1212121
This commit is contained in:
@@ -47,5 +47,17 @@ namespace Application.Domain.Entity
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? copper { get; set; }
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/// <summary>
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/// 出售价格
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? sale { get; set; }
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/// <summary>
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/// remark
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/// </summary>
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[SugarColumn(Length = 255, IsNullable = true)]
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public string? remark { get; set; }
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}
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}
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@@ -0,0 +1,63 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_state
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{
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/// <summary>
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/// usId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string usId { get; set; }
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? userId { get; set; }
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/// <summary>
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/// goodsId
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? goodsId { get; set; }
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/// <summary>
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/// name
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? name { get; set; }
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/// <summary>
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/// 场景
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? scene { get; set; }
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/// <summary>
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/// tips
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? tips { get; set; }
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/// <summary>
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/// attr
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/// </summary>
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[SugarColumn(IsNullable = true,IsJson = true)]
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public List<AttrItem> attr { get; set; }
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/// <summary>
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/// addTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? addTime { get; set; }
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/// <summary>
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/// endTime
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? endTime { get; set; }
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}
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}
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8
Service/Application.Domain.Entity/model/ChoiceGoods.cs
Normal file
8
Service/Application.Domain.Entity/model/ChoiceGoods.cs
Normal file
@@ -0,0 +1,8 @@
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namespace Application.Domain.Entity;
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public class ChoiceGoods
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{
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public int id { get; set; }
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public string name { get; set; }
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public List<TowerGet> award { get; set; }
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}
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@@ -0,0 +1,7 @@
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namespace Application.Domain.Entity;
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public class UserEquAttrModel
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{
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public UserAttrModel equ { get; set; }
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public List<AttrItem> attr { get; set; }
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}
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10
Service/Application.Domain.Entity/model/UserStateModel.cs
Normal file
10
Service/Application.Domain.Entity/model/UserStateModel.cs
Normal file
@@ -0,0 +1,10 @@
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namespace Application.Domain.Entity;
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public class UserStateModel
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{
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public string name { get; set; }
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public int time { get; set; }
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public string scene { get; set; }
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public string tips { get; set; }
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public List<AttrItem> attr { get; set; }
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}
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@@ -1,75 +0,0 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Resource")]
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public class game_ship
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{
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/// <summary>
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/// shipId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public int shipId { get; set; }
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/// <summary>
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/// npc
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? npc { get; set; }
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/// <summary>
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/// shipName
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string shipName { get; set; }
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/// <summary>
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/// img
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string img { get; set; }
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/// <summary>
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/// price
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? price { get; set; }
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/// <summary>
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/// salePrice
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? salePrice { get; set; }
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/// <summary>
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/// payType
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string payType { get; set; }
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/// <summary>
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/// weight
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? weight { get; set; }
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/// <summary>
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/// speed
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? speed { get; set; }
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/// <summary>
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/// neeGold
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? neeGold { get; set; }
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/// <summary>
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/// remark
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/// </summary>
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[SugarColumn(Length = 50, IsNullable = true)]
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public string remark { get; set; }
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}
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}
