1212
This commit is contained in:
@@ -23,17 +23,6 @@ namespace Application.Domain.Entity
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? gold { get; set; }
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/// <summary>
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/// 师德
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? teach { get; set; }
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/// <summary>
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/// 声望
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? renown { get; set; }
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}
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}
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@@ -0,0 +1,39 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_data
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{
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string userId { get; set; }
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/// <summary>
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/// 师德
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? teach { get; set; }
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/// <summary>
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/// 声望
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? renown { get; set; }
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/// <summary>
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/// 罪恶值
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? enemy { get; set; }
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/// <summary>
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/// 魅力
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? charm { get; set; }
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}
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}
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@@ -0,0 +1,75 @@
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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_temp
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{
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string userId { get; set; }
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/// <summary>
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/// areaId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? areaId { get; set; }
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/// <summary>
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/// lev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? lev { get; set; }
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/// <summary>
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/// 等级更新时间
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? upTime { get; set; }
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/// <summary>
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/// 人品
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? luck { get; set; }
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/// <summary>
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/// 评分
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? score { get; set; }
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/// <summary>
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/// 攻击
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? atk { get; set; }
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/// <summary>
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/// 防御
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? defense { get; set; }
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/// <summary>
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/// 敏捷
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? agility { get; set; }
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/// <summary>
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/// 体力
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? upBlood { get; set; }
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/// <summary>
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/// 士气
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? upMorale { get; set; }
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}
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}
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@@ -0,0 +1,8 @@
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namespace Application.Domain.Entity;
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public class FightRemoveData
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{
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public string code { get; set; }
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public string par { get; set; }
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public int count { get; set; }
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}
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@@ -6,7 +6,7 @@ public class FightResultModel
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public int myHarm { get; set; }
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public int otHarm { get; set; }
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public List<string> myStateData { get; set; }
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public List<dynamic> myRemData { get; set; }
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public List<FightRemoveData> myRemData { get; set; }
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public List<string> otStateData { get; set; }
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public List<dynamic> otRemData { get; set; }
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public List<FightRemoveData> otRemData { get; set; }
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}
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10
Service/Application.Domain.Entity/model/GameRankModel.cs
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10
Service/Application.Domain.Entity/model/GameRankModel.cs
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@@ -0,0 +1,10 @@
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namespace Application.Domain.Entity;
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public class GameRankModel
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{
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public string userId { get; set; }
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public UserModel user { get; set; }
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public string sign { get; set; }
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public string par { get; set; }
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}
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10
Service/Application.Domain.Entity/model/OnHookAwardModel.cs
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10
Service/Application.Domain.Entity/model/OnHookAwardModel.cs
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@@ -0,0 +1,10 @@
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namespace Application.Domain.Entity;
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public class OnHookAwardModel
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{
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public string userId { get; set; }
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public long exp { get; set; }
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public long copper { get; set; }
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public long useTime { get; set; }
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public List<TowerGet> award { get; set; }
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}
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@@ -17,6 +17,7 @@
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public decimal luck { get; set; }//幸运
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public int weight { get; set; }//负重
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public int lev { get; set; }//等级
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public long upTime { get; set; }
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public int minAtk { get; set; }//最小攻击
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public int maxAtk { get; set; }//最大攻击
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public int defense { get; set; }//防御
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