111
This commit is contained in:
@@ -60,6 +60,8 @@ namespace Application.Domain.Entity
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[SugarColumn(IsNullable = true)]
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public int? state { get; set; }
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[SugarColumn(Length = 50, IsNullable = true)]
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public string? winCode { get; set; }
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/// <summary>
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/// 胜利方
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/// </summary>
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@@ -10,4 +10,12 @@
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<ProjectReference Include="..\Application.Domain.Entity\Application.Domain.Entity.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="BusEvents\EventModel\" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="BusEvents\EventModel\FightAwardEventModel.cs" />
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</ItemGroup>
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</Project>
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16
Service/Application.Domain/BusEvents/BusEventsEnum.cs
Normal file
16
Service/Application.Domain/BusEvents/BusEventsEnum.cs
Normal file
@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Application.Domain
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{
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public class BusEventsEnum
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{
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public enum BusEventsName
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{
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PutFightAward,//战斗奖励事件
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}
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}
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}
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17
Service/Application.Domain/BusEvents/BusEventsSubscriber.cs
Normal file
17
Service/Application.Domain/BusEvents/BusEventsSubscriber.cs
Normal file
@@ -0,0 +1,17 @@
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namespace Application.Domain
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{
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public class BusEventsSubscriber : IEventSubscriber
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{
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/// <summary>
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/// 处理贡献提成
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/// </summary>
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/// <param name="context"></param>
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[EventSubscribe(BusEventsEnum.BusEventsName.PutFightAward, NumRetries = 0)]
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public async Task HandleQueueBonus(EventHandlerExecutingContext context)
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{
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var data = context.GetPayload<game_fight_data>();
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var fightService = App.GetService<IGameFightService>();
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await fightService.HandleFight(data);
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}
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}
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}
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@@ -4,3 +4,4 @@ global using Application.Domain.Entity;
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global using Photon.Core.Redis;
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global using Photon.Core.Assist;
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global using Application.Service.Pub;
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global using Jaina;
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@@ -15,11 +15,15 @@ public interface IGameFightService
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string scene, string mapId,
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string userId, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "");
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Task<bool> SetFightWin(string fightId, string winUser);
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Task<bool> SetFightWin(game_fight_data fightData, string winUser);
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#endregion
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#region 战斗相关
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Task<int> GetUserFightHarm(string userId);
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Task SetUserFightHarm(string userId, int harm);
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Task HandleFight(game_fight_data eventData);
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#endregion
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}
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@@ -36,6 +36,12 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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return result;
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}
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private async Task RemoveUserFight(string userId)
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{
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string key = string.Format(FightCache.FightCacheKey, "UserFight");
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bool result = await redis.AddHashAsync(key, userId, new List<string>());
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}
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#endregion
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#region 战斗信息
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@@ -55,7 +61,7 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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}
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public async Task AddFightHarm(string fightId,string userId, long harm)
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public async Task AddFightHarm(string fightId, string userId, long harm)
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{
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string key = string.Format(FightCache.FightCacheKeys, "FightData:Harm", fightId);
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if (await redis.HExistsHashAsync(key, userId))
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@@ -69,19 +75,24 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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await redis.AddHashAsync(key, userId, harm);
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}
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}
