This commit is contained in:
Putoo
2026-07-04 18:07:37 +08:00
parent ea32e7046e
commit fa00fc5d66
26 changed files with 871 additions and 69 deletions

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@@ -13,5 +13,6 @@
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@@ -0,0 +1,12 @@
namespace Application.Domain.Entity;
public class FightResultModel
{
public int result { get; set; }
public int myHarm { get; set; }
public int otHarm { get; set; }
public List<string> myStateData { get; set; }
public List<dynamic> myRemData { get; set; }
public List<string> otStateData { get; set; }
public List<dynamic> otRemData { get; set; }
}

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@@ -4,7 +4,8 @@ public static class UserEnum
{ {
public enum AttrCode public enum AttrCode
{ {
Person Person,
Monster
} }
public enum ConfigCode public enum ConfigCode

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@@ -9,9 +9,8 @@ public interface IGameFightService
#endregion #endregion
#region #region
Task<game_fight_data> GetFightInfo(string fightId); Task<game_fight_data> GetFightInfo(string fightId);
Task<long> GetFightBlood(string keyId, long maxBlood);
Task SetFightBlood(string keyId, long blood);
Task AddFightHarm(string fightId, string userId, long harm); Task AddFightHarm(string fightId, string userId, long harm);
Task RemoveFightHarm(string fightId, string userId);
Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code, Task<bool> AddFight(string fightId, string areaCode, string keyId, string mainId, string code,
string scene, string mapId, string scene, string mapId,
string userId, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = ""); string userId, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "");

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@@ -16,5 +16,13 @@ public interface IGameMonsterService
Task<unit_user_monster> GetCreateMonsterInfo(string umId); Task<unit_user_monster> GetCreateMonsterInfo(string umId);
Task<List<MapMonsterModel>> GetMapMonster(string userId, string mapId, string teamId); Task<List<MapMonsterModel>> GetMapMonster(string userId, string mapId, string teamId);
#endregion
#region
Task<UserAttrModel> GetMonsterAttrModel(string keyId, string monsterId);
Task SetMonsterBlood(string keyId, int blood);
#endregion #endregion
} }

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@@ -54,28 +54,6 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
return data; return data;
} }
public async Task<long> GetFightBlood(string keyId, long maxBlood)
{
long blood = maxBlood;
string key = string.Format(FightCache.FightCacheKeys, "FightData:Blood", keyId);
if (await redis.ExistsAsync(key))
{
blood = await redis.GetAsync<long>(key);
blood = blood > maxBlood ? maxBlood : blood;
}
else
{
await SetFightBlood(keyId, blood);
}
return blood;
}
public async Task SetFightBlood(string keyId, long blood)
{
string key = string.Format(FightCache.FightCacheKeys, "FightData:Blood", keyId);
await redis.SetAsync(key, blood, 43200);
}
public async Task AddFightHarm(string fightId,string userId, long harm) public async Task AddFightHarm(string fightId,string userId, long harm)
{ {
@@ -92,6 +70,12 @@ public class GameFightService(ISqlSugarClient DbClient, IRedisCache redis) : IGa
} }
} }
public async Task RemoveFightHarm(string fightId,string userId)
{
string key = string.Format(FightCache.FightCacheKeys, "FightData:Harm", fightId);
await redis.DelHashAsync(key, userId);
}
private async Task ClearFightInfoCache(string fightId, string keyId) private async Task ClearFightInfoCache(string fightId, string keyId)
{ {

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@@ -204,4 +204,66 @@ public class GameMonsterService(ISqlSugarClient DbClient, IRedisCache redis) : I
} }
#endregion #endregion
#region
public async Task<UserAttrModel> GetMonsterAttrModel(string keyId,string monsterId)
{
UserAttrModel temp = new UserAttrModel();
var monsterInfo = await GetMonsterInfo(monsterId);
if (monsterInfo != null)
{
temp.id = keyId;
temp.viceId = monsterId;
temp.name = monsterInfo.name;
temp.IsSystem = 1;
temp.isCopy = (int)monsterInfo.isCopy;
temp.sex = "Default";
temp.code = nameof(UserEnum.AttrCode.Monster);
temp.lev = (int)monsterInfo.lev;
temp.minAtk = (int)monsterInfo.minAtk;
temp.maxAtk = (int)monsterInfo.maxAtk;
temp.defense = (int)monsterInfo.defense;
temp.agility = (int)monsterInfo.agility;
temp.upBlood = (int)monsterInfo.blood;
temp.upMorale = 1;
temp.morale = 0;
temp = GameAttrTool.GetRoleAttrTempMerge(temp, monsterInfo.attr);
temp.score = 0;
//处理负面
var attrService = App.GetService<IUnitUserAttrService>();
var loadState = await attrService.GetUserLoadState(keyId);
temp = await GameAttrTool.CheckRoleLoadBuff(temp, loadState);
temp.blood = await GetMonsterBlood(keyId, temp.upBlood);
}
return temp;
}
private async Task<int> GetMonsterBlood(string keyId, int maxBlood)
{
int blood = maxBlood;
blood = blood < 0 ? 0 : blood;
string key = string.Format(FightCache.FightCacheKeys, "FightData:Blood", keyId);
if (await redis.ExistsAsync(key))
{
blood = await redis.GetAsync<int>(key);
blood = blood > maxBlood ? maxBlood : blood;
blood = blood < 0 ? 0 : blood;
}
else
{
await SetMonsterBlood(keyId, blood);
}
return blood;
}
public async Task SetMonsterBlood(string keyId, int blood)
{
string key = string.Format(FightCache.FightCacheKeys, "FightData:Blood", keyId);
await redis.SetAsync(key, blood, 43200);
}
#endregion
} }

