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33
Service/Application.Domain.Entity/model/EquSuitAttr.cs
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33
Service/Application.Domain.Entity/model/EquSuitAttr.cs
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namespace Application.Domain.Entity;
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public class EquSuitAttr
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{
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private System.String _NeedType;
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/// <summary>
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///
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/// </summary>
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public System.String NeedType
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{ get { return this._NeedType; } set { this._NeedType = value; } }
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public String[] _NeedData;
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public System.String[] NeedData
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{ get { return this._NeedData; } set { this._NeedData = value; } }
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private System.Int32 _Type;
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/// <summary>
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/// 0特殊属性 1隐藏属性
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/// </summary>
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public System.Int32 Type
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{ get { return this._Type; } set { this._Type = value; } }
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private List<AttrItem> _AttrItem;
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/// <summary>
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///
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/// </summary>
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public List<AttrItem> AttrItem
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{ get { return this._AttrItem; } set { this._AttrItem = value; } }
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}
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20
Service/Application.Domain.Entity/model/EquSuitList.cs
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20
Service/Application.Domain.Entity/model/EquSuitList.cs
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namespace Application.Domain.Entity;
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public class EquSuitList
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{
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private System.Int32 _equId;
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/// <summary>
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/// 装备表Id--goods表
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/// </summary>
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public System.Int32 equId
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{ get { return this._equId; } set { this._equId = value; } }
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private System.String _equName;
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/// <summary>
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///
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/// </summary>
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public System.String equName
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{ get { return this._equName; } set { this._equName = value; } }
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}
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@@ -2,6 +2,7 @@
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public class NpcBus
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{
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public string code { get; set; }
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public string name { get; set; }
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public string url { get; set; }
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}
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@@ -14,14 +14,14 @@
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public string remark { get; set; }
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public string TmImg { get; set; }
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public int lev { get; set; }//等级
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public decimal minAtk { get; set; }//最小攻击
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public decimal maxAtk { get; set; }//最大攻击
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public decimal defense { get; set; }//防御
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public decimal agility { get; set; }//敏捷
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public decimal blood { get; set; }//血量
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public decimal upBlood { get; set; }//最大血量
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public decimal morale { get; set; }//士气
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public decimal upMorale { get; set; }//最大士气
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public int minAtk { get; set; }//最小攻击
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public int maxAtk { get; set; }//最大攻击
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public int defense { get; set; }//防御
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public int agility { get; set; }//敏捷
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public int blood { get; set; }//血量
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public int upBlood { get; set; }//最大血量
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public int morale { get; set; }//士气
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public int upMorale { get; set; }//最大士气
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public decimal score { get; set; }//评分
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public decimal InBlood { get; set; }//吸血
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public decimal Crit { get; set; }//暴击
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