This commit is contained in:
Putoo
2026-06-08 18:56:28 +08:00
parent 1927e3f960
commit 9f3e4871a4
23 changed files with 1113 additions and 19 deletions

View File

@@ -0,0 +1,58 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class game_team
{
/// <summary>
/// teamId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string teamId { get; set; }
/// <summary>
/// areaId
/// </summary>
[SugarColumn(IsNullable = true)]
public int? areaId { get; set; }
/// <summary>
/// code
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? code { get; set; }
/// <summary>
/// par
/// </summary>
[SugarColumn(Length = 255, IsNullable = true)]
public string? par { get; set; }
/// <summary>
/// count
/// </summary>
[SugarColumn(IsNullable = true)]
public int? count { get; set; }
/// <summary>
/// name
/// </summary>
[SugarColumn(Length = 100, IsNullable = true)]
public string? name { get; set; }
/// <summary>
/// masterId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? masterId { get; set; }
/// <summary>
/// addTime
/// </summary>
[SugarColumn(IsNullable = true)]
public DateTime? addTime { get; set; }
}
}

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@@ -0,0 +1,21 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Game")]
public class unit_user_team
{
/// <summary>
/// userId
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string userId { get; set; }
/// <summary>
/// teamId
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? teamId { get; set; }
}
}

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@@ -0,0 +1,27 @@
namespace Application.Domain.Entity;
public class RandomModel
{
public enum RandomCode
{
Weight,//权重模式
Chance,//概率模式
}
/// <summary>
/// Weight权重模式 Chance概率模式
/// </summary>
public string code { get; set; }
public string name { get; set; }
public int empty { get; set; }
public List<RandomData> data { get; set; }
}
public class RandomData
{
public string code { get; set; }
public string name { get; set; }
public string par { get; set; }
public long count { get; set; }
public double chance { get; set; }
}

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@@ -0,0 +1,16 @@
namespace Application.Domain.Entity;
public class TeamModel
{
public int state { get; set; }
public string codeTips { get; set; }
public game_team team { get; set; }
public List<TeamUser> user { get; set; }
}
public class TeamUser
{
public UserModel user { get; set; }
public int isOnline { get; set; }
}

View File

@@ -2,6 +2,7 @@
public class UserModel
{
public string userId { get; set; }
public string userNo { get; set; }
public string nick { get; set; }
public string sex { get; set; }

View File

@@ -1,7 +1,7 @@
namespace Application.Domain;
public class UserCache
public static class UserCache
{
public static string BaseCacheKey = "BaseUserCache:{0}";
public static string BaseCacheKeys = "BaseUserCache:{0}:{1}";
public const string BaseCacheKey = "BaseUserCache:{0}";
public const string BaseCacheKeys = "BaseUserCache:{0}:{1}";
}

View File

@@ -16,4 +16,5 @@ public static class GameConfig
public const int GameAutoBagGoodsId = 10001;//百宝箱物品ID
public const int GameAutoDrugGoodsId = 10001;//急救箱物品ID
public const int GameToMapNeedCopper = 5;//传送每海里费用
public const int TeamCacheTime = 300;//队伍缓存时间
}

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@@ -0,0 +1,11 @@
namespace Application.Domain;
public static class TeamEnum
{
public enum TeamCode
{
Default,
Dup,
Ot
}
}

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@@ -0,0 +1,17 @@
namespace Application.Domain;
public interface IGameTeamService
{
Task<List<TeamModel>> GetTeamDataPage(int area, string code, int page, int limit, RefAsync<int> total);
Task<unit_user_team> GetUserTeamData(string userId);
Task<game_team> GetTeamInfo(string teamId);
Task<List<unit_user_team>> GetTeamMember(string teamId);
Task<TeamModel> GetTeamDataByTeamId(string teamId);
Task<TeamModel> GetUserTeamInfo(string userId);
Task<bool> Add(string userId, string teamId, bool isAdd = false, string name = "", int area = 0, string code = "",
string par = "", int count = 0);
Task<bool> Remove(string userId, string teamId);
Task DisTeam(string teamId);
Task<bool> UpdateTeamName(string teamId, string name);
}

