This commit is contained in:
Putoo
2026-06-01 18:49:17 +08:00
parent 8a5b6d31ca
commit eb81a1c381
50 changed files with 1367 additions and 59 deletions

View File

@@ -41,5 +41,10 @@ namespace Application.Domain.Entity
/// </summary>
[SugarColumn(IsNullable = true)]
public int? giveRole { get; set; }
/// <summary>
/// 消息权限0封禁 1正常
/// </summary>
[SugarColumn(IsNullable = true)]
public int? msgRole { get; set; }
}
}

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@@ -0,0 +1,33 @@
namespace Application.Domain.Entity;
public class EquSuitAttr
{
private System.String _NeedType;
/// <summary>
///
/// </summary>
public System.String NeedType
{ get { return this._NeedType; } set { this._NeedType = value; } }
public String[] _NeedData;
public System.String[] NeedData
{ get { return this._NeedData; } set { this._NeedData = value; } }
private System.Int32 _Type;
/// <summary>
/// 0特殊属性 1隐藏属性
/// </summary>
public System.Int32 Type
{ get { return this._Type; } set { this._Type = value; } }
private List<AttrItem> _AttrItem;
/// <summary>
///
/// </summary>
public List<AttrItem> AttrItem
{ get { return this._AttrItem; } set { this._AttrItem = value; } }
}

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@@ -0,0 +1,20 @@
namespace Application.Domain.Entity;
public class EquSuitList
{
private System.Int32 _equId;
/// <summary>
/// 装备表Id--goods表
/// </summary>
public System.Int32 equId
{ get { return this._equId; } set { this._equId = value; } }
private System.String _equName;
/// <summary>
///
/// </summary>
public System.String equName
{ get { return this._equName; } set { this._equName = value; } }
}

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@@ -2,6 +2,7 @@
public class NpcBus
{
public string code { get; set; }
public string name { get; set; }
public string url { get; set; }
}

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@@ -14,14 +14,14 @@
public string remark { get; set; }
public string TmImg { get; set; }
public int lev { get; set; }//等级
public decimal minAtk { get; set; }//最小攻击
public decimal maxAtk { get; set; }//最大攻击
public decimal defense { get; set; }//防御
public decimal agility { get; set; }//敏捷
public decimal blood { get; set; }//血量
public decimal upBlood { get; set; }//最大血量
public decimal morale { get; set; }//士气
public decimal upMorale { get; set; }//最大士气
public int minAtk { get; set; }//最小攻击
public int maxAtk { get; set; }//最大攻击
public int defense { get; set; }//防御
public int agility { get; set; }//敏捷
public int blood { get; set; }//血量
public int upBlood { get; set; }//最大血量
public int morale { get; set; }//士气
public int upMorale { get; set; }//最大士气
public decimal score { get; set; }//评分
public decimal InBlood { get; set; }//吸血
public decimal Crit { get; set; }//暴击

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@@ -0,0 +1,45 @@
using SqlSugar;
using System;
namespace Application.Domain.Entity
{
[Tenant("Kg.SeaTime.Resource")]
public class game_equ_suit
{
/// <summary>
/// 套装编码
/// </summary>
[SugarColumn(IsPrimaryKey = true, Length = 50)]
public string suitCode { get; set; }
/// <summary>
/// 套装名称
/// </summary>
[SugarColumn(Length = 50, IsNullable = true)]
public string? suitName { get; set; }
/// <summary>
/// 套装介绍
/// </summary>
[SugarColumn(Length = 500, IsNullable = true)]
public string? sign { get; set; }
/// <summary>
/// 属性
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<EquSuitAttr>? attr { get; set; }
/// <summary>
/// 套装组成装备
/// </summary>
[SugarColumn(IsNullable = true,IsJson = true)]
public List<EquSuitList> onEqu { get; set; }
/// <summary>
/// 套装特权
/// </summary>
[SugarColumn(IsNullable = true)]
public string? role { get; set; }
}
}