using SqlSugar; using System; namespace Application.Domain.Entity { [Tenant("Kg.SeaTime.Game")] public class unit_user_state { /// /// usId /// [SugarColumn(IsPrimaryKey = true, Length = 50)] public string usId { get; set; } /// /// userId /// [SugarColumn(Length = 50, IsNullable = true)] public string? userId { get; set; } /// /// goodsId /// [SugarColumn(Length = 50, IsNullable = true)] public string? goodsId { get; set; } /// /// name /// [SugarColumn(Length = 50, IsNullable = true)] public string? name { get; set; } /// /// 场景 /// [SugarColumn(Length = 50, IsNullable = true)] public string? scene { get; set; } /// /// tips /// [SugarColumn(Length = 50, IsNullable = true)] public string? tips { get; set; } /// /// attr /// [SugarColumn(IsNullable = true,IsJson = true)] public List attr { get; set; } /// /// addTime /// [SugarColumn(IsNullable = true)] public long? addTime { get; set; } /// /// endTime /// [SugarColumn(IsNullable = true)] public long? endTime { get; set; } } }