View File

@@ -0,0 +1,227 @@
namespace Application.Domain;
public class GameTeamService(ISqlSugarClient DbClient, IRedisCache redis) : IGameTeamService, ITransient
{
public async Task<List<TeamModel>> GetTeamDataPage(int area, string code, int page, int limit, RefAsync<int> total)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
var data = await db.Queryable<game_team>().Where(it => it.areaId == area && it.code == code)
.OrderByDescending(it => it.addTime).ToPageListAsync(page, limit, total);
List<TeamModel> result = new List<TeamModel>();
foreach (var item in data)
{
var temp = await GetTeamDataByTeamId(item.teamId);
if (temp.state == 1)
{
result.Add(temp);
}
}
return result;
}
public async Task<unit_user_team> GetUserTeamData(string userId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
if (await redis.HExistsHashAsync(key, userId))
{
return await redis.GetHashAsync<unit_user_team>(key, userId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
var data = await db.Queryable<unit_user_team>().Where(it => it.userId == userId).SingleAsync();
await redis.AddHashAsync(key, userId, data);
return data;
}
public async Task<game_team> GetTeamInfo(string teamId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "TeamData");
if (await redis.HExistsHashAsync(key, teamId))
{
return await redis.GetHashAsync<game_team>(key, teamId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
var data = await db.Queryable<game_team>().Where(it => it.teamId == teamId).SingleAsync();
await redis.AddHashAsync(key, teamId, data);
return data;
}
public async Task<List<unit_user_team>> GetTeamMember(string teamId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "MemberData");
if (await redis.HExistsHashAsync(key, teamId))
{
return await redis.GetHashAsync<List<unit_user_team>>(key, teamId);
}
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
var data = await db.Queryable<unit_user_team>().Where(it => it.teamId == teamId).ToListAsync();
await redis.AddHashAsync(key, teamId, data);
return data;
}
private async Task<TeamModel> GetTeamData(string userId)
{
TeamModel result = new TeamModel();
var userTeam = await GetUserTeamData(userId);
if (userTeam.teamId == "0")
{
result.state = 0;
result.user = new List<TeamUser>();
result.team = new game_team();
return result;
}
else
{
result = await GetTeamDataByTeamId(userTeam.teamId);
return result;
}
}
public async Task<TeamModel> GetTeamDataByTeamId(string teamId)
{
TeamModel result = new TeamModel();
var teamInfo = await GetTeamInfo(teamId);
if (teamInfo == null)
{
result.state = 0;
result.user = new List<TeamUser>();
result.team = new game_team();
return result;
}
else
{
var mapService = App.GetService<IGameMapService>();
result.state = 1;
result.team = teamInfo;
var members = await GetTeamMember(teamId);
List<TeamUser> user = new List<TeamUser>();
foreach (var member in members)
{
TeamUser temp = new TeamUser();
temp.user = await UserModelTool.GetUserView(member.userId);
var onMap = await mapService.GetUserOnMapInfo(member.userId);
temp.isOnline = onMap.isOnline;
user.Add(temp);
}
result.codeTips = "普通";
result.user = user;
return result;
}
}
public async Task<TeamModel> GetUserTeamInfo(string userId)
{
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", userId);
if (await redis.ExistsAsync(key))
{
return await redis.GetAsync<TeamModel>(key);
}
var data = await GetTeamData(userId);
await redis.SetAsync(key, data, GameConfig.TeamCacheTime);
return data;
}
private async Task ClearTeamCache(string teamId)
{
var members = await GetTeamMember(teamId);
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "TeamData");
await redis.DelHashAsync(key, teamId);
key = string.Format(UserCache.BaseCacheKeys, "TeamData", "MemberData");
await redis.DelHashAsync(key, teamId);
List<string> memberDataKeys = new List<string>();
List<string> userDataKeys = new List<string>();
foreach (var member in members)
{
string mk = string.Format(UserCache.BaseCacheKeys, "TeamData", member.userId);
memberDataKeys.Add(mk);
userDataKeys.Add(member.userId);
}
await redis.DelAsync(memberDataKeys.ToArray());
string uk = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
await redis.DelHashAsync(uk, userDataKeys.ToArray());
}
public async Task<bool> Add(string userId, string teamId, bool isAdd = false, string name = "", int area = 0,
string code = "",
string par = "", int count = 0)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
if (isAdd)
{
game_team team = new game_team()
{
teamId = teamId,
areaId = area,
name = name,
code = code,
par = par,
count = count,
masterId = userId,
addTime = DateTime.Now
};
await db.Insertable(team).ExecuteCommandAsync();
}
var result = await db.Updateable<unit_user_team>()
.SetColumns(it => it.teamId == teamId)
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
if (result)
{
if (isAdd == false)
{
await ClearTeamCache(teamId);
}
string key = string.Format(UserCache.BaseCacheKeys, "TeamData", "UserData");
await redis.DelHashAsync(key, userId);
key = string.Format(UserCache.BaseCacheKeys, "TeamData", userId);
await redis.DelAsync(key);
}
return result;
}
public async Task<bool> Remove(string userId, string teamId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<unit_user_team>();
var result = await db.Updateable<unit_user_team>()
.SetColumns(it => it.teamId == "0")
.Where(it => it.userId == userId).ExecuteCommandAsync() > 0;
if (result)
{
await ClearTeamCache(teamId);
}
return result;
}
public async Task DisTeam(string teamId)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
await db.Deleteable<game_team>().Where(it => it.teamId == teamId).ExecuteCommandAsync();
await db.Updateable<unit_user_team>()
.SetColumns(it => it.teamId == "0")
.Where(it => it.teamId == teamId).ExecuteCommandAsync();
await ClearTeamCache(teamId);
}
public async Task<bool> UpdateTeamName(string teamId, string name)
{
var db = DbClient.AsTenant().GetConnectionWithAttr<game_team>();
bool result = await db.Updateable<game_team>().SetColumns(it => it.name == name)
.Where(it => it.teamId == teamId).ExecuteCommandAsync() > 0;
if (result)
{
await ClearTeamCache(teamId);
}
return result;
}
}

