12121
This commit is contained in:
58
Service/Application.Domain.Entity/game/game/game_team.cs
Normal file
58
Service/Application.Domain.Entity/game/game/game_team.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using SqlSugar;
|
||||
using System;
|
||||
|
||||
namespace Application.Domain.Entity
|
||||
{
|
||||
[Tenant("Kg.SeaTime.Game")]
|
||||
public class game_team
|
||||
{
|
||||
/// <summary>
|
||||
/// teamId
|
||||
/// </summary>
|
||||
[SugarColumn(IsPrimaryKey = true, Length = 50)]
|
||||
public string teamId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// areaId
|
||||
/// </summary>
|
||||
[SugarColumn(IsNullable = true)]
|
||||
public int? areaId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// code
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 50, IsNullable = true)]
|
||||
public string? code { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// par
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 255, IsNullable = true)]
|
||||
public string? par { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// count
|
||||
/// </summary>
|
||||
[SugarColumn(IsNullable = true)]
|
||||
public int? count { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// name
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 100, IsNullable = true)]
|
||||
public string? name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// masterId
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 50, IsNullable = true)]
|
||||
public string? masterId { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// addTime
|
||||
/// </summary>
|
||||
[SugarColumn(IsNullable = true)]
|
||||
public DateTime? addTime { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using SqlSugar;
|
||||
using System;
|
||||
|
||||
namespace Application.Domain.Entity
|
||||
{
|
||||
[Tenant("Kg.SeaTime.Game")]
|
||||
public class unit_user_team
|
||||
{
|
||||
/// <summary>
|
||||
/// userId
|
||||
/// </summary>
|
||||
[SugarColumn(IsPrimaryKey = true, Length = 50)]
|
||||
public string userId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// teamId
|
||||
/// </summary>
|
||||
[SugarColumn(Length = 50, IsNullable = true)]
|
||||
public string? teamId { get; set; }
|
||||
}
|
||||
}
|
||||
27
Service/Application.Domain.Entity/model/RandomModel.cs
Normal file
27
Service/Application.Domain.Entity/model/RandomModel.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
namespace Application.Domain.Entity;
|
||||
|
||||
public class RandomModel
|
||||
{
|
||||
public enum RandomCode
|
||||
{
|
||||
Weight,//权重模式
|
||||
Chance,//概率模式
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Weight权重模式 Chance概率模式
|
||||
/// </summary>
|
||||
public string code { get; set; }
|
||||
public string name { get; set; }
|
||||
public int empty { get; set; }
|
||||
public List<RandomData> data { get; set; }
|
||||
}
|
||||
|
||||
public class RandomData
|
||||
{
|
||||
public string code { get; set; }
|
||||
public string name { get; set; }
|
||||
public string par { get; set; }
|
||||
public long count { get; set; }
|
||||
public double chance { get; set; }
|
||||
}
|
||||
16
Service/Application.Domain.Entity/model/TeamModel.cs
Normal file
16
Service/Application.Domain.Entity/model/TeamModel.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
namespace Application.Domain.Entity;
|
||||
|
||||
public class TeamModel
|
||||
{
|
||||
public int state { get; set; }
|
||||
public string codeTips { get; set; }
|
||||
public game_team team { get; set; }
|
||||
public List<TeamUser> user { get; set; }
|
||||
}
|
||||
|
||||
public class TeamUser
|
||||
{
|
||||
public UserModel user { get; set; }
|
||||
public int isOnline { get; set; }
|
||||
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
public class UserModel
|
||||
{
|
||||
public string userId { get; set; }
|
||||
public string userNo { get; set; }
|
||||
public string nick { get; set; }
|
||||
public string sex { get; set; }
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class UserCache
|
||||
public static class UserCache
|
||||
{
|
||||
public static string BaseCacheKey = "BaseUserCache:{0}";
|
||||
public static string BaseCacheKeys = "BaseUserCache:{0}:{1}";
|
||||
public const string BaseCacheKey = "BaseUserCache:{0}";
|
||||
public const string BaseCacheKeys = "BaseUserCache:{0}:{1}";
|
||||
}
|
||||
@@ -16,4 +16,5 @@ public static class GameConfig
|
||||
public const int GameAutoBagGoodsId = 10001;//百宝箱物品ID
|
||||
public const int GameAutoDrugGoodsId = 10001;//急救箱物品ID
|
||||
public const int GameToMapNeedCopper = 5;//传送每海里费用
|
||||
public const int TeamCacheTime = 300;//队伍缓存时间
|
||||
}
|
||||
11
Service/Application.Domain/Enum/TeamEnum.cs
Normal file
11
