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@@ -16,7 +16,7 @@ public interface IGameFightService
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string userId, long exp = 0, long copper = 0, long petExp = 0, string award = "", string pars = "");
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Task<bool> SetFightWin(game_fight_data fightData, string winUser,bool setDefMap=true);
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Task HandleFightData();
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#endregion
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#region 战斗相关
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@@ -28,7 +28,7 @@ public interface IGameFightService
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Task<game_map_goods> GetFightGoodsInfo(string mapId, string mgId);
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Task RemoveFightGoods(string mapId, string mgId);
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Task AutoUseDrug(UserAttrModel user, game_fight_data fight);
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Task HandelFightEnd(string userId, List<dynamic> data);
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Task HandelFightEnd(string userId, List<FightRemoveData> data);
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#endregion
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}
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