using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace Application.Web.Controllers.Pub; [Route("[controller]/[action]")] [ApiController] [Authorize] public class TradeController : ControllerBase { private readonly IGameGoodsService _goodsService; private readonly IGameEquService _equService; private readonly IUnitUserWeight _weightService; private readonly IUnitUserService _userService; private readonly IGameChatService _chatService; private readonly IUnitUserAttrService _attrService; private readonly ITradeService _tradeService; public TradeController(IGameGoodsService goodsService, IGameEquService equService, IUnitUserWeight weightService, IUnitUserService userService, IGameChatService chatService, IUnitUserAttrService attrService, ITradeService tradeService) { _goodsService = goodsService; _equService = equService; _weightService = weightService; _userService = userService; _chatService = chatService; _attrService = attrService; _tradeService = tradeService; } /// /// 寄售物品 /// /// /// /// /// [HttpGet] public async Task Trade(int type, string prop, long price, int count) { count = count < 1 ? 1 : count; string userId = StateHelper.userId; int lev = await _attrService.GetUserLev(userId); if (lev < 60) { return PoAction.Message("60级后才可以寄售物品哦!"); } var tradeCount = await _tradeService.GetUserTradeCount(userId); if (tradeCount >= 5) { return PoAction.Message("玩家最多同时寄售5件物品哦!"); } if (type == 0) //装备 { var equInfo = await _equService.GetUserEquInfo(prop); if (equInfo == null) { return PoAction.Message("装备不存在!"); } if (equInfo.userId != userId || equInfo.isOn == 1 || equInfo.isLock == 1 || equInfo.isDeal == 0) { return PoAction.Message("该装备无法寄售!"); } long minPrice = (int)equInfo.lev * 100; if (price < minPrice) { return PoAction.Message($"该装备最低寄售价格{minPrice}铜贝!"); } if (await _equService.DeductUserEqu(userId, [equInfo], "寄售装备")) { string data = JsonConvert.SerializeObject(equInfo); if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Equ), equInfo.unitEquName, equInfo.ueId, 1, price, data)) { return PoAction.Ok(true); } else { await _equService.AddUserEqu(equInfo, "寄售失败返还!"); return PoAction.Message("寄售失败,请稍后尝试!"); } } else { return PoAction.Message("寄售失败,请稍后尝试!"); } } else if (type == 1) //物品 { if (count > 99) { return PoAction.Message("单次寄售数量最多为99个!"); } int goodsId = Convert.ToInt32(prop); var MyGoods = await _goodsService.GetUserGoodsInfo(userId, goodsId); if (MyGoods == null) { return PoAction.Message("物品数量不足!"); } if (MyGoods.count < count) { return PoAction.Message("物品数量不足!"); } if (MyGoods.isDeal == 0) { return PoAction.Message("该物品无法寄售!"); } long minPrice = (int)MyGoods.lev * 100; if (price < minPrice) { return PoAction.Message($"该物品最低寄售价格{minPrice}铜贝!"); } if (await _goodsService.UpdateUserGoods(userId, 0, goodsId, count, "寄售物品")) { if (await _tradeService.AddTrade(userId, nameof(GameEnum.PropCode.Goods), MyGoods.goodsName, prop, count, price, "")) { return PoAction.Ok(true); } else { await _goodsService.UpdateUserGoods(userId, 1, goodsId, count, "寄售失败返还!"); return PoAction.Message("寄售失败,请稍后尝试!"); } } else { return PoAction.Message("寄售失败,请稍后尝试!"); } } else { return PoAction.Message("该物品不允许寄售!"); } } }