121212
This commit is contained in:
105
Web/src/pages/business/equmake.vue
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105
Web/src/pages/business/equmake.vue
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@@ -0,0 +1,105 @@
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<template>
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<div class="content">
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【打造装备】<Abutton @click="showPaper = true">选择</Abutton> <br>
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</div>
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<div class="content">
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<div v-if="useGoods.goodsId != undefined">
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<div class="common">
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➥当前选择:{{ useGoods.goodsName }}
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</div>
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<div class="common">
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<strong>打造所需</strong>:<br>
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<GamePropVerify :data="verifyData.needs"></GamePropVerify>
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</div>
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<div class="common" v-if="verifyData.result == true">
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[<Abutton @click="MakeEqu">立即打造</Abutton>]
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</div>
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</div>
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<div v-else>
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暂未选择打造图.
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</div>
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</div>
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<div class="clear"></div>
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<div class="content" style="font-size: 15px;">
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说明:<br>
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1.使用打造图后,随机获得一件装备,装备等级按照打造图纸中的说明。<br>
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2.打造出的装备无需鉴定。<br>
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3.打造方式先选择打造图纸,然后收集足够的材料即可完成打造。
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</div>
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<GamePopup v-model:show="showPaper" title="【选择图纸】" style="width: 60%;max-height: 30%;">
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<!-- 自定义内容 -->
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<div class="content" style="margin-top: 15px;">
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<div v-if="goods.length == 0">
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暂无图纸.
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</div>
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<div class="item" v-for="(item, index) in goods" :key="index">
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{{ index + 1 }}.<Abutton @click="ChoosePaper(item.goods)">{{ item.goods.goodsName }}</Abutton>({{
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item.count }})
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</div>
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</div>
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</GamePopup>
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</template>
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<script setup lang="ts">
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definePageMeta({
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layout: layout.default,
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middleware: 'page-loading'
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})
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const goods = ref<Array<any>>([]);
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const useGoods = ref<any>({});
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const verifyData = ref<any>({});
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const needs = ref<Array<any>>([]);
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onMounted(async () => {
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try {
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await BindData();
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}
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finally {
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PageLoading.Close();
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}
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})
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const BindData = async (): Promise<void> => {
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let result = await BusinessService.GetEquPaper();
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if (result.code == 0) {
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goods.value = result.data;
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}
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else {
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MessageExtend.ShowDialog("装备打造", result.msg);
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}
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};
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const showPaper = ref(false);
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const ChoosePaper = async (data: any) => {
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useGoods.value = data;
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MessageExtend.LoadingToast("操作中...");
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let result = await BagService.CheckUserProp(0, 1, data.content);
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MessageExtend.LoadingClose();
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if (result.code == 0) {
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verifyData.value = result.data;
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needs.value = verifyData.value.needs;
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showPaper.value = false;
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}
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else {
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MessageExtend.ShowDialog("选择图纸", result.msg);
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}
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}
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const MakeEqu = async () => {
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MessageExtend.LoadingToast("打造中...");
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let npcId = LocalStorageHelper.GetOnNpc();
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let result = await BusinessService.HandleEquPaper(Number(npcId), useGoods.value.goodsId);
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MessageExtend.LoadingClose();
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if (result.code == 0) {
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return PageExtend.Redirect("/prop/equ?ue=" + result.data);
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}
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else {
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MessageExtend.ShowDialog("打造装备", result.msg);
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}
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}
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</script>
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71
Web/src/pages/business/retEqu.vue
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71
Web/src/pages/business/retEqu.vue
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@@ -0,0 +1,71 @@
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<template>
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<div class="content">
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【修复装备】
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</div>
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<div class="content">
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请选择:
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<div v-if="equData.length > 0">
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<span v-if="allCopper > 0">
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➛<Abutton @click="retEqu('')">全部修复({{ allCopper }}铜)</Abutton>
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</span>
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<div class="item" v-for="(item, index) in equData" :key="index">
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{{ index + 1 }}.<GameEqu :equ-data="item" :show-lev="1" :show-url="true"></GameEqu>
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<span>({{ item.durability }}/{{ item.maxdurability }})</span>
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<span v-if="item.durability < item.maxdurability">
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[<Abutton @click="retEqu(item.ueId)">修复({{ item.maxdurability - item.durability }}铜)</Abutton>]
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</span>
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</div>
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</div>
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<div v-else>
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暂无穿戴中的装备.