Service/Application.Domain/Enum/TeamEnum.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public static class TeamEnum
|
||||
{
|
||||
public enum TeamCode
|
||||
{
|
||||
Default,
|
||||
Dup,
|
||||
Ot
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public interface IGameTeamService
|
||||
{
|
||||
Task<List<TeamModel>> GetTeamDataPage(int area, string code, int page, int limit, RefAsync<int> total);
|
||||
Task<unit_user_team> GetUserTeamData(string userId);
|
||||
Task<game_team> GetTeamInfo(string teamId);
|
||||
Task<List<unit_user_team>> GetTeamMember(string teamId);
|
||||
Task<TeamModel> GetTeamDataByTeamId(string teamId);
|
||||
Task<TeamModel> GetUserTeamInfo(string userId);
|
||||
|
||||
Task<bool> Add(string userId, string teamId, bool isAdd = false, string name = "", int area = 0, string code = "",
|
||||
string par = "", int count = 0);
|
||||
Task<bool> Remove(string userId, string teamId);
|
||||
Task DisTeam(string teamId);
|
||||
Task<bool> UpdateTeamName(string teamId, string name);
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
namespace Application.Domain;
|
||||
|
||||
public class GameTeamService(ISqlSugarClient DbClient, IRedisCache redis) : IGameTeamService, ITransient
|
||||
{
|
||||
public async Task<List<TeamModel>> GetTeamDataPage(int area, string code, int page, int limit, RefAsync<int> total)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
|
||||
var data = await db.Queryable<game_team>().Where(it => it.areaId == area && it.code == code)
|
||||
.OrderByDescending(it => it.addTime).ToPageListAsync(page, limit, total);
|
||||
List<TeamModel> result = new List<TeamModel>();
|
||||
foreach (var item in data)
|
||||
{
|
||||
var temp = await GetTeamDataByTeamId(item.teamId);
|
||||
if (temp.state == 1)
|
||||
{
|
||||
result.Add(temp);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<unit_user_team> GetUserTeamData(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
|
||||
if (await redis.HExistsHashAsync(key, userId))
|
||||
{
|
||||
return await redis.GetHashAsync<unit_user_team>(key, userId);
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
|
||||
var data = await db.Queryable<unit_user_team>().Where(it => it.userId == userId).SingleAsync();
|
||||
await redis.AddHashAsync(key, userId, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<game_team> GetTeamInfo(string teamId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "TeamData");
|
||||
if (await redis.HExistsHashAsync(key, teamId))
|
||||
{
|
||||
return await redis.GetHashAsync<game_team>(key, teamId);
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
|
||||
var data = await db.Queryable<game_team>().Where(it => it.teamId == teamId).SingleAsync();
|
||||
await redis.AddHashAsync(key, teamId, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
public async Task<List<unit_user_team>> GetTeamMember(string teamId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "MemberData");
|
||||
if (await redis.HExistsHashAsync(key, teamId))
|
||||
{
|
||||
return await redis.GetHashAsync<List<unit_user_team>>(key, teamId);
|
||||
}
|
||||
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
|
||||
var data = await db.Queryable<unit_user_team>().Where(it => it.teamId == teamId).ToListAsync();
|
||||
await redis.AddHashAsync(key, teamId, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
private async Task<TeamModel> GetTeamData(string userId)
|
||||
{
|
||||
TeamModel result = new TeamModel();
|
||||
var userTeam = await GetUserTeamData(userId);
|
||||
if (userTeam.teamId == "0")
|
||||
{
|
||||
result.state = 0;
|
||||
result.user = new List<TeamUser>();
|
||||
result.team = new game_team();
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
result = await GetTeamDataByTeamId(userTeam.teamId);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<TeamModel> GetTeamDataByTeamId(string teamId)
|
||||
{
|
||||
TeamModel result = new TeamModel();
|
||||
var teamInfo = await GetTeamInfo(teamId);
|
||||
if (teamInfo == null)
|
||||
{
|
||||
result.state = 0;
|
||||
result.user = new List<TeamUser>();
|
||||
result.team = new game_team();
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
var mapService = App.GetService<IGameMapService>();
|
||||
result.state = 1;
|
||||
result.team = teamInfo;
|
||||
var members = await GetTeamMember(teamId);
|
||||
List<TeamUser> user = new List<TeamUser>();
|
||||
foreach (var member in members)
|
||||
{
|
||||
TeamUser temp = new TeamUser();
|
||||
temp.user = await UserModelTool.GetUserView(member.userId);
|
||||
var onMap = await mapService.GetUserOnMapInfo(member.userId);
|
||||
temp.isOnline = onMap.isOnline;
|
||||
user.Add(temp);
|
||||
}
|
||||
|
||||
result.codeTips = "普通";
|
||||
result.user = user;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<TeamModel> GetUserTeamInfo(string userId)
