This commit is contained in:
Putoo
2026-06-25 18:39:45 +08:00
parent 9cf2c50298
commit c374f27d16
13 changed files with 571 additions and 16 deletions

View File

@@ -21,9 +21,12 @@ public class MapController : ControllerBase
private readonly IGameSkillService _skillService;
private readonly IGameGoodsService _goodsService;
private readonly IGameTeamService _teamService;
private readonly IGameMonsterService _monsterService;
public MapController(IUnitUserService userService, IGameMapService mapService, IGameChatService chatService,
IUnitUserAttrService attrService, IMessageService messageService, IUnitUserWeight weightService,
IUnitUserAccService accService, IGameSkillService skillService,IGameGoodsService goodsService,IGameTeamService teamService)
IUnitUserAccService accService, IGameSkillService skillService, IGameGoodsService goodsService,
IGameTeamService teamService, IGameMonsterService monsterService)
{
_userService = userService;
_mapService = mapService;
@@ -35,6 +38,7 @@ public class MapController : ControllerBase
_skillService = skillService;
_goodsService = goodsService;
_teamService = teamService;
_monsterService = monsterService;
}
#region
@@ -89,14 +93,17 @@ public class MapController : ControllerBase
#endregion
//公聊信息
var myTeam = await _teamService.GetUserTeamData(userId);
string teamId =myTeam.teamId ;
var myTeam = await _teamService.GetUserTeamData(userId);
string teamId = myTeam.teamId;
string groupId = "";
var chatData = await _chatService.GetChatTop(userId, area, 2, teamId, groupId);
var npcData = await _mapService.GetMapNpc(mapInfo.mapId); //NPC信息
npcData = npcData.FindAll(it => GameTool.AreaVerify(StateHelper.areaId, it.areaId));
//获取怪物
var monsterData = await _monsterService.GetMapMonster(userId, mapInfo.mapId, teamId);
var nearUser =
await _mapService.GetMapUser(mapInfo.mapId, area, (int)mapInfo.lookArea, [userId],
3); //获取附近的人
@@ -145,7 +152,8 @@ public class MapController : ControllerBase
noReadMsg = noReadMsg[3],
business,
mapRes,
broadcast
broadcast,
monster = monsterData
};
return PoAction.Ok(ret);