == goodsId).SingleAsync();
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await redis.AddHashAsync(key, goodsId.ToString(), data);
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}
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return data;
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}
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public async Task<string> GetGoodsContent(int goodsId)
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{
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var goodsInfo = await GetGoodsInfo(goodsId);
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if (goodsInfo == null)
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{
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return "";
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}
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else
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{
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return goodsInfo.content;
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}
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}
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#endregion
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#region 个人道具
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public async Task<unit_user_goods> GetUserGoodsInfo(string ugId)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
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return await db.Queryable<unit_user_goods>().Where(it => it.ugId == ugId).SingleAsync();
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}
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public async Task<unit_user_goods> GetUserGoodsInfo(string userId, int goodsId)
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{
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string ugId = GetUserGoodsKey(userId, goodsId);
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return await GetUserGoodsInfo(ugId);
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}
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public async Task<int> GetUserGoodsCount(string userId, int goodsId)
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{
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var info = await GetUserGoodsInfo(userId, goodsId);
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return info == null ? 0 : (int)info.count;
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}
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public async Task<List<unit_user_goods>> GetUserGoodsData(string userId, List<string> code, string search, int page,
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int limit, RefAsync<int> total)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
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return await db.Queryable<unit_user_goods>().Where(it => it.userId == userId && it.count > 0)
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.WhereIF(code.Count > 0, it => code.Contains(it.code))
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.WhereIF(!string.IsNullOrEmpty(search), it => it.goodsName.Contains(search))
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.OrderBy(it => it.lev, OrderByType.Desc)
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.OrderBy(it => it.count, OrderByType.Desc)
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.ToPageListAsync(page, limit, total);
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}
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public async Task<bool> UpdateUserGoods(string userId, int op, int goodsId, int count, string remark = "")
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{
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bool isOk = false;
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unit_user_goods UserGoods = new unit_user_goods();
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string ugId = GetUserGoodsKey(userId, goodsId);
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try
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods>();
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UserGoods = await db.Queryable<unit_user_goods>().Where(it => it.ugId == ugId).SingleAsync();
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await DbClient.AsTenant().BeginTranAsync();
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if (op == 1) //增加
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{
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if (UserGoods == null)
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{
