This commit is contained in:
Putoo
2026-06-18 18:54:22 +08:00
parent 4297019836
commit ad49fbb1b1
42 changed files with 1694 additions and 62 deletions

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<template>
<div class="content">
打造装备<Abutton @click="showPaper = true">选择</Abutton> <br>
</div>
<div class="content">
<div v-if="useGoods.goodsId != undefined">
<div class="common">
当前选择:{{ useGoods.goodsName }}
</div>
<div class="common">
<strong>打造所需</strong><br>
<GamePropVerify :data="verifyData.needs"></GamePropVerify>
</div>
<div class="common" v-if="verifyData.result == true">
[<Abutton @click="MakeEqu">立即打造</Abutton>]
</div>
</div>
<div v-else>
暂未选择打造图.
</div>
</div>
<div class="clear"></div>
<div class="content" style="font-size: 15px;">
说明:<br>
1.使用打造图后随机获得一件装备装备等级按照打造图纸中的说明<br>
2.打造出的装备无需鉴定<br>
3.打造方式先选择打造图纸然后收集足够的材料即可完成打造
</div>
<GamePopup v-model:show="showPaper" title="【选择图纸】" style="width: 60%;max-height: 30%;">
<!-- 自定义内容 -->
<div class="content" style="margin-top: 15px;">
<div v-if="goods.length == 0">
暂无图纸.
</div>
<div class="item" v-for="(item, index) in goods" :key="index">
{{ index + 1 }}.<Abutton @click="ChoosePaper(item.goods)">{{ item.goods.goodsName }}</Abutton>({{
item.count }})
</div>
</div>
</GamePopup>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
})
const goods = ref<Array<any>>([]);
const useGoods = ref<any>({});
const verifyData = ref<any>({});
const needs = ref<Array<any>>([]);
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async (): Promise<void> => {
let result = await BusinessService.GetEquPaper();
if (result.code == 0) {
goods.value = result.data;
}
else {
MessageExtend.ShowDialog("装备打造", result.msg);
}
};
const showPaper = ref(false);
const ChoosePaper = async (data: any) => {
useGoods.value = data;
MessageExtend.LoadingToast("操作中...");
let result = await BagService.CheckUserProp(0, 1, data.content);
MessageExtend.LoadingClose();
if (result.code == 0) {
verifyData.value = result.data;
needs.value = verifyData.value.needs;
showPaper.value = false;
}
else {
MessageExtend.ShowDialog("选择图纸", result.msg);
}
}
const MakeEqu = async () => {
MessageExtend.LoadingToast("打造中...");
let npcId = LocalStorageHelper.GetOnNpc();
let result = await BusinessService.HandleEquPaper(Number(npcId), useGoods.value.goodsId);
MessageExtend.LoadingClose();
if (result.code == 0) {
return PageExtend.Redirect("/prop/equ?ue=" + result.data);
}
else {
MessageExtend.ShowDialog("打造装备", result.msg);
}
}
</script>

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<template>
<div class="content">
修复装备
</div>
<div class="content">
请选择:
<div v-if="equData.length > 0">
<span v-if="allCopper > 0">
<Abutton @click="retEqu('')">全部修复({{ allCopper }})</Abutton>
</span>
<div class="item" v-for="(item, index) in equData" :key="index">
{{ index + 1 }}.<GameEqu :equ-data="item" :show-lev="1" :show-url="true"></GameEqu>
<span>({{ item.durability }}/{{ item.maxdurability }})</span>
<span v-if="item.durability < item.maxdurability">
[<Abutton @click="retEqu(item.ueId)">修复({{ item.maxdurability - item.durability }})</Abutton>]
</span>
</div>
</div>
<div v-else>
暂无穿戴中的装备.
</div>
</div>
<div class="clear"></div>
<div class="content" style="font-size: 16px;">
说明:<br>
1.装备仅可修复当前穿戴中的装备<br>
2.每修复1点耐久消耗1铜贝
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.default,
middleware: 'page-loading'
})
const equData = ref<Array<any>>([]);
const allCopper = ref(0);
onMounted(async () => {
try {
await BindData();
}
finally {
PageLoading.Close();
}
})
const BindData = async (): Promise<void> => {
let npcId = LocalStorageHelper.GetOnNpc();
let result = await RecoverService.GetUserRecoverEqu(Number(npcId));
if (result.code == 0) {
equData.value = result.data.data;
allCopper.value = result.data.need;
}
else {
MessageExtend.ShowDialog("强化装备", result.msg);
}
};
const retEqu = async (ueId: string) => {
let npcId = LocalStorageHelper.GetOnNpc();
MessageExtend.LoadingToast("修复中...");
let result = await RecoverService.RecoverEqu(Number(npcId), ueId);
MessageExtend.LoadingClose();
if (result.code == 0) {
MessageExtend.Notify(result.msg, "success");
await BindData();
}
else {
MessageExtend.ShowDialog("提示", result.msg);
}
}
</script>