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@@ -14,8 +14,10 @@ public static class GoodsEnum
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Card,//附魔卡片
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Mark,//圣痕
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Pack,//宝箱
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ChoicePack,//选择宝箱
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Weight,//负重
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Exp,//经验
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State,//状态物品
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Ship,//船只
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}
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}
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@@ -32,9 +32,10 @@ public interface IGameEquService
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bool isAddAttr = false);
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Task<List<unit_user_equ>> GetUserOnEqu(string userId);
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Task<UserAttrModel> GetUserEquAttrModel(string userId);
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Task<bool> EquOnOrDown(unit_user_equ data, int state);
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Task<List<UserEquSuit>> GetUserEquSuit(string userId);
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Task<List<AttrItem>> GetUserEquSuitAttrInfo(string userId);
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#endregion
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#region 觉醒相关
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@@ -28,8 +28,4 @@ public interface IGameGoodsService
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#endregion
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#region 船只
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Task<game_ship> GetShipInfo(int shipId);
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#endregion
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}
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@@ -4,7 +4,7 @@ public interface IUnitUserAttrService
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{
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#region 个人属性
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Task<UserAttrModel> GetUserAttrModel(string userId);
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Task<UserAttrModel> GetUserAttrModel(string userId, string scene = "Default");
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Task<unit_user_attr> GetUserAttr(string userId);
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Task<int> GetUserLev(string userId);
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#endregion
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@@ -51,5 +51,15 @@ public interface IUnitUserAttrService
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Task<unit_user_drug> GetUserDrug(string userId);
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Task<bool> UpdateUserDrug(unit_user_drug data);
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#endregion
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#region 状态
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Task<List<unit_user_state>> GetUserStateData(string userId, string scene = "Default");
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Task<bool> AddUserState(string userId, string groupId, string name, string scene, string tips,
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List<AttrItem> attr, int time, int count = 1);
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#endregion
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}
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@@ -19,7 +19,7 @@ public interface IUnitUserWeight
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Task<bool> UpdateUserShipOnWeight(string userId, int op, int weight);
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Task<bool> CheakUserShipWeight(string userId, int useWeight);
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Task<bool> DeleteUserShip(string usId, string userId);
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Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight);
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Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight,int copper,long sale,string remark);
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#endregion
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@@ -447,13 +447,50 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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}
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}
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public async Task<UserAttrModel> GetUserEquAttrModel(string userId)
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{
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var key = string.Format(UserCache.BaseCacheKeys, "EquData", "UserOnEquAttr");
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if (await redis.HExistsHashAsync(key, userId))
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{
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return await redis.GetHashAsync<UserAttrModel>(key, userId);
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}
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long endTime = TimeExtend.GetTimeStampSeconds;
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UserAttrModel result = new UserAttrModel();
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var myEqu = await GetUserOnEqu(userId);
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foreach (var equ in myEqu)
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{
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if (equ.durability > 0 || equ.useEndTime > endTime)
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{
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UserAttrModel equTemp = new UserAttrModel();
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var equAttr = EquTool.GetUserEquByIntensify(equ);
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equTemp.minAtk = (int)equAttr.minAtk;
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equTemp.maxAtk = (int)equAttr.maxAtk;
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equTemp.defense = (int)equAttr.Defense;
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equTemp.agility = (int)equAttr.Agility;
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equTemp.upBlood = (int)equAttr.Blood;
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equTemp.upMorale = (int)equAttr.Morale;
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List<AttrItem> equAttrData = EquTool.GetUserEquAttrData(equ);
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equTemp = GameAttrTool.GetRoleAttrTempMerge(equTemp, equAttrData);
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result = GameAttrTool.GetRoleAttrTempMerge(result, equTemp);
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}
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}
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await redis.AddHashAsync(key, userId, result);
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return result;
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}
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private async Task ClearUserOnEqu(string userId)
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{
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var key = string.Format(UserCache.BaseCacheKeys, "EquData", "UserOnEqu");
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await redis.DelHashAsync(key, userId);
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key = string.Format(UserCache.BaseCacheKeys, "EquData", "UserOnEquAttr");
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await redis.DelHashAsync(key, userId);
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//清理套装缓存
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key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuit", userId);
