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using SqlSugar;
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using System;
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namespace Application.Domain.Entity
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{
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[Tenant("Kg.SeaTime.Game")]
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public class unit_user_temp
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{
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/// <summary>
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/// userId
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/// </summary>
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[SugarColumn(IsPrimaryKey = true, Length = 50)]
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public string userId { get; set; }
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/// <summary>
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/// areaId
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? areaId { get; set; }
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/// <summary>
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/// lev
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public int? lev { get; set; }
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/// <summary>
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/// 等级更新时间
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/// </summary>
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[SugarColumn(IsNullable = true)]
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public long? upTime { get; set; }
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/// <summary>
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/// 人品
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? luck { get; set; }
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/// <summary>
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/// 评分
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? score { get; set; }
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/// <summary>
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/// 攻击
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? atk { get; set; }
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/// <summary>
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/// 防御
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? defense { get; set; }
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/// <summary>
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/// 敏捷
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? agility { get; set; }
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/// <summary>
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/// 体力
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? upBlood { get; set; }
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/// <summary>
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/// 士气
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/// </summary>
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[SugarColumn(Length = 18, IsNullable = true)]
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public decimal? upMorale { get; set; }
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}
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}
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