View File

@@ -257,6 +257,12 @@ public class UnitUserService(ISqlSugarClient DbClient, IRedisCache redis) : IUni
onlineTime.totalTime = 0;
db.Insertable(onlineTime).AddQueue();
//注册队伍
unit_user_team team = new unit_user_team();
team.userId = userId;
team.teamId = "0";
db.Insertable(team).AddQueue();
await db.SaveQueuesAsync(false);
}

View File

@@ -158,7 +158,7 @@ public class GameBus
isok = false;
}
}
else if (item.code ==nameof( GameEnum.PropCode.vigour)) //活力
else if (item.code == nameof(GameEnum.PropCode.vigour)) //活力
{
var attrService = App.GetService<IUnitUserAttrService>();
var MyAcc = await attrService.GetUserVigourInfo(userId);
@@ -168,7 +168,7 @@ public class GameBus
isok = false;
}
}
else if (item.code ==nameof( GameEnum.PropCode.lev))
else if (item.code == nameof(GameEnum.PropCode.lev))
{
var attrService = App.GetService<IUnitUserAttrService>();
var MyLev = await attrService.GetUserLev(userId);
@@ -177,6 +177,7 @@ public class GameBus
isok = false;
}
}
result.result = isok;
result.isDeal = isDeal;
result.isGive = isGive;
@@ -218,4 +219,102 @@ public class GameBus
}
#endregion
#region
public static List<TowerGet> GetRandomGoods(RandomModel random, int count = 1, int luck = 0)
{
List<TowerGet> result = new List<TowerGet>();
for (int i = 0; i < count; i++)
{
List<RandomData> timeAward = new List<RandomData>();
if (random.code == nameof(RandomModel.RandomCode.Weight))
{
timeAward = RandomHandleByWeight(random, luck);
}
else
{
timeAward = RandomHandleByChance(random, luck);
}
foreach (var item in timeAward)
{
var onAward = result.FindIndex(it => it.code == item.code && it.parameter == item.par);
if(onAward>-1)
{
result[onAward].count += item.count;
}
else
{
TowerGet add = new TowerGet()
{
code = item.code,
name = item.name,
parameter = item.par,
count = item.count
};
result.Add(add);
}
}
}
return result;
}
private static List<RandomData> RandomHandleByWeight(RandomModel random, int luck = 0)
{
var _randomInstance = new Random();
List<RandomData> result = new List<RandomData>();
int empty = random.empty - luck;
if (_randomInstance.Next(0, 100) < empty)
{
return result;
}
if (random.data.Count == 0)
{
return result;
}
double totalWeight = random.data.Sum(it => it.chance);
int rnd = _randomInstance.Next(Convert.ToInt32(totalWeight) + 1);
double current = 0;
foreach (var item in random.data)
{
current += item.chance;
if (rnd < current)
{
result.Add(item);
return result;
}
}
return result;
}
private static List<RandomData> RandomHandleByChance(RandomModel random, int luck = 0)
{
var _randomInstance = new Random();
List<RandomData> result = new List<RandomData>();
int empty = random.empty - luck;
if (_randomInstance.Next(0, 100) < empty)
{
return result;
}
if (random.data.Count == 0)
{
return result;
}
foreach (var item in random.data)
{
double rnd = _randomInstance.NextDouble();
double okChance = item.chance / 100;
if (rnd < okChance)
{
result.Add(item);
}
}
return result;
}
#endregion
}