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</div>
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</div>
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<div class="clear"></div>
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<div class="content" style="font-size: 16px;">
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说明:<br>
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1.装备仅可修复当前穿戴中的装备。<br>
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2.每修复1点耐久消耗1铜贝。
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</div>
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</template>
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<script setup lang="ts">
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definePageMeta({
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layout: layout.default,
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middleware: 'page-loading'
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})
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const equData = ref<Array<any>>([]);
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const allCopper = ref(0);
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onMounted(async () => {
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try {
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await BindData();
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}
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finally {
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PageLoading.Close();
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}
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})
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const BindData = async (): Promise<void> => {
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let npcId = LocalStorageHelper.GetOnNpc();
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let result = await RecoverService.GetUserRecoverEqu(Number(npcId));
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if (result.code == 0) {
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equData.value = result.data.data;
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allCopper.value = result.data.need;
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}
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else {
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MessageExtend.ShowDialog("强化装备", result.msg);
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}
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};
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const retEqu = async (ueId: string) => {
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let npcId = LocalStorageHelper.GetOnNpc();
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MessageExtend.LoadingToast("修复中...");
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let result = await RecoverService.RecoverEqu(Number(npcId), ueId);
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MessageExtend.LoadingClose();
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if (result.code == 0) {
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MessageExtend.Notify(result.msg, "success");
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await BindData();
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}
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else {
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MessageExtend.ShowDialog("提示", result.msg);
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}
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}
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</script>
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@@ -1,8 +1,5 @@
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<template>
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<GameBroadcast :data="broadcast"></GameBroadcast>
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<div class="item" style="font-size:15px;">
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<span>[在线奖励]:3分钟后可领取.</span>
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</div>
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<GameBroadcast :data="broadcast"></GameBroadcast>
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<div class="content">
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{{ cityInfo.cityName }}·{{ mapInfo.mapName }}
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<Abutton @click="Refresh">刷新</Abutton>
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@@ -49,15 +49,13 @@
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</div>
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</div>
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<div class="common" v-if="ueId != ''">
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名称:{{ equData.equName }}<br>
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名称:<span v-html="EquTool.ConvertEquName(equData, 0)"></span> <br>
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<span v-if="equData.equName != equData.unitEquName">
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装备名称:{{ equData.unitEquName }}<br>
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</span>
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部位:{{ EquTool.GetEquPlaceName(equData.code) }}<br>
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等级:{{ equData.lev }}<br>
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<span v-if="equData.quality > 0">
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品质:<Abar href="">equData.qualityName</Abar><br>
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</span>
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品质:{{ equData.qualityName }}<br>
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交易:{{ equData.isDeal == 1 ? "可交易" : "不可交易" }}<br>
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赠送:{{ equData.isGive == 1 ? "可赠送" : "不可赠送" }}<br>
