This commit is contained in:
Putoo
2026-06-29 18:17:54 +08:00
parent e47a5a19a6
commit 93d21ba9fd
35 changed files with 1073 additions and 293 deletions

View File

@@ -32,9 +32,10 @@ public interface IGameEquService
bool isAddAttr = false);
Task<List<unit_user_equ>> GetUserOnEqu(string userId);
Task<UserAttrModel> GetUserEquAttrModel(string userId);
Task<bool> EquOnOrDown(unit_user_equ data, int state);
Task<List<UserEquSuit>> GetUserEquSuit(string userId);
Task<List<AttrItem>> GetUserEquSuitAttrInfo(string userId);
#endregion
#region

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@@ -28,8 +28,4 @@ public interface IGameGoodsService
#endregion
#region
Task<game_ship> GetShipInfo(int shipId);
#endregion
}

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@@ -4,7 +4,7 @@ public interface IUnitUserAttrService
{
#region
Task<UserAttrModel> GetUserAttrModel(string userId);
Task<UserAttrModel> GetUserAttrModel(string userId, string scene = "Default");
Task<unit_user_attr> GetUserAttr(string userId);
Task<int> GetUserLev(string userId);
#endregion
@@ -51,5 +51,15 @@ public interface IUnitUserAttrService
Task<unit_user_drug> GetUserDrug(string userId);
Task<bool> UpdateUserDrug(unit_user_drug data);
#endregion
#region
Task<List<unit_user_state>> GetUserStateData(string userId, string scene = "Default");
Task<bool> AddUserState(string userId, string groupId, string name, string scene, string tips,
List<AttrItem> attr, int time, int count = 1);
#endregion
}

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@@ -19,7 +19,7 @@ public interface IUnitUserWeight
Task<bool> UpdateUserShipOnWeight(string userId, int op, int weight);
Task<bool> CheakUserShipWeight(string userId, int useWeight);
Task<bool> DeleteUserShip(string usId, string userId);
Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight);
Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight,int copper,long sale,string remark);
#endregion

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@@ -447,13 +447,50 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
}
}
public async Task<UserAttrModel> GetUserEquAttrModel(string userId)
{
var key = string.Format(UserCache.BaseCacheKeys, "EquData", "UserOnEquAttr");
if (await redis.HExistsHashAsync(key, userId))
{
return await redis.GetHashAsync<UserAttrModel>(key, userId);
}
long endTime = TimeExtend.GetTimeStampSeconds;
UserAttrModel result = new UserAttrModel();
var myEqu = await GetUserOnEqu(userId);
foreach (var equ in myEqu)
{
if (equ.durability > 0 || equ.useEndTime > endTime)
{
UserAttrModel equTemp = new UserAttrModel();
var equAttr = EquTool.GetUserEquByIntensify(equ);
equTemp.minAtk = (int)equAttr.minAtk;
equTemp.maxAtk = (int)equAttr.maxAtk;
equTemp.defense = (int)equAttr.Defense;
equTemp.agility = (int)equAttr.Agility;
equTemp.upBlood = (int)equAttr.Blood;
equTemp.upMorale = (int)equAttr.Morale;
List<AttrItem> equAttrData = EquTool.GetUserEquAttrData(equ);
equTemp = GameAttrTool.GetRoleAttrTempMerge(equTemp, equAttrData);
result = GameAttrTool.GetRoleAttrTempMerge(result, equTemp);
}
}
await redis.AddHashAsync(key, userId, result);
return result;
}
private async Task ClearUserOnEqu(string userId)
{
var key = string.Format(UserCache.BaseCacheKeys, "EquData", "UserOnEqu");
await redis.DelHashAsync(key, userId);
key = string.Format(UserCache.BaseCacheKeys, "EquData", "UserOnEquAttr");
await redis.DelHashAsync(key, userId);
//清理套装缓存
key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuit", userId);
await redis.DelAsync(key);
key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuitAttr", userId);
await redis.DelAsync(key);
}
public async Task<bool> EquOnOrDown(unit_user_equ data, int state)
@@ -544,6 +581,30 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
return result;
}
public async Task<List<AttrItem>> GetUserEquSuitAttrInfo(string userId)
{
List<AttrItem> result = new List<AttrItem>();
var key = string.Format(UserCache.BaseCacheKeys, "EquData:UserEquSuitAttr", userId);
if (await redis.ExistsAsync(key))
{
result = await redis.GetAsync<List<AttrItem>>(key);
}
else
{
var suitData = await GetUserEquSuit(userId);
foreach (var item in suitData)
{
foreach (var attr in item.SuitAttr)
{
result.AddRange(attr.AttrItem);
}
}
await redis.SetAsync(key, result, 300);
}
return result;
}
#endregion
#region
@@ -672,7 +733,7 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
foreach (var item in attrResult)
{
var onAttr = item as game_equ_attr;
AttrItem temp = new AttrItem();
temp.code = onAttr.code;
temp.compute = onAttr.compute;
@@ -708,7 +769,6 @@ public class GameEquService(ISqlSugarClient DbClient, IRedisCache redis) : IGame
public async Task<unit_user_equ> GetUserEquAttr(unit_user_equ equ)
{
return equ;
}