|
||||
{
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", userId);
|
||||
if (await redis.ExistsAsync(key))
|
||||
{
|
||||
return await redis.GetAsync<TeamModel>(key);
|
||||
}
|
||||
|
||||
var data = await GetTeamData(userId);
|
||||
await redis.SetAsync(key, data, GameConfig.TeamCacheTime);
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
private async Task ClearTeamCache(string teamId)
|
||||
{
|
||||
var members = await GetTeamMember(teamId);
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "TeamData");
|
||||
await redis.DelHashAsync(key, teamId);
|
||||
key = string.Format(UserCache.BaseCacheKeys, "TeamData", "MemberData");
|
||||
await redis.DelHashAsync(key, teamId);
|
||||
List<string> memberDataKeys = new List<string>();
|
||||
List<string> userDataKeys = new List<string>();
|
||||
foreach (var member in members)
|
||||
{
|
||||
string mk = string.Format(UserCache.BaseCacheKeys, "TeamData", member.userId);
|
||||
memberDataKeys.Add(mk);
|
||||
userDataKeys.Add(member.userId);
|
||||
}
|
||||
|
||||
await redis.DelAsync(memberDataKeys.ToArray());
|
||||
string uk = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
|
||||
await redis.DelHashAsync(uk, userDataKeys.ToArray());
|
||||
}
|
||||
|
||||
public async Task<bool> Add(string userId, string teamId, bool isAdd = false, string name = "", int area = 0,
|
||||
string code = "",
|
||||
string par = "", int count = 0)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
|
||||
if (isAdd)
|
||||
{
|
||||
game_team team = new game_team()
|
||||
{
|
||||
teamId = teamId,
|
||||
areaId = area,
|
||||
name = name,
|
||||
code = code,
|
||||
par = par,
|
||||
count = count,
|
||||
masterId = userId,
|
||||
addTime = DateTime.Now
|
||||
};
|
||||
await db.Insertable(team).ExecuteCommandAsync();
|
||||
}
|
||||
|
||||
var result = await db.Updateable<unit_user_team>()
|
||||
.SetColumns(it => it.teamId == teamId)
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
if (isAdd == false)
|
||||
{
|
||||
await ClearTeamCache(teamId);
|
||||
}
|
||||
|
||||
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
|
||||
await redis.DelHashAsync(key, userId);
|
||||
key = string.Format(UserCache.BaseCacheKeys, "TeamData", userId);
|
||||
await redis.DelAsync(key);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task<bool> Remove(string userId, string teamId)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
|
||||
var result = await db.Updateable<unit_user_team>()
|
||||
.SetColumns(it => it.teamId == "0")
|
||||
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearTeamCache(teamId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public async Task DisTeam(string teamId)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
|
||||
await db.Deleteable<game_team>().Where(it => it.teamId == teamId).ExecuteCommandAsync();
|
||||
await db.Updateable<unit_user_team>()
|
||||
.SetColumns(it => it.teamId == "0")
|
||||
.Where(it => it.teamId == teamId).ExecuteCommandAsync();
|
||||
await ClearTeamCache(teamId);
|
||||
}
|
||||
|
||||
public async Task<bool> UpdateTeamName(string teamId, string name)
|
||||
{
|
||||
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
|
||||
bool result = await db.Updateable<game_team>().SetColumns(it => it.name == name)
|
||||
.Where(it => it.teamId == teamId).ExecuteCommandAsync() > 0;
|
||||
if (result)
|
||||
{
|
||||
await ClearTeamCache(teamId);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@@ -257,6 +257,12 @@ public class UnitUserService(ISqlSugarClient DbClient, IRedisCache redis) : IUni
|
||||
onlineTime.totalTime = 0;
|
||||
db.Insertable(onlineTime).AddQueue();
|
||||
|
||||
//注册队伍
|
||||
unit_user_team team = new unit_user_team();
|
||||
team.userId = userId;
|
||||
team.teamId = "0";
|
||||
db.Insertable(team).AddQueue();
|
||||
|
||||
await db.SaveQueuesAsync(false);
|
||||
}
|
||||
|
||||
|
||||
@@ -177,6 +177,7 @@ public class GameBus
|
||||
isok = false;
|
||||
}
|
||||
}
|
||||
|
||||
result.result = isok;
|
||||
result.isDeal = isDeal;
|
||||
result.isGive = isGive;
|
||||
@@ -218,4 +219,102 @@ public class GameBus
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 概率
|
||||
|
||||
public static List<TowerGet> GetRandomGoods(RandomModel random, int count = 1, int luck = 0)
|
||||
{
|
||||
List<TowerGet> result = new List<TowerGet>();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
List<RandomData> timeAward = new List<RandomData>();
|
||||
if (random.code == nameof(RandomModel.RandomCode.Weight))
|
||||
{
|
||||
timeAward = RandomHandleByWeight(random, luck);
|
||||
}
|
||||
else
|
||||
{
|
||||
timeAward = RandomHandleByChance(random, luck);
|
||||
}
|
||||
|
||||