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@@ -778,6 +778,7 @@ public class UnitUserAttrService(ISqlSugarClient DbClient, IRedisCache redis) :
{ {
data.Remove(onData); data.Remove(onData);
onData.count += 1; onData.count += 1;
onData.count = onData.count > 10 ? 10 : onData.count;
result = await redis.AddHashAsync(key, userId, data); result = await redis.AddHashAsync(key, userId, data);
} }

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@@ -21,9 +21,9 @@ public class UnitUserWeight(ISqlSugarClient DbClient, IRedisCache redis) : IUnit
{ {
int result = 100 + (int)data.maxWeight; int result = 100 + (int)data.maxWeight;
var attrService = App.GetService<IUnitUserAttrService>(); var attrService = App.GetService<IUnitUserAttrService>();
int myLev = await attrService.GetUserLev(data.userId); var userAttr = await attrService.GetUserAttrModel(data.userId);
result += myLev * GameConfig.UpLevAddWeight; result += userAttr.lev * GameConfig.UpLevAddWeight;
//其他属性加层 result += userAttr.weight;
return result; return result;
} }

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@@ -227,11 +227,6 @@ public class GameAttrTool
decimal radio = item.count * 0.04M; decimal radio = item.count * 0.04M;
temp.defense = Convert.ToInt32(temp.defense * (1.0M - radio)); temp.defense = Convert.ToInt32(temp.defense * (1.0M - radio));
} }
else if (item.code == nameof(GameEnum.AttrCode.PalsyAtk))
{
decimal radio = item.count * 0.1M;
temp.Atk_Next -= radio;
}
} }
return temp; return temp;

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@@ -0,0 +1,11 @@
namespace Application.Domain;
public static class UserStateTool
{
public static async Task<bool> CheckUserFight(string userId)
{
var fightService = App.GetService<IGameFightService>();
var myFight = await fightService.GetUserFight(userId);
return myFight.Count > 0;
}
}

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@@ -1,7 +0,0 @@
namespace Application.Service.Pub
{
public class Class1
{
}
}

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@@ -55,6 +55,7 @@ public class MapController : ControllerBase
{ {
string userId = StateHelper.userId; string userId = StateHelper.userId;
int area = StateHelper.areaId; int area = StateHelper.areaId;
string gameTips = string.Empty;
game_city_map mapInfo = new game_city_map(); game_city_map mapInfo = new game_city_map();
#region #region
@@ -79,6 +80,7 @@ public class MapController : ControllerBase
//设置默认地图点 //设置默认地图点
await _mapService.SetUserMapDefult(userId); await _mapService.SetUserMapDefult(userId);
isSelfMap = true; isSelfMap = true;
gameTips = "➢当前体力为0,恢复一下吧!";
} }
} }
@@ -159,7 +161,8 @@ public class MapController : ControllerBase
mapRes, mapRes,
broadcast, broadcast,
monster = monsterData, monster = monsterData,
fightId fightId,
gameTips
}; };
return PoAction.Ok(ret); return PoAction.Ok(ret);

