This commit is contained in:
Putoo
2026-06-02 17:58:36 +08:00
parent eb81a1c381
commit 8550d85659
11 changed files with 392 additions and 2 deletions

View File

@@ -15,4 +15,5 @@ public static class GameConfig
public const int GameUserFriendMaxCount = 50;//好友最大上限人数
public const int GameAutoBagGoodsId = 10001;//百宝箱物品ID
public const int GameAutoDrugGoodsId = 10001;//急救箱物品ID
public const int GameToMapNeedCopper = 5;//传送每海里费用
}

View File

@@ -50,5 +50,6 @@ public static class GameEnum
RetBlood,
RetMorale,
RetVigour,
MapTo,
}
}

View File

@@ -23,6 +23,8 @@ public interface IGameMapService
Task<UserOnMap> GetUserOnMapInfo(string userId);
Task SetUserMapDefult(string userId);
Task<game_city_map> GetToMapInfo(string userId, string toMap, bool isUpUserMap = true, bool isChangeCity = false);
Task<List<unit_user_map>> GetUserCityMapData(string userId);
Task<bool> AddUserCityMap(string userId, int cityId);
#endregion
#region

View File

@@ -290,6 +290,42 @@ public class GameMapService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
}
}
public async Task<List<unit_user_map>> GetUserCityMapData(string userId)
{
string key = string.Format(UserCache.BaseCacheKey, "UserCityMap");
if (await redis.HExistsHashAsync(key, userId))
{
return await redis.GetHashAsync<List<unit_user_map>>(key, userId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_map>();
var data = await db.Queryable<unit_user_map>().Where(it => it.userId == userId).ToListAsync();
await redis.AddHashAsync(key, userId, data);
return data;
}
private async Task ClearUserCityMapCache(string userId)
{
string key = string.Format(UserCache.BaseCacheKey, "UserCityMap");
await redis.DelHashAsync(key, userId);
}
public async Task<bool> AddUserCityMap(string userId, int cityId)
{
unit_user_map map = new unit_user_map();
map.umId = $"{userId}_{cityId}";
map.userId = userId;
map.cityId = cityId;
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_map>();
bool result = await db.Storageable(map).ExecuteCommandAsync() > 0;
if (result)
{
await ClearUserCityMapCache(userId);
}
return result;
}
#endregion
#region

View File

@@ -1,4 +1,6 @@
namespace Application.Domain;
using System.Drawing;
namespace Application.Domain;
public class GameTool
{
@@ -87,4 +89,39 @@ public class GameTool
return weight;
}
#region
/// <summary>
/// 计算海里
/// </summary>
/// <param name="onMap"></param>
/// <param name="toMap"></param>
/// <returns></returns>
public static int ComputeMile(string onMap, string toMap)
{
string[] _OnMap = onMap.Split('_');
int sx = Convert.ToInt32(_OnMap[0]);
int sy = Convert.ToInt32(_OnMap[1]);
string[] _ToMap = toMap.Split('_');
int ex = Convert.ToInt32(_ToMap[0]);
int ey = Convert.ToInt32(_ToMap[1]);
return GetDistanceByLocation(sx, sy, ex, ey) * 10;
}
private static int GetDistance(PointF start, PointF end)
{
double value = Math.Sqrt(Math.Abs(start.X - end.X) * Math.Abs(start.X - end.X) + Math.Abs(start.Y - end.Y) * Math.Abs(start.Y - end.Y));
return Convert.ToInt32(value);
}
private static int GetDistanceByLocation(int onX, int onY, int toX, int toY)
{
PointF start = new PointF(onX, onY);
PointF end = new PointF(toX, toY);
return GetDistance(start, end);
}
#endregion
}