foreach (var item in timeAward)
|
||||
{
|
||||
var onAward = result.FindIndex(it => it.code == item.code && it.parameter == item.par);
|
||||
if(onAward>-1)
|
||||
{
|
||||
result[onAward].count += item.count;
|
||||
}
|
||||
else
|
||||
{
|
||||
TowerGet add = new TowerGet()
|
||||
{
|
||||
code = item.code,
|
||||
name = item.name,
|
||||
parameter = item.par,
|
||||
count = item.count
|
||||
};
|
||||
result.Add(add);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static List<RandomData> RandomHandleByWeight(RandomModel random, int luck = 0)
|
||||
{
|
||||
var _randomInstance = new Random();
|
||||
List<RandomData> result = new List<RandomData>();
|
||||
int empty = random.empty - luck;
|
||||
if (_randomInstance.Next(0, 100) < empty)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
if (random.data.Count == 0)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
double totalWeight = random.data.Sum(it => it.chance);
|
||||
int rnd = _randomInstance.Next(Convert.ToInt32(totalWeight) + 1);
|
||||
double current = 0;
|
||||
foreach (var item in random.data)
|
||||
{
|
||||
current += item.chance;
|
||||
if (rnd < current)
|
||||
{
|
||||
result.Add(item);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
private static List<RandomData> RandomHandleByChance(RandomModel random, int luck = 0)
|
||||
{
|
||||
var _randomInstance = new Random();
|
||||
List<RandomData> result = new List<RandomData>();
|
||||
int empty = random.empty - luck;
|
||||
if (_randomInstance.Next(0, 100) < empty)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
if (random.data.Count == 0)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
foreach (var item in random.data)
|
||||
{
|
||||
double rnd = _randomInstance.NextDouble();
|
||||
double okChance = item.chance / 100;
|
||||
if (rnd < okChance)
|
||||
{
|
||||
result.Add(item);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -13,6 +13,7 @@ public class UserModelTool
|
||||
UserModel result = new UserModel();
|
||||
if (userId == "0")
|
||||
{
|
||||
result.userId = "0";
|
||||
result.userNo = "0";
|
||||
result.nick = "海精灵";
|
||||
result.sex = "女";
|
||||
@@ -29,6 +30,7 @@ public class UserModelTool
|
||||
var userInfo = await userService.GetUserInfoByUserId(userId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
result.userId = userInfo.userId;
|
||||
result.userNo = userInfo.userNo;
|
||||
result.nick = userInfo.nick;
|
||||
result.sex = userInfo.sex;
|
||||
|
||||
@@ -13,12 +13,15 @@ public class ChatController : ControllerBase
|
||||
private readonly IGameChatService _chatService;
|
||||
private readonly IGameGoodsService _goodsService;
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IGameTeamService _teamService;
|
||||
|
||||
public ChatController(IGameChatService chatService, IGameGoodsService goodsService, IUnitUserService userService)
|
||||
public ChatController(IGameChatService chatService, IGameGoodsService goodsService, IUnitUserService userService,
|
||||
IGameTeamService teamService)
|
||||
{
|
||||
_chatService = chatService;
|
||||
_goodsService = goodsService;
|
||||
_userService = userService;
|
||||
_teamService = teamService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -32,7 +35,8 @@ public class ChatController : ControllerBase
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
int areaId = StateHelper.areaId;
|
||||
string teamId = "";
|
||||
var myTeam = await _teamService.GetUserTeamData(userId);
|
||||
string teamId = myTeam.teamId;
|
||||
string groupId = "";
|
||||
RefAsync<int> Total = 0;
|
||||
var data = await _chatService.GetChatData(userId, type, areaId, teamId, groupId, page, 10, Total);
|
||||
@@ -88,9 +92,10 @@ public class ChatController : ControllerBase
|
||||
goodsId = GameConfig.SendChatGoodsBase;
|
||||
break;
|
||||
case 1:
|
||||
isSend = true;
|
||||
code = nameof(GameChatEnum.Code.Team);
|
||||
par = "";
|
||||
var myTeam = await _teamService.GetUserTeamData(userId);
|
||||
par = myTeam.teamId;
|
||||
isSend = par != "0";
|
||||
break;
|
||||
case 2:
|
||||
isSend = true;
|
||||
|
||||
@@ -20,9 +20,10 @@ public class MapController : ControllerBase
|
||||
private readonly IUnitUserAccService _accService;
|
||||
private readonly IGameSkillService _skillService;
|
||||
private readonly IGameGoodsService _goodsService;
|
||||
private readonly IGameTeamService _teamService;
|
||||
public MapController(IUnitUserService userService, IGameMapService mapService, IGameChatService chatService,
|
||||
IUnitUserAttrService attrService, IMessageService messageService, IUnitUserWeight weightService,
|
||||
IUnitUserAccService accService, IGameSkillService skillService,IGameGoodsService goodsService)
|
||||