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@@ -15,14 +15,19 @@ public class FightController : ControllerBase
private readonly IGameMonsterService _monsterService; private readonly IGameMonsterService _monsterService;
private readonly IUnitUserAttrService _attrService; private readonly IUnitUserAttrService _attrService;
private readonly IGameMapService _mapService; private readonly IGameMapService _mapService;
private readonly IUnitUserAccService _accService;
private readonly IGameGoodsService _goodsService;
public FightController(IGameFightService fightService, IGameMonsterService monsterService, public FightController(IGameFightService fightService, IGameMonsterService monsterService,
IUnitUserAttrService attrService, IGameMapService mapService) IUnitUserAttrService attrService, IGameMapService mapService, IUnitUserAccService accService,
IGameGoodsService goodsService)
{ {
_fightService = fightService; _fightService = fightService;
_monsterService = monsterService; _monsterService = monsterService;
_attrService = attrService; _attrService = attrService;
_mapService = mapService; _mapService = mapService;
_accService = accService;
_goodsService = goodsService;
} }
/// <summary> /// <summary>
@@ -68,6 +73,7 @@ public class FightController : ControllerBase
areaCode = monster.areaCode; areaCode = monster.areaCode;
pars = JsonConvert.SerializeObject(new { type = "Create", code = monster.code, par = monster.par }); pars = JsonConvert.SerializeObject(new { type = "Create", code = monster.code, par = monster.par });
} }
var monsterInfo = await _monsterService.GetMonsterInfo(mainId); var monsterInfo = await _monsterService.GetMonsterInfo(mainId);
if (monsterInfo != null) if (monsterInfo != null)
{ {
@@ -99,9 +105,257 @@ public class FightController : ControllerBase
} }
} }
/// <summary>
/// 战斗接口
/// </summary>
/// <param name="parms"></param>
/// <returns></returns>
[HttpPost] [HttpPost]
public async Task<IPoAction> Fight([FromBody] FightParms parms) public async Task<IPoAction> Fight([FromBody] FightParms parms)
{ {
return PoAction.Ok(true); string userId = StateHelper.userId;
string fightId = parms.fightId;
int myHarm = 0;
int otHarm = 0;
var myFight = await _fightService.GetUserFight(userId);
if (myFight.Any(it => it == fightId) == false)
{
return PoAction.Message("战斗不存在!");
}
var fight = await _fightService.GetFightInfo(fightId);
if (fight == null)
{
await _fightService.RemoveUserFight(userId, fightId);
return PoAction.Message("战斗不存在!");
}
if (fight.state == 1)
{
await _fightService.RemoveUserFight(userId, fightId);
return PoAction.Message("战斗结束", 100);
}
#region
FightResultModel fightResult = new FightResultModel()
{
result = -1
};
if (!string.IsNullOrEmpty(parms.data))
{
fightResult = JsonConvert.DeserializeObject<FightResultModel>(parms.data);
}
#endregion
//更新攻击
if (fightResult.result == 0)
{
myHarm = fightResult.myHarm;
otHarm = fightResult.otHarm;
await _attrService.UpdateUserBlood(userId, 1, fightResult.myHarm);
}
var myAttr = await _attrService.GetUserAttrModel(userId, fight.scene);
UserAttrModel otAttr = new UserAttrModel();
if (fight.code == nameof(GameEnum.FightCode.PVE))
{
otAttr = await _monsterService.GetMonsterAttrModel(fight.keyId, fight.mainId);
if (fightResult.result == 0)
{
otAttr.blood = otAttr.blood + fightResult.otHarm;
otAttr.blood = otAttr.blood < 0 ? 0 : otAttr.blood;
otAttr.blood = otAttr.blood > otAttr.upBlood ? otAttr.upBlood : otAttr.blood;
await _monsterService.SetMonsterBlood(fight.keyId, otAttr.blood);
}
}
else
{
otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
if (fightResult.result == 0)
{
await _attrService.UpdateUserBlood(fight.mainId, 1, fightResult.otHarm);
}
}
//结束战斗都此处直接返回
if (otAttr.blood < 1||myAttr.blood<1)
{
await _fightService.RemoveUserFight(userId, fightId);
return PoAction.Message("战斗结束", 100);
}
//获取个人药品栏
var myDrug = await _attrService.GetUserDrug(userId);
//获取个人负面
var myLoad = await _attrService.GetUserLoadState(userId);
//冷却时间
int cool = 1000;
if (myAttr.agility > otAttr.agility&&otAttr.agility>0)
{
decimal diff = myAttr.agility - otAttr.agility;
decimal bl = diff / otAttr.agility;
cool = Convert.ToInt32(bl * 1000.0m);
cool = cool > 1000 ? 1000 : cool;
}
//麻痹状态增加冷却时间
var atkCoolData = myLoad.Find(it => it.code == nameof(GameEnum.AttrCode.PalsyAtk));
if (atkCoolData != null)
{
cool = Convert.ToInt32(cool * (1 + atkCoolData.count * 0.1M));
}
//更新伤害提示
int exitCopper = otAttr.lev * 5;
var result = new
{
myHarm,
otHarm,
myAttr = myAttr,
otAttr = otAttr,
myDrug = myDrug.drug,
myLoad = myLoad,
exitCopper,
cool,
};
return PoAction.Ok(result);
}
/// <summary>
/// 退出战斗
/// </summary>
/// <param name="fightId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> Exit(string fightId)
{
string userId = StateHelper.userId;
var myFight = await _fightService.GetUserFight(userId);
if (myFight.Any(it => it == fightId) == false)
{
return PoAction.Message("战斗不存在!");
}
var fight = await _fightService.GetFightInfo(fightId);
if (fight == null)
{
await _fightService.RemoveUserFight(userId, fightId);
return PoAction.Message("战斗不存在!");
}
if (fight.state == 1)
{
await _fightService.RemoveUserFight(userId, fightId);
return PoAction.Message("战斗结束", 100);
}
UserAttrModel otAttr = new UserAttrModel();
if (fight.code == nameof(GameEnum.FightCode.PVE))
{
otAttr = await _monsterService.GetMonsterAttrModel(fight.keyId, fight.mainId);
}
else
{
otAttr = await _attrService.GetUserAttrModel(fight.mainId, fight.scene);
}
int needCopper = otAttr.lev * 5;
var myAcc = await _accService.GetUserAccInfo(userId, nameof(AccEnum.AccType.copper));
if (myAcc < needCopper)
{
return PoAction.Message("铜贝不足!", 101);
}
if (await _accService.UpdateUserCopper(userId, 0, needCopper, "退出战斗"))
{
if (await _fightService.RemoveUserFight(userId, fightId))
{
await _fightService.RemoveFightHarm(fightId, userId); //移除伤害
var nextFight = myFight.FindAll(it => it != fightId);
string nextId = nextFight.Count > 0 ? nextFight[0] : "";
return PoAction.Ok(nextId);
}
else
{
return PoAction.Message("退出失败,请稍后尝试!", 101);
}
}
else
{
return PoAction.Message("退出失败,请稍后尝试!", 101);
}
}
/// <summary>
/// 使用药品
/// </summary>
/// <param name="fightId"></param>
/// <param name="drugId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> UseFightDrug(string fightId, string drugId)
{
string userId = StateHelper.userId;
var myFight = await _fightService.GetUserFight(userId);
if (myFight.Any(it => it == fightId) == false)
{
return PoAction.Message("战斗不存在!");
}
var fight = await _fightService.GetFightInfo(fightId);
if (fight == null)
{
await _fightService.RemoveUserFight(userId, fightId);
return PoAction.Message("战斗不存在!");
}
if (fight.state == 1)
{
await _fightService.RemoveUserFight(userId, fightId);
return PoAction.Message("战斗结束!");
}
var myDrug = await _attrService.GetUserDrug(userId);
var onDrug = myDrug.drug.Find(it => it.id == drugId);
if (onDrug == null)
{
return PoAction.Message("药品不存在!");
}
if (onDrug.count < 1)
{
return PoAction.Message("药品不足!");
}
var drugConfig = await _goodsService.GetGoodsContent(onDrug.goodsId);
string check = await _goodsService.CheckUseDrug(userId, onDrug.goodsId, drugConfig, fightId);
if (!string.IsNullOrEmpty(check))
{
return PoAction.Message(check);
}
foreach (var item in myDrug.drug)
{
if (item.id == drugId)
{
item.count = item.count - 1;
break;
}
}
if (await _attrService.UpdateUserDrug(myDrug))
{
await _goodsService.UseDrug(userId, onDrug.goodsId, drugConfig, fightId);
return PoAction.Ok("药品使用成功!");
}
else
{
return PoAction.Message("药品使用失败!");
}
} }
} }

