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69
Service/Application.Domain.Entity/game/user/unit_user_run.cs
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69
Service/Application.Domain.Entity/game/user/unit_user_run.cs
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_run
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{
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string userId { get; set; }
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/// <summary>
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/// 区服
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? areaId { get; set; }
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/// <summary>
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/// 路线
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? lineCode { get; set; }
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/// <summary>
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/// onMap
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/// </summary>
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[SugarColumn(Length = 10, IsNullable = true)]
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public string? onMap { get; set; }
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/// <summary>
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/// toMap
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/// </summary>
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[SugarColumn(Length = 10, IsNullable = true)]
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public string? toMap { get; set; }
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/// <summary>
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/// 距离
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? distance { get; set; }
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/// <summary>
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/// 位置
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? position { get; set; }
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/// <summary>
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/// 深度
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? depth { get; set; }
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/// <summary>
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/// 状态
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? status { get; set; }
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/// <summary>
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/// 更新时间
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? upTime { get; set; }
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}
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}
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