IUnitUserAccService accService, IGameSkillService skillService,IGameGoodsService goodsService,IGameTeamService teamService)
|
||||
{
|
||||
_userService = userService;
|
||||
_mapService = mapService;
|
||||
@@ -33,6 +34,7 @@ public class MapController : ControllerBase
|
||||
_accService = accService;
|
||||
_skillService = skillService;
|
||||
_goodsService = goodsService;
|
||||
_teamService = teamService;
|
||||
}
|
||||
|
||||
#region 地图相关
|
||||
@@ -87,7 +89,8 @@ public class MapController : ControllerBase
|
||||
#endregion
|
||||
|
||||
//公聊信息
|
||||
string teamId = "";
|
||||
var myTeam = await _teamService.GetUserTeamData(userId);
|
||||
string teamId =myTeam.teamId ;
|
||||
string groupId = "";
|
||||
var chatData = await _chatService.GetChatTop(userId, area, 2, teamId, groupId);
|
||||
|
||||
|
||||
267
Service/Application.Web/Controllers/Pub/TeamController.cs
Normal file
267
Service/Application.Web/Controllers/Pub/TeamController.cs
Normal file
@@ -0,0 +1,267 @@
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
|
||||
namespace Application.Web.Controllers.Pub;
|
||||
|
||||
/// <summary>
|
||||
/// 队伍接口
|
||||
/// </summary>
|
||||
[Route("[controller]/[action]")]
|
||||
[ApiController]
|
||||
[Authorize]
|
||||
public class TeamController : ControllerBase
|
||||
{
|
||||
private readonly IUnitUserService _userService;
|
||||
private readonly IGameTeamService _teamService;
|
||||
private readonly IGameChatService _chatService;
|
||||
public TeamController(IUnitUserService userService, IGameTeamService teamService,IGameChatService chatService)
|
||||
{
|
||||
_userService = userService;
|
||||
_teamService = teamService;
|
||||
_chatService = chatService;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取我的队伍
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetMyTeam()
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
|
||||
var teamInfo = await _teamService.GetUserTeamInfo(userId);
|
||||
return PoAction.Ok(teamInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建队伍
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> CreateTeam(int type, string? par)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var teamId = StringAssist.NewGuid;
|
||||
var myTeam = await _teamService.GetUserTeamData(userId);
|
||||
if (myTeam.teamId != "0")
|
||||
{
|
||||
return PoAction.Message("退出当前队伍后才可创建!");
|
||||
}
|
||||
|
||||
var userInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string name = $"{userInfo.nick}的队伍";
|
||||
bool result = await _teamService.Add(userId, teamId, true, name, (int)userInfo.areaId,
|
||||
nameof(TeamEnum.TeamCode.Default), "", 5);
|
||||
if (result)
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("创建失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 加入队伍
|
||||
/// </summary>
|
||||
/// <param name="teamId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> JoinTeam(string teamId)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var myTeam = await _teamService.GetUserTeamData(userId);
|
||||
if (myTeam.teamId != "0")
|
||||
{
|
||||
return PoAction.Message("退出当前队伍后才可创建!");
|
||||
}
|
||||
|
||||
var onTeam = await _teamService.GetTeamDataByTeamId(teamId);
|
||||
if (onTeam.state != 1)
|
||||
{
|
||||
return PoAction.Message("队伍不存在!");
|
||||
}
|
||||
|
||||
if (onTeam.team.areaId != StateHelper.areaId)
|
||||
{
|
||||
return PoAction.Message("队伍不存在!");
|
||||
}
|
||||
|
||||
if (onTeam.user.Count >= onTeam.team.count)
|
||||
{
|
||||
return PoAction.Message("队伍已满员!");
|
||||
}
|
||||
|
||||
if (await _teamService.Add(userId, teamId))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"[{myInfo.nick}]加入了队伍!";
|
||||
await _chatService.SendChat("0", (int)myInfo.areaId, nameof(GameChatEnum.Code.Team), msg, teamId);
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("加入失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取队伍信息
|
||||
/// </summary>
|
||||
/// <param name="no"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetTeamInfo(string teamId)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var teamInfo = await _teamService.GetTeamDataByTeamId(teamId);
|
||||
int isMyTeam = teamInfo.user.Any(it => it.user.userId == userId) ? 1 : 0;
|
||||
int manger = teamInfo.team.masterId == userId ? 1 : 0;
|
||||
return PoAction.Ok(new
|
||||
{
|
||||
data = teamInfo,
|
||||
isMyTeam = isMyTeam
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 退出队伍
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> ExitTeam()
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var myTeam = await _teamService.GetUserTeamInfo(userId);
|
||||
if (myTeam.state == 0)
|
||||
{
|
||||
return PoAction.Message("您未加入队伍,无需退出!");
|
||||
}
|
||||
|
||||
if (myTeam.team.masterId == userId)//如果队长,解散队伍解散
|
||||
{
|
||||
await _teamService.DisTeam(myTeam.team.teamId);
