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This commit is contained in:
28
Service/Application.Domain.Entity/game/user/unit_user_map.cs
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28
Service/Application.Domain.Entity/game/user/unit_user_map.cs
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_map
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{
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/// <summary>
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/// umId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string umId { get; set; }
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? userId { get; set; }
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/// <summary>
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/// cityId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? cityId { get; set; }
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}
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}
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9
Service/Application.Domain.Entity/model/MapTemp.cs
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9
Service/Application.Domain.Entity/model/MapTemp.cs
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namespace Application.Domain.Entity;
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public class MapTemp
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{
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public int cityId { get; set; }
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public string cityName { get; set; }
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public int copper { get; set; }
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public int distance { get; set; }
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}
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@@ -15,4 +15,5 @@ public static class GameConfig
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public const int GameUserFriendMaxCount = 50;//好友最大上限人数
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public const int GameAutoBagGoodsId = 10001;//百宝箱物品ID
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public const int GameAutoDrugGoodsId = 10001;//急救箱物品ID
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public const int GameToMapNeedCopper = 5;//传送每海里费用
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}
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@@ -50,5 +50,6 @@ public static class GameEnum
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RetBlood,
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RetMorale,
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RetVigour,
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MapTo,
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}
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}
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@@ -23,6 +23,8 @@ public interface IGameMapService
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Task<UserOnMap> GetUserOnMapInfo(string userId);
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Task SetUserMapDefult(string userId);
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Task<game_city_map> GetToMapInfo(string userId, string toMap, bool isUpUserMap = true, bool isChangeCity = false);
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Task<List<unit_user_map>> GetUserCityMapData(string userId);
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Task<bool> AddUserCityMap(string userId, int cityId);
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#endregion
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#region 其他相关
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@@ -290,6 +290,42 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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}
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}
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public async Task<List<unit_user_map>> GetUserCityMapData(string userId)
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{
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string key = string.Format(UserCache.BaseCacheKey, "UserCityMap");
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if (await redis.HExistsHashAsync(key, userId))
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{
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return await redis.GetHashAsync<List<unit_user_map>>(key, userId);
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}
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_map>();
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var data = await db.Queryable<unit_user_map>().Where(it => it.userId == userId).ToListAsync();
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await redis.AddHashAsync(key, userId, data);
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return data;
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}
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private async Task ClearUserCityMapCache(string userId)
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{
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string key = string.Format(UserCache.BaseCacheKey, "UserCityMap");
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await redis.DelHashAsync(key, userId);
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}
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public async Task<bool> AddUserCityMap(string userId, int cityId)
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{
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unit_user_map map = new unit_user_map();
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map.umId = $"{userId}_{cityId}";
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map.userId = userId;
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map.cityId = cityId;
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var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_map>();
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bool result = await db.Storageable(map).ExecuteCommandAsync() > 0;
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if (result)
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{
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await ClearUserCityMapCache(userId);
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}
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return result;
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}
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#endregion
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#region 其他相关
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@@ -1,4 +1,6 @@
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namespace Application.Domain;
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using System.Drawing;
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namespace Application.Domain;
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public class GameTool
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{
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@@ -87,4 +89,39 @@ public class GameTool
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return weight;
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}
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#region 距离计算
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/// <summary>
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/// 计算海里
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/// </summary>
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/// <param name="onMap"></param>
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/// <param name="toMap"></param>
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/// <returns></returns>
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public static int ComputeMile(string onMap, string toMap)
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{
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string[] _OnMap = onMap.Split('_');
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int sx = Convert.ToInt32(_OnMap[0]);
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int sy = Convert.ToInt32(_OnMap[1]);
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string[] _ToMap = toMap.Split('_');
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int ex = Convert.ToInt32(_ToMap[0]);
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int ey = Convert.ToInt32(_ToMap[1]);
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return GetDistanceByLocation(sx, sy, ex, ey) * 10;
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}
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private static int GetDistance(PointF start, PointF end)
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{
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double value = Math.Sqrt(Math.Abs(start.X - end.X) * Math.Abs(start.X - end.X) + Math.Abs(start.Y - end.Y) * Math.Abs(start.Y - end.Y));
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return Convert.ToInt32(value);
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}
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private static int GetDistanceByLocation(int onX, int onY, int toX, int toY)
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{
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PointF start = new PointF(onX, onY);
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PointF end = new PointF(toX, toY);
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return GetDistance(start, end);
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}
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#endregion 距离计算
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}
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@@ -16,17 +16,24 @@ public class MapController : ControllerBase
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private readonly IGameChatService _chatService;
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private readonly IUnitUserAttrService _attrService;
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private readonly IMessageService _messageService;
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private readonly IUnitUserWeight _weightService;
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private readonly IUnitUserAccService _accService;
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public MapController(IUnitUserService userService, IGameMapService mapService, IGameChatService chatService,
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IUnitUserAttrService attrService, IMessageService messageService)
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IUnitUserAttrService attrService, IMessageService messageService, IUnitUserWeight weightService,
