This commit is contained in:
Putoo
2026-06-08 18:56:28 +08:00
parent 1927e3f960
commit 9f3e4871a4
23 changed files with 1113 additions and 19 deletions

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@@ -1,7 +1,7 @@
namespace Application.Domain;
public class UserCache
public static class UserCache
{
public static string BaseCacheKey = "BaseUserCache:{0}";
public static string BaseCacheKeys = "BaseUserCache:{0}:{1}";
public const string BaseCacheKey = "BaseUserCache:{0}";
public const string BaseCacheKeys = "BaseUserCache:{0}:{1}";
}

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@@ -16,4 +16,5 @@ public static class GameConfig
public const int GameAutoBagGoodsId = 10001;//百宝箱物品ID
public const int GameAutoDrugGoodsId = 10001;//急救箱物品ID
public const int GameToMapNeedCopper = 5;//传送每海里费用
public const int TeamCacheTime = 300;//队伍缓存时间
}

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@@ -0,0 +1,11 @@
namespace Application.Domain;
public static class TeamEnum
{
public enum TeamCode
{
Default,
Dup,
Ot
}
}

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@@ -0,0 +1,17 @@
namespace Application.Domain;
public interface IGameTeamService
{
Task<List<TeamModel>> GetTeamDataPage(int area, string code, int page, int limit, RefAsync<int> total);
Task<unit_user_team> GetUserTeamData(string userId);
Task<game_team> GetTeamInfo(string teamId);
Task<List<unit_user_team>> GetTeamMember(string teamId);
Task<TeamModel> GetTeamDataByTeamId(string teamId);
Task<TeamModel> GetUserTeamInfo(string userId);
Task<bool> Add(string userId, string teamId, bool isAdd = false, string name = "", int area = 0, string code = "",
string par = "", int count = 0);
Task<bool> Remove(string userId, string teamId);
Task DisTeam(string teamId);
Task<bool> UpdateTeamName(string teamId, string name);
}