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (await _teamService.Remove(userId, myTeam.team.teamId))
|
||||
{
|
||||
var myInfo = await _userService.GetUserInfoByUserId(userId);
|
||||
string msg = $"[{myInfo.nick}]退出了队伍!";
|
||||
await _chatService.SendChat("0", (int)myInfo.areaId, nameof(GameChatEnum.Code.Team), msg, myTeam.team.teamId);
|
||||
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("退出失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 修改队名
|
||||
/// </summary>
|
||||
/// <param name="parms"></param>
|
||||
/// <returns></returns>
|
||||
[HttpPost]
|
||||
public async Task<IPoAction> UpdateTeamName([FromBody] UpdateTeamNameParms parms)
|
||||
{
|
||||
string name = StringAssist.NoHTML( parms.name);
|
||||
if(string.IsNullOrEmpty(name))
|
||||
{
|
||||
return PoAction.Message("名称不能为空!");
|
||||
}
|
||||
string userId = StateHelper.userId;
|
||||
var myTeam = await _teamService.GetUserTeamInfo(userId);
|
||||
if (myTeam.state == 0)
|
||||
{
|
||||
return PoAction.Message("暂无队伍!");
|
||||
}
|
||||
|
||||
if (myTeam.team.masterId != userId)
|
||||
{
|
||||
return PoAction.Message("队长才可以修改队名哦!");
|
||||
}
|
||||
|
||||
if (await _teamService.UpdateTeamName(myTeam.team.teamId, name))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("修改失败,请稍后尝试!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 踢出成员
|
||||
/// </summary>
|
||||
/// <param name="user"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> RemoveUser(string user)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
if (userId == user)
|
||||
{
|
||||
return PoAction.Message("无权限!");
|
||||
}
|
||||
var myTeam = await _teamService.GetUserTeamInfo(userId);
|
||||
if (myTeam.state == 0)
|
||||
{
|
||||
return PoAction.Message("暂无队伍!");
|
||||
}
|
||||
|
||||
if (myTeam.team.masterId != userId)
|
||||
{
|
||||
return PoAction.Message("您无权限!");
|
||||
}
|
||||
|
||||
if (myTeam.user.Any(it => it.user.userId == user) == false)
|
||||
{
|
||||
return PoAction.Message("您无权限!");
|
||||
}
|
||||
|
||||
if (await _teamService.Remove(user, myTeam.team.teamId))
|
||||
{
|
||||
return PoAction.Ok(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return PoAction.Message("操作失败,请稍后尝试!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取队伍列表
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="page"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetTeamData(int type, int page)
|
||||
{
|
||||
int area = StateHelper.areaId;
|
||||
string code = nameof(TeamEnum.TeamCode.Default);
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
code = nameof(TeamEnum.TeamCode.Default);
|
||||
break;
|
||||
case 1:
|
||||
code = nameof(TeamEnum.TeamCode.Dup);
|
||||
break;
|
||||
case 2:
|
||||
code = nameof(TeamEnum.TeamCode.Ot);
|
||||
break;
|
||||
}
|
||||
|
||||
RefAsync<int> total = 0;
|
||||
var data = await _teamService.GetTeamDataPage(area, code, page, 10, total);
|
||||
return PoAction.Ok(new { data, total = total.Value });
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
namespace Application.Web.Controllers.User;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Application.Web.Controllers.User;
|
||||
|
||||
/// <summary>
|
||||
/// 用户背包信息
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
namespace Application.Web;
|
||||
|
||||
public class UpdateTeamNameParms
|
||||
{
|
||||
public string name { get; set; }
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
【
|
||||
<Acheak @click="ChangeBag('0')" :on-value="type" on-cheak="0">好友</Acheak>|<Acheak @click="ChangeBag('1')"
|
||||
:on-value="type" on-cheak="1">密友</Acheak>|<Acheak @click="ChangeBag('2')" :on-value="type" on-cheak="2">
|
||||
师徒</Acheak>|<Acheak @click="ChangeBag('3')" :on-value="type" on-cheak="3">仇人</Acheak>
|
||||
<Acheak @click="ChangeData('0')" :on-value="type" on-cheak="0">好友</Acheak>|<Acheak @click="ChangeData('1')"
|
||||
:on-value="type" on-cheak="1">密友</Acheak>|<Acheak @click="ChangeData('2')" :on-value="type" on-cheak="2">
|
||||
师徒</Acheak>|<Acheak @click="ChangeData('3')" :on-value="type" on-cheak="3">仇人</Acheak>
|
||||
】
|
||||
</div>
|
||||
<div class="content">
|
||||
@@ -98,8 +98,8 @@ const BindData = async (): Promise<void> => {
|
||||
}
|
||||
};
|
||||
|
||||
/**切换背包 */
|
||||
const ChangeBag = async (_type: string): Promise<void> => {
|
||||
/**切换数据 */
|
||||
const ChangeData = async (_type: string): Promise<void> => {
|
||||
type.value = _type;
|
||||
await BindData();
|
||||
}
|
||||
|
||||
@@ -1 +1,157 @@
|
||||
<template></template>
|
||||
<template>
|
||||
<div v-if="state != 2">
|
||||
<div class="content">
|
||||
【我的队伍】.<Abar href="/user/team/team">队伍列表</Abar>
|
||||
</div>
|
||||
<div class="content" v-if="state == 0">
|
||||
暂无队伍,<Abutton @click="CreateTeam">立即创建</Abutton>?