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@@ -102,6 +102,11 @@ public class GoodsController : ControllerBase
if (goodsInfo.code == nameof(GoodsEnum.Code.Drug)) if (goodsInfo.code == nameof(GoodsEnum.Code.Drug))
{ {
if (await UserStateTool.CheckUserFight(userId))
{
return PoAction.Message($"战斗状态下无法使用!");
}
var ck = await _goodsService.CheckUseDrug(userId, goodsId, goodsInfo.content); var ck = await _goodsService.CheckUseDrug(userId, goodsId, goodsInfo.content);
if (!string.IsNullOrEmpty(ck)) if (!string.IsNullOrEmpty(ck))
{ {

View File

@@ -14,13 +14,15 @@ namespace Application.Web.Controllers.Pub
private readonly INoticeService _noticeService; private readonly INoticeService _noticeService;
private readonly IGameAccountService _accountService; private readonly IGameAccountService _accountService;
private readonly IUnitUserService _userService; private readonly IUnitUserService _userService;
private readonly IGameMonsterService _monsterService;
public PubController(IAreaService areaService, INoticeService noticeService, IGameAccountService accountService,IUnitUserService userService) public PubController(IAreaService areaService, INoticeService noticeService, IGameAccountService accountService,IUnitUserService userService,IGameMonsterService monsterService)
{ {
_areaService = areaService; _areaService = areaService;
_noticeService = noticeService; _noticeService = noticeService;
_accountService = accountService; _accountService = accountService;
_userService = userService; _userService = userService;
_monsterService = monsterService;
} }
/// <summary> /// <summary>
@@ -134,5 +136,21 @@ namespace Application.Web.Controllers.Pub
return PoAction.Ok(areaInfo); return PoAction.Ok(areaInfo);
} }
/// <summary>
/// 怪物信息
/// </summary>
/// <param name="monsterId"></param>
/// <returns></returns>
[HttpGet]
public async Task<IPoAction> GetMonsterInfo(string monsterId)
{
var monster = await _monsterService.GetMonsterInfo(monsterId);
if (monster == null)
{
return PoAction.Message("怪物不存在!");
}
return PoAction.Ok(monster);
}
} }
} }

View File

@@ -3,4 +3,5 @@
public class FightParms public class FightParms
{ {
public string fightId { get; set; } public string fightId { get; set; }
public string data { get; set; }
} }