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@@ -0,0 +1,227 @@
namespace Application.Domain;
public class GameTeamService(ISqlSugarClient DbClient, IRedisCache redis) : IGameTeamService, ITransient
{
public async Task<List<TeamModel>> GetTeamDataPage(int area, string code, int page, int limit, RefAsync<int> total)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
var data = await db.Queryable<game_team>().Where(it => it.areaId == area && it.code == code)
.OrderByDescending(it => it.addTime).ToPageListAsync(page, limit, total);
List<TeamModel> result = new List<TeamModel>();
foreach (var item in data)
{
var temp = await GetTeamDataByTeamId(item.teamId);
if (temp.state == 1)
{
result.Add(temp);
}
}
return result;
}
public async Task<unit_user_team> GetUserTeamData(string userId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
if (await redis.HExistsHashAsync(key, userId))
{
return await redis.GetHashAsync<unit_user_team>(key, userId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
var data = await db.Queryable<unit_user_team>().Where(it => it.userId == userId).SingleAsync();
await redis.AddHashAsync(key, userId, data);
return data;
}
public async Task<game_team> GetTeamInfo(string teamId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "TeamData");
if (await redis.HExistsHashAsync(key, teamId))
{
return await redis.GetHashAsync<game_team>(key, teamId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
var data = await db.Queryable<game_team>().Where(it => it.teamId == teamId).SingleAsync();
await redis.AddHashAsync(key, teamId, data);
return data;
}
public async Task<List<unit_user_team>> GetTeamMember(string teamId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "MemberData");
if (await redis.HExistsHashAsync(key, teamId))
{
return await redis.GetHashAsync<List<unit_user_team>>(key, teamId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
var data = await db.Queryable<unit_user_team>().Where(it => it.teamId == teamId).ToListAsync();
await redis.AddHashAsync(key, teamId, data);
return data;
}
private async Task<TeamModel> GetTeamData(string userId)
{
TeamModel result = new TeamModel();
var userTeam = await GetUserTeamData(userId);
if (userTeam.teamId == "0")
{
result.state = 0;
result.user = new List<TeamUser>();
result.team = new game_team();
return result;
}
else
{
result = await GetTeamDataByTeamId(userTeam.teamId);
return result;
}
}
public async Task<TeamModel> GetTeamDataByTeamId(string teamId)
{
TeamModel result = new TeamModel();
var teamInfo = await GetTeamInfo(teamId);
if (teamInfo == null)
{
result.state = 0;
result.user = new List<TeamUser>();
result.team = new game_team();
return result;
}
else
{
var mapService = App.GetService<IGameMapService>();
result.state = 1;
result.team = teamInfo;
var members = await GetTeamMember(teamId);
List<TeamUser> user = new List<TeamUser>();
foreach (var member in members)
{
TeamUser temp = new TeamUser();
temp.user = await UserModelTool.GetUserView(member.userId);
var onMap = await mapService.GetUserOnMapInfo(member.userId);
temp.isOnline = onMap.isOnline;
user.Add(temp);
}
result.codeTips = "普通";
result.user = user;
return result;
}
}
public async Task<TeamModel> GetUserTeamInfo(string userId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", userId);
if (await redis.ExistsAsync(key))
{
return await redis.GetAsync<TeamModel>(key);
}
var data = await GetTeamData(userId);
await redis.SetAsync(key, data, GameConfig.TeamCacheTime);
return data;
}
private async Task ClearTeamCache(string teamId)
{
var members = await GetTeamMember(teamId);
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "TeamData");
await redis.DelHashAsync(key, teamId);
key = string.Format(UserCache.BaseCacheKeys, "TeamData", "MemberData");
await redis.DelHashAsync(key, teamId);
List<string> memberDataKeys = new List<string>();
List<string> userDataKeys = new List<string>();
foreach (var member in members)
{
string mk = string.Format(UserCache.BaseCacheKeys, "TeamData", member.userId);
memberDataKeys.Add(mk);
userDataKeys.Add(member.userId);
}
await redis.DelAsync(memberDataKeys.ToArray());
string uk = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
await redis.DelHashAsync(uk, userDataKeys.ToArray());
}
public async Task<bool> Add(string userId, string teamId, bool isAdd = false, string name = "", int area = 0,
string code = "",
string par = "", int count = 0)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
if (isAdd)
{
game_team team = new game_team()
{
teamId = teamId,
areaId = area,
name = name,
code = code,
par = par,
count = count,
masterId = userId,
addTime = DateTime.Now
};
await db.Insertable(team).ExecuteCommandAsync();
}
var result = await db.Updateable<unit_user_team>()
.SetColumns(it => it.teamId == teamId)
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
if (result)
{
if (isAdd == false)
{
await ClearTeamCache(teamId);
}
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
await redis.DelHashAsync(key, userId);
key = string.Format(UserCache.BaseCacheKeys, "TeamData", userId);
await redis.DelAsync(key);
}
return result;
}
public async Task<bool> Remove(string userId, string teamId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
var result = await db.Updateable<unit_user_team>()
.SetColumns(it => it.teamId == "0")
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
if (result)
{
await ClearTeamCache(teamId);
}
return result;
}
public async Task DisTeam(string teamId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
await db.Deleteable<game_team>().Where(it => it.teamId == teamId).ExecuteCommandAsync();
await db.Updateable<unit_user_team>()
.SetColumns(it => it.teamId == "0")
.Where(it => it.teamId == teamId).ExecuteCommandAsync();
await ClearTeamCache(teamId);
}
public async Task<bool> UpdateTeamName(string teamId, string name)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
bool result = await db.Updateable<game_team>().SetColumns(it => it.name == name)
.Where(it => it.teamId == teamId).ExecuteCommandAsync() > 0;
if (result)
{
await ClearTeamCache(teamId);
}
return result;
}
}