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var goodsInfo = await GetGoodsInfo(goodsId);
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UserGoods = new unit_user_goods();
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UserGoods.ugId = ugId;
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UserGoods.userId = userId;
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UserGoods.goodsId = goodsId;
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UserGoods.count = count;
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UserGoods.lev = goodsInfo.lev;
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UserGoods.code = goodsInfo.code;
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UserGoods.goodsName = goodsInfo.goodsName;
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UserGoods.weight = goodsInfo.weight;
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UserGoods.sysPrice = goodsInfo.sysPrice;
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UserGoods.isDeal = goodsInfo.isDeal;
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UserGoods.isGive = goodsInfo.isGive;
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isOk = await db.Insertable(UserGoods).ExecuteCommandAsync() > 0;
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}
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else
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{
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isOk = await db.Updateable<unit_user_goods>().SetColumns(it => it.count == it.count + count)
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.Where(it => it.ugId == ugId).ExecuteCommandAsync() > 0;
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}
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}
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else
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{
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isOk = await db.Updateable<unit_user_goods>().SetColumns(it => it.count == it.count - count)
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.Where(it => it.ugId == ugId).ExecuteCommandAsync() > 0;
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}
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await DbClient.AsTenant().CommitTranAsync();
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}
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catch
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{
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await DbClient.AsTenant().RollbackTranAsync();
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isOk = false;
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}
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if (isOk)
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{
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//更新负重
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//添加日志
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await AddGoodsLog(userId, goodsId, op, count, remark);
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}
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return isOk;
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}
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private async Task<bool> AddGoodsLog(string userId, int goodsId, int code, int count, string remark)
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{
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unit_user_goods_log bagLog = new unit_user_goods_log();
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bagLog.logId = StringAssist.NewGuid;
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bagLog.userId = userId;
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bagLog.goodsId = goodsId;
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bagLog.code = code == 0 ? bagLog.code = nameof(GameEnum.LogCode.减少) : bagLog.code = nameof(GameEnum.LogCode.增加);
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bagLog.count = count;
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bagLog.addTime = DateTime.Now;
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bagLog.remark = remark;
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_goods_log>();
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return await db.Insertable(bagLog).SplitTable().ExecuteCommandAsync() > 0;
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}
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#endregion
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#region 辅助
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private string GetUserGoodsKey(string userId, int goodsId)
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{