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await redis.DelAsync(key);
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key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuitAttr", userId);
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await redis.DelAsync(key);
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}
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public async Task<bool> EquOnOrDown(unit_user_equ data, int state)
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@@ -544,6 +581,30 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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return result;
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}
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public async Task<List<AttrItem>> GetUserEquSuitAttrInfo(string userId)
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{
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List<AttrItem> result = new List<AttrItem>();
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var key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuitAttr", userId);
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if (await redis.ExistsAsync(key))
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{
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result = await redis.GetAsync<List<AttrItem>>(key);
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}
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else
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{
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var suitData = await GetUserEquSuit(userId);
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foreach (var item in suitData)
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{
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foreach (var attr in item.SuitAttr)
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{
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result.AddRange(attr.AttrItem);
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}
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}
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await redis.SetAsync(key, result, 300);
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}
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return result;
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}
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#endregion
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#region 觉醒
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@@ -672,7 +733,7 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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foreach (var item in attrResult)
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{
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var onAttr = item as game_equ_attr;
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AttrItem temp = new AttrItem();
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temp.code = onAttr.code;
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temp.compute = onAttr.compute;
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@@ -708,7 +769,6 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
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public async Task<unit_user_equ> GetUserEquAttr(unit_user_equ equ)
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{
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return equ;
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}
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@@ -187,22 +187,6 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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#endregion
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#region 船只
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public async Task<game_ship> GetShipInfo(int shipId)
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{
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string key = string.Format(BaseCache.BaseCacheKey, "ShipData");
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var data = await redis.GetHashAsync<game_ship>(key, shipId.ToString());
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if (data == null)
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{
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_ship>();
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data = await db.Queryable<game_ship>().Where(it => it.shipId == shipId).SingleAsync();
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await redis.AddHashAsync(key, shipId.ToString(), data);
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}
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return data;
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}
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#endregion
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#region 药品
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@@ -33,6 +33,7 @@ public class GameTeamService(ISqlSugarClient DbClient, IRedisCache redis) : IGam
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await redis.AddHashAsync(key, userId, data);
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return data;
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}
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public async Task<game_team> GetTeamInfo(string teamId)
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{
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@@ -4,7 +4,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
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{
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#region 个人属性
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public async Task<UserAttrModel> GetUserAttrModel(string userId)
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public async Task<UserAttrModel> GetUserAttrModel(string userId, string scene = "Default")
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{
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UserAttrModel result = new UserAttrModel();
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result.id = userId;
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@@ -24,11 +24,149 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
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result.agility = (int)unitAttr.agility;
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result.upBlood = (int)unitAttr.upBlood;
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result.upMorale = (int)unitAttr.upMorale;
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var bloodInfo = await GetUserBlood(userId);
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result.blood = (int)bloodInfo.blood;
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var moraleInfo = await GetUserMorale(userId);
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result.morale = (int)moraleInfo.morale;
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List<AttrItem> ExtendAttrData = new List<AttrItem>();
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#region 构造基础加层体系
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UserAttrModel temp = new UserAttrModel();
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temp.minAtk = (int)unitAttr.minAtk;
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temp.maxAtk = (int)unitAttr.maxAtk;
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temp.defense = (int)unitAttr.defense;
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temp.agility = (int)unitAttr.agility;
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temp.upBlood = (int)unitAttr.upBlood;
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temp.upMorale = (int)unitAttr.upMorale;
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var equService = App.GetService<IGameEquService>();
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var equTemp = await equService.GetUserEquAttrModel(userId);
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temp = GameAttrTool.GetRoleAttrTempMerge(temp, equTemp);
