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@@ -17,6 +17,7 @@
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public decimal luck { get; set; }//幸运
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public int weight { get; set; }//负重
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public int lev { get; set; }//等级
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public long upTime { get; set; }
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public int minAtk { get; set; }//最小攻击
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public int maxAtk { get; set; }//最大攻击
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public int defense { get; set; }//防御
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