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@@ -0,0 +1,8 @@
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namespace Application.Domain.Entity;
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public class FightRemoveData
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{
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public string code { get; set; }
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public string par { get; set; }
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public int count { get; set; }
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}
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@@ -6,7 +6,7 @@ public class FightResultModel
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public int myHarm { get; set; }
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public int otHarm { get; set; }
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public List<string> myStateData { get; set; }
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public List<dynamic> myRemData { get; set; }
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public List<FightRemoveData> myRemData { get; set; }
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public List<string> otStateData { get; set; }
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public List<dynamic> otRemData { get; set; }
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public List<FightRemoveData> otRemData { get; set; }
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}
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10
Service/Application.Domain.Entity/model/GameRankModel.cs
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10
Service/Application.Domain.Entity/model/GameRankModel.cs
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namespace Application.Domain.Entity;
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public class GameRankModel
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{
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public string userId { get; set; }
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public UserModel user { get; set; }
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public string sign { get; set; }
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public string par { get; set; }
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}
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10
Service/Application.Domain.Entity/model/OnHookAwardModel.cs
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Service/Application.Domain.Entity/model/OnHookAwardModel.cs
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namespace Application.Domain.Entity;
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public class OnHookAwardModel
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{
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public string userId { get; set; }
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public long exp { get; set; }
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public long copper { get; set; }
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public long useTime { get; set; }
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public List<TowerGet> award { get; set; }
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}
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@@ -17,6 +17,7 @@
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public decimal luck { get; set; }//幸运
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public int weight { get; set; }//负重
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public int lev { get; set; }//等级
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public long upTime { get; set; }
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public int minAtk { get; set; }//最小攻击
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public int maxAtk { get; set; }//最大攻击
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public int defense { get; set; }//防御
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