This commit is contained in:
Putoo
2026-06-03 18:21:22 +08:00
parent 8550d85659
commit 8b8eb732ae
11 changed files with 653 additions and 4 deletions

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<template>
<div class="content">
<Abutton @click="Runing">航行</Abutton>.<Abutton @click="AutoRuning">{{ runState == 0 ? "自动航行" : "取消自动" }}
</Abutton>.
<Abutton @click="StopRun">取消</Abutton><br>
航线{{ data.onCity }} {{ data.toCity }}<br>
航距{{ position }}/{{ distance - position }}/{{ distance }}海里<br>
你可以:
<span v-if="isShip == 1">
<Abutton>钓鱼</Abutton>
</span>
<br>
安全{{ GameTool.GetSeaMapSafetyName(safety) }}<br>
</div>
<div class="content">
您看到<br>
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
})
const data = ref<any>({});
const distance = ref(0);
const position = ref(0);
const isShip = ref(0);
const safety = ref(0);
const runState = ref(0);
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async (): Promise<void> => {
let result = await MapService.GetUserRun();
if (result.code == 0) {
data.value = result.data;
distance.value = result.data.distance;
position.value = result.data.position;
isShip.value = result.data.isShip;
safety.value = result.data.safety;
if (runState.value == 1) {
setTimeout(async () => {
await Runing();
}, 1000);
}
}
else if (result.code == 100) {
PageExtend.RedirectTo("/map");
}
else {
MessageExtend.ShowDialogEvent("提示", result.msg, () => {
PageExtend.Redirect("/map");
});
}
};
const Runing = async () => {
MessageExtend.LoadingToast("航行中...");
let result = await MapService.UserMapRuning();
MessageExtend.LoadingClose();
if (result.code == 0) {
await BindData();
}
else if (result.code == 100) {
PageExtend.RedirectTo("/map");
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
}
const StopRun = async () => {
MessageExtend.ShowConfirmDialogAsyc("航海操作", `您确定要取消航行吗?`, async () => {
let result = await MapService.StopUserRun();
if (result.code == 0) {
PageExtend.RedirectTo("/map");
}
else {
MessageExtend.Notify(result.msg, "danger");
}
return true;
});
}
const AutoRuning = async () => {
if (runState.value == 0) {
runState.value = 1;
await Runing()
}
else {
runState.value = 0;
}
}
</script>