View File

@@ -13,6 +13,7 @@ public class UserModelTool
UserModel result = new UserModel();
if (userId == "0")
{
result.userId = "0";
result.userNo = "0";
result.nick = "海精灵";
result.sex = "女";
@@ -29,6 +30,7 @@ public class UserModelTool
var userInfo = await userService.GetUserInfoByUserId(userId);
if (userInfo != null)
{
result.userId = userInfo.userId;
result.userNo = userInfo.userNo;
result.nick = userInfo.nick;
result.sex = userInfo.sex;

View File

@@ -13,12 +13,15 @@ public class ChatController : ControllerBase
private readonly IGameChatService _chatService;
private readonly IGameGoodsService _goodsService;
private readonly IUnitUserService _userService;
private readonly IGameTeamService _teamService;
public ChatController(IGameChatService chatService, IGameGoodsService goodsService, IUnitUserService userService)
public ChatController(IGameChatService chatService, IGameGoodsService goodsService, IUnitUserService userService,
IGameTeamService teamService)
{
_chatService = chatService;
_goodsService = goodsService;
_userService = userService;
_teamService = teamService;
}
/// <summary>
@@ -32,7 +35,8 @@ public class ChatController : ControllerBase
{
string userId = StateHelper.userId;
int areaId = StateHelper.areaId;
string teamId = "";
var myTeam = await _teamService.GetUserTeamData(userId);
string teamId = myTeam.teamId;
string groupId = "";
RefAsync<int> Total = 0;
var data = await _chatService.GetChatData(userId, type, areaId, teamId, groupId, page, 10, Total);
@@ -88,9 +92,10 @@ public class ChatController : ControllerBase
goodsId = GameConfig.SendChatGoodsBase;
break;
case 1:
isSend = true;
code = nameof(GameChatEnum.Code.Team);
par = "";
var myTeam = await _teamService.GetUserTeamData(userId);
par = myTeam.teamId;
isSend = par != "0";
break;
case 2:
isSend = true;

View File

@@ -20,9 +20,10 @@ public class MapController : ControllerBase
private readonly IUnitUserAccService _accService;
private readonly IGameSkillService _skillService;
private readonly IGameGoodsService _goodsService;
private readonly IGameTeamService _teamService;
public MapController(IUnitUserService userService, IGameMapService mapService, IGameChatService chatService,
IUnitUserAttrService attrService, IMessageService messageService, IUnitUserWeight weightService,
IUnitUserAccService accService, IGameSkillService skillService,IGameGoodsService goodsService)
IUnitUserAccService accService, IGameSkillService skillService,IGameGoodsService goodsService,IGameTeamService teamService)
{
_userService = userService;
_mapService = mapService;
@@ -33,6 +34,7 @@ public class MapController : ControllerBase
_accService = accService;
_skillService = skillService;
_goodsService = goodsService;
_teamService = teamService;
}
#region
@@ -87,7 +89,8 @@ public class MapController : ControllerBase
#endregion
//公聊信息
string teamId = "";
var myTeam = await _teamService.GetUserTeamData(userId);
string teamId =myTeam.teamId ;
string groupId = "";
var chatData = await _chatService.GetChatTop(userId, area, 2, teamId, groupId);