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return $"{userId}_{goodsId}";
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}
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#endregion
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}
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@@ -1,27 +1,18 @@
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namespace Application.Domain;
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public class GameMapService : IGameMapService, ITransient
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public class GameMapService (ISqlSugarClient DbClient, IRedisCache redis): IGameMapService, ITransient
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{
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private readonly ISqlSugarClient _dbClient;
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private readonly IRedisCache _redisClient;
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public GameMapService(ISqlSugarClient dbClient, IRedisCache redisClient)
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{
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_dbClient = dbClient;
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_redisClient = redisClient;
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}
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#region 城市地图数据
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public async Task<game_city> GetCityInfo(int cityId)
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{
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string key = string.Format(BaseCache.BaseCacheKeys, "MapCityData", "CityData");
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var data = await _redisClient.GetHashAsync<game_city>(key, cityId.ToString());
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var data = await redis.GetHashAsync<game_city>(key, cityId.ToString());
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if (data == null)
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{
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var db = _dbClient.AsTenant().GetConnectionWithAttr<game_city>();
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_city>();
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data = await db.Queryable<game_city>().Where(it => it.cityId == cityId).SingleAsync();
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await _redisClient.AddHashAsync(key, cityId.ToString(), data);
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await redis.AddHashAsync(key, cityId.ToString(), data);
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}
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return data;
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@@ -30,17 +21,28 @@ public class GameMapService : IGameMapService, ITransient
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public async Task<game_city_map> GetMapInfo(string mapId)
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{
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string key = string.Format(BaseCache.BaseCacheKeys, "MapCityData", "MapData");
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var data = await _redisClient.GetHashAsync<game_city_map>(key, mapId);
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var data = await redis.GetHashAsync<game_city_map>(key, mapId);
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if (data == null)
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{
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var db = _dbClient.AsTenant().GetConnectionWithAttr<game_city_map>();
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_city_map>();
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data = await db.Queryable<game_city_map>().Where(it => it.mapId == mapId).SingleAsync();
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await _redisClient.AddHashAsync(key, mapId, data);
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await redis.AddHashAsync(key, mapId, data);
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}
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return data;
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}
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public async Task<List<game_city_map>> GetMapCity(int cityId)
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{
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string key = string.Format(BaseCache.BaseCacheKeys, "MapCityData", "CityShowMap");
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var data = await redis.GetHashAsync<List<game_city_map>>(key, cityId.ToString());