View File

@@ -0,0 +1,9 @@
export interface IFightData<T = any> {
result:number,
myHarm:number,
otHarm:number
myStateData:Array<string>,
myRemData:Array<any>,
otStateData:Array<string>,
otRemData:Array<any>
}

View File

@@ -0,0 +1,48 @@
export interface IUserAttr<T = any> {
id:string,
area:number,
isSystem:number,
isCopy:number,
viceId:string,
name:string,
sex:string,
code:string,
tips:string,
lev:number,
minAtk:number,
maxAtk:number,
defense:number,
agility:number,
blood:number,
upBlood:number,
morale:number,
upMorale:number,
score:number,
inBlood:number,
crit:number,
noHarm:number,
dodge:number,
rebound:number,
reboundLess:number,
punish:number,
slow:number,
slowLess:number,
poison:number,
poisonLess:number,
curse:number,
curseLess:number,
weaken:number,
weakenLess:number,
deadly:number,
deadlyLess:number,
depressed:number,
depressedLess:number,
breach:number,
breachLess:number,
del_Fashion:number,
atk_Next:number,
harm_Add:number,
palsyAtk:number,
palsyAtkLess:number,
}

View File

@@ -0,0 +1,165 @@
<template>
<div class="content">
<div class="common">
<Abutton>{{ autoFight == 0 ? "开启自动攻击" : "关闭自动攻击" }}</Abutton>
</div>
<div class="common">
你向{{ otAttr.name }}发起了攻击!
</div>
<div class="common">
<Abutton @click="FightAtk">攻击</Abutton>
<span>&nbsp;.&nbsp;</span>
<span v-if="otAttr.code == 'Monster'">
<Abar :href='"/prop/monster?m=" + otAttr.viceId'>查看</Abar>
</span>
<span v-else>
<Abar :href='"/user/user?no=" + otAttr.viceId'>查看</Abar>
</span>
<span>&nbsp;.&nbsp;</span>
<Abutton @click="ExitFight">撤退({{ exitCopper }}铜贝)</Abutton>
</div>
<div class="common">
<div>
{{ otAttr.name }}体力({{ otAttr.blood }}/{{ otAttr.upBlood }})
<span v-if="otHarm != 0">
{{ otHarm > 0 ? "+" + otHarm : otHarm }}
</span>
</div>
<div>
你体力({{ myAttr.blood }}/{{ myAttr.upBlood }})
<span v-if="myHarm != 0">
{{ myHarm > 0 ? "+" + myHarm : myHarm }}
</span>
</div>
</div>
<div class="common">
你状态
<span v-for="item in myLoad">
{{ item.name }}({{ item.count }})
</span>
</div>
<div class="common">
<span v-for="(item, index) in myDrug" :key="index">
<Abutton @click="UseFightDrug(item.id)">{{ item.name }}({{ item.count }})</Abutton>
<span v-if="(index + 1) != myDrug.length">&nbsp;.&nbsp;</span>
</span>
</div>
<div class="common">
<Abar href="/user/equ">状态</Abar>
<span>&nbsp;.&nbsp;</span>
<Abar href="/user/bag">物品</Abar>
<span>&nbsp;.&nbsp;</span>
<Abar href="/pet">宠物</Abar>
</div>
</div>
</template>
<script setup lang="ts">
definePageMeta({
layout: layout.empty,
middleware: 'page-loading'
})
let fightId = PageExtend.QueryString("f");
const autoFight = ref(0);
const myHarm = ref(0);
const otHarm = ref(0);
const myAttr = ref<IUserAttr | any>({} as IUserAttr);
const otAttr = ref<IUserAttr | any>({} as IUserAttr);
const myDrug = ref<Array<any>>([]);
const myLoad = ref<Array<any>>([]);
const exitCopper = ref(0);
const coolTime = ref(0);
let coolLock = false;//冷却锁
const coolTimer = ref(0);//冷却定时器
let dataLock = false;//数据锁
onMounted(async () => {
try {
await BindData("");
}
finally {
PageLoading.Close();
}
})
onUnmounted(() => {
clearTimeout(coolTimer.value)
})
/**加载方法 */
const BindData = async (data: string): Promise<void> => {
let result = await FightService.Fight(fightId, data);
if (result.code == 0) {
myAttr.value = result.data.myAttr as IUserAttr;
otAttr.value = result.data.otAttr as IUserAttr;
myDrug.value = result.data.myDrug;
myLoad.value = result.data.myLoad;
exitCopper.value = result.data.exitCopper;
coolTime.value = result.data.cool;
dataLock = false;
myHarm.value = result.data.myHarm;
otHarm.value = result.data.otHarm;
}
else if (result.code == 100) {
PageExtend.RedirectTo("/fight/result?f=" + fightId);
}
else {
PageExtend.RedirectTo("/map");
}
};
/**退出战斗 */
const ExitFight = async () => {
MessageExtend.LoadingToast("退出战斗中...");
let result = await FightService.Exit(fightId);
MessageExtend.LoadingClose();
if (result.code == 0) {
if (result.data == "") {
PageExtend.RedirectTo("/map");
}
else {
PageExtend.RedirectTo("/fight?f=" + result.data);
}
}
else if (result.code == 100) {
PageExtend.RedirectTo("/fight/result?f=" + fightId);
}
else if (result.code == 101) {
MessageExtend.Notify(result.msg, "danger");
}
else {
PageExtend.RedirectTo("/map");
}
}
/**使用药品 */
const UseFightDrug = async (drugId: string) => {
MessageExtend.LoadingToast("药品使用中...");
let result = await FightService.UseFightDrug(fightId, drugId);
MessageExtend.LoadingClose();
if (result.code == 0) {
await BindData("");
}
else {
MessageExtend.Notify(result.msg, "danger");
}
}
/**攻击 */
const FightAtk = async () => {
if (coolLock == false && dataLock == false) {
StartCool();
let result = FightTool.FightHandle(myAttr.value, otAttr.value);
let data = JSON.stringify(result);
await BindData(data);
}
}
const StartCool = () => {
coolLock = true;
dataLock = true;
coolTimer.value = setTimeout(() => {
coolLock = false;
}, coolTime.value)
}
</script>