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@@ -0,0 +1,267 @@
using Microsoft.AspNetCore.Mvc;
namespace Application.Web.Controllers.Pub;
/// <summary>
/// 队伍接口
/// </summary>
[Route("[controller]/[action]")]
[ApiController]
[Authorize]
public class TeamController : ControllerBase
{
private readonly IUnitUserService _userService;
private readonly IGameTeamService _teamService;
private readonly IGameChatService _chatService;
public TeamController(IUnitUserService userService, IGameTeamService teamService,IGameChatService chatService)
{
_userService = userService;
_teamService = teamService;
_chatService = chatService;
}
/// <summary>
/// 获取我的队伍
/// </summary>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetMyTeam()
{
string userId = StateHelper.userId;
var teamInfo = await _teamService.GetUserTeamInfo(userId);
return PoAction.Ok(teamInfo);
}
/// <summary>
/// 创建队伍
/// </summary>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> CreateTeam(int type, string? par)
{
string userId = StateHelper.userId;
var teamId = StringAssist.NewGuid;
var myTeam = await _teamService.GetUserTeamData(userId);
if (myTeam.teamId != "0")
{
return PoAction.Message("退出当前队伍后才可创建!");
}
var userInfo = await _userService.GetUserInfoByUserId(userId);
string name = $"{userInfo.nick}的队伍";
bool result = await _teamService.Add(userId, teamId, true, name, (int)userInfo.areaId,
nameof(TeamEnum.TeamCode.Default), "", 5);
if (result)
{
return PoAction.Ok(true);
}
else
{
return PoAction.Message("创建失败,请稍后尝试!");
}
}
/// <summary>
/// 加入队伍
/// </summary>
/// <param name="teamId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> JoinTeam(string teamId)
{
string userId = StateHelper.userId;
var myTeam = await _teamService.GetUserTeamData(userId);
if (myTeam.teamId != "0")
{
return PoAction.Message("退出当前队伍后才可创建!");
}
var onTeam = await _teamService.GetTeamDataByTeamId(teamId);
if (onTeam.state != 1)
{
return PoAction.Message("队伍不存在!");
}
if (onTeam.team.areaId != StateHelper.areaId)
{
return PoAction.Message("队伍不存在!");
}
if (onTeam.user.Count >= onTeam.team.count)
{
return PoAction.Message("队伍已满员!");
}
if (await _teamService.Add(userId, teamId))
{
var myInfo = await _userService.GetUserInfoByUserId(userId);
string msg = $"[{myInfo.nick}]加入了队伍!";
await _chatService.SendChat("0", (int)myInfo.areaId, nameof(GameChatEnum.Code.Team), msg, teamId);
return PoAction.Ok(true);
}
else
{
return PoAction.Message("加入失败,请稍后尝试!");
}
}
/// <summary>
/// 获取队伍信息
/// </summary>
/// <param name="no"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetTeamInfo(string teamId)
{
string userId = StateHelper.userId;
var teamInfo = await _teamService.GetTeamDataByTeamId(teamId);
int isMyTeam = teamInfo.user.Any(it => it.user.userId == userId) ? 1 : 0;
int manger = teamInfo.team.masterId == userId ? 1 : 0;
return PoAction.Ok(new
{
data = teamInfo,
isMyTeam = isMyTeam
});
}
/// <summary>
/// 退出队伍
/// </summary>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> ExitTeam()
{
string userId = StateHelper.userId;
var myTeam = await _teamService.GetUserTeamInfo(userId);
if (myTeam.state == 0)
{
return PoAction.Message("您未加入队伍,无需退出!");
}
if (myTeam.team.masterId == userId)//如果队长,解散队伍解散
{
await _teamService.DisTeam(myTeam.team.teamId);
return PoAction.Ok(true);
}
else
{
if (await _teamService.Remove(userId, myTeam.team.teamId))
{
var myInfo = await _userService.GetUserInfoByUserId(userId);
string msg = $"[{myInfo.nick}]退出了队伍!";
await _chatService.SendChat("0", (int)myInfo.areaId, nameof(GameChatEnum.Code.Team), msg, myTeam.team.teamId);
return PoAction.Ok(true);
}
else
{
return PoAction.Message("退出失败,请稍后尝试!");
}
}
}
/// <summary>
/// 修改队名
/// </summary>
/// <param name="parms"></param>
/// <returns></returns>
[HttpPost]
public async Task<IPoAction> UpdateTeamName([FromBody] UpdateTeamNameParms parms)
{
string name = StringAssist.NoHTML( parms.name);
if(string.IsNullOrEmpty(name))
{
return PoAction.Message("名称不能为空!");
}
string userId = StateHelper.userId;
var myTeam = await _teamService.GetUserTeamInfo(userId);
if (myTeam.state == 0)
{
return PoAction.Message("暂无队伍!");
}
if (myTeam.team.masterId != userId)
{
return PoAction.Message("队长才可以修改队名哦!");
}
if (await _teamService.UpdateTeamName(myTeam.team.teamId, name))
{
return PoAction.Ok(true);
}
else
{
return PoAction.Message("修改失败,请稍后尝试!");
}
}
/// <summary>
/// 踢出成员
/// </summary>
/// <param name="user"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> RemoveUser(string user)
{
string userId = StateHelper.userId;
if (userId == user)
{
return PoAction.Message("无权限!");
}
var myTeam = await _teamService.GetUserTeamInfo(userId);
if (myTeam.state == 0)
{
return PoAction.Message("暂无队伍!");
}
if (myTeam.team.masterId != userId)
{
return PoAction.Message("您无权限!");
}
if (myTeam.user.Any(it => it.user.userId == user) == false)
{
return PoAction.Message("您无权限!");
}
if (await _teamService.Remove(user, myTeam.team.teamId))
{
return PoAction.Ok(true);
}
else
{
return PoAction.Message("操作失败,请稍后尝试!");
}
}
/// <summary>
/// 获取队伍列表
/// </summary>
/// <param name="type"></param>
/// <param name="page"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetTeamData(int type, int page)
{
int area = StateHelper.areaId;
string code = nameof(TeamEnum.TeamCode.Default);
switch (type)
{
case 0:
code = nameof(TeamEnum.TeamCode.Default);
break;
case 1:
code = nameof(TeamEnum.TeamCode.Dup);
break;
case 2:
code = nameof(TeamEnum.TeamCode.Ot);
break;
}
RefAsync<int> total = 0;
var data = await _teamService.GetTeamDataPage(area, code, page, 10, total);
return PoAction.Ok(new { data, total = total.Value });
}
}