View File

@@ -256,6 +256,12 @@ public class UnitUserService(ISqlSugarClient DbClient, IRedisCache redis) : IUni
onlineTime.monthTime = 0;
onlineTime.totalTime = 0;
db.Insertable(onlineTime).AddQueue();
//注册队伍
unit_user_team team = new unit_user_team();
team.userId = userId;
team.teamId = "0";
db.Insertable(team).AddQueue();
await db.SaveQueuesAsync(false);
}

View File

@@ -158,7 +158,7 @@ public class GameBus
isok = false;
}
}
else if (item.code ==nameof( GameEnum.PropCode.vigour)) //活力
else if (item.code == nameof(GameEnum.PropCode.vigour)) //活力
{
var attrService = App.GetService<IUnitUserAttrService>();
var MyAcc = await attrService.GetUserVigourInfo(userId);
@@ -168,7 +168,7 @@ public class GameBus
isok = false;
}
}
else if (item.code ==nameof( GameEnum.PropCode.lev))
else if (item.code == nameof(GameEnum.PropCode.lev))
{
var attrService = App.GetService<IUnitUserAttrService>();
var MyLev = await attrService.GetUserLev(userId);
@@ -177,6 +177,7 @@ public class GameBus
isok = false;
}
}
result.result = isok;
result.isDeal = isDeal;
result.isGive = isGive;
@@ -218,4 +219,102 @@ public class GameBus
}
#endregion
#region
public static List<TowerGet> GetRandomGoods(RandomModel random, int count = 1, int luck = 0)
{
List<TowerGet> result = new List<TowerGet>();
for (int i = 0; i < count; i++)
{
List<RandomData> timeAward = new List<RandomData>();
if (random.code == nameof(RandomModel.RandomCode.Weight))
{
timeAward = RandomHandleByWeight(random, luck);
}
else
{
timeAward = RandomHandleByChance(random, luck);
}
foreach (var item in timeAward)
{
var onAward = result.FindIndex(it => it.code == item.code && it.parameter == item.par);
if(onAward>-1)
{
result[onAward].count += item.count;
}
else
{
TowerGet add = new TowerGet()
{
code = item.code,
name = item.name,
parameter = item.par,
count = item.count
};
result.Add(add);
}
}
}
return result;
}
private static List<RandomData> RandomHandleByWeight(RandomModel random, int luck = 0)
{
var _randomInstance = new Random();
List<RandomData> result = new List<RandomData>();
int empty = random.empty - luck;
if (_randomInstance.Next(0, 100) < empty)
{
return result;
}
if (random.data.Count == 0)
{
return result;
}
double totalWeight = random.data.Sum(it => it.chance);
int rnd = _randomInstance.Next(Convert.ToInt32(totalWeight) + 1);
double current = 0;
foreach (var item in random.data)
{
current += item.chance;
if (rnd < current)
{
result.Add(item);
return result;
}
}
return result;
}
private static List<RandomData> RandomHandleByChance(RandomModel random, int luck = 0)
{
var _randomInstance = new Random();
List<RandomData> result = new List<RandomData>();
int empty = random.empty - luck;
if (_randomInstance.Next(0, 100) < empty)
{
return result;
}
if (random.data.Count == 0)
{
return result;
}
foreach (var item in random.data)
{
double rnd = _randomInstance.NextDouble();
double okChance = item.chance / 100;
if (rnd < okChance)
{
result.Add(item);
}
}
return result;
}
#endregion
}

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@@ -13,6 +13,7 @@ public class UserModelTool
UserModel result = new UserModel();
if (userId == "0")
{
result.userId = "0";
result.userNo = "0";
result.nick = "海精灵";
result.sex = "女";
@@ -29,6 +30,7 @@ public class UserModelTool
var userInfo = await userService.GetUserInfoByUserId(userId);
if (userInfo != null)
{
result.userId = userInfo.userId;
result.userNo = userInfo.userNo;
result.nick = userInfo.nick;
result.sex = userInfo.sex;