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public async Task RemoveFightHarm(string fightId,string userId)
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public async Task RemoveFightHarm(string fightId, string userId)
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{
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string key = string.Format(FightCache.FightCacheKeys, "FightData:Harm", fightId);
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await redis.DelHashAsync(key, userId);
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}
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private async Task ClearFightInfoCache(string fightId, string keyId)
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private async Task ClearFightInfoCache(string fightId, string keyId, bool remMonsterBool = false)
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{
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string key1 = string.Format(FightCache.FightCacheKeys, "FightData:Info", fightId);
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string key2 = string.Format(FightCache.FightCacheKeys, "FightData:Blood", keyId);
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await redis.DelAsync(key1, key2);
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List<string> keys = new List<string>();
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keys.Add(string.Format(FightCache.FightCacheKeys, "FightData:Info", fightId));
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if (remMonsterBool)
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{
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keys.Add(string.Format(FightCache.FightCacheKeys, "FightData:Blood", keyId));
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}
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await redis.DelAsync(keys.ToArray());
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}
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public async Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code,
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@@ -153,28 +164,116 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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return result;
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}
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public async Task<bool> SetFightWin(string fightId, string winUser)
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public async Task<bool> SetFightWin(game_fight_data fightData, string winUser)
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{
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bool result = false;
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var data = await GetFightInfo(fightId);
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if (data != null)
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long okTime = TimeExtend.GetTimeStampSeconds;
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_fight_data>();
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if (fightData.code == nameof(GameEnum.FightCode.PVE))
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{
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long okTime = TimeExtend.GetTimeStampSeconds;
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data.state = 1;
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data.winUser = winUser;
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data.okTime = okTime;
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_fight_data>();
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result = await db.Updateable<game_fight_data>().SetColumns(it => it.state == 1)
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.SetColumns(it => it.winUser == winUser)
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.SetColumns(it => it.okTime == okTime)
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.Where(it => it.fightId == fightId).ExecuteCommandAsync() > 0;
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if (fightData.userId == winUser)
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{
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var data = await db.Queryable<game_fight_data>()
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.Where(it =>
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it.keyId == fightData.keyId && it.state == 0 && it.code == nameof(GameEnum.FightCode.PVE))
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.ToListAsync();
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foreach (var item in data)
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{
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db.Updateable<game_fight_data>().SetColumns(it => it.state == 1)
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.SetColumns(it => it.winUser == winUser)
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.SetColumns(it => it.winCode == nameof(UserEnum.AttrCode.Person))
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.SetColumnsIF(item.userId == winUser, it => it.okTime == okTime)
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.Where(it => it.fightId == item.fightId).AddQueue();
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}
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result = await db.SaveQueuesAsync() > 0;
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if (result)
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{
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foreach (var item in data)
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{
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await ClearFightInfoCache(item.fightId, item.keyId, true);
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}
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fightData.state = 1;
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fightData.winCode = nameof(UserEnum.AttrCode.Person);
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fightData.winUser = winUser;
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fightData.okTime = okTime;
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//此处调用战斗结束相关
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var _eventPublisher = App.GetService<IEventPublisher>();
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await _eventPublisher.PublishAsync(new ChannelEventSource(BusEventsEnum.BusEventsName.PutFightAward,
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fightData));
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}
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}
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else
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{
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//清理相关pvp数据
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result = await HandleFightUserDataByPvp(fightData.fightId, fightData.keyId,
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nameof(UserEnum.AttrCode.Monster), winUser, fightData.userId, okTime);