View File

@@ -187,22 +187,6 @@ public class GameGoodsService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
#endregion
#region
public async Task<game_ship> GetShipInfo(int shipId)
{
string key = string.Format(BaseCache.BaseCacheKey, "ShipData");
var data = await redis.GetHashAsync<game_ship>(key, shipId.ToString());
if (data == null)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_ship>();
data = await db.Queryable<game_ship>().Where(it => it.shipId == shipId).SingleAsync();
await redis.AddHashAsync(key, shipId.ToString(), data);
}
return data;
}
#endregion
#region

View File

@@ -33,6 +33,7 @@ public class GameTeamService(ISqlSugarClient DbClient, IRedisCache redis) : IGam
await redis.AddHashAsync(key, userId, data);
return data;
}
public async Task<game_team> GetTeamInfo(string teamId)
{

View File

@@ -4,7 +4,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
{
#region
public async Task<UserAttrModel> GetUserAttrModel(string userId)
public async Task<UserAttrModel> GetUserAttrModel(string userId, string scene = "Default")
{
UserAttrModel result = new UserAttrModel();
result.id = userId;
@@ -24,11 +24,149 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
result.agility = (int)unitAttr.agility;
result.upBlood = (int)unitAttr.upBlood;
result.upMorale = (int)unitAttr.upMorale;
var bloodInfo = await GetUserBlood(userId);
result.blood = (int)bloodInfo.blood;
var moraleInfo = await GetUserMorale(userId);
result.morale = (int)moraleInfo.morale;
List<AttrItem> ExtendAttrData = new List<AttrItem>();
#region
UserAttrModel temp = new UserAttrModel();
temp.minAtk = (int)unitAttr.minAtk;
temp.maxAtk = (int)unitAttr.maxAtk;
temp.defense = (int)unitAttr.defense;
temp.agility = (int)unitAttr.agility;
temp.upBlood = (int)unitAttr.upBlood;
temp.upMorale = (int)unitAttr.upMorale;
var equService = App.GetService<IGameEquService>();
var equTemp = await equService.GetUserEquAttrModel(userId);
temp = GameAttrTool.GetRoleAttrTempMerge(temp, equTemp);
//套装加层
var suitAttr = await equService.GetUserEquSuitAttrInfo(userId);
ExtendAttrData.AddRange(suitAttr);
#endregion
#region
int minAtk = 0;
int maxAtk = 0;
int Agility = 0;
int Defense = 0;
int upBlood = 0;
int upMorale = 0;
#endregion
#region
var teamService = App.GetService<IGameTeamService>();
var MyTeam = await teamService.GetUserTeamInfo(userId);
if (MyTeam.state == 1)
{
int teamCount = MyTeam.user.Count(it => it.isOnline == 1);
if (teamCount > 0)
{
decimal teamAdd = 0.05m * teamCount;
teamAdd = teamAdd > 0.2m ? 0.2m : teamAdd;
minAtk += Convert.ToInt32(temp.minAtk * teamAdd);
maxAtk += Convert.ToInt32(temp.maxAtk * teamAdd);
Defense += Convert.ToInt32(temp.defense * teamAdd);
result.atkTips += $"(队+{Convert.ToInt32(teamAdd * 100)}%)";
result.defTips += $"(队+{Convert.ToInt32(teamAdd * 100)}%)";
}
}
#endregion
#region Buff加层
var MyState = await GetUserStateData(userId, scene);
if (MyState.Count > 0)
{
foreach (var item in MyState)
{
minAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
temp.minAtk));
maxAtk += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Atk.ToString(), item.attr,
temp.maxAtk));
Defense += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Defense.ToString(),
item.attr, temp.defense));
Agility += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Agility.ToString(),
item.attr, temp.agility));
upBlood += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Blood.ToString(), item.attr,
temp.upBlood));
upMorale += Convert.ToInt32(GameAttrTool.GetAttrItemValue(GameEnum.AttrCode.Morale.ToString(),
item.attr, temp.upMorale));
}
}
#endregion
#region
var otTemp = GameAttrTool.GetRoleAttrTemp(temp, ExtendAttrData);
result = GameAttrTool.GetRoleAttrTempMerge(result, otTemp); //加层其他
result = GameAttrTool.GetRoleAttrTempMerge(result, temp); //加层其他
result.minAtk += minAtk;
result.maxAtk += maxAtk;
result.defense += Defense;
result.agility += Agility;
result.upBlood += upBlood;
result.upMorale += upMorale;
#endregion
#region
var userBlood = await GetUserBlood(userId);
result.blood = (int)userBlood.blood;
//士气
var userMorale = await GetUserMorale(userId);
result.morale = (int)userMorale.morale;
//负面状态处理
//result = await GameAttrTool.CheakRoleLoadBuff(result);
result = await ReviseUserRoleAttr(result);
return result;
#endregion
return result;
}
private async Task<UserAttrModel> ReviseUserRoleAttr(UserAttrModel result)
{
//处理上限数据
if (result.blood > result.upBlood)
{
result.blood = result.upBlood;
await UpdateUserBlood(result.id, 2, result.blood, true);
}
if (result.morale > result.upMorale)
{
result.morale = result.upMorale;
await UpdateUserMorale(result.id, 2, Convert.ToInt32(result.morale));