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if (data == null)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_city_map>();
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data = await db.Queryable<game_city_map>().Where(it => it.cityId == cityId && it.show == 1).ToListAsync();
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await redis.AddHashAsync(key, cityId.ToString(), data);
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}
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return data;
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}
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public async Task<int> GetMapCityByMapId(string mapId)
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{
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var data = await GetMapInfo(mapId);
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@@ -57,12 +59,12 @@ public class GameMapService : IGameMapService, ITransient
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public async Task<List<game_city_npc>> GetMapNpc(string mapId)
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{
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string key = string.Format(BaseCache.BaseCacheKeys, "MapCityData", "NpcData");
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var data = await _redisClient.GetHashAsync<List<game_city_npc>>(key, mapId);
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var data = await redis.GetHashAsync<List<game_city_npc>>(key, mapId);
|
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if (data == null)
|
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{
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var db = _dbClient.AsTenant().GetConnectionWithAttr<game_city_npc>();
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_city_npc>();
|
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data = await db.Queryable<game_city_npc>().Where(it => it.mapId == mapId && it.status == 1).ToListAsync();
|
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await _redisClient.AddHashAsync(key, mapId, data);
|
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await redis.AddHashAsync(key, mapId, data);
|
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}
|
||||
|
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return data;
|
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@@ -70,12 +72,12 @@ public class GameMapService : IGameMapService, ITransient
|
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public async Task<game_city_npc> GetNpcInfo(int npcId)
|
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{
|
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string key = string.Format(BaseCache.BaseCacheKeys, "MapCityData", "NpcInfo");
|
||||
var data = await _redisClient.GetHashAsync<game_city_npc>(key, npcId.ToString());
|
||||
var data = await redis.GetHashAsync<game_city_npc>(key, npcId.ToString());
|
||||
if (data == null)
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<game_city_npc>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_city_npc>();
|
||||
data = await db.Queryable<game_city_npc>().Where(it => it.npcId == npcId).SingleAsync();
|
||||
await _redisClient.AddHashAsync(key, npcId.ToString(),data);
|
||||
await redis.AddHashAsync(key, npcId.ToString(),data);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
@@ -98,14 +100,14 @@ public class GameMapService : IGameMapService, ITransient
|
||||
public async Task<unit_user_online> GetUserOnMap(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKey, "UserOnline");
|
||||
if (await _redisClient.HExistsHashAsync(key, userId))
|
||||
if (await redis.HExistsHashAsync(key, userId))
|
||||
{
|
||||
return await _redisClient.GetHashAsync<unit_user_online>(key, userId);
|
||||
return await redis.GetHashAsync<unit_user_online>(key, userId);
|
||||
}
|
||||
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user_online>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_online>();
|
||||
var data = await db.Queryable<unit_user_online>().Where(it => it.userId == userId).SingleAsync();
|
||||
await _redisClient.AddHashAsync(key, userId, data);
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
@@ -117,9 +119,9 @@ public class GameMapService : IGameMapService, ITransient
|
||||
onLine.ip = ip;
|
||||
onLine.upTime = TimeAssist.GetTimeStampNum;
|
||||
string key = string.Format(UserCache.BaseCacheKey, "UserOnline");
|
||||
if (await _redisClient.AddHashAsync(key, userId, onLine))
|
||||
if (await redis.AddHashAsync(key, userId, onLine))
|
||||
{
|
||||
var db = _dbClient.AsTenant().GetConnectionWithAttr<unit_user_online>();