|
||||
</div>
|
||||
<div class="content" v-if="state == 1">
|
||||
名称:{{ team.name }} <span v-if="isMaster">(<Abutton @click="ShowUpdateName">修改</Abutton>)</span><br>
|
||||
成员:({{ user.length }}/{{ team.count }})<br>
|
||||
分类:{{ codeTips }}<br>
|
||||
队长:<GameUser :data="master.user" :show-icon="0"></GameUser>
|
||||
<span>{{ master.isOnline == 1 ? "(在线)" : "(离线)" }}</span><br>
|
||||
<div>
|
||||
<span v-if="member.length == 0">
|
||||
->暂无队员.
|
||||
</span>
|
||||
<div v-for="item in member">
|
||||
队员:<GameUser :data="item.user" :show-icon="0"></GameUser>
|
||||
<span>{{ item.isOnline == 1 ? "(在线)" : "(离线)" }}</span>
|
||||
<span v-if="isMaster">
|
||||
[<Abutton @click="RemoveUser(item.user.userId)">踢出</Abutton>]
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
✦<Abutton @click="ExitTeam">退出队伍</Abutton>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="state == 2">
|
||||
<div class="content">
|
||||
【创建队伍】
|
||||
</div>
|
||||
<div class="content">
|
||||
1.<Abutton @click="AddTeam(0, '')">创建普通队伍</Abutton><br>
|
||||
</div>
|
||||
</div>
|
||||
<GamePopup v-model:show="showInfo" title="【修改队名】" style="min-width: 50%;">
|
||||
<!-- 自定义内容 -->
|
||||
<div class="content">
|
||||
<div class="common serch" style="font-size: 16px; margin-top: 10px;">
|
||||
队名: <input type="text" class="search-ipt" v-model="teamName" max-height="25">
|
||||
</div>
|
||||
<div style="text-align: center;">
|
||||
<button class="ipt-btn" name="serch" @click="UpdateTeamName">修改</button>
|
||||
</div>
|
||||
</div>
|
||||
</GamePopup>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const state = ref(0);
|
||||
const codeTips = ref('');
|
||||
const team = ref<any>({});
|
||||
const user = ref<Array<any>>([]);
|
||||
const master = ref<any>({});
|
||||
const member = ref<Array<any>>([]);
|
||||
const teamName = ref('');
|
||||
const isMaster = ref(false);
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await TeamService.GetMyTeam();
|
||||
if (result.code == 0) {
|
||||
state.value = result.data.state;
|
||||
team.value = result.data.team;
|
||||
user.value = result.data.user;
|
||||
codeTips.value = result.data.codeTips;
|
||||
master.value = user.value.find(it => it.user.userId == team.value.masterId);
|
||||
member.value = user.value.filter(it => it.user.userId != team.value.masterId);
|
||||
teamName.value = team.value.name;
|
||||
isMaster.value = team.value.masterId == StateHelper.userId;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
|
||||
const AddTeam = async (type: number, par: string) => {
|
||||
MessageExtend.LoadingToast("创建中...");
|
||||
let result = await TeamService.CreateTeam(type, par);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify("队伍创建成功!", "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("创建队伍", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
const CreateTeam = () => {
|
||||
state.value = 2;
|
||||
}
|
||||
|
||||
const ExitTeam = async () => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("退出队伍", `您确定要退出队伍吗?(队长退出则队伍解散)`, async () => {
|
||||
let result = await TeamService.ExitTeam();
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify("成功退出队伍!", "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.Notify(result.msg, "danger");
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
const showInfo = ref(false);
|
||||
const UpdateTeamName = async () => {
|
||||
MessageExtend.LoadingToast("修改中...");
|
||||
let result = await TeamService.UpdateTeamName(teamName.value);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
showInfo.value = false;
|
||||
await BindData();
|
||||
MessageExtend.Notify("修改成功!", "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("修改队名", result.msg);
|
||||
}
|
||||
|
||||
}
|
||||
const ShowUpdateName = () => {
|
||||
showInfo.value = true;
|
||||
}
|
||||
|
||||
const RemoveUser = async (user: string) => {
|
||||
MessageExtend.ShowConfirmDialogAsyc("踢出队员", `您确定要把Ta踢出队伍吗?`, async () => {
|
||||
let result = await TeamService.RemoveUser(user);
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify("成功踢出队伍!", "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.Notify(result.msg, "danger");
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
</script>
|
||||
1
Web/src/pages/user/team/info.vue
Normal file
1
Web/src/pages/user/team/info.vue
Normal file
@@ -0,0 +1 @@
|
||||
<template></template>
|
||||
102
Web/src/pages/user/team/team.vue
Normal file
102
Web/src/pages/user/team/team.vue
Normal file
@@ -0,0 +1,102 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
【队伍列表】 <Abutton @click="Refresh">刷新</Abutton><br>
|
||||
<Acheak @click="ChangeData('0')" :on-value="type" on-cheak="0">普通</Acheak>|
|
||||