View File

@@ -0,0 +1 @@
<template></template>

View File

@@ -6,7 +6,9 @@
<Abar href="/task/">任务</Abar> <Abar href="/task/">任务</Abar>
<Abar href="/user/message/">消息{{ messageCount > 0 ? "(" + messageCount + ")" : "" }}</Abar> <Abar href="/user/message/">消息{{ messageCount > 0 ? "(" + messageCount + ")" : "" }}</Abar>
</div> </div>
<div class="content" v-if="gameTips != ''" style="color: red;font-size: 16px;">
{{ gameTips }}
</div>
<div class="notification"> <div class="notification">
<GameChat :data="chatData" :show-time="0"></GameChat> <GameChat :data="chatData" :show-time="0"></GameChat>
</div> </div>
@@ -127,6 +129,7 @@ const mapRes = ref<Array<any>>([]);
const monster = ref<Array<any>>([]); const monster = ref<Array<any>>([]);
const messageCount = ref(0); const messageCount = ref(0);
const broadcast = ref<Array<any>>([]); const broadcast = ref<Array<any>>([]);
const gameTips = ref('');
// 城内地图显示 // 城内地图显示
const showCity = ref(false); const showCity = ref(false);
@@ -159,6 +162,7 @@ const BindData = async (map: string): Promise<void> => {
broadcast.value = result.data.broadcast; broadcast.value = result.data.broadcast;
MapVent(result.data.mapInfo.near); MapVent(result.data.mapInfo.near);
onMap.value = mapInfo.value.mapId; onMap.value = mapInfo.value.mapId;
gameTips.value = result.data.gameTips;
console.log(result) console.log(result)
} }
else if (result.code == 103) { else if (result.code == 103) {