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_online>();
|
||||
await db.Updateable<unit_user_online>(onLine).ExecuteCommandAsync();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public class MapController : ControllerBase
|
||||
npcData = npcData.FindAll(it => GameTool.AreaVerify(StateHelper.areaId, it.areaId));
|
||||
//城市信息
|
||||
var cityInfo = await _mapService.GetCityInfo((int)mapInfo.cityId);
|
||||
|
||||
var cityShow = await _mapService.GetMapCity(cityInfo.cityId);
|
||||
#region 更新在线
|
||||
|
||||
string ip = ComHelper.GetClientUserIp(HttpContext);
|
||||
@@ -61,7 +61,7 @@ public class MapController : ControllerBase
|
||||
|
||||
#endregion
|
||||
|
||||
object ret = new { mapInfo, cityInfo, npcData, chatData };
|
||||
object ret = new { mapInfo, cityInfo, npcData, chatData,cityShow };
|
||||
|
||||
return PoAction.Ok(ret);
|
||||
}
|
||||
|
||||
99
Web/src/components/Business/GamePopup.vue
Normal file
99
Web/src/components/Business/GamePopup.vue
Normal file
@@ -0,0 +1,99 @@
|
||||
<template>
|
||||
<!-- 游戏风格弹出层 -->
|
||||
|
||||
<van-popup v-model:show="visible" round :style="{ padding: '0px' }" closeable close-icon="close">
|
||||
<div class="popup-header">
|
||||
<div class="popup-title">
|
||||
{{ title }}
|
||||
</div>
|
||||
</div>
|
||||
<div class="popup-content">
|
||||
<slot></slot>
|
||||
</div>
|
||||
</van-popup>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
||||
const props = defineProps({
|
||||
// 字段名、类型、默认值
|
||||
isShow: Boolean,
|
||||
title: String
|
||||
})
|
||||
const visible = ref(props.isShow)
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
/* 弹出层整体样式 */
|
||||
:deep(.game-popup) {
|
||||
width: 82%;
|
||||
max-width: 360px;
|
||||
border-radius: 20px !important;
|
||||
background: linear-gradient(135deg, #1e1e2f 0%, #292947 100%);
|
||||
overflow: hidden;
|
||||
box-shadow: 0 12px 30px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
/* 标题栏 */
|
||||
.popup-header {
|
||||
position: relative;
|
||||
padding: 18px 20px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* 标题文字 */
|
||||
.popup-title {
|
||||
margin-top: -8px;
|
||||
font-size: 18px;
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
/* 关闭按钮 */
|
||||
.close-btn {
|
||||
position: absolute;
|
||||
right: 16px;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
/* 内容区域 */
|
||||
.popup-content {
|
||||
margin-top: -35px;
|
||||
padding: 15px 15px;
|
||||
color: #e0e0e0;
|
||||
font-size: 15px;
|
||||
line-height: 1.6;
|
||||
min-height: 80px;
|
||||
}
|
||||
|
||||
/* 底部按钮栏 */
|
||||
.popup-footer {
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 12px;
|
||||
padding: 14px 20px;
|
||||
border-top: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
/* 按钮通用样式 */
|
||||
.footer-btn {
|
||||
border-radius: 12px !important;
|
||||
padding: 6px 18px !important;
|
||||
font-size: 14px !important;
|
||||
}
|
||||
|
||||
/* 取消按钮 */
|
||||
.cancel-btn {
|
||||
color: #b0b0b0 !important;
|
||||
border-color: #444455 !important;
|
||||
background: transparent !important;
|
||||
}
|
||||
|
||||
/* 确认按钮 */
|
||||
.confirm-btn {
|
||||
background: linear-gradient(90deg, #7b43ff, #5c3dff) !important;
|
||||
border: none !important;
|
||||
}
|
||||
</style>
|
||||
@@ -33,8 +33,8 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
<Abar href="/">*公聊频道发言规范</Abar><br />
|
||||
<Abar href="/">*游戏用户守则规范</Abar>
|
||||
<Abar href="/customer/chat">*公聊频道发言规范</Abar><br />
|
||||
<Abar href="/customer/rule">*游戏用户守则规范</Abar>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
@@ -82,7 +82,6 @@ const Refresh = async (): Promise<void> => {
|
||||
MessageExtend.LoadingToast("刷新中...");
|
||||
await BindData(type.value);
|
||||
MessageExtend.LoadingClose();
|
||||
MessageExtend.Notify("刷新成功!", "success");
|
||||
PageExtend.ScrollToTop();
|
||||
}
|
||||
|
||||
|
||||
34
Web/src/pages/customer/chat.vue
Normal file
34
Web/src/pages/customer/chat.vue
Normal file
@@ -0,0 +1,34 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
【公共聊天规范】
|
||||
</div>
|
||||
<div class="content">
|
||||
为了给各位玩家营造一个健康、规范、和谐的聊天环境,现对聊天室做出相关规定,请各位玩家自觉遵守,如有违反官方客服将会根据本规定进行相应的处理。<br>
|
||||
公聊规定:<br>
|
||||
1、不得在刷屏(刷屏指:在公聊频道,短时间内出现同样或相似信息5遍及5遍以上);<br>
|
||||
2、不得侮辱、诽谤、谩骂、恐吓他人,或进行其他恶意攻击;<br>
|
||||
3、不得在聊天室发布含有挑衅性质的言辞;<br>
|
||||
4、不得在聊天室宣传外网或群链接;<br>
|
||||
5、不得在聊天室发布未经航海时代官方允许的商业广告;<br>
|
||||
6、禁止在聊天室发表传播违反国家法律规定的言论(包含但不限于:泄露国家机密,宣传封建迷信、民族歧视,散布谣言,制造恐慌等)。<br>
|
||||
<br>
|
||||
处罚措施:<br>
|
||||
违反以上规定,受到管理员和其他玩家的提醒后,应立即改正,<br>
|
||||
1、对于拒不改正者,官方客服将根据情节严重与否,做出相应的警告、封禁处理。<br>
|
||||
2、对于屡次违反规定者,官方客服将根据情节严重程度,做出相应的封禁处理。<br>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
onMounted(async () => {
|
||||
try {
|
||||