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获取途径:{{ equInfo.source }}<br>
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@@ -127,7 +125,10 @@
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◈<Abutton @click="btnOpenAwaken">觉醒</Abutton><br>
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</span>
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<span v-if="equData.isAppr == 1">
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◈<Abutton>洗练</Abutton><br>
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◈<Abar :href='"/user/equ/quality?ue=" + equData.ueId'>洗练</Abar><br>
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</span>
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<span v-if="equData.isAppr == 0">
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◈<Abutton @click="ApprEqu">鉴定</Abutton><br>
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</span>
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<span>
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◈<Abutton @click="LockEqu">{{ equData.isLock == 0 ? "绑定" : "解绑" }}</Abutton><br>
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@@ -275,4 +276,20 @@ const btnEquAwaken = async (type: number) => {
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}
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}
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/**鉴定 */
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const ApprEqu = async () => {
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MessageExtend.ShowConfirmDialogAsyc("鉴定装备", `鉴定装备需要消耗1张【装备鉴定符】,是否要鉴定?`, async () => {
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let result = await EquService.ApprEqu(ueId);
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if (result.code == 0) {
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await BindData();
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MessageExtend.Notify(result.msg, "success");
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}
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else {
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MessageExtend.Notify(result.msg, "danger");
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}
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return true;
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});
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}
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</script>
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@@ -11,9 +11,12 @@
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<div class="content">
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<div class="common">
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【
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<Acheak @click="ChangeBag('0')" :on-value="type" on-cheak="0">装备</Acheak>|<Acheak @click="ChangeBag('1')"
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:on-value="type" on-cheak="1">药品</Acheak>|<Acheak @click="ChangeBag('2')" :on-value="type" on-cheak="2">
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物品</Acheak>|<Acheak @click="ChangeBag('3')" :on-value="type" on-cheak="3">坐骑</Acheak>
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<Acheak @click="ChangeBag('0')" :on-value="type" on-cheak="0">装备</Acheak>|
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<Acheak @click="ChangeBag('1')" :on-value="type" on-cheak="1">药品</Acheak>|
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<Acheak @click="ChangeBag('2')" :on-value="type" on-cheak="2">物品</Acheak>|
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<Acheak @click="ChangeBag('3')" :on-value="type" on-cheak="3">坐骑</Acheak>|
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<Acheak @click="ChangeBag('4')" :on-value="type" on-cheak="4">九宫</Acheak>|
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<Acheak @click="ChangeBag('5')" :on-value="type" on-cheak="5">十方</Acheak>
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】
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</div>
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<div class="common">
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@@ -49,7 +52,7 @@
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<div class="common" v-if="type == '0'">
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<div class="item" v-for="(item, index) in data" :key="index">
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{{ PageExtend.GetPageIndex(currentPage, 10, index + 1) }}.
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<Abar :href='"/prop/equ?ue=" + item.ueId'>{{ item.equName }}({{ item.lev }}级)</Abar>
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<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>
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<span v-if="item.isOn == 1">(装)</span>
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<span v-if="item.isAppr == 0">(未鉴定)</span>
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<span v-if="item.useEndTime < onTime" style="color: red;">(过期)</span>
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@@ -131,7 +134,7 @@ const BindData = async (): Promise<void> => {
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let result = await BagService.GetUserBagProp(Number(type.value), Number(type_ch.value), serch.value, currentPage.value)
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if (result.code == 0) {
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data.value = result.data.data;
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total.value = result.data.total;
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total.value = result.data.total;
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//存储请求参数
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let addLocalData: bagStorage = { type: type.value, type_ch: type_ch.value, page: currentPage.value, serch: serch.value };