View File

@@ -0,0 +1 @@
<template></template>

View File

@@ -12,11 +12,16 @@
<div class="content"> <div class="content">
<div class="common" style=""> <div class="common" style="">
<Acheak @click="ChangeBag('0')" :on-value="type" on-cheak="0">装备</Acheak>| <Acheak @click="ChangeBag('0')" :on-value="type" on-cheak="0">装备</Acheak>
<Acheak @click="ChangeBag('1')" :on-value="type" on-cheak="1">药品</Acheak>| <span>&nbsp;|&nbsp;</span>
<Acheak @click="ChangeBag('2')" :on-value="type" on-cheak="2"></Acheak>| <Acheak @click="ChangeBag('1')" :on-value="type" on-cheak="1"></Acheak>
<Acheak @click="ChangeBag('3')" :on-value="type" on-cheak="3">坐骑</Acheak>| <span>&nbsp;|&nbsp;</span>
<Acheak @click="ChangeBag('4')" :on-value="type" on-cheak="4">九宫</Acheak>| <Acheak @click="ChangeBag('2')" :on-value="type" on-cheak="2">物品</Acheak>
<span>&nbsp;|&nbsp;</span>
<Acheak @click="ChangeBag('3')" :on-value="type" on-cheak="3">坐骑</Acheak>
<span>&nbsp;|&nbsp;</span>
<Acheak @click="ChangeBag('4')" :on-value="type" on-cheak="4">九宫</Acheak>
<span>&nbsp;|&nbsp;</span>
<Acheak @click="ChangeBag('5')" :on-value="type" on-cheak="5">十方</Acheak> <Acheak @click="ChangeBag('5')" :on-value="type" on-cheak="5">十方</Acheak>
</div> </div>
@@ -29,22 +34,34 @@
</div> </div>
<div class="common"> <div class="common">
<div v-if="type == '0'"> <div v-if="type == '0'">
<Acheak @click="ChangeChildBag('0')" :on-value="type_ch" on-cheak="0">全部</Acheak>.<Acheak <Acheak @click="ChangeChildBag('0')" :on-value="type_ch" on-cheak="0">全部</Acheak>
@click="ChangeChildBag('1')" :on-value="type_ch" on-cheak="1">穿戴</Acheak>.<Acheak <span>&nbsp;.&nbsp;</span>
@click="ChangeChildBag('2')" :on-value="type_ch" on-cheak="2">过期</Acheak>.<Acheak <Acheak @click="ChangeChildBag('1')" :on-value="type_ch" on-cheak="1">穿戴</Acheak>
@click="ChangeChildBag('3')" :on-value="type_ch" on-cheak="3">未鉴定</Acheak> <span>&nbsp;.&nbsp;</span>
<Acheak @click="ChangeChildBag('2')" :on-value="type_ch" on-cheak="2">过期</Acheak>
<span>&nbsp;.&nbsp;</span>
<Acheak @click="ChangeChildBag('3')" :on-value="type_ch" on-cheak="3">未鉴定</Acheak>
</div> </div>
<div v-if="type == '2'"> <div v-if="type == '2'">
<Acheak @click="ChangeChildBag('0')" :on-value="type_ch" on-cheak="0">全部</Acheak>.<Acheak <Acheak @click="ChangeChildBag('0')" :on-value="type_ch" on-cheak="0">全部</Acheak>
@click="ChangeChildBag('1')" :on-value="type_ch" on-cheak="1">宝石</Acheak>.<Acheak <span>&nbsp;.&nbsp;</span>
@click="ChangeChildBag('2')" :on-value="type_ch" on-cheak="2">九宫</Acheak>.<Acheak <Acheak @click="ChangeChildBag('1')" :on-value="type_ch" on-cheak="1">宝石</Acheak>
@click="ChangeChildBag('3')" :on-value="type_ch" on-cheak="3">圣痕</Acheak>.<Acheak <span>&nbsp;.&nbsp;</span>
@click="ChangeChildBag('4')" :on-value="type_ch" on-cheak="4">礼包</Acheak>.<Acheak <Acheak @click="ChangeChildBag('2')" :on-value="type_ch" on-cheak="2">九宫</Acheak>
@click="ChangeChildBag('5')" :on-value="type_ch" on-cheak="5">材料</Acheak>.<Acheak <span>&nbsp;.&nbsp;</span>
@click="ChangeChildBag('6')" :on-value="type_ch" on-cheak="6">图纸</Acheak>.<Acheak <Acheak @click="ChangeChildBag('3')" :on-value="type_ch" on-cheak="3">圣痕</Acheak>
@click="ChangeChildBag('7')" :on-value="type_ch" on-cheak="7">卡片</Acheak>.<Acheak <span>&nbsp;.&nbsp;</span>
@click="ChangeChildBag('8')" :on-value="type_ch" on-cheak="8">货物</Acheak>.<Acheak <Acheak @click="ChangeChildBag('4')" :on-value="type_ch" on-cheak="4">礼包</Acheak>
@click="ChangeChildBag('9')" :on-value="type_ch" on-cheak="9">其他</Acheak> <span>&nbsp;.&nbsp;</span>
<Acheak @click="ChangeChildBag('5')" :on-value="type_ch" on-cheak="5">材料</Acheak>
<span>&nbsp;.&nbsp;</span>
<Acheak @click="ChangeChildBag('6')" :on-value="type_ch" on-cheak="6">图纸</Acheak>
<span>&nbsp;.&nbsp;</span>
<Acheak @click="ChangeChildBag('7')" :on-value="type_ch" on-cheak="7">卡片</Acheak>
<span>&nbsp;.&nbsp;</span>
<Acheak @click="ChangeChildBag('8')" :on-value="type_ch" on-cheak="8">货物</Acheak>
<span>&nbsp;.&nbsp;</span>
<Acheak @click="ChangeChildBag('9')" :on-value="type_ch" on-cheak="9">其他</Acheak>
</div> </div>
</div> </div>

View File

@@ -0,0 +1,38 @@
export class FightService {
/**
* 添加怪物战斗
* POST /Fight/FightMonster
* @param type body
* @param monsterId body
* @param sign body
*/
static async FightMonster(type: number, monsterId: string, sign: string) {
return await ApiService.Request("post", "/Fight/FightMonster", { type, monsterId, sign });
}
/**
* 战斗接口
* POST /Fight/Fight
* @param fightId body
* @param data body
*/
static async Fight(fightId: string, data: string) {
return await ApiService.Request("post", "/Fight/Fight", { fightId, data });
}
/**
* 退出战斗
* GET /Fight/Exit
*/
static async Exit(fightId: string) {
return await ApiService.Request("get", "/Fight/Exit", { fightId });
}
/**
* 使用药品
* GET /Fight/UseFightDrug
*/
static async UseFightDrug(fightId: string, drugId: string) {
return await ApiService.Request("get", "/Fight/UseFightDrug", { fightId, drugId });
}
}