View File

@@ -1,4 +1,6 @@
namespace Application.Web.Controllers.User;
using Newtonsoft.Json;
namespace Application.Web.Controllers.User;
/// <summary>
/// 用户背包信息

View File

@@ -0,0 +1,6 @@
namespace Application.Web;
public class UpdateTeamNameParms
{
public string name { get; set; }
}

View File

@@ -1,9 +1,9 @@
<template>
<div class="content">
<Acheak @click="ChangeBag('0')" :on-value="type" on-cheak="0">好友</Acheak>|<Acheak @click="ChangeBag('1')"
:on-value="type" on-cheak="1">密友</Acheak>|<Acheak @click="ChangeBag('2')" :on-value="type" on-cheak="2">
师徒</Acheak>|<Acheak @click="ChangeBag('3')" :on-value="type" on-cheak="3">仇人</Acheak>
<Acheak @click="ChangeData('0')" :on-value="type" on-cheak="0">好友</Acheak>|<Acheak @click="ChangeData('1')"
:on-value="type" on-cheak="1">密友</Acheak>|<Acheak @click="ChangeData('2')" :on-value="type" on-cheak="2">
师徒</Acheak>|<Acheak @click="ChangeData('3')" :on-value="type" on-cheak="3">仇人</Acheak>
</div>
<div class="content">
@@ -98,8 +98,8 @@ const BindData = async (): Promise<void> => {
}
};
/**切换背包 */
const ChangeBag = async (_type: string): Promise<void> => {
/**切换数据 */
const ChangeData = async (_type: string): Promise<void> => {
type.value = _type;
await BindData();
}

