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162
Service/Application.Web/Controllers/User/GiveController.cs
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162
Service/Application.Web/Controllers/User/GiveController.cs
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using Microsoft.AspNetCore.Mvc;
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using Newtonsoft.Json;
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namespace Application.Web.Controllers.User;
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/// <summary>
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/// 赠送接口
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/// </summary>
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[ApiExplorerSettings(GroupName = "User")]
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[Route("User/[controller]/[action]")]
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[ApiController]
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[Authorize]
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public class GiveController : ControllerBase
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{
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private readonly IGameGoodsService _goodsService;
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private readonly IGameEquService _equService;
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private readonly IUnitUserWeight _weightService;
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private readonly IUnitUserRelationService _relationService;
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private readonly IUnitUserService _userService;
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private readonly IGameChatService _chatService;
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private readonly IMessageService _messageService;
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public GiveController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService,
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IUnitUserRelationService relationService, IUnitUserService userService, IGameChatService chatService,
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IMessageService messageService)
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{
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_goodsService = goodsService;
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_equService = equService;
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_weightService = weightService;
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_relationService = relationService;
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_userService = userService;
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_chatService = chatService;
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_messageService = messageService;
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}
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/// <summary>
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/// 获取赠送礼物物品
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/// </summary>
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/// <param name="no"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetUserGiftGoods(string no)
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{
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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var data = await _goodsService.GetUserGoodsData(userId, nameof(GoodsEnum.Code.Gift));
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return PoAction.Ok(new
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{
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userNo = fromInfo.userNo,
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nick = fromInfo.nick,
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data = data
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});
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}
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/// <summary>
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/// 赠送礼物
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/// </summary>
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/// <param name="no"></param>
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/// <param name="goodsId"></param>
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/// <param name="count"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> ToGift(string no, int goodsId, int count)
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{
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var fromInfo = await _userService.GetUserInfoByUserNo(no);
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if (fromInfo == null)
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{
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return PoAction.Message("玩家不存在!");
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}
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string userId = StateHelper.userId;
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int areaId = StateHelper.areaId;
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if (areaId != fromInfo.areaId)
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{
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return PoAction.Message("玩家不存在!");
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}
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count = count < 1 ? 1 : count;
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var goodsInfo = await _goodsService.GetUserGoodsInfo(userId, goodsId);
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if (goodsInfo.code != nameof(GoodsEnum.Code.Gift))
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{
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return PoAction.Message("该道具无法赠送!");
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}
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if (goodsInfo.count < count)
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{
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return PoAction.Message("您礼物数量不足!");
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}
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if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "赠送礼物"))
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{
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var goods = await _goodsService.GetGoodsInfo(goodsId);
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dynamic giftConfig = JsonConvert.DeserializeObject<dynamic>(goods.content);
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int charm = Convert.ToInt32(giftConfig.charm);
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int isBroad = Convert.ToInt32(giftConfig.isBroad);
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int broadCount = Convert.ToInt32(giftConfig.broadCount);
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string gifUbb = UbbTool.GiftUbb(goods.img, goods.goodsName);
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if (await _relationService.AddCharm(fromInfo.userId, userId, goodsId, goods.goodsName, goods.img, charm,
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count))
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{
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var myInfo = await _userService.GetUserInfoByUserId(userId);
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string noticeMsg = $"[{UbbTool.HomeUbb(myInfo.userNo, myInfo.nick)}]赠送您{gifUbb}×{count}!";
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await _chatService.SendChat(fromInfo.userId, nameof(GameChatEnum.Code.Notice), noticeMsg);
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if (isBroad == 1 && count >= broadCount)
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{
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//发送系统广布
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string tip =
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$"赠送给[{UbbTool.HomeUbb(fromInfo.userNo, fromInfo.nick)}] {gifUbb} {UbbTool.GiveGiftStr(count)}";
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await _messageService.SendBroadcast(userId, nameof(MessageEnum.BroadcastCode.Gift), tip);
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}
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return PoAction.Ok(true);
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试!");
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}
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}
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else
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{
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return PoAction.Message("赠送失败,请稍后尝试!");
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}
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}
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/// <summary>
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/// 获取礼物记录
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/// </summary>
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/// <param name="no"></param>
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/// <param name="page"></param>
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/// <returns></returns>
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[HttpGet]
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public async Task<IPoAction> GetGiftLog(string? no, int page)
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{
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string userId = StateHelper.userId;
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if (!string.IsNullOrEmpty(no))
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{
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var noInfo = await _userService.GetUserInfoByUserNo(no);
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if (noInfo != null)
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{
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userId = noInfo.userId;
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}
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}
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RefAsync<int> total = 0;
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var data = await _relationService.GetUserGiftLog(userId, page, 10, total);
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return PoAction.Ok(new { data, total = total.Value });
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}
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}
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@@ -55,11 +55,18 @@ public class UserController : ControllerBase
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var vigourInfo = await _attrService.GetUserVigourInfo(userId);
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var accInfo = await _accService.GetUserAccInfo(userId);
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var userDataInfo = await _accService.GetUserDataInfo(userId);
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object acc = new { accInfo.gold, accInfo.cowry, userDataInfo.teach, userDataInfo.renown,userDataInfo.enemy };
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object acc = new { accInfo.gold, accInfo.cowry, userDataInfo.teach, userDataInfo.renown, userDataInfo.enemy };
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var buff = await _attrService.GetUserStateData(userId, "ALL");
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var stock = await _attrService.GetUserStock(userId);
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object result = new { user, attr = attrInfo, exp, vigourInfo.vitality, acc, buff, stock };
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string gift = string.Empty;
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var giftData = await _relationService.GetUserNewGift(userId);
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if (!string.IsNullOrEmpty(giftData.logId))
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{
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gift = $"收到{giftData.name}";
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}
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object result = new { user, attr = attrInfo, exp, vigourInfo.vitality, acc, buff, stock,gift };
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return PoAction.Ok(result);
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}
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@@ -176,7 +183,7 @@ public class UserController : ControllerBase
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object user = new { userInfo.userNo, userInfo.nick, userInfo.sex, userInfo.sign };
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var attrInfo = await _attrService.GetUserAttrModel(userInfo.userId); //基础属性
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var accInfo = await _accService.GetUserDataInfo(userInfo.userId);
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object acc = new { accInfo.teach,accInfo.enemy };
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object acc = new { accInfo.teach, accInfo.enemy };
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var online = await _mapService.GetUserOnMap(userInfo.userId);
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int isOnline = online.upTime >
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@@ -192,11 +199,17 @@ public class UserController : ControllerBase
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var equ = await _equService.GetUserOnEqu(userInfo.userId);
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var suit = await _equService.GetUserEquSuit(userInfo.userId);
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string gift = string.Empty;
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var giftData = await _relationService.GetUserNewGift(userInfo.userId);
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if (!string.IsNullOrEmpty(giftData.logId))
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{
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gift = $"收到{giftData.name}";
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}
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var isPk = await UserStateTool.CheckPkState(userId, userInfo.userId, isEnemy, isAtArea);
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object result = new
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{
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user, attr = new { attrInfo.lev }, acc, isOnline, onMapName, isFriend, isEnemy, team, equ, suit,isPk
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user, attr = new { attrInfo.lev }, acc, isOnline, onMapName, isFriend, isEnemy, team, equ, suit, gift, isPk
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};
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return PoAction.Ok(result);
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}
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