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@@ -146,14 +149,14 @@ const BindData = async (): Promise<void> => {
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const ChangeBag = async (_type: string): Promise<void> => {
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currentPage.value = 1;
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type.value = _type;
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type_ch.value = '0';
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serch.value='';
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type_ch.value = '0';
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serch.value = '';
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await BindData();
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}
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const ChangeChildBag = async (ch: string): Promise<void> => {
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currentPage.value = 1;
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type_ch.value = ch;
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type_ch.value = ch;
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await BindData();
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}
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@@ -163,14 +166,14 @@ const Refresh = async (): Promise<void> => {
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onTime.value = TimeExtend.GetSecondStamp();
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MessageExtend.LoadingToast("刷新中...");
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currentPage.value = 1;
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await BindData();
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await BindData();
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MessageExtend.LoadingClose();
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PageExtend.ScrollToTop();
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}
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/**翻页 */
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const handlePageChange = async (page: number): Promise<void> => {
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currentPage.value = page;
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currentPage.value = page;
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await BindData();
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};
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@@ -2,69 +2,69 @@
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<div class="content">
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手持: <Abutton @click="chooseEqu(1, Hold)">[+]</Abutton>
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<div class="item" v-for="item in Hold">
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<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton @click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
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<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton @click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
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</div>
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</div>
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<div class="content">
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副手: <Abutton @click="chooseEqu(2, Vice)">[+]</Abutton>
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<div class="item" v-for="item in Vice">
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<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
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<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
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@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
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</div>
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</div>
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<div class="content">
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头戴: <Abutton @click="chooseEqu(3, Head)">[+]</Abutton>
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<div class="item" v-for="item in Head">
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<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
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<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
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@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
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</div>
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</div>
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<div class="content">
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身穿: <Abutton @click="chooseEqu(4, Wear)">[+]</Abutton>
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<div class="item" v-for="item in Wear">
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<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
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<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
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@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
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</div>
|
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</div>
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<div class="content">
|
||||
腰带: <Abutton @click="chooseEqu(5, Waist)">[+]</Abutton>
|
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<div class="item" v-for="item in Waist">
|
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<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
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脚穿: <Abutton @click="chooseEqu(6, Foot)">[+]</Abutton>
|
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<div class="item" v-for="item in Foot">
|