View File

@@ -1 +1,157 @@
<template></template>
<template>
<div v-if="state != 2">
<div class="content">
我的队伍.<Abar href="/user/team/team">队伍列表</Abar>
</div>
<div class="content" v-if="state == 0">
暂无队伍,<Abutton @click="CreateTeam">立即创建</Abutton>?
</div>
<div class="content" v-if="state == 1">
名称{{ team.name }} <span v-if="isMaster">(<Abutton @click="ShowUpdateName">修改</Abutton>)</span><br>
成员({{ user.length }}/{{ team.count }})<br>
分类{{ codeTips }}<br>
队长<GameUser :data="master.user" :show-icon="0"></GameUser>
<span>{{ master.isOnline == 1 ? "(在线)" : "(离线)" }}</span><br>
<div>
<span v-if="member.length == 0">
->暂无队员.
</span>
<div v-for="item in member">
队员<GameUser :data="item.user" :show-icon="0"></GameUser>
<span>{{ item.isOnline == 1 ? "(在线)" : "(离线)" }}</span>
<span v-if="isMaster">
[<Abutton @click="RemoveUser(item.user.userId)">踢出</Abutton>]
</span>
</div>
</div>
<div>
<Abutton @click="ExitTeam">退出队伍</Abutton>
</div>
</div>
</div>
<div v-if="state == 2">
<div class="content">
创建队伍
</div>
<div class="content">
1.<Abutton @click="AddTeam(0, '')">创建普通队伍</Abutton><br>
</div>
</div>
<GamePopup v-model:show="showInfo" title="【修改队名】" style="min-width: 50%;">
<!-- 自定义内容 -->
<div class="content">
<div class="common serch" style="font-size: 16px; margin-top: 10px;">
队名:&nbsp;&nbsp;<input type="text" class="search-ipt" v-model="teamName" max-height="25">
</div>
<div style="text-align: center;">
<button class="ipt-btn" name="serch" @click="UpdateTeamName">修改</button>
</div>
</div>
</GamePopup>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
})
const state = ref(0);
const codeTips = ref('');
const team = ref<any>({});
const user = ref<Array<any>>([]);
const master = ref<any>({});
const member = ref<Array<any>>([]);
const teamName = ref('');
const isMaster = ref(false);
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async (): Promise<void> => {
let result = await TeamService.GetMyTeam();
if (result.code == 0) {
state.value = result.data.state;
team.value = result.data.team;
user.value = result.data.user;
codeTips.value = result.data.codeTips;
master.value = user.value.find(it => it.user.userId == team.value.masterId);
member.value = user.value.filter(it => it.user.userId != team.value.masterId);
teamName.value = team.value.name;
isMaster.value = team.value.masterId == StateHelper.userId;
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
};
const AddTeam = async (type: number, par: string) => {
MessageExtend.LoadingToast("创建中...");
let result = await TeamService.CreateTeam(type, par);
MessageExtend.LoadingClose();
if (result.code == 0) {
await BindData();
MessageExtend.Notify("队伍创建成功!", "success");
}
else {
MessageExtend.ShowDialog("创建队伍", result.msg);
}
}
const CreateTeam = () => {
state.value = 2;
}
const ExitTeam = async () => {
MessageExtend.ShowConfirmDialogAsyc("退出队伍", `您确定要退出队伍吗?(队长退出则队伍解散)`, async () => {
let result = await TeamService.ExitTeam();
if (result.code == 0) {
await BindData();
MessageExtend.Notify("成功退出队伍!", "success");
}
else {
MessageExtend.Notify(result.msg, "danger");
}
return true;
});
}
const showInfo = ref(false);
const UpdateTeamName = async () => {
MessageExtend.LoadingToast("修改中...");
let result = await TeamService.UpdateTeamName(teamName.value);
MessageExtend.LoadingClose();
if (result.code == 0) {
showInfo.value = false;
await BindData();
MessageExtend.Notify("修改成功!", "success");
}
else {
MessageExtend.ShowDialog("修改队名", result.msg);
}
}
const ShowUpdateName = () => {
showInfo.value = true;
}
const RemoveUser = async (user: string) => {
MessageExtend.ShowConfirmDialogAsyc("踢出队员", `您确定要把Ta踢出队伍吗?`, async () => {
let result = await TeamService.RemoveUser(user);
if (result.code == 0) {
await BindData();
MessageExtend.Notify("成功踢出队伍!", "success");
}
else {
MessageExtend.Notify(result.msg, "danger");
}
return true;
});
}
</script>