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if (result)
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{
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await RemoveUserFight(fightData.userId);
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}
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}
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}
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else if (fightData.code == nameof(GameEnum.FightCode.PVP))
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{
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string lowUser = fightData.userId == winUser ? fightData.mainId : fightData.userId;
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result = await HandleFightUserDataByPvp(fightData.fightId, fightData.keyId,
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nameof(UserEnum.AttrCode.Person), winUser, lowUser, okTime);
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if (result)
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{
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await RemoveUserFight(lowUser);
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}
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}
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return result;
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}
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private async Task<bool> HandleFightUserDataByPvp(string fightId, string keyId, string winCode, string winUser,
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string lowUser, long okTime)
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{
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bool result = true;
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var db = DbClient.AsTenant().GetConnectionWithAttr<game_fight_data>();
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var data = await db.Queryable<game_fight_data>()
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.Where(it => it.state == 0 &&
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((it.keyId.Contains(lowUser) && it.code == nameof(GameEnum.FightCode.PVP)) ||
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(it.userId == lowUser && it.code == nameof(GameEnum.FightCode.PVE))))
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.ToListAsync();
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foreach (var item in data)
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{
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db.Updateable<game_fight_data>().SetColumns(it => it.state == 1)
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.SetColumns(it => it.winCode == winCode)
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.SetColumns(it => it.winUser == winUser)
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.SetColumnsIF(item.userId == winUser && winCode == nameof(UserEnum.AttrCode.Person),
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it => it.okTime == okTime)
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.Where(it => it.fightId == item.fightId).AddQueue();
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}
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result = await db.SaveQueuesAsync() > 0;
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if (result)
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{
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await ClearFightInfoCache(fightId, data.keyId);
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//此处调用战斗结束相关
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await HandleFight(data);
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foreach (var item in data)
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{
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await ClearFightInfoCache(item.fightId, item.keyId, false);
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}
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if (winCode == nameof(UserEnum.AttrCode.Person))
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{
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var winFight = data.Find(it => it.userId == winUser);
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if (winFight != null)
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{
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winFight.state = 1;
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winFight.code = winCode;
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winFight.winUser = winUser;
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winFight.okTime = okTime;
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var _eventPublisher = App.GetService<IEventPublisher>();
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await _eventPublisher.PublishAsync(new ChannelEventSource(BusEventsEnum.BusEventsName.PutFightAward,
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winFight));
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}
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}
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}
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return result;
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@@ -184,8 +283,52 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
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#region 战斗相关
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private async Task HandleFight(game_fight_data data)
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public async Task<int> GetUserFightHarm(string userId)
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{
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int result = 0;
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string key = string.Format(FightCache.FightCacheKey, "UserHarm");
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if (await redis.HExistsHashAsync(key, userId))
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{
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result = await redis.GetHashAsync<int>(key, userId);
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}
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if (result > 0)
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{
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await redis.AddHashAsync(key, userId, 0);
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}
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return result;
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}
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public async Task SetUserFightHarm(string userId, int harm)
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{
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string key = string.Format(FightCache.FightCacheKey, "UserHarm");
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await redis.AddHashAsync(key, userId, harm);