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<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
佩戴: <Abutton @click="chooseEqu(7, Ornaments)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Ornaments">
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
时装: <Abutton @click="chooseEqu(8, Fashion)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Fashion">
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
羽翼: <Abutton @click="chooseEqu(9, Wing)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Wing">
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
装饰: <Abutton @click="chooseEqu(10, Decorate)">[+]</Abutton>
|
||||
<div class="item" v-for="item in Decorate">
|
||||
<GameEqu :equ-data="item" :show-url="true"></GameEqu>[<Abutton
|
||||
<GameEqu :equ-data="item" :show-url="true" :show-lev="1"></GameEqu>[<Abutton
|
||||
@click="DownAndOnEqu(item.ueId, '')">卸下</Abutton>]
|
||||
</div>
|
||||
</div>
|
||||
|
||||
147
Web/src/pages/user/equ/quality.vue
Normal file
147
Web/src/pages/user/equ/quality.vue
Normal file
@@ -0,0 +1,147 @@
|
||||
<template>
|
||||
<div class="content">
|
||||
【装备洗练】<br>
|
||||
名称: <GameEqu :equ-data="equData" :show-url="false"></GameEqu><br>
|
||||
<span v-if="equData.equName != equData.unitEquName">
|
||||
装备名称:{{ equData.unitEquName }}<br>
|
||||
</span>
|
||||
部位:{{ EquTool.GetEquPlaceName(equData.code) }}<br>
|
||||
等级:{{ equData.lev }}<br>
|
||||
</div>
|
||||
<div class="content">
|
||||
当前品质:{{ equData.qualityName }}<br>
|
||||
品质等级:{{ equData.quality }}级<br>
|
||||
当前特性:<br>
|
||||
<div :class='"equip equip-lv" + (index + 1)' v-for="(item, index) in equAttr" :key="index">
|
||||
{{ index + 1 }}.{{ item.tip }}
|
||||
</div>
|
||||
</div>
|
||||
<div class="content">
|
||||
➢洗练所需:<br>
|
||||
<GamePropVerify :data="verifyData.needs"></GamePropVerify>
|
||||
</div>
|
||||
<div class="content" v-if="verifyData.result">
|
||||
[<Abutton @click="btnHandleEquUp">立即洗练</Abutton>]
|
||||
</div>
|
||||
<div class="clear"></div>
|
||||
<div class="content" style="font-size: 16px;;">
|
||||
洗练说明:<br>
|
||||
1.洗练会随机重置装备词条,且不可恢复。<br>
|
||||
2.装备词条数即为装备品质,分别为:<br>金>紫>粉>青>绿>黄>橙>红>白。<br>
|
||||
3.洗练最多可以获得7个特性词条,只有特殊装备会有8个特性词条。<br>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
|
||||
definePageMeta({
|
||||
layout: layout.default,
|
||||
middleware: 'page-loading'
|
||||
})
|
||||
const equData = ref<any>({});
|
||||
const equAttr = ref<Array<any>>([]);
|
||||
const verifyData = ref<any>({});
|
||||
const needs = ref<Array<any>>([]);
|
||||
|
||||
let ueId = PageExtend.QueryString("ue");
|
||||
onMounted(async () => {
|
||||
try {
|
||||
await BindData();
|
||||
}
|
||||
finally {
|
||||
PageLoading.Close();
|
||||
}
|
||||
})
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await EquService.GetEquQualityInfo(ueId);
|
||||
if (result.code == 0) {
|
||||
equData.value = result.data.equData;
|
||||
equAttr.value = equData.value.equAttr;
|
||||
verifyData.value = result.data.result;
|
||||
needs.value = verifyData.value.needs;
|
||||
}
|
||||
else {
|
||||
MessageExtend.ShowDialog("装备洗练", result.msg);
|
||||
}
|
||||
};
|
||||
/**洗练装备 */
|
||||
const btnHandleEquUp = async () => {
|
||||
MessageExtend.LoadingToast("洗练中...");
|
||||
let result = await EquService.HandleEquQuality(ueId);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
await BindData();
|
||||
MessageExtend.Notify(result.msg, "success");
|
||||
}
|
||||
else {
|
||||
MessageExtend.Notify(result.msg, "danger");
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
/* 装备等级基础通用样式 */
|
||||
.equip {
|
||||
width: 220px;
|
||||
padding: 5px;
|
||||
margin: 8px 0;
|
||||
border-radius: 8px;
|
||||
font-size: 15px;
|
||||
}
|
||||
|
||||
/* 1级 普通 · 浅灰银 */
|
||||
.equip-lv1 {
|
||||
color: #868b94; /* 文字色 */
|
||||
background-color: #f2f3f5; /* 背景底色 */
|
||||
border: 1px solid #d0d3d9; /* 边框描边 */
|
||||
}
|
||||
|
||||
/* 2级 优秀 · 浅青灰 */
|
||||
.equip-lv2 {
|
||||
color: #589999;
|
||||
background-color: #f0f8f8;
|
||||
border: 1px solid #b2d8d8;
|
||||
}
|
||||
|
||||
/* 3级 精良 · 柔和绿 */
|
||||
.equip-lv3 {
|
||||
color: #4a9966;
|
||||
background-color: #f2faf5;
|
||||
border: 1px solid #a6d9bb;
|
||||
}
|
||||
|
||||
/* 4级 稀有 · 暖黄琥珀(低饱和不刺眼) */
|
||||
.equip-lv4 {
|
||||
color: #b38628;
|
||||
background-color: #fff9eb;
|
||||
border: 1px solid #f0d090;
|
||||
}
|
||||
|
||||
/* 5级 史诗 · 淡紫柔紫 */
|
||||
.equip-lv5 {
|
||||
color: #805cb3;
|
||||
background-color: #f7f2ff;
|
||||
border: 1px solid #ccb8e6;
|
||||
}
|
||||
|
||||
/* 6级 传说 · 浅天蓝 */
|
||||
.equip-lv6 {
|
||||
color: #3b7cb8;
|
||||
background-color: #f0f7ff;
|
||||
border: 1px solid #a3c6e8;
|
||||
}
|
||||
|
||||
/* 7级 神话 · 柔暗红(复古酒红) */
|
||||
.equip-lv7 {
|
||||
color: #a84f4f;
|
||||
background-color: #fdf2f2;
|
||||
border: 1px solid #e8b3b3;
|
||||
}
|
||||
|
||||
/* 8级 不朽 · 鎏金暗金(高级质感,不荧光) */
|
||||
.equip-lv8 {
|
||||
color: #b88c36;
|
||||
background-color: #fffbf0;
|
||||
border: 1px solid #e6c280;
|
||||
/* 顶级增加微弱渐变质感 */
|
||||
background-image: linear-gradient(135deg, #fffbf0, #fff6e0);
|
||||
}
|
||||
</style>
|
||||
@@ -74,7 +74,7 @@ onMounted(async () => {
|
||||
}
|
||||
})
|
||||
const BindData = async (): Promise<void> => {
|
||||
let result = await EquService.GetEquUpInfo(ueId);
|
||||
let result = await EquService.GetEquUpInfo(ueId);
|
||||
if (result.code == 0) {
|
||||
equData.value = result.data.equData;
|
||||
isMax.value = result.data.isMax;
|
||||
@@ -104,10 +104,12 @@ const ChangePropOk = async (data: any) => {
|
||||
it.code = data.code;
|
||||
it.parameter = data.parameter;
|
||||
it.count = data.count;
|
||||
it.isOp = data.isOp;
|
||||
it.retCount = data.retCount;
|
||||
}
|
||||
});
|
||||
let _needs = JSON.stringify(needs.value);
|
||||
let result = await BagService.CheckUserProp(_needs);
|
||||
let result = await BagService.CheckUserProp(1, 1, _needs);
|
||||
MessageExtend.LoadingClose();
|
||||
if (result.code == 0) {
|
||||
verifyData.value = result.data;
|
||||
|
||||
Reference in New Issue
Block a user