View File

@@ -0,0 +1 @@
<template></template>

View File

@@ -0,0 +1,102 @@
<template>
<div class="content">
队伍列表 <Abutton @click="Refresh">刷新</Abutton><br>
<Acheak @click="ChangeData('0')" :on-value="type" on-cheak="0">普通</Acheak>|
<Acheak @click="ChangeData('1')" :on-value="type" on-cheak="1">副本</Acheak>|
<Acheak @click="ChangeData('2')" :on-value="type" on-cheak="2">其他</Acheak>
</div>
<div class="content">
<span v-if="data.length == 0">暂无队伍.</span>
<div v-for="(item, index) in data" :key="index">
{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
<Abar :href='"/user/team/info?id=" + item.team.teamId'>{{ item.team.name
}}({{ item.user.length }}/{{ item.team.count }})</Abar>
[<Abutton @click="JoinTeam(item.team.teamId)">加入</Abutton>]
</div>
</div>
<div class="content">
<Pagination :currentPage="currentPage" :limit="10" :total="total" @pageChange="handlePageChange" />
</div>
</template>
<script setup lang="ts">
interface teamStorage {
type: string
page: number
}
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
})
const currentPage = ref<number>(1);
const total = ref<number>(0);
const data = ref<Array<any>>([]);
const type = ref('0');
onMounted(async () => {
try {
let localData = LocalStorageExtend.Get<teamStorage>("TeamCache");
if (localData != null) {
type.value = localData.type;
currentPage.value = localData.page;
}
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async (): Promise<void> => {
let result = await TeamService.GetTeamData(Number(type.value), currentPage.value);
if (result.code == 0) {
data.value = result.data.data;
total.value = result.data.total;
//存储请求参数
let addLocalData: teamStorage = { type: type.value, page: currentPage.value };
LocalStorageExtend.Set("TeamCache", addLocalData);
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
};
/**切换数据 */
const ChangeData = async (_type: string): Promise<void> => {
type.value = _type;
await BindData();
}
/**刷新 */
const Refresh = async (): Promise<void> => {
MessageExtend.LoadingToast("刷新中...");
currentPage.value = 1;
await BindData();
MessageExtend.LoadingClose();
PageExtend.ScrollToTop();
}
/**翻页 */
const handlePageChange = async (page: number): Promise<void> => {
currentPage.value = page;
await BindData();
};
const JoinTeam = async (teamId: string) => {
MessageExtend.LoadingToast("加入中...");
let result = await TeamService.JoinTeam(teamId);
MessageExtend.LoadingClose();
if (result.code == 0) {
PageExtend.Redirect("/user/team");
}
else {
MessageExtend.ShowDialog("加入队伍", result.msg);
}
}
</script>

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@@ -0,0 +1,66 @@
export class TeamService {
/**
* 获取我的队伍
* GET /Team/GetMyTeam
*/
static async GetMyTeam() {
return await ApiService.Request("get", "/Team/GetMyTeam");
}
/**
* 创建队伍
* GET /Team/CreateTeam
*/
static async CreateTeam(type: number, par: string) {
return await ApiService.Request("get", "/Team/CreateTeam", { type, par });
}
/**
* 加入队伍
* GET /Team/JoinTeam
*/
static async JoinTeam(teamId: string) {
return await ApiService.Request("get", "/Team/JoinTeam", { teamId });
}
/**
* 获取队伍信息
* GET /Team/GetTeamInfo
*/
static async GetTeamInfo(teamId: string) {
return await ApiService.Request("get", "/Team/GetTeamInfo", { teamId });
}
/**
* 退出队伍
* GET /Team/ExitTeam
*/
static async ExitTeam() {
return await ApiService.Request("get", "/Team/ExitTeam");
}
/**
* 修改队名
* POST /Team/UpdateTeamName
* @param name body
*/
static async UpdateTeamName(name: string) {
return await ApiService.Request("post", "/Team/UpdateTeamName", { name });
}
/**
* 踢出成员
* GET /Team/RemoveUser
*/
static async RemoveUser(user: string) {
return await ApiService.Request("get", "/Team/RemoveUser", { user });
}
/**
* 获取队伍列表
* GET /Team/GetTeamData
*/
static async GetTeamData(type: number, page: number) {
return await ApiService.Request("get", "/Team/GetTeamData", { type, page });
}
}