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
</script>
|
||||
37
Web/src/pages/customer/rule.vue
Normal file
37
Web/src/pages/customer/rule.vue
Normal file
@@ -0,0 +1,37 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
【用户守则】
|
||||
</div>
|
||||
<div class="content">
|
||||
游戏用户守则:<br>
|
||||
一、帐号清理规则<br>
|
||||
①官方有权对长期未登录游戏的账号做出账号回收处理。<br>
|
||||
二、账号管理规则<br>
|
||||
①、冒充官方人员或游戏币商人在游戏中行骗者,发布虚假信息者,官方有权长期封禁其帐号。<br>
|
||||
②、提高安全防范意识,妥善保管帐号和密码,因帐号被盗造成的游戏损失,都不会得到游戏管理团队任何形式的补偿,由玩家自行负责。<br>
|
||||
③、所有注册帐号只可用于玩家进行正常的游戏,不得用于对游戏进行恶意攻击或破坏,官方有权对任何不符合游戏规则的帐号进行封号。<br>
|
||||
④、玩家游戏时使用的角色名等自定义命名均不得使用违反国家法规、带侮辱性的词语、“官方”字眼和游戏内NPC、怪物等游戏资源名字,不得故意注册和其他玩家相似的名字,如有违反,官方有权强制要求其更改或封禁帐号。<br>
|
||||
⑤、辱骂官方人员者、诋毁游戏者,官方有权封禁其帐号。<br>
|
||||
三、游戏漏洞规则<br>
|
||||
①、驰骋四海游戏运营团队鼓励玩家报告游戏中出现的问题和漏洞,一经证实将获得奖励。<br>
|
||||
②、所有利用游戏中的漏洞进行非法谋利或恶意攻击的行为被严格禁止,一经发现,帐号将被封禁。<br>
|
||||
<br>
|
||||
<br>
|
||||
航海时代游戏运营团队保留解释、更改和添加游戏规则的权利,本守则自公布之时起生效。<br>
|
||||
2022.5.26<br>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
onMounted(async () => {
|
||||
try {
|
||||
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
</script>
|
||||
@@ -5,8 +5,8 @@
|
||||
<div class="content">
|
||||
{{ cityInfo.cityName }}·{{ mapInfo.mapName }}
|
||||
<Abutton @click="Refresh">刷新</Abutton>
|
||||
<Abar href="">任务</Abar>
|
||||
<Abar href="">消息</Abar>
|
||||
<Abar href="/task/">任务</Abar>
|
||||
<Abar href="/message/">消息</Abar>
|
||||
</div>
|
||||
|
||||
<div class="notification">
|
||||
@@ -14,7 +14,7 @@
|
||||
</div>
|
||||
<div class="content">
|
||||
您看到:
|
||||
<a class="" href="/Map/Index/MapUser/16_27?sid=W6Wg8iH9gY7wIBNSEdtFcQ3KbI5YiKDo">
|
||||
<a class="" href="/Map/Index/MapUser/16_27?sid=W6Wg8iH9gY7wIBNSEdtFcQ3KbI5YiKDo">1111
|
||||
</a>
|
||||
</div>
|
||||
<div class="content">
|
||||
@@ -34,7 +34,7 @@
|
||||
</div>
|
||||
|
||||
<div class="content">
|
||||
【<a class="" href="/Map/Index/MapCity/16_27?sid=W6Wg8iH9gY7wIBNSEdtFcQ3KbI5YiKDo">城内地图</a>】.<a class=""
|
||||
【<Abutton @click="ShowCityProp">城内地图</Abutton>】.<a class=""
|
||||
href="/Business/Help/Index?sid=W6Wg8iH9gY7wIBNSEdtFcQ3KbI5YiKDo">帮助</a>.<a class=""
|
||||
href="/Privilege/Purdiam/MapTo?sid=W6Wg8iH9gY7wIBNSEdtFcQ3KbI5YiKDo">传送</a><br />
|
||||
</div>
|
||||
@@ -45,16 +45,30 @@
|
||||
<MapMenu></MapMenu>
|
||||
</div>
|
||||
<Footer></Footer>
|
||||
<!-- 城内地图 -->
|
||||
<GamePopup v-model:show="showCity" title="【城市地图】">
|
||||
<!-- 自定义内容 -->
|
||||
<div class="">
|
||||
<span v-for="(item, index) in cityShow" :key="index">
|
||||
<Abutton @click="ChangeMap(item.mapId)">{{ item.mapName }}</Abutton>
|
||||
<br v-if="(index + 1) % 4 == 0">
|
||||
</span>
|
||||
</div>
|
||||
</GamePopup>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
definePageMeta({
|
||||
layout: layout.empty,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const onMap = ref('');
|
||||
const mapInfo = ref<any>({});
|
||||
const cityInfo = ref<any>({});
|
||||
const npcData = ref<Array<any>>([]);
|
||||
const chatData = ref<Array<any>>([]);
|
||||
const cityShow = ref<Array<any>>([]);
|
||||
// 城内地图显示
|
||||
const showCity = ref(false)
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
@@ -73,7 +87,9 @@ const BindData = async (map: string): Promise<void> => {
|
||||
cityInfo.value = result.data.cityInfo;
|
||||
npcData.value = result.data.npcData;
|
||||
chatData.value = result.data.chatData;
|
||||
cityShow.value = result.data.cityShow;
|
||||
MapVent(result.data.mapInfo.near);
|
||||
onMap.value = mapInfo.value.mapId;
|
||||
console.log(result.data);
|
||||
|
||||
}
|
||||
@@ -87,7 +103,6 @@ const Refresh = async (): Promise<void> => {
|
||||
MessageExtend.LoadingToast("刷新中...");
|
||||
await BindData("");
|
||||
MessageExtend.LoadingClose();
|
||||
MessageExtend.Notify("刷新成功!", "success");
|
||||
|
||||
}
|
||||
|
||||
@@ -103,4 +118,18 @@ const MapVent = (near: Array<any>): void => {
|
||||
mapBei.value = near.find(item => item.positition == '北');
|
||||
}
|
||||
|
||||
/**城市地图切换 */
|
||||
const ShowCityProp = () => {
|
||||
showCity.value = true;
|
||||
}
|
||||
let changLock = true;//切换锁
|
||||
const ChangeMap = async (mapId: string): Promise<void> => {
|
||||
if (mapId != onMap.value && changLock) {
|
||||
changLock = false;
|
||||
await BindData(mapId);
|
||||
changLock = true;
|
||||
}
|
||||
showCity.value = false;
|
||||
};
|
||||
|
||||
</script>
|
||||
1
Web/src/pages/message/index.vue
Normal file
1
Web/src/pages/message/index.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
3
Web/src/pages/task/index.vue
Normal file
3
Web/src/pages/task/index.vue
Normal file
@@ -0,0 +1,3 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
Reference in New Issue
Block a user