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//套装加层
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var suitAttr = await equService.GetUserEquSuitAttrInfo(userId);
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ExtendAttrData.AddRange(suitAttr);
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#endregion
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#region 参数
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||||
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int minAtk = 0;
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int maxAtk = 0;
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int Agility = 0;
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int Defense = 0;
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int upBlood = 0;
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int upMorale = 0;
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#endregion 参数
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#region 队伍加层
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var teamService = App.GetService<IGameTeamService>();
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var MyTeam = await teamService.GetUserTeamInfo(userId);
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if (MyTeam.state == 1)
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{
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int teamCount = MyTeam.user.Count(it => it.isOnline == 1);
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if (teamCount > 0)
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{
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decimal teamAdd = 0.05m * teamCount;
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teamAdd = teamAdd > 0.2m ? 0.2m : teamAdd;
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minAtk += Convert.ToInt32(temp.minAtk * teamAdd);
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maxAtk += Convert.ToInt32(temp.maxAtk * teamAdd);
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Defense += Convert.ToInt32(temp.defense * teamAdd);
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result.atkTips += $"(队+{Convert.ToInt32(teamAdd * 100)}%)";
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result.defTips += $"(队+{Convert.ToInt32(teamAdd * 100)}%)";
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}
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}
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#endregion
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#region Buff加层
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var MyState = await GetUserStateData(userId, scene);
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if (MyState.Count > 0)
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{
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foreach (var item in MyState)
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{
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minAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
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temp.minAtk));
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maxAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
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temp.maxAtk));
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Defense += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Defense.ToString(),
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item.attr, temp.defense));
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Agility += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Agility.ToString(),
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item.attr, temp.agility));
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upBlood += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Blood.ToString(), item.attr,
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temp.upBlood));
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upMorale += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Morale.ToString(),
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item.attr, temp.upMorale));
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||||
}
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||||
}
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||||
#endregion
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||||
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#region 加层处理
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||||
|
||||
var otTemp = GameAttrTool.GetRoleAttrTemp(temp, ExtendAttrData);
|
||||
result = GameAttrTool.GetRoleAttrTempMerge(result, otTemp); //加层其他
|
||||
result = GameAttrTool.GetRoleAttrTempMerge(result, temp); //加层其他
|
||||
|
||||
result.minAtk += minAtk;
|
||||
result.maxAtk += maxAtk;
|
||||
result.defense += Defense;
|
||||
result.agility += Agility;
|
||||
result.upBlood += upBlood;
|
||||
result.upMorale += upMorale;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 数据效验
|
||||
|
||||
var userBlood = await GetUserBlood(userId);
|
||||
result.blood = (int)userBlood.blood;
|
||||
|
||||
//士气
|
||||
var userMorale = await GetUserMorale(userId);
|
||||
result.morale = (int)userMorale.morale;
|
||||
|
||||
//负面状态处理
|
||||
//result = await GameAttrTool.CheakRoleLoadBuff(result);
|
||||
result = await ReviseUserRoleAttr(result);
|
||||
return result;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private async Task<UserAttrModel> ReviseUserRoleAttr(UserAttrModel result)
|
||||
{
|
||||
//处理上限数据
|
||||
if (result.blood > result.upBlood)
|
||||
{
|
||||
result.blood = result.upBlood;
|
||||
await UpdateUserBlood(result.id, 2, result.blood, true);
|
||||
}
|
||||
|
||||
if (result.morale > result.upMorale)
|
||||
{
|
||||
result.morale = result.upMorale;
|
||||
await UpdateUserMorale(result.id, 2, Convert.ToInt32(result.morale));
|
||||
}
|
||||
|
||||
if (result.NoHarm > 0.8M) //免伤上限
|
||||
{
|
||||
result.NoHarm = 0.8M;
|
||||
}
|
||||
|
||||
if (result.Atk_Next > 0.3M) //连击上限
|
||||
{
|
||||
result.Atk_Next = 0.3M;
|
||||
}
|
||||
|
||||
//评分
|
||||
decimal _score = result.maxAtk + result.defense + result.agility + result.upBlood / 3.00M + result.upMorale;
|
||||
result.score = Math.Round(_score, 2);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -257,10 +395,11 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "Recover:Morale", userId);
|
||||
return await redis.ExistsAsync(key);
|
||||
}
|
||||
|
||||
public async Task LockRecoverMorale(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "Recover:Morale", userId);
|
||||
await redis.SetAsync(key, DateTime.Now,TimeAssist.GetDateTimeYMD(1));
|
||||
await redis.SetAsync(key, DateTime.Now, TimeAssist.GetDateTimeYMD(1));
|
||||
}
|
||||
|
||||
#endregion 士气
|
||||
@@ -334,7 +473,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
|
||||
#endregion 活力
|
||||
|
||||
#region 在线时间
|
||||
#region 在线时间
|
||||
|
||||
public async Task<bool> UpdateOnLineTime(string userId, string code, int time)
|
||||
{
|
||||
@@ -347,10 +486,9 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region 药品栏
|
||||
#region 药品栏
|
||||
|
||||
public async Task<unit_user_drug> GetUserDrug(string userId)
|
||||
{
|
||||
@@ -359,6 +497,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
{
|
||||
return await redis.GetHashAsync<unit_user_drug>(key, userId);
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_drug>();
|
||||
var data = await db.Queryable<unit_user_drug>().Where(it => it.userId == userId).SingleAsync();
|
||||
if (data == null)
|
||||
@@ -379,7 +518,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
bool result = await db.Updateable<unit_user_drug>(data).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearUserDrug(data. userId);
|
||||
await ClearUserDrug(data.userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -392,4 +531,86 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 状态
|
||||
|
||||
private async Task<List<unit_user_state>> GetUserStateData(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "State");
|
||||
var data = await redis.GetHashAsync<List<unit_user_state>>(key, userId);
