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@@ -16,17 +16,24 @@ public class MapController : ControllerBase
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private readonly IGameChatService _chatService;
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private readonly IUnitUserAttrService _attrService;
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private readonly IMessageService _messageService;
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private readonly IUnitUserWeight _weightService;
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private readonly IUnitUserAccService _accService;
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public MapController(IUnitUserService userService, IGameMapService mapService, IGameChatService chatService,
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IUnitUserAttrService attrService, IMessageService messageService)
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IUnitUserAttrService attrService, IMessageService messageService, IUnitUserWeight weightService,
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IUnitUserAccService accService)
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{
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_userService = userService;
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_mapService = mapService;
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_chatService = chatService;
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_attrService = attrService;
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_messageService = messageService;
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_weightService = weightService;
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_accService = accService;
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}
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#region 地图相关
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/// <summary>
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/// 获取地图主页信息
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/// </summary>
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@@ -167,6 +174,179 @@ public class MapController : ControllerBase
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}
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}
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/// <summary>
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/// 获取传送/航海城市列表
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/// </summary>
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/// <param name="npcId"></param>
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/// <param name="cityId"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetCityData(int npcId, int cityId)
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{
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string userId = StateHelper.userId;
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#region NPC验证
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var npcInfo = await _mapService.GetNpcInfo(npcId);
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if (npcInfo == null)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (npcInfo.status != 1)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.MapTo)))
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{
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return PoAction.Message("业务不可用!");
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}
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var onMap = await _mapService.GetUserOnMapId(userId);
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if (npcInfo.mapId != onMap)
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{
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return PoAction.Message("Npc不存在!");
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}
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#endregion
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var cityData = await _mapService.GetCityData();
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cityData = cityData.FindAll(it => it.type == "DEF_MAP");
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List<game_city> area = cityData.FindAll(it => it.parent == 0);
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if (cityId == 0)
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{
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cityId = area[0].cityId;
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}
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var onCityData = cityData.FindAll(it => it.parent == cityId);
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var userCity = await _mapService.GetUserCityMapData(userId);
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var AtCity = await _mapService.GetMapCityByMapId(onMap);
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List<MapTemp> city = new List<MapTemp>();
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onCityData.ForEach(item =>
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{
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if (userCity.Any(it => it.cityId == item.cityId) && item.cityId != AtCity)
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{
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MapTemp temp = new MapTemp();
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temp.cityId = item.cityId;
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temp.cityName = item.cityName;
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temp.distance = GameTool.ComputeMile(onMap, item.toMap);
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temp.copper = temp.distance * GameConfig.GameToMapNeedCopper;
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city.Add(temp);
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}
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});
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string tips = $"*传送消耗:{GameConfig.GameToMapNeedCopper}铜贝/海里<br>*等级低于80级不需要传送费!";
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return PoAction.Ok(new { area, city, cityId, tips });
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}
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/// <summary>
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/// 用户传送到地图
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/// </summary>
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/// <param name="npcId"></param>
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/// <param name="cityId"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> UserToMap(int npcId, int cityId)
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{
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string userId = StateHelper.userId;
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#region NPC验证
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var npcInfo = await _mapService.GetNpcInfo(npcId);
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if (npcInfo == null)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (npcInfo.status != 1)
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{
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return PoAction.Message("Npc不存在!");
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}
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if (!npcInfo.bus.Any(it => it.code == nameof(GameEnum.NpcBusCode.MapTo)))
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{
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return PoAction.Message("业务不可用!");
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}
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var onMap = await _mapService.GetUserOnMap(userId);
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if (npcInfo.mapId != onMap.mapId)
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{
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return PoAction.Message("Npc不存在!");
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}
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#endregion
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var cityInfo = await _mapService.GetCityInfo(cityId);
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if (cityInfo == null)
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{
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return PoAction.Message("城市不存在!");
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}
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var userWeight = await _weightService.GetUserWeightInfo(userId);
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if (userWeight.shipOnWeight > 0)
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{
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return PoAction.Message("背包中存在货物,不可传送,你可以进行航行!");
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}
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var onMapInfo = await _mapService.GetMapInfo(onMap.mapId);
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if (onMapInfo.cityId == cityId)
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{
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return PoAction.Message("您已在当前城市,无需传送!");
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}
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var MySeaMap = await _mapService.GetUserCityMapData(userId);
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if (MySeaMap.Any(it => it.cityId == cityId)==false)
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{
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return PoAction.Message("您暂未获取该城市海图!");
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}
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bool isCanTo = false;
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var MyLev = await _attrService.GetUserLev(userId);
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if (MyLev < 80)
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{
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isCanTo = true;
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}
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int need = 0;
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if (isCanTo == false) //判断费用
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{
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var myAcc = await _accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
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need = GameTool.ComputeMile(onMap.mapId, cityInfo.toMap) * GameConfig.GameToMapNeedCopper;
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if (myAcc < need)
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{
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return PoAction.Message("铜贝不足!");
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}
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isCanTo = true;
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}
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if (isCanTo)
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{
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if (await _mapService.UpdateUserOnMap(onMap, cityInfo.toMap))
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{
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if (need > 0)
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{
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await _accService.UpdateUserCopper(userId, 0, need, $"传送到【{cityInfo.cityName}】费用");
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("传送失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("传送失败,请稍后尝试!");
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}
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}
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#endregion
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#region npc相关
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/// <summary>
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