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}
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public async Task HandleFight(game_fight_data fightData)
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{
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string winUser = fightData.winUser;
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#region 发放基础奖励
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if (fightData.exp > 0)
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{
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var attrService = App.GetService<IUnitUserAttrService>();
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await attrService.UpdateUserExp(winUser, (long)fightData.exp, 1);
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}
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if (fightData.copper > 0)
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{
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var accService = App.GetService<IUnitUserAccService>();
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await accService.UpdateUserCopper(winUser, 1, (long)fightData.copper, "击杀怪物");
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}
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if (fightData.petExp > 0) //宠物经验
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{
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}
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#endregion
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}
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#endregion
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@@ -7,6 +7,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Jaina" Version="4.6.7" />
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<PackageReference Include="Photon.Core" Version="1.0.0.1" />
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<PackageReference Include="Photon.Core.Assist" Version="1.0.0.1" />
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<PackageReference Include="Photon.Core.Jwt" Version="1.0.0.2" />
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@@ -17,10 +17,11 @@ public class FightController : ControllerBase
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private readonly IGameMapService _mapService;
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private readonly IUnitUserAccService _accService;
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private readonly IGameGoodsService _goodsService;
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private readonly IUnitUserService _userService;
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public FightController(IGameFightService fightService, IGameMonsterService monsterService,
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IUnitUserAttrService attrService, IGameMapService mapService, IUnitUserAccService accService,
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IGameGoodsService goodsService)
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IGameGoodsService goodsService, IUnitUserService userService)
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{
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_fightService = fightService;
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_monsterService = monsterService;
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@@ -28,6 +29,7 @@ public class FightController : ControllerBase
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_mapService = mapService;
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_accService = accService;
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_goodsService = goodsService;
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_userService = userService;
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}
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/// <summary>
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@@ -136,7 +138,7 @@ public class FightController : ControllerBase
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return PoAction.Message("战斗结束", 100);
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}
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#region 此处处理战斗
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#region 此处处理战斗
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FightResultModel fightResult = new FightResultModel()
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{
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@@ -144,19 +146,20 @@ public class FightController : ControllerBase
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};
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if (!string.IsNullOrEmpty(parms.data))
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{
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fightResult = JsonConvert.DeserializeObject<FightResultModel>(parms.data);
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fightResult = JsonConvert.DeserializeObject<FightResultModel>(parms.data);
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}
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#endregion
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//更新攻击
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if (fightResult.result == 0)
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{
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myHarm = fightResult.myHarm;
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myHarm += await _fightService.GetUserFightHarm(userId);
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otHarm = fightResult.otHarm;
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await _attrService.UpdateUserBlood(userId, 1, fightResult.myHarm);
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}
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var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
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UserAttrModel otAttr = new UserAttrModel();
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if (fight.code == nameof(GameEnum.FightCode.PVE))
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@@ -172,19 +175,36 @@ public class FightController : ControllerBase
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}
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else
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{
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otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
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if (fightResult.result == 0)
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{
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await _fightService.SetUserFightHarm(fight.mainId, fightResult.otHarm);
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await _attrService.UpdateUserBlood(fight.mainId, 1, fightResult.otHarm);
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}