View File

@@ -0,0 +1,171 @@
interface IUnitFight {
atkHarm: number,
defHarm: number,
stateData: Array<string>,
remData: Array<any>,
}
export class FightTool {
public static FightHandle(atkUser: IUserAttr, defUser: IUserAttr): IFightData {
let result = 0;
let myHarm = 0;
let otHarm = 0;
let myStateData: Array<string> = [];
let myRemData: Array<any> = [];
let otStateData: Array<string> = [];
let otRemData: Array<any> = [];
var atkHandle = this.UnitFight(atkUser, defUser);
myHarm += atkHandle.atkHarm;
otHarm += atkHandle.defHarm;
otStateData.push(...atkHandle.stateData);
otRemData.push(...atkHandle.remData);
if (defUser.isSystem == 1) {
var defHandle = this.UnitFight(defUser, atkUser);
myHarm += defHandle.defHarm;
otHarm += defHandle.atkHarm;
myStateData.push(...defHandle.stateData);
myRemData.push(...defHandle.remData);
}
return {
result,
myHarm,
otHarm,
myStateData,
myRemData,
otStateData,
otRemData
};
}
private static UnitFight(atkUser: IUserAttr, defUser: IUserAttr): IUnitFight {
let atkHarm = 0;
let defHarm = 0;
let stateData: Array<string> = [];
let remData: Array<any> = [];
//闪避处理
if (defUser.dodge > 0) {
let dodgeRide = defUser.dodge - atkUser.deadly + defUser.deadlyLess;
if (dodgeRide > 0) {
if (this.randomTrigger(dodgeRide)) {
return {
atkHarm: 0,
defHarm: 0,
stateData,
remData
};
}
}
}
//士气处理
if (atkUser.upMorale > 0) {
atkUser.minAtk = atkUser.minAtk * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3);
}
if (defUser.upBlood > 0) {
defUser.defense = defUser.defense * (1.0 + (atkUser.morale / atkUser.upMorale) * 0.3);
}
if (atkUser.minAtk > defUser.defense && defUser.defense > 0) {
let harmRide = (atkUser.minAtk - defUser.defense) / defUser.defense;
harmRide = harmRide > 1.2 ? 1.2 : harmRide;
let fight_Harm = harmRide * atkUser.maxAtk;
defHarm += 0 - fight_Harm;
}
else {
defHarm = -1;
}
//暴击处理
if (atkUser.crit > 0) {
if (this.randomTrigger(atkUser.crit)) {
defHarm = defHarm * 1.5;
}
}
//处理反弹
if (defUser.rebound > 0) {
let reboundRide = defUser.rebound = atkUser.reboundLess;
if (reboundRide > 0) {
atkHarm = defHarm * reboundRide;
}
}
defHarm += 0 - atkUser.harm_Add;//额外伤害
//连击处理
if (atkUser.atk_Next > 0) {
if (this.randomTrigger(atkUser.atk_Next)) {
defHarm = defHarm * 1.3;
atkHarm = atkHarm * 1.3;
}
}
//免伤处理
if (defUser.noHarm > 0 && defHarm < -1) {
defHarm = defHarm * (1 - defUser.noHarm);
defHarm = defHarm > 0 ? 0 : defHarm;
}
//吸血处理
if (defHarm < 0 && atkUser.inBlood > 0) {
let inBloodRide = atkUser.inBlood - defUser.punish
if (inBloodRide > 0) {
atkHarm += (0 - defHarm) * inBloodRide;
}
}
//#region 状态类处理
let slow = atkUser.slow - defUser.slowLess;
if (this.randomTrigger(slow)) {
stateData.push("Slow");
}
let poison = atkUser.poison - defUser.poisonLess;
if (this.randomTrigger(poison)) {
stateData.push("Poison");
}
let curse = atkUser.curse - defUser.curseLess;
if (this.randomTrigger(curse)) {
stateData.push("Curse");
}
let weaken = atkUser.weaken - defUser.weakenLess;
if (this.randomTrigger(weaken)) {
stateData.push("Weaken");
}
let depressed = atkUser.depressed - defUser.depressedLess;
if (this.randomTrigger(depressed)) {
stateData.push("Depressed");
}
let breach = atkUser.breach - defUser.breachLess;
if (this.randomTrigger(breach)) {
stateData.push("Breach");
}
let palsyatk = atkUser.palsyAtk - defUser.palsyAtkLess;
if (this.randomTrigger(palsyatk)) {
stateData.push("PalsyAtk");
}
if (this.randomTrigger(atkUser.del_Fashion)) {
if (defUser.code == 'Person') {
remData.push({
"code": "equ",
"par": "Fashion",
"count": 1
});
}
}
//#endregion
//数值处理
atkHarm = Math.floor(atkHarm);
defHarm = Math.floor(defHarm);
return {
atkHarm,
defHarm,
stateData,
remData
};
}
private static randomTrigger(rate: number): boolean {
// Math.random() 返回 [0,1) 浮点
const rand = Math.random();
return rand < rate;
}
}