This commit is contained in:
Putoo
2026-06-10 17:49:37 +08:00
parent 46bacd1e38
commit f6323aba8e
9 changed files with 292 additions and 19 deletions

View File

@@ -11,10 +11,14 @@ namespace Application.Web.Controllers.Pub;
public class EquController : ControllerBase
{
private readonly IGameEquService _equService;
private readonly IUnitUserAttrService _attrService;
private readonly IUnitUserService _userService;
public EquController(IGameEquService equService)
public EquController(IGameEquService equService, IUnitUserAttrService attrService, IUnitUserService userService)
{
_equService = equService;
_attrService = attrService;
_userService = userService;
}
/// <summary>
@@ -65,7 +69,7 @@ public class EquController : ControllerBase
user = await UserModelTool.GetUserView(ueInfo.owerId);
}
return PoAction.Ok(new { equ = equInfo, suit, equData = ueInfo,user });
return PoAction.Ok(new { equ = equInfo, suit, equData = ueInfo, user });
}
/// <summary>
@@ -99,10 +103,12 @@ public class EquController : ControllerBase
{
return PoAction.Message("装备不存在!");
}
if (equInfo.userId != userId)
{
return PoAction.Message("装备不存在!");
}
if (equInfo.isAppr == 0)
{
return PoAction.Message("装备未鉴定!");
@@ -129,8 +135,117 @@ public class EquController : ControllerBase
/// <param name="ueId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> DownOrUpEqu(string ueId)
public async Task<IPoAction> DownOrUpEqu(string ueId, string? de)
{
return PoAction.Ok(true);
string userId = StateHelper.userId;
var equInfo = await _equService.GetUserEquInfo(ueId);
if (equInfo == null)
{
return PoAction.Message("装备不存在!");
}
if (equInfo.userId != userId)
{
return PoAction.Message("装备不存在!");
}
if (equInfo.isOn == 0) //穿装
{
if (equInfo.isAppr == 0)
{
return PoAction.Message("装备未鉴定!");
}
if (equInfo.useEndTime < TimeExtend.GetTimeStampSeconds)
{
return PoAction.Message("装备已过期!");
}
int myLev = await _attrService.GetUserLev(userId);
if (equInfo.lev > myLev)
{
return PoAction.Message($"等级达到{equInfo.lev}级可穿戴!");
}
if (equInfo.sex != nameof(EquEnum.Sex.Default))
{
var userInfo = await _userService.GetUserInfoByUserId(userId);
string needSex = equInfo.sex == nameof(EquEnum.Sex.Girl)
? nameof(GameEnum.Sex.)
: nameof(GameEnum.Sex.);
if (userInfo.sex != needSex)
{
return PoAction.Message($"该装备只允许{needSex}性角色穿戴!");
}
}
var userOnEqu = await _equService.GetUserOnEqu(userId);
if (equInfo.canEqualUp > 0)
{
int onCount = userOnEqu.Count(it => it.equId == equInfo.equId);
if (onCount >= equInfo.canEqualUp)
{
return PoAction.Message($"该装备最多穿戴{equInfo.canEqualUp}件!");
}
}
bool isOk = true;
if (string.IsNullOrEmpty(de))
{
int MaxCount = GameTool.GetEquPlaceCount(equInfo.code);
int OnCount = userOnEqu.Count(it => it.code == equInfo.code) + 1;
if (OnCount > MaxCount)
{
return PoAction.Message($"该部位装备最多穿戴{MaxCount}件!", 100);
}
}
else
{
var DownOnEqu = await _equService.GetUserEquInfo(de);
if (DownOnEqu == null)
{
return PoAction.Message("装备不存在!");
}
if (userOnEqu.Any(it => it.ueId == de) == false)
{
return PoAction.Message("装备未穿戴!");
}
if (DownOnEqu.code != equInfo.code)
{
return PoAction.Message("装备部位不一致!");
}
isOk = await _equService.EquOnOrDown(DownOnEqu, 0);
}
if (isOk)
{
bool result = await _equService.EquOnOrDown(equInfo, 1);
if (result)
{
return PoAction.Ok(true, "穿装成功!");
}
else
{
return PoAction.Message("穿装失败,请稍后尝试");
}
}
else
{
return PoAction.Message("穿装失败,请稍后尝试");
}
}
else //卸装
{
bool result = await _equService.EquOnOrDown(equInfo, 0);
if (result)
{
return PoAction.Ok(true, "卸装成功!");
}
else
{
return PoAction.Message("卸装失败,请稍后尝试");
}
}
}
}