|
||||
if (data == null)
|
||||
{
|
||||
long endTime = TimeExtend.GetTimeStampSeconds;
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_state>();
|
||||
data = await db.Queryable<unit_user_state>().Where(it => it.userId == userId && it.endTime > endTime)
|
||||
.ToListAsync();
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<List<unit_user_state>> GetUserStateData(string userId, string scene = "Default")
|
||||
{
|
||||
var data = await GetUserStateData(userId);
|
||||
if (scene == "ALL")
|
||||
{
|
||||
return data;
|
||||
}
|
||||
data = data.FindAll(it => it.scene == "Default" || it.scene == scene);
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<bool> AddUserState(string userId, string groupId, string name, string scene, string tips,
|
||||
List<AttrItem> attr, int time, int count = 1)
|
||||
{
|
||||
bool result = false;
|
||||
long onTime = TimeExtend.GetTimeStampSeconds;
|
||||
string usId = $"{userId}_{groupId}";
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_state>();
|
||||
var usData = await db.Queryable<unit_user_state>().Where(it => it.usId == usId).SingleAsync();
|
||||
if (usData == null)
|
||||
{
|
||||
usData = new unit_user_state();
|
||||
usData.usId = usId;
|
||||
usData.userId = userId;
|
||||
usData.goodsId = groupId;
|
||||
usData.name = name;
|
||||
usData.scene = scene;
|
||||
usData.tips = tips;
|
||||
usData.attr = attr;
|
||||
usData.addTime = onTime;
|
||||
usData.endTime = onTime + (time * 60 * count);
|
||||
result = await db.Insertable(usData).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (usData.endTime > onTime)
|
||||
{
|
||||
usData.endTime = usData.endTime + (time * 60 * count);
|
||||
}
|
||||
else
|
||||
{
|
||||
usData.addTime = onTime;
|
||||
usData.endTime = onTime + (time * 60 * count);
|
||||
}
|
||||
|
||||
result = await db.Updateable(usData).ExecuteCommandAsync() > 0;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
await ClearUserState(userId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private async Task ClearUserState(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "State");
|
||||
await redis.DelHashAsync(key, userId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -204,7 +204,7 @@ public class UnitUserWeight(ISqlSugarClient DbClient, IRedisCache redis) : IUnit
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight)
|
||||
public async Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight,int copper,long sale,string remark)
|
||||
{
|
||||
unit_user_ship ship = new unit_user_ship();
|
||||
ship.usId = StringAssist.NewGuid;
|
||||
@@ -213,6 +213,9 @@ public class UnitUserWeight(ISqlSugarClient DbClient, IRedisCache redis) : IUnit
|
||||
ship.name = name;
|
||||
ship.speed = speed;
|
||||
ship.weight = weight;
|
||||
ship.copper = copper;
|
||||
ship.sale = sale;
|
||||
ship.remark = remark;
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_ship>();
|
||||
bool result = await db.Insertable(ship).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
|
||||
@@ -7,19 +7,19 @@ public class EquTool
|
||||
//强化
|
||||
equ = GetIntensifyAttr(equ);
|
||||
List<AttrItem> AttrData = GetUserEquAttrData(equ);
|
||||
equ.minAtk += Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.Atk), AttrData, (decimal)equ.minAtk));
|
||||
equ.minAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.Atk), AttrData, (decimal)equ.minAtk));
|
||||
equ.minAtk +=
|
||||
Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.MinAtk), AttrData, (decimal)equ.minAtk));
|
||||
equ.maxAtk += Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.Atk), AttrData, (decimal)equ.maxAtk));
|
||||
Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.MinAtk), AttrData, (decimal)equ.minAtk));
|
||||
equ.maxAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.Atk), AttrData, (decimal)equ.maxAtk));
|
||||
equ.maxAtk +=
|
||||
Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.MaxAtk), AttrData, (decimal)equ.minAtk));
|
||||
equ.Blood += Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.Blood), AttrData, (decimal)equ.Blood));
|
||||
Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.MaxAtk), AttrData, (decimal)equ.minAtk));
|
||||
equ.Blood += Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.Blood), AttrData, (decimal)equ.Blood));
|
||||
equ.Defense +=
|
||||
Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.Defense), AttrData, (decimal)equ.Defense));
|
||||
Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.Defense), AttrData, (decimal)equ.Defense));
|
||||
equ.Agility +=
|
||||
Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.Agility), AttrData, (decimal)equ.Agility));
|
||||
Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.Agility), AttrData, (decimal)equ.Agility));
|
||||
equ.Morale +=
|
||||
Convert.ToInt32(GetAttrItemValue(nameof(GameEnum.AttrCode.Morale), AttrData, (decimal)equ.Morale));
|
||||
Convert.ToInt32(GameAttrTool.GetAttrItemValue(nameof(GameEnum.AttrCode.Morale), AttrData, (decimal)equ.Morale));
|
||||
return equ;
|
||||
}
|
||||
|
||||
@@ -123,7 +123,7 @@ public class EquTool
|
||||
return Convert.ToInt32(result + onAttr);
|
||||
}
|
||||
|
||||
private static List<AttrItem> GetUserEquAttrData(unit_user_equ equ)
|
||||
public static List<AttrItem> GetUserEquAttrData(unit_user_equ equ)
|
||||
{
|
||||
List<AttrItem> AttrData = new List<AttrItem>();
|
||||
//装备本身特性
|
||||
@@ -162,37 +162,5 @@ public class EquTool
|
||||
return AttrData;
|
||||
}
|
||||
|
||||
public static decimal GetAttrItemValue(string attrCode, List<AttrItem> AttrData, decimal unit)
|
||||
{
|
||||
decimal result = 0.00M;
|
||||
foreach (var item in AttrData)
|
||||
{
|
||||
if (attrCode == item.code)
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.compute))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item.compute == nameof(GameEnum.ComputeType.Ride))
|
||||
{
|
||||
result += unit * Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
else if (item.compute == nameof(GameEnum.ComputeType.Plus))
|
||||
{
|
||||
result += Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
else if (item.compute == nameof(GameEnum.ComputeType.Reduce))
|
||||
{
|
||||
result = unit - Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
else if (item.compute == nameof(GameEnum.ComputeType.Except))
|
||||
{
|
||||
result = unit / Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
170
Service/Application.Domain/Tool/Base/GameAttrTool.cs
Normal file
170
Service/Application.Domain/Tool/Base/GameAttrTool.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class GameAttrTool
|
||||
{
|
||||
public static UserAttrModel GetRoleAttrTemp(UserAttrModel temp, List<AttrItem> attrData)
|
||||
{
|
||||
UserAttrModel result = new UserAttrModel();
|
||||
result.minAtk =
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), attrData, temp.minAtk));
|
||||
result.maxAtk =
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), attrData, temp.maxAtk));
|
||||
result.defense =
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Defense.ToString(), attrData, temp.defense));
|
||||
result.agility =
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Agility.ToString(), attrData, temp.agility));
|
||||
result.upBlood =
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Blood.ToString(), attrData, temp.upBlood));
|
||||
result.upMorale =
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Morale.ToString(), attrData, temp.upMorale));
|
||||
result.InBlood = GetAttrItemValue(GameEnum.AttrCode.InBlood.ToString(), attrData, temp.InBlood);
|
||||
result.Crit = GetAttrItemValue(GameEnum.AttrCode.Crit.ToString(), attrData, temp.Crit);
|
||||
result.NoHarm = GetAttrItemValue(GameEnum.AttrCode.NoHarm.ToString(), attrData, temp.NoHarm);
|
||||
result.Dodge = GetAttrItemValue(GameEnum.AttrCode.Dodge.ToString(), attrData, temp.Dodge);
|
||||
result.Rebound = GetAttrItemValue(GameEnum.AttrCode.Rebound.ToString(), attrData, temp.Rebound);
|
||||
result.ReboundLess =
|
||||
GetAttrItemValue(GameEnum.AttrCode.ReboundLess.ToString(), attrData, temp.ReboundLess);
|
||||