}
if (result.NoHarm > 0.8M) //免伤上限
{
result.NoHarm = 0.8M;
}
if (result.Atk_Next > 0.3M) //连击上限
{
result.Atk_Next = 0.3M;
}
//评分
decimal _score = result.maxAtk + result.defense + result.agility + result.upBlood / 3.00M + result.upMorale;
result.score = Math.Round(_score, 2);
return result;
}
@@ -257,10 +395,11 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
string key = string.Format(UserCache.BaseCacheKeys, "Recover:Morale", userId);
return await redis.ExistsAsync(key);
}
public async Task LockRecoverMorale(string userId)
{
string key = string.Format(UserCache.BaseCacheKeys, "Recover:Morale", userId);
await redis.SetAsync(key, DateTime.Now,TimeAssist.GetDateTimeYMD(1));
await redis.SetAsync(key, DateTime.Now, TimeAssist.GetDateTimeYMD(1));
}
#endregion
@@ -334,7 +473,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
#endregion
#region 线
#region 线
public async Task<bool> UpdateOnLineTime(string userId, string code, int time)
{
@@ -347,10 +486,9 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
return result;
}
#endregion
#region
#region
public async Task<unit_user_drug> GetUserDrug(string userId)
{
@@ -359,6 +497,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
{
return await redis.GetHashAsync<unit_user_drug>(key, userId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_drug>();
var data = await db.Queryable<unit_user_drug>().Where(it => it.userId == userId).SingleAsync();
if (data == null)
@@ -379,7 +518,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
bool result = await db.Updateable<unit_user_drug>(data).ExecuteCommandAsync() > 0;
if (result)
{
await ClearUserDrug(data. userId);
await ClearUserDrug(data.userId);
}
return result;
@@ -392,4 +531,86 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
}
#endregion
#region
private async Task<List<unit_user_state>> GetUserStateData(string userId)
{
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "State");
var data = await redis.GetHashAsync<List<unit_user_state>>(key, userId);
if (data == null)
{
long endTime = TimeExtend.GetTimeStampSeconds;
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_state>();
data = await db.Queryable<unit_user_state>().Where(it => it.userId == userId && it.endTime > endTime)
.ToListAsync();
await redis.AddHashAsync(key, userId, data);
}
return data;
}
public async Task<List<unit_user_state>> GetUserStateData(string userId, string scene = "Default")
{
var data = await GetUserStateData(userId);
if (scene == "ALL")
{
return data;
}
data = data.FindAll(it => it.scene == "Default" || it.scene == scene);
return data;
}
public async Task<bool> AddUserState(string userId, string groupId, string name, string scene, string tips,
List<AttrItem> attr, int time, int count = 1)
{
bool result = false;
long onTime = TimeExtend.GetTimeStampSeconds;
string usId = $"{userId}_{groupId}";
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_state>();
var usData = await db.Queryable<unit_user_state>().Where(it => it.usId == usId).SingleAsync();
if (usData == null)
{
usData = new unit_user_state();
usData.usId = usId;
usData.userId = userId;
usData.goodsId = groupId;
usData.name = name;
usData.scene = scene;
usData.tips = tips;
usData.attr = attr;
usData.addTime = onTime;
usData.endTime = onTime + (time * 60 * count);
result = await db.Insertable(usData).ExecuteCommandAsync() > 0;
}
else
{
if (usData.endTime > onTime)
{
usData.endTime = usData.endTime + (time * 60 * count);
}
else
{
usData.addTime = onTime;
usData.endTime = onTime + (time * 60 * count);
}
result = await db.Updateable(usData).ExecuteCommandAsync() > 0;
}
if (result)
{
await ClearUserState(userId);
}
return result;
}
private async Task ClearUserState(string userId)
{
string key = string.Format(UserCache.BaseCacheKeys, "AttrData", "State");
await redis.DelHashAsync(key, userId);
}
#endregion
}

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@@ -204,7 +204,7 @@ public class UnitUserWeight(ISqlSugarClient DbClient, IRedisCache redis) : IUnit
return result;
}
public async Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight)
public async Task<bool> AddUserShip(string userId, string name, int goodsId, int speed, int weight,int copper,long sale,string remark)
{
unit_user_ship ship = new unit_user_ship();
ship.usId = StringAssist.NewGuid;
@@ -213,6 +213,9 @@ public class UnitUserWeight(ISqlSugarClient DbClient, IRedisCache redis) : IUnit
ship.name = name;
ship.speed = speed;
ship.weight = weight;
ship.copper = copper;
ship.sale = sale;
ship.remark = remark;
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_ship>();
bool result = await db.Insertable(ship).ExecuteCommandAsync() > 0;
if (result)