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IUnitUserAccService accService)
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{
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_userService = userService;
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_mapService = mapService;
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_chatService = chatService;
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_attrService = attrService;
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_messageService = messageService;
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_weightService = weightService;
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_accService = accService;
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}
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#region 地图相关
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/// <summary>
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/// 获取地图主页信息
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/// </summary>
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@@ -167,6 +174,179 @@ public class MapController : ControllerBase
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}
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}
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/// <summary>
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/// 获取传送/航海城市列表
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/// </summary>
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/// <param name="npcId"></param>
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/// <param name="cityId"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetCityData(int npcId, int cityId)
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{
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string userId = StateHelper.userId;
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#region NPC验证
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var npcInfo = await _mapService.GetNpcInfo(npcId);
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if (npcInfo == null)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (npcInfo.status != 1)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.MapTo)))
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{
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return PoAction.Message("业务不可用!");
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}
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var onMap = await _mapService.GetUserOnMapId(userId);
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if (npcInfo.mapId != onMap)
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{
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return PoAction.Message("Npc不存在!");
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}
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#endregion
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var cityData = await _mapService.GetCityData();
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cityData = cityData.FindAll(it => it.type == "DEF_MAP");
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List<game_city> area = cityData.FindAll(it => it.parent == 0);
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if (cityId == 0)
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{
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cityId = area[0].cityId;
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}
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var onCityData = cityData.FindAll(it => it.parent == cityId);
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var userCity = await _mapService.GetUserCityMapData(userId);
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var AtCity = await _mapService.GetMapCityByMapId(onMap);
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List<MapTemp> city = new List<MapTemp>();
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onCityData.ForEach(item =>
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{
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if (userCity.Any(it => it.cityId == item.cityId) && item.cityId != AtCity)
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{
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MapTemp temp = new MapTemp();
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temp.cityId = item.cityId;
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temp.cityName = item.cityName;
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temp.distance = GameTool.ComputeMile(onMap, item.toMap);
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temp.copper = temp.distance * GameConfig.GameToMapNeedCopper;
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city.Add(temp);
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}
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});
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string tips = $"*传送消耗:{GameConfig.GameToMapNeedCopper}铜贝/海里<br>*等级低于80级不需要传送费!";
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return PoAction.Ok(new { area, city, cityId, tips });
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}
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/// <summary>
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/// 用户传送到地图
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/// </summary>
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/// <param name="npcId"></param>
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/// <param name="cityId"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> UserToMap(int npcId, int cityId)
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{
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string userId = StateHelper.userId;
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#region NPC验证
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var npcInfo = await _mapService.GetNpcInfo(npcId);
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if (npcInfo == null)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (npcInfo.status != 1)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.MapTo)))
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{
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return PoAction.Message("业务不可用!");
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}
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var onMap = await _mapService.GetUserOnMap(userId);
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if (npcInfo.mapId != onMap.mapId)
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{
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return PoAction.Message("Npc不存在!");
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}
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#endregion
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var cityInfo = await _mapService.GetCityInfo(cityId);
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if (cityInfo == null)
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{
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return PoAction.Message("城市不存在!");
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}
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var userWeight = await _weightService.GetUserWeightInfo(userId);
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if (userWeight.shipOnWeight > 0)
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{
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return PoAction.Message("背包中存在货物,不可传送,你可以进行航行!");
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}
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var onMapInfo = await _mapService.GetMapInfo(onMap.mapId);
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if (onMapInfo.cityId == cityId)
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{
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return PoAction.Message("您已在当前城市,无需传送!");
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}
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var MySeaMap = await _mapService.GetUserCityMapData(userId);
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if (MySeaMap.Any(it => it.cityId == cityId)==false)
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{
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return PoAction.Message("您暂未获取该城市海图!");
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}
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bool isCanTo = false;
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var MyLev = await _attrService.GetUserLev(userId);
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if (MyLev < 80)
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{
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isCanTo = true;
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}
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int need = 0;
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if (isCanTo == false) //判断费用
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{
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var myAcc = await _accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
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need = GameTool.ComputeMile(onMap.mapId, cityInfo.toMap) * GameConfig.GameToMapNeedCopper;
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if (myAcc < need)
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{
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return PoAction.Message("铜贝不足!");
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}
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isCanTo = true;
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}
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if (isCanTo)
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{
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if (await _mapService.UpdateUserOnMap(onMap, cityInfo.toMap))
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{
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if (need > 0)
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{
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await _accService.UpdateUserCopper(userId, 0, need, $"传送到【{cityInfo.cityName}】费用");
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("传送失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("传送失败,请稍后尝试!");
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}
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}
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#endregion
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#region npc相关
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/// <summary>
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Reference in New Issue
Block a user