<Acheak @click="ChangeData('1')" :on-value="type" on-cheak="1">副本</Acheak>|
|
||||
<Acheak @click="ChangeData('2')" :on-value="type" on-cheak="2">其他</Acheak>
|
||||
</div>
|
||||
<div class="content">
|
||||
<span v-if="data.length == 0">暂无队伍.</span>
|
||||
<div v-for="(item, index) in data" :key="index">
|
||||
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
|
||||
<Abar :href='"/user/team/info?id=" + item.team.teamId'>{{ item.team.name
|
||||
}}({{ item.user.length }}/{{ item.team.count }})</Abar>
|
||||
[<Abutton @click="JoinTeam(item.team.teamId)">加入</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
<Pagination :currentPage="currentPage" :limit="10" :total="total" @pageChange="handlePageChange" />
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
interface teamStorage {
|
||||
type: string
|
||||
page: number
|
||||
}
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
|
||||
const currentPage = ref<number>(1);
|
||||
const total = ref<number>(0);
|
||||
const data = ref<Array<any>>([]);
|
||||
const type = ref('0');
|
||||
|
||||
|
||||
onMounted(async () => {
|
||||
try {
|
||||
let localData = LocalStorageExtend.Get<teamStorage>("TeamCache");
|
||||
if (localData != null) {
|
||||
type.value = localData.type;
|
||||
currentPage.value = localData.page;
|
||||
}
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await TeamService.GetTeamData(Number(type.value), currentPage.value);
|
||||
if (result.code == 0) {
|
||||
data.value = result.data.data;
|
||||
total.value = result.data.total;
|
||||
//存储请求参数
|
||||
let addLocalData: teamStorage = { type: type.value, page: currentPage.value };
|
||||
LocalStorageExtend.Set("TeamCache", addLocalData);
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("提示", result.msg);
|
||||
}
|
||||
};
|
||||
|
||||
/**切换数据 */
|
||||
const ChangeData = async (_type: string): Promise<void> => {
|
||||
type.value = _type;
|
||||
await BindData();
|
||||
}
|
||||
|
||||
|
||||
/**刷新 */
|
||||
const Refresh = async (): Promise<void> => {
|
||||
MessageExtend.LoadingToast("刷新中...");
|
||||
currentPage.value = 1;
|
||||
await BindData();
|
||||
MessageExtend.LoadingClose();
|
||||
PageExtend.ScrollToTop();
|
||||
}
|
||||
|
||||
/**翻页 */
|
||||
const handlePageChange = async (page: number): Promise<void> => {
|
||||
currentPage.value = page;
|
||||
await BindData();
|
||||
};
|
||||
|
||||
|
||||
const JoinTeam = async (teamId: string) => {
|
||||
MessageExtend.LoadingToast("加入中...");
|
||||
let result = await TeamService.JoinTeam(teamId);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
PageExtend.Redirect("/user/team");
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("加入队伍", result.msg);
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
66
Web/src/services/Index/TeamService.ts
Normal file
66
Web/src/services/Index/TeamService.ts
Normal file
@@ -0,0 +1,66 @@
|
||||
export class TeamService {
|
||||
/**
|
||||
* 获取我的队伍
|
||||
* GET /Team/GetMyTeam
|
||||
*/
|
||||
static async GetMyTeam() {
|
||||
return await ApiService.Request("get", "/Team/GetMyTeam");
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建队伍
|
||||
* GET /Team/CreateTeam
|
||||
*/
|
||||
static async CreateTeam(type: number, par: string) {
|
||||
return await ApiService.Request("get", "/Team/CreateTeam", { type, par });
|
||||
}
|
||||
|
||||
/**
|
||||
* 加入队伍
|
||||
* GET /Team/JoinTeam
|
||||
*/
|
||||
static async JoinTeam(teamId: string) {
|
||||
return await ApiService.Request("get", "/Team/JoinTeam", { teamId });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取队伍信息
|
||||
* GET /Team/GetTeamInfo
|
||||
*/
|
||||
static async GetTeamInfo(teamId: string) {
|
||||
return await ApiService.Request("get", "/Team/GetTeamInfo", { teamId });
|
||||
}
|
||||
|
||||
/**
|
||||
* 退出队伍
|
||||
* GET /Team/ExitTeam
|
||||
*/
|
||||
static async ExitTeam() {
|
||||
return await ApiService.Request("get", "/Team/ExitTeam");
|
||||
}
|
||||
|
||||
/**
|
||||
* 修改队名
|
||||
* POST /Team/UpdateTeamName
|
||||
* @param name body
|
||||
*/
|
||||
static async UpdateTeamName(name: string) {
|
||||
return await ApiService.Request("post", "/Team/UpdateTeamName", { name });
|
||||
}
|
||||
|
||||
/**
|
||||
* 踢出成员
|
||||
* GET /Team/RemoveUser
|
||||
*/
|
||||
static async RemoveUser(user: string) {
|
||||
return await ApiService.Request("get", "/Team/RemoveUser", { user });
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取队伍列表
|
||||
* GET /Team/GetTeamData
|
||||
*/
|
||||
static async GetTeamData(type: number, page: number) {
|
||||
return await ApiService.Request("get", "/Team/GetTeamData", { type, page });
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user