result.Punish = GetAttrItemValue(GameEnum.AttrCode.Punish.ToString(), attrData, temp.Punish);
|
||||
result.Slow = GetAttrItemValue(GameEnum.AttrCode.Slow.ToString(), attrData, temp.Slow);
|
||||
result.SlowLess = GetAttrItemValue(GameEnum.AttrCode.SlowLess.ToString(), attrData, temp.SlowLess);
|
||||
result.Poison = GetAttrItemValue(GameEnum.AttrCode.Poison.ToString(), attrData, temp.Poison);
|
||||
result.PoisonLess =
|
||||
GetAttrItemValue(GameEnum.AttrCode.PoisonLess.ToString(), attrData, temp.PoisonLess);
|
||||
result.Curse = GetAttrItemValue(GameEnum.AttrCode.Curse.ToString(), attrData, temp.Curse);
|
||||
result.CurseLess = GetAttrItemValue(GameEnum.AttrCode.CurseLess.ToString(), attrData, temp.CurseLess);
|
||||
result.Weaken = GetAttrItemValue(GameEnum.AttrCode.Weaken.ToString(), attrData, temp.Weaken);
|
||||
result.WeakenLess =
|
||||
GetAttrItemValue(GameEnum.AttrCode.WeakenLess.ToString(), attrData, temp.WeakenLess);
|
||||
result.Deadly = GetAttrItemValue(GameEnum.AttrCode.Deadly.ToString(), attrData, temp.Deadly);
|
||||
result.DeadlyLess =
|
||||
GetAttrItemValue(GameEnum.AttrCode.DeadlyLess.ToString(), attrData, temp.DeadlyLess);
|
||||
result.Depressed = GetAttrItemValue(GameEnum.AttrCode.Depressed.ToString(), attrData, temp.Depressed);
|
||||
result.DepressedLess =
|
||||
GetAttrItemValue(GameEnum.AttrCode.DepressedLess.ToString(), attrData, temp.DepressedLess);
|
||||
result.Breach = GetAttrItemValue(GameEnum.AttrCode.Breach.ToString(), attrData, temp.Breach);
|
||||
result.BreachLess =
|
||||
GetAttrItemValue(GameEnum.AttrCode.BreachLess.ToString(), attrData, temp.BreachLess);
|
||||
result.Del_Fashion =
|
||||
GetAttrItemValue(GameEnum.AttrCode.Del_Fashion.ToString(), attrData, temp.Del_Fashion);
|
||||
result.Atk_Next = GetAttrItemValue(GameEnum.AttrCode.Atk_Next.ToString(), attrData, temp.Atk_Next);
|
||||
result.Harm_Add = GetAttrItemValue(GameEnum.AttrCode.Harm_Add.ToString(), attrData, temp.Harm_Add);
|
||||
result.PalsyAtk = GetAttrItemValue(GameEnum.AttrCode.PalsyAtk.ToString(), attrData, temp.PalsyAtk);
|
||||
result.PalsyAtkLess =
|
||||
GetAttrItemValue(GameEnum.AttrCode.PalsyAtkLess.ToString(), attrData, temp.PalsyAtk);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static UserAttrModel GetRoleAttrTempMerge(UserAttrModel result, List<AttrItem> attrData)
|
||||
{
|
||||
result.minAtk +=
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), attrData, result.minAtk));
|
||||
result.maxAtk +=
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), attrData, result.maxAtk));
|
||||
result.defense +=
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Defense.ToString(), attrData, result.defense));
|
||||
result.agility +=
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Agility.ToString(), attrData, result.agility));
|
||||
result.upBlood +=
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Blood.ToString(), attrData, result.upBlood));
|
||||
result.upMorale +=
|
||||
Convert.ToInt32(GetAttrItemValue(GameEnum.AttrCode.Morale.ToString(), attrData, result.upMorale));
|
||||
result.InBlood += GetAttrItemValue(GameEnum.AttrCode.InBlood.ToString(), attrData, 0);
|
||||
result.Crit += GetAttrItemValue(GameEnum.AttrCode.Crit.ToString(), attrData, 0);
|
||||
result.NoHarm += GetAttrItemValue(GameEnum.AttrCode.NoHarm.ToString(), attrData, 0);
|
||||
result.Dodge += GetAttrItemValue(GameEnum.AttrCode.Dodge.ToString(), attrData, 0);
|
||||
result.Rebound += GetAttrItemValue(GameEnum.AttrCode.Rebound.ToString(), attrData, 0);
|
||||
result.ReboundLess += GetAttrItemValue(GameEnum.AttrCode.ReboundLess.ToString(), attrData, 0);
|
||||
result.Punish += GetAttrItemValue(GameEnum.AttrCode.Punish.ToString(), attrData, 0);
|
||||
result.Slow += GetAttrItemValue(GameEnum.AttrCode.Slow.ToString(), attrData, 0);
|
||||
result.SlowLess += GetAttrItemValue(GameEnum.AttrCode.SlowLess.ToString(), attrData, 0);
|
||||
result.Poison += GetAttrItemValue(GameEnum.AttrCode.Poison.ToString(), attrData, 0);
|
||||
result.PoisonLess += GetAttrItemValue(GameEnum.AttrCode.PoisonLess.ToString(), attrData, 0);
|
||||
result.Curse += GetAttrItemValue(GameEnum.AttrCode.Curse.ToString(), attrData, 0);
|
||||
result.CurseLess += GetAttrItemValue(GameEnum.AttrCode.CurseLess.ToString(), attrData, 0);
|
||||
result.Weaken += GetAttrItemValue(GameEnum.AttrCode.Weaken.ToString(), attrData, 0);
|
||||
result.WeakenLess += GetAttrItemValue(GameEnum.AttrCode.WeakenLess.ToString(), attrData, 0);
|
||||
result.Deadly += GetAttrItemValue(GameEnum.AttrCode.Deadly.ToString(), attrData, 0);
|
||||
result.DeadlyLess += GetAttrItemValue(GameEnum.AttrCode.DeadlyLess.ToString(), attrData, 0);
|
||||
result.Depressed += GetAttrItemValue(GameEnum.AttrCode.Depressed.ToString(), attrData, 0);
|
||||
result.DepressedLess += GetAttrItemValue(GameEnum.AttrCode.DepressedLess.ToString(), attrData, 0);
|
||||
result.Breach += GetAttrItemValue(GameEnum.AttrCode.Breach.ToString(), attrData, 0);
|
||||
result.BreachLess += GetAttrItemValue(GameEnum.AttrCode.BreachLess.ToString(), attrData, 0);
|
||||
result.Del_Fashion += GetAttrItemValue(GameEnum.AttrCode.Del_Fashion.ToString(), attrData, 0);
|
||||
result.Atk_Next += GetAttrItemValue(GameEnum.AttrCode.Atk_Next.ToString(), attrData, 0);
|
||||
result.Harm_Add += GetAttrItemValue(GameEnum.AttrCode.Harm_Add.ToString(), attrData, 0);
|
||||
result.PalsyAtk += GetAttrItemValue(GameEnum.AttrCode.PalsyAtk.ToString(), attrData, 0);
|
||||
result.PalsyAtkLess += GetAttrItemValue(GameEnum.AttrCode.PalsyAtkLess.ToString(), attrData, 0);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static UserAttrModel GetRoleAttrTempMerge(UserAttrModel main, UserAttrModel vice)
|
||||
{
|
||||
main.minAtk += vice.minAtk;
|
||||
main.maxAtk += vice.maxAtk;
|
||||
main.defense += vice.defense;
|
||||
main.agility += vice.agility;
|
||||
main.upBlood += vice.upBlood;
|
||||
main.upMorale += vice.upMorale;
|
||||
main.InBlood += vice.InBlood;
|
||||
main.Crit += vice.Crit;
|
||||
main.NoHarm += vice.NoHarm;
|
||||
main.Dodge += vice.Dodge;
|
||||
main.Rebound += vice.Rebound;
|
||||
main.ReboundLess += vice.ReboundLess;
|
||||
main.Punish += vice.Punish;
|
||||
main.Slow += vice.Slow;
|
||||
main.Poison += vice.Poison;
|
||||
main.PoisonLess += vice.PoisonLess;
|
||||
main.Curse += vice.Curse;
|
||||
main.CurseLess += vice.CurseLess;
|
||||
main.Weaken += vice.Weaken;
|
||||
main.WeakenLess += vice.WeakenLess;
|
||||
main.Deadly += vice.Deadly;
|
||||
main.DeadlyLess += vice.DeadlyLess;
|
||||
main.Depressed += vice.Depressed;
|
||||
main.DepressedLess += vice.DepressedLess;
|
||||
main.Breach += vice.Breach;
|
||||
main.BreachLess += vice.BreachLess;
|
||||
main.Del_Fashion += vice.Del_Fashion;
|
||||
main.Atk_Next += vice.Atk_Next;
|
||||
main.Harm_Add += vice.Harm_Add;
|
||||
main.PalsyAtk += vice.PalsyAtk;
|
||||
main.PalsyAtkLess += vice.PalsyAtkLess;
|
||||
return main;
|
||||
}
|
||||
public static decimal GetAttrItemValue(string attrCode, List<AttrItem> AttrData, decimal unit)
|
||||
{
|
||||
decimal result = 0.00M;
|
||||
foreach (var item in AttrData)
|
||||
{
|
||||
if (attrCode == item.code)
|
||||
{
|
||||
if (string.IsNullOrEmpty(item.compute))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (item.compute == nameof(GameEnum.ComputeType.Ride))
|
||||
{
|
||||
result += unit * Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
else if (item.compute == nameof(GameEnum.ComputeType.Plus))
|
||||
{
|
||||
result += Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
else if (item.compute == nameof(GameEnum.ComputeType.Reduce))
|
||||
{
|
||||
result = unit - Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
else if (item.compute == nameof(GameEnum.ComputeType.Except))
|
||||
{
|
||||
result = unit / Convert.ToDecimal(item.parameter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -280,6 +280,34 @@ namespace Application.Web.Controllers.Login
|
||||
return PoAction.Ok(new
|
||||
{ token = token, refToken = userInfo.token, userId = userInfo.userId });
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> RefreshTokenByBook([FromBody] RefreshTokenParms parms)
|
||||
{
|
||||
if (string.IsNullOrEmpty(parms.refToken))
|
||||
{
|
||||
return PoAction.Message("刷新失败");
|
||||
}
|
||||
|
||||
string Key = App.Configuration["JwtTokenOptions:SecurityKey"].ToString();
|
||||
string Issuer = App.Configuration["JwtTokenOptions:Issuer"].ToString();
|
||||
string Audience = App.Configuration["JwtTokenOptions:Audience"].ToString();
|
||||
|
||||
var userInfo = await _userService.GetUserInfoByToken(parms.refToken);
|
||||
if (userInfo == null)
|
||||
{
|
||||
return PoAction.Message("刷新失败,用户不存在!");
|
||||
}
|
||||
|
||||
Dictionary<string, object> loadData = new Dictionary<string, object>();
|
||||
loadData.Add("userId", userInfo.userId);
|
||||
loadData.Add("accId", userInfo.accId);
|
||||
loadData.Add("areaId", userInfo.areaId);
|
||||
string token = JwtHelper.CreateToken(Key, Issuer, Audience, loadData, TokenConfig.TokenTime);
|
||||
|
||||
return PoAction.Ok(new
|
||||
{ token = token, refToken = userInfo.token, userId = userInfo.userId });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册角色信息
|
||||
|
||||
@@ -50,6 +50,15 @@ public class GoodsController : ControllerBase
|
||||
case "Weight":
|
||||
UseState = 1;
|
||||
break;
|
||||
case "State":
|
||||
UseState = 1;
|
||||
break;
|
||||
case "Ship":
|
||||
UseState = 2;
|
||||
break;
|
||||
case "ChoicePack":
|
||||
UseState = 3;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -85,6 +94,19 @@ public class GoodsController : ControllerBase
|
||||
return PoAction.Message($"该物品{goodsInfo.lev}级才可使用!");
|
||||
}
|
||||
|
||||
#region 必要判定
|
||||
|
||||
if (goodsInfo.code == nameof(GoodsEnum.Code.Ship))
|
||||
{
|
||||
var myShip = await _weightService.GetUserShip(userId);
|
||||
if (myShip.Count >= 5)
|
||||
{
|
||||
return PoAction.Message($"每人最多拥有5个船只,您已达到上限!");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "使用物品"))
|
||||
{
|
||||
string message = "";
|
||||
@@ -119,6 +141,23 @@ public class GoodsController : ControllerBase
|
||||
}
|
||||
else if (goodsInfo.code == nameof(GoodsEnum.Code.State))
|
||||
{
|
||||
UserStateModel stateConfig = JsonConvert.DeserializeObject<UserStateModel>(goodsInfo.content);
|
||||
await _attrService.AddUserState(userId, goodsInfo.goodsId.ToString(), stateConfig.name,
|
||||
stateConfig.scene, stateConfig.tips, stateConfig.attr, stateConfig.time, count);
|
||||
message = $"使用[{goodsInfo.goodsName}]×{count},状态时间+{stateConfig.time * count}分钟";
|
||||
}
|
||||
else if (goodsInfo.code == nameof(GoodsEnum.Code.Ship))
|
||||
{
|
||||
dynamic shipInfo = JsonConvert.DeserializeObject<dynamic>(goodsInfo.content);
|
||||
string name = shipInfo.name;
|
||||
int speed = shipInfo.speed;
|
||||
int weight = shipInfo.weight;
|
||||
int copper = shipInfo.copper;
|
||||
long sale = shipInfo.sale;
|
||||
string remark = shipInfo.remark;
|
||||
|
||||
await _weightService.AddUserShip(userId, name, goodsId, speed, weight, copper, sale, remark);
|
||||
message = $"使用[{goodsInfo.goodsName}],获得{name}+1";
|
||||
}
|
||||
|
||||
return PoAction.Ok(true, message);
|
||||
@@ -128,4 +167,69 @@ public class GoodsController : ControllerBase
|
||||
return PoAction.Message("使用失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用选择物品礼包
|
||||
/// </summary>
|
||||
/// <param name="goodsId"></param>
|
||||
/// <param name="count"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> UseChoiceGoods(int goodsId, int num)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var goodsInfo = await _goodsService.GetGoodsInfo(goodsId);
|
||||
if (goodsInfo == null)
|
||||
{
|
||||
return PoAction.Message("物品不存在!");
|
||||
}
|
||||
|
||||
var MyGoods = await _goodsService.GetUserGoodsCount(userId, goodsId);
|
||||
if (MyGoods < 1)
|
||||
{
|
||||
return PoAction.Message("物品不足!");
|
||||
}
|
||||
|
||||
var myLev = await _attrService.GetUserLev(userId);
|
||||
if (myLev < (int)goodsInfo.lev)
|
||||
{
|
||||
return PoAction.Message($"该物品{goodsInfo.lev}级才可使用!");
|
||||
}
|
||||
|
||||
if (goodsInfo.code != nameof(GoodsEnum.Code.ChoicePack))
|
||||
{
|
||||
return PoAction.Message("无法使用该物品!");
|
||||
}
|
||||
List<ChoiceGoods> choiceGoods = JsonConvert.DeserializeObject<List<ChoiceGoods>>(goodsInfo.content);
|
||||
var onAward = choiceGoods.Find(it => it.id == num);
|
||||
if (onAward == null)
|
||||
{
|
||||
return PoAction.Message("物品中不包含该选择!");
|
||||
}
|
||||
|
||||
|
||||
if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, 1, "使用物品"))
|
||||
{
|
||||
if (await GameBus.UpdateBag(userId, 1, onAward.award, "打开礼包获取"))
|
||||
{
|
||||
string message = $"打开[{goodsInfo.goodsName}],获得:";
|
||||
foreach (var item in onAward.award)
|
||||
{
|
||||
message += $"{item.name}+{item.count},";
|
||||
}
|
||||
message = message.TrimEnd(',');
|
||||
|
||||
await _messageService.SendBroadcast(userId, nameof(MessageEnum.BroadcastCode.Award), message);
|
||||
return PoAction.Ok(true, message);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("使用失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("使用失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,14 +10,14 @@ namespace Application.Web.Controllers.Pub
|
||||
[Authorize]
|
||||
public class ShipController : ControllerBase
|
||||
{
|
||||
private readonly IUnitUserWeight weightService;
|
||||
private readonly IGameGoodsService goodsService;
|
||||
private readonly IUnitUserAccService accService;
|
||||
public ShipController(IUnitUserWeight _weightService, IGameGoodsService _goodsService, IUnitUserAccService _accService)
|
||||
private readonly IUnitUserWeight _weightService;
|
||||
private readonly IUnitUserAccService _accService;
|
||||
|
||||
public ShipController(IUnitUserWeight weightService,
|
||||
IUnitUserAccService accService)
|
||||
{
|
||||
accService = _accService;
|
||||
goodsService = _goodsService;
|
||||
weightService = _weightService;
|
||||
_accService = accService;
|
||||
_weightService = weightService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -28,27 +28,11 @@ namespace Application.Web.Controllers.Pub
|
||||
public async Task<IPoAction> GetUserShip()
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var data = await weightService.GetUserShip(userId);
|
||||
var data = await _weightService.GetUserShip(userId);
|
||||
//个人负重
|
||||
var weightInfo = await weightService.GetUserWeightInfo(userId);
|
||||
return PoAction.Ok(new { data, weightInfo });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取船只详情
|
||||
/// </summary>
|
||||
/// <param name="shipId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetShipInfo(int shipId)
|
||||
{
|
||||
var data = await goodsService.GetShipInfo(shipId);
|
||||
if (data == null)
|
||||
{
|
||||
return PoAction.Message("船只详情不存在!");
|
||||
}
|
||||
|
||||
return PoAction.Ok(new { data });
|
||||
var weightInfo = await _weightService.GetUserWeightInfo(userId);
|
||||
var maxShipWeight = await _weightService.GetUserShipMaxWeight(userId);
|
||||
return PoAction.Ok(new { data, onShip = weightInfo.shipOnWeight, maxShip = maxShipWeight });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -57,46 +41,25 @@ namespace Application.Web.Controllers.Pub
|
||||
/// <param name="usId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> BuyShip([FromBody] BuyShipParms parms)
|
||||
public async Task<IPoAction> SaleShip([FromBody] BuyShipParms parms)
|
||||
{
|
||||
var userShip = await weightService.GetUserShipInfo(parms.usId);
|
||||
var userShip = await _weightService.GetUserShipInfo(parms.usId);
|
||||
if (userShip == null)
|
||||
{
|
||||
return PoAction.Message("船只不存在!");
|
||||
}
|
||||
|
||||
string userId = StateHelper.userId;
|
||||
if (userShip.userId != userId)
|
||||
{
|
||||
return PoAction.Message("船只不存在!");
|
||||
}
|
||||
var shipInfo = await goodsService.GetShipInfo((int)userShip.goodsId);
|
||||
if (shipInfo == null)
|
||||
|
||||
if (await _weightService.DeleteUserShip(userShip.usId, userId))
|
||||
{
|
||||
return PoAction.Message("船只信息不存在!");
|
||||
}
|
||||
if (await weightService.DeleteUserShip(userShip.usId, userId))
|
||||
{
|
||||
if (shipInfo.payType == AccEnum.AccType.copper.ToString())
|
||||
if (await _accService.UpdateUserCopper(userId, 1, Convert.ToInt64(userShip.sale), "出售船只获得!"))