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otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
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}
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//结束战斗都此处直接返回
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if (otAttr.blood < 1||myAttr.blood<1)
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if (otAttr.blood < 1 || myAttr.blood < 1)
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{
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await _fightService.RemoveUserFight(userId, fightId);
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if (otAttr.blood < 1)
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{
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await _fightService.SetFightWin(fight, userId);
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}
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else
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{
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await _fightService.SetFightWin(fight, fight.mainId);
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}
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await _fightService.RemoveUserFight(userId, fightId);
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return PoAction.Message("战斗结束", 100);
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}
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else
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||||
{
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||||
//自动使用药品
|
||||
|
||||
|
||||
}
|
||||
|
||||
//获取个人药品栏
|
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var myDrug = await _attrService.GetUserDrug(userId);
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//获取个人负面
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@@ -192,7 +212,7 @@ public class FightController : ControllerBase
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//冷却时间
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int cool = 1000;
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if (myAttr.agility > otAttr.agility&&otAttr.agility>0)
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if (myAttr.agility > otAttr.agility && otAttr.agility > 0)
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{
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decimal diff = myAttr.agility - otAttr.agility;
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decimal bl = diff / otAttr.agility;
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@@ -206,10 +226,10 @@ public class FightController : ControllerBase
|
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{
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cool = Convert.ToInt32(cool * (1 + atkCoolData.count * 0.1M));
|
||||
}
|
||||
|
||||
|
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//更新伤害提示
|
||||
|
||||
|
||||
|
||||
|
||||
int exitCopper = otAttr.lev * 5;
|
||||
var result = new
|
||||
{
|
||||
@@ -274,6 +294,7 @@ public class FightController : ControllerBase
|
||||
{
|
||||
if (await _fightService.RemoveUserFight(userId, fightId))
|
||||
{
|
||||
await _fightService.SetFightWin(fight, fight.mainId);
|
||||
await _fightService.RemoveFightHarm(fightId, userId); //移除伤害
|
||||
var nextFight = myFight.FindAll(it => it != fightId);
|
||||
string nextId = nextFight.Count > 0 ? nextFight[0] : "";
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||||
@@ -305,6 +326,7 @@ public class FightController : ControllerBase
|
||||
{
|
||||
return PoAction.Message("战斗不存在!");
|
||||
}
|
||||
|
||||
var fight = await _fightService.GetFightInfo(fightId);
|
||||
if (fight == null)
|
||||
{
|
||||
@@ -317,7 +339,7 @@ public class FightController : ControllerBase
|
||||
await _fightService.RemoveUserFight(userId, fightId);
|
||||
return PoAction.Message("战斗结束!");
|
||||
}
|
||||
|
||||
|
||||
var myDrug = await _attrService.GetUserDrug(userId);
|
||||
var onDrug = myDrug.drug.Find(it => it.id == drugId);
|
||||
if (onDrug == null)
|
||||
@@ -355,7 +377,93 @@ public class FightController : ControllerBase
|
||||
{
|
||||
return PoAction.Message("药品使用失败!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 战斗信息
|
||||
/// </summary>
|
||||
/// <param name="fightId"></param>
|
||||
/// <returns></returns>
|
||||
[HttpGet]
|
||||
public async Task<IPoAction> GetFightMsg(string fightId)
|
||||
{
|
||||
string userId = StateHelper.userId;
|
||||
var myFight = await _fightService.GetUserFight(userId);
|
||||
|
||||
var fight = await _fightService.GetFightInfo(fightId);
|
||||
if (fight == null)
|
||||
{
|
||||
return PoAction.Message("战斗不存在!");
|
||||
}
|
||||
|
||||
if (fight.userId != userId)
|
||||
{
|
||||
return PoAction.Message("战斗不存在!");
|
||||
}
|
||||
|
||||
if (fight.state == 0)
|
||||
{
|
||||
return PoAction.Message("战斗未完成", 100);
|
||||
}
|
||||
|
||||
int isWin = 0;
|
||||
if (fight.winUser == fight.mainId)
|
||||
{
|
||||
isWin = 0;
|
||||
}
|
||||
else if(fight.winUser==userId)
|
||||
{
|
||||
isWin = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
isWin = 2;
|
||||
}
|
||||
|
||||
string otName = string.Empty;
|
||||
if (isWin == 0)
|
||||
{
|
||||
if (fight.code == nameof(GameEnum.FightCode.PVP))
|
||||
{
|
||||
var userInfo = await _userService.GetUserInfoByUserId(fight.winUser);
|
||||
otName = userInfo.nick;
|
||||
}
|
||||
else
|
||||
{
|
||||
var monsterInfo = await _monsterService.GetMonsterInfo(fight.winUser);
|
||||
otName = monsterInfo.name;
|
||||
}
|
||||
}
|
||||
else if (isWin == 1)
|
||||
{
|
||||
if (fight.code == nameof(GameEnum.FightCode.PVP))
|
||||
{
|
||||
var userInfo = await _userService.GetUserInfoByUserId(fight.mainId);
|
||||
otName = userInfo.nick;
|
||||
}
|
||||
else
|
||||
{
|
||||
var monsterInfo = await _monsterService.GetMonsterInfo(fight.mainId);
|
||||
otName = monsterInfo.name;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fight.winCode == nameof(UserEnum.AttrCode.Person))
|
||||
{
|
||||
var userInfo = await _userService.GetUserInfoByUserId(fight.winUser);
|
||||
otName = userInfo.nick;
|
||||
}
|
||||
else
|
||||
{
|
||||
var monsterInfo = await _monsterService.GetMonsterInfo(fight.winUser);
|
||||
otName = monsterInfo.name;
|
||||
}
|
||||
}
|
||||
|
||||
var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
|
||||
|
||||
|
||||
return PoAction.Ok(new { isWin, otName, blood = myAttr.blood, upBlood = myAttr.upBlood, fight });
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
using Microsoft.OpenApi.Models;
|
||||
using Photon.Core.Redis;
|
||||
|
||||
@@ -82,6 +81,17 @@ builder.Services.AddCors(options =>
|
||||
|
||||
#endregion 配置跨域处理,允许所有来源
|
||||
|
||||
#region 事务总线
|
||||
// 注册 EventBus 服务
|
||||
builder.Services.AddEventBus(builder =>
|
||||
{
|
||||
// 注册 ToDo 事件订阅者
|
||||
builder.AddSubscriber<BusEventsSubscriber>();
|
||||
});
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
builder.Services.AddSignalR();
|
||||
|
||||
var app = builder.Build();
|
||||
|
||||
Reference in New Issue
Block a user