|
||||
{
|
||||
if (await accService.UpdateUserCopper(userId, 1, Convert.ToInt64(shipInfo.salePrice), "出售船只获得!"))
|
||||
{
|
||||
return PoAction.Ok(new { price = shipInfo.salePrice });
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("出售失败!");
|
||||
}
|
||||
}
|
||||
else if (shipInfo.payType == AccEnum.AccType.gold.ToString())
|
||||
{
|
||||
if (await accService.UpdateUserAcc(userId, 1, AccEnum.AccType.gold.ToString(), Convert.ToInt64(shipInfo.salePrice)))
|
||||
{
|
||||
return PoAction.Ok(new { price = shipInfo.salePrice });
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("出售失败!");
|
||||
}
|
||||
return PoAction.Ok(new { price = userShip.sale });
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -109,4 +72,4 @@ namespace Application.Web.Controllers.Pub
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -100,6 +100,7 @@ public class BagController : ControllerBase
|
||||
break;
|
||||
case 4:
|
||||
code.Add(nameof(GoodsEnum.Code.Pack));
|
||||
code.Add(nameof(GoodsEnum.Code.ChoicePack));
|
||||
break;
|
||||
case 5:
|
||||
code.Add(nameof(GoodsEnum.Code.Mak));
|
||||
|
||||
@@ -17,11 +17,12 @@ public class UserController : ControllerBase
|
||||
private readonly IGameChatService _chatService;
|
||||
private readonly IGameSkillService _skillService;
|
||||
private readonly IGameTeamService _teamService;
|
||||
private readonly IGameEquService _equService;
|
||||
|
||||
public UserController(IUnitUserService userService, IUnitUserAttrService attrService,
|
||||
IUnitUserAccService accService, IGameMapService mapService, IUnitUserRelationService relationService,
|
||||
IGameGoodsService goodsService, IGameChatService chatService, IGameSkillService skillService,
|
||||
IGameTeamService teamService)
|
||||
IGameTeamService teamService, IGameEquService equService)
|
||||
{
|
||||
_userService = userService;
|
||||
_attrService = attrService;
|
||||
@@ -32,6 +33,7 @@ public class UserController : ControllerBase
|
||||
_chatService = chatService;
|
||||
_skillService = skillService;
|
||||
_teamService = teamService;
|
||||
_equService = equService;
|
||||
}
|
||||
|
||||
|
||||
@@ -52,7 +54,10 @@ public class UserController : ControllerBase
|
||||
var vigourInfo = await _attrService.GetUserVigourInfo(userId);
|
||||
var accInfo = await _accService.GetUserAccInfo(userId);
|
||||
object acc = new { accInfo.gold, accInfo.cowry, accInfo.teach, accInfo.renown };
|
||||
object result = new { user, attr = attrInfo, exp, vigourInfo.vitality, acc };
|
||||
|
||||
var buff = await _attrService.GetUserStateData(userId,"ALL");
|
||||
|
||||
object result = new { user, attr = attrInfo, exp, vigourInfo.vitality, acc,buff };
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
|
||||
@@ -165,7 +170,13 @@ public class UserController : ControllerBase
|
||||
bool isFriend = await _relationService.CheckIsFriend(userId, userInfo.userId);
|
||||
bool isEnemy = await _relationService.CheckUserEnemy(userId, userInfo.userId);
|
||||
var team = await _teamService.GetUserTeamInfo(userInfo.userId);
|
||||
object result = new { user, attr = new { attrInfo.lev }, acc, isOnline, onMapName, isFriend, isEnemy, team };
|
||||
|
||||
var equ = await _equService.GetUserOnEqu(userInfo.userId);
|
||||
var suit = await _equService.GetUserEquSuit(userInfo.userId);
|
||||
object result = new
|
||||
{
|
||||
user, attr = new { attrInfo.lev }, acc, isOnline, onMapName, isFriend, isEnemy, team, equ,suit
|
||||
};
|
||||
return PoAction.Ok(result);
|
||||
}
|
||||
|
||||
@@ -408,7 +419,7 @@ public class UserController : ControllerBase
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("添加失败,请稍后尝试!");
|
||||
return PoAction.Message("添加失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -13,5 +13,4 @@ global using Microsoft.AspNetCore.Authorization;
|
||||
global using Microsoft.AspNetCore.Mvc